The project was very messy and due to older Bukkit packaging conventions, 1_4_5 and 1_4_6 were sorted away from the rest of the versioned code. All of the versioned internals are now submodules of the internal module. Rather than use the hackish existing method of abusing the shade plugin to combine "dependencies" for a dummy assembly project, we're actually using the assembly plugin. Profiles are still split up between the parent pom and the internal module pom, but they're much more clean. The API is now its own module and can be compiled and released as a separate file for developers. Soon, Bukkit ticket 20, you'll be closed.
51 lines
1.4 KiB
Java
51 lines
1.4 KiB
Java
/*
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* Copyright (C) 2011-2014 lishid. All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.lishid.openinv.internal;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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public interface ISpecialEnderChest {
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/**
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* Gets the Inventory associated with this ISpecialEnderChest.
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*
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* @return the Inventory
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*/
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public Inventory getBukkitInventory();
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/**
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* Sets the Player associated with this ISpecialEnderChest online.
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*
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* @param player the Player coming online
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*/
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public void setPlayerOnline(Player player);
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/**
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* Sets the Player associated with this ISpecialEnderChest offline.
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*/
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public void setPlayerOffline();
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/**
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* Gets whether or not this ISpecialEnderChest is in use.
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*
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* @return true if the ISpecialEnderChest is in use
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*/
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public boolean isInUse();
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}
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