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5 Commits
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@@ -1,16 +1,18 @@
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# RealTimeWeather [](https://app.travis-ci.com/Jack1424/RealTimeWeather)
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A lightweight Minecraft Java server plugin that allows you to sync your server's time and weather with the real world
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A lightweight Minecraft Java server plugin that allows you to sync your server's time and weather with the real world.
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**Current Features:**
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- Lightweight
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- Supports all Minecraft versions from 1.7+
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- Constant time syncing
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- Weather syncing (rain and thunder)
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**Upcoming Features:**
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- [ ] Use WeatherPlusAPI (more weather states)
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- [ ] Support for more Minecraft verions
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- [X] Support for more Minecraft versions
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- [ ] Wiki
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## Contributions
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I'm open to any help/ideas that you have. Just open an issue or a pull request and I'll be sure to look at it as soon as I can. Builds with `gradlew shadowJar`.
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I'm open to any help/ideas that you have. Just open an issue or a pull request, and I'll be sure to look at it as soon as I can. Builds with `gradlew shadowJar`.
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License: GPL-3.0
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@@ -4,7 +4,7 @@ plugins {
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}
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group = 'io.github.Jack1424'
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version = '1.1.2'
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version = '1.2.0'
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repositories {
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mavenCentral()
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@@ -20,14 +20,14 @@ repositories {
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dependencies {
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implementation("org.bstats:bstats-bukkit:3.0.0")
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compileOnly 'io.papermc.paper:paper-api:1.19.2-R0.1-SNAPSHOT'
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implementation("org.bukkit:bukkit:1.13-R0.1-SNAPSHOT")
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}
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shadowJar {
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relocate('org.bstats', 'io.github.jack1424.realtimeweather')
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}
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def targetJavaVersion = 17
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def targetJavaVersion = 11
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java {
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def javaVersion = JavaVersion.toVersion(targetJavaVersion)
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sourceCompatibility = javaVersion
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@@ -2,7 +2,6 @@ package io.github.jack1424.realtimeweather;
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import org.bstats.bukkit.Metrics;
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import org.bstats.charts.SimplePie;
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import org.bukkit.GameRule;
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import org.bukkit.World;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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@@ -23,6 +22,7 @@ import java.time.zone.ZoneRulesException;
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import java.util.*;
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import java.util.logging.Logger;
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@SuppressWarnings("deprecation")
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public final class RealTimeWeather extends JavaPlugin implements Listener {
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private Logger logger;
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private ZoneId timezone;
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@@ -62,9 +62,9 @@ public final class RealTimeWeather extends JavaPlugin implements Listener {
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debug("Re-enabling normal daylight and weather cycles...");
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if (timeEnabled)
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world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, true);
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world.setGameRuleValue("doDaylightCycle", "true");
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if (weatherEnabled)
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world.setGameRule(GameRule.DO_WEATHER_CYCLE, true);
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world.setGameRuleValue("doWeatherCycle", "true");
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}
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logger.info("Stopping...");
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@@ -87,8 +87,11 @@ public final class RealTimeWeather extends JavaPlugin implements Listener {
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}
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private void setupTime() {
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long timeSyncInterval;
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try {
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timezone = ZoneId.of(Objects.requireNonNull(getConfig().getString("Timezone")));
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timeSyncInterval = getConfig().getLong("TimeSyncInterval");
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} catch (NullPointerException|ZoneRulesException e) {
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logger.severe("Error loading timezone. Check that the values in your configuration file are valid.");
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debug(e.getMessage());
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@@ -98,30 +101,35 @@ public final class RealTimeWeather extends JavaPlugin implements Listener {
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return;
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}
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debug("Enabling time zone sync (every second)");
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debug("Enabling time zone sync...");
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debug("Syncing time with " + timezone.toString());
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for (World world : getServer().getWorlds())
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if (world.getEnvironment().equals(World.Environment.NORMAL))
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world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false);
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world.setGameRuleValue("doDaylightCycle", "false");
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getServer().getScheduler().scheduleSyncRepeatingTask(this, () -> {
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if (timeEnabled) {
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Calendar cal = Calendar.getInstance(TimeZone.getTimeZone(timezone));
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for (World world : getServer().getWorlds())
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if (world.getEnvironment().equals(World.Environment.NORMAL))
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world.setTime((1000 * cal.get(Calendar.HOUR_OF_DAY)) + (16 * cal.get(Calendar.MINUTE)) - 6000); // TODO: Time is one minute behind
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world.setTime((1000 * cal.get(Calendar.HOUR_OF_DAY)) + (16 * (cal.get(Calendar.MINUTE) + 1)) - 6000);
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}
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}, 0L, 20L); // TODO: Does this really need to update every second?
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}, 0L, timeSyncInterval);
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}
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private void setupWeather() {
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long weatherSyncInterval;
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String apiKey = getConfig().getString("APIKey");
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String zipCode = getConfig().getString("ZipCode");
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String countryCode = getConfig().getString("CountryCode");
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String lat, lon;
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try {
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weatherSyncInterval = getConfig().getLong("WeatherSyncInterval");
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HttpsURLConnection con = (HttpsURLConnection) new URL(String.format("https://api.openweathermap.org/geo/1.0/zip?zip=%s,%s&appid=%s", zipCode, countryCode, apiKey)).openConnection();
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con.setRequestMethod("GET");
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con.connect();
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@@ -129,15 +137,18 @@ public final class RealTimeWeather extends JavaPlugin implements Listener {
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int response = con.getResponseCode();
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if (response > 499) {
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logger.severe("There was a server error when requesting weather information. Please try again later");
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throw new Exception("Server error");
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throw new Exception("Server/client error");
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}
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else if (response > 399) {
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String message = "Error when getting weather information: ";
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switch (response) {
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case 401 -> logger.severe(message + "API key incorrect");
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case 404 -> logger.severe(message + "Zip/Country code incorrect");
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default -> logger.severe("Unknown error");
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}
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if (response == 401)
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logger.severe(message + "API key incorrect");
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else if (response == 404)
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logger.severe(message + "Zip/Country code incorrect");
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else
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logger.severe("Unknown error");
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logger.severe("Please check that the values set in the config file are correct");
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throw new Exception("Configuration error");
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@@ -156,7 +167,7 @@ public final class RealTimeWeather extends JavaPlugin implements Listener {
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for (World world : getServer().getWorlds())
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if (world.getEnvironment().equals(World.Environment.NORMAL))
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world.setGameRule(GameRule.DO_WEATHER_CYCLE, false);
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world.setGameRuleValue("doWeatherCycle", "false");
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getServer().getScheduler().scheduleSyncRepeatingTask(this, () -> {
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debug("Syncing weather...");
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@@ -190,7 +201,7 @@ public final class RealTimeWeather extends JavaPlugin implements Listener {
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world.setStorm(rain);
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world.setThundering(thunder);
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}
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}, 0L, 6000L);
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}, 0L, weatherSyncInterval);
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}
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private JSONObject makeWeatherRequest(URL url) throws IOException, ParseException {
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@@ -4,6 +4,9 @@
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################################# TIME SYNC SETTINGS #################################################################
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# Set to true to enable time syncing, or false to disable #
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SyncTime: false
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#
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# You can change the time between time syncs from the default (5 seconds) below #
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TimeSyncInterval: 100
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# #
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# Enter the time zone that you want to sync your world(s) with #
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# This location CAN be different from your chosen weather location #
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@@ -15,6 +18,11 @@ Timezone: 'America/New_York'
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################################# WEATHER SYNC SETTINGS ##############################################################
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# Set to true to enable weather syncing, or false to disable #
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SyncWeather: false
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#
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# You can change the time between weather syncs from the default (5 minutes) below #
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# Due to OpenWeather's restrictions, setting this value below 2400 (2 minutes) will cause problems #
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# You can find a handy tick calculator here: https://mapmaking.fr/tick/ #
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WeatherSyncInterval: 6000
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# #
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# In order to access the weather sync feature, create an account at https://openweathermap.org/ #
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# Then, create an API key at https://openweathermap.org/appid and copy it #
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@@ -2,6 +2,5 @@ name: RealTimeWeather
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version: '${version}'
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description: Sync your server time and weather with the real world
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main: io.github.jack1424.realtimeweather.RealTimeWeather
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api-version: 1.19
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authors: [ Jack1424 ]
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website: https://github.com/Jack1424/RealTimeWeather
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Reference in New Issue
Block a user