using Discord;
using Discord.WebSocket;
using NadekoBot.Common.Collections;
using NadekoBot.Services;
using NadekoBot.Services.Database.Models;
using NadekoBot.Extensions;
using NadekoBot.Modules.Gambling.Common;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Serilog;

namespace NadekoBot.Modules.Gambling.Common.Events
{
    public class GameStatusEvent : ICurrencyEvent
    {
        private readonly DiscordSocketClient _client;
        private readonly IGuild _guild;
        private IUserMessage _msg;
        private readonly ICurrencyService _cs;
        private readonly long _amount;

        private long PotSize { get; set; }
        public bool Stopped { get; private set; }
        public bool PotEmptied { get; private set; } = false;

        private readonly Func<CurrencyEvent.Type, EventOptions, long, IEmbedBuilder> _embedFunc;
        private readonly bool _isPotLimited;
        private readonly ITextChannel _channel;
        private readonly ConcurrentHashSet<ulong> _awardedUsers = new ConcurrentHashSet<ulong>();
        private readonly ConcurrentQueue<ulong> _toAward = new ConcurrentQueue<ulong>();
        private readonly Timer _t;
        private readonly Timer _timeout = null;
        private readonly EventOptions _opts;

        private readonly string _code;

        public event Func<ulong, Task> OnEnded;

        private readonly char[] _sneakyGameStatusChars = Enumerable.Range(48, 10)
            .Concat(Enumerable.Range(65, 26))
            .Concat(Enumerable.Range(97, 26))
            .Select(x => (char)x)
            .ToArray();

        public GameStatusEvent(DiscordSocketClient client, ICurrencyService cs,SocketGuild g, ITextChannel ch,
            EventOptions opt, Func<CurrencyEvent.Type, EventOptions, long, IEmbedBuilder> embedFunc)
        {
            _client = client;
            _guild = g;
            _cs = cs;
            _amount = opt.Amount;
            PotSize = opt.PotSize;
            _embedFunc = embedFunc;
            _isPotLimited = PotSize > 0;
            _channel = ch;
            _opts = opt;
            // generate code
            _code = new string(_sneakyGameStatusChars.Shuffle().Take(5).ToArray());

            _t = new Timer(OnTimerTick, null, Timeout.InfiniteTimeSpan, TimeSpan.FromSeconds(2));
            if (_opts.Hours > 0)
            {
                _timeout = new Timer(EventTimeout, null, TimeSpan.FromHours(_opts.Hours), Timeout.InfiniteTimeSpan);
            }
        }

        private void EventTimeout(object state)
        {
            var _ = StopEvent();
        }

        private async void OnTimerTick(object state)
        {
            var potEmpty = PotEmptied;
            List<ulong> toAward = new List<ulong>();
            while (_toAward.TryDequeue(out var x))
            {
                toAward.Add(x);
            }

            if (!toAward.Any())
                return;

            try
            {
                await _cs.AddBulkAsync(toAward,
                    toAward.Select(x => "GameStatus Event"),
                    toAward.Select(x => _amount),
                    gamble: true).ConfigureAwait(false);

                if (_isPotLimited)
                {
                    await _msg.ModifyAsync(m =>
                    {
                        m.Embed = GetEmbed(PotSize).Build();
                    }, new RequestOptions() { RetryMode = RetryMode.AlwaysRetry }).ConfigureAwait(false);
                }

                Log.Information("Awarded {0} users {1} currency.{2}",
                    toAward.Count,
                    _amount,
                    _isPotLimited ? $" {PotSize} left." : "");

                if (potEmpty)
                {
                    var _ = StopEvent();
                }

            }
            catch (Exception ex)
            {
                Log.Warning(ex, "Error in OnTimerTick in gamestatusevent");
            }
        }

        public async Task StartEvent()
        {
            _msg = await _channel.EmbedAsync(GetEmbed(_opts.PotSize)).ConfigureAwait(false);
            await _client.SetGameAsync(_code).ConfigureAwait(false);
            _client.MessageDeleted += OnMessageDeleted;
            _client.MessageReceived += HandleMessage;
            _t.Change(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(2));
        }

        private IEmbedBuilder GetEmbed(long pot)
        {
            return _embedFunc(CurrencyEvent.Type.GameStatus, _opts, pot);
        }

        private async Task OnMessageDeleted(Cacheable<IMessage, ulong> msg, ISocketMessageChannel _)
        {
            if (msg.Id == _msg.Id)
            {
                await StopEvent().ConfigureAwait(false);
            }
        }

        private readonly object stopLock = new object();
        public async Task StopEvent()
        {
            await Task.Yield();
            lock (stopLock)
            {
                if (Stopped)
                    return;
                Stopped = true;
                _client.MessageDeleted -= OnMessageDeleted;
                _client.MessageReceived -= HandleMessage;
                _client.SetGameAsync(null);
                _t.Change(Timeout.Infinite, Timeout.Infinite);
                _timeout?.Change(Timeout.Infinite, Timeout.Infinite);
                try { var _ = _msg.DeleteAsync(); } catch { }
                var os = OnEnded(_guild.Id);
            }
        }

        private Task HandleMessage(SocketMessage msg)
        {
            var _ = Task.Run(async () =>
            {
                if (!(msg.Author is IGuildUser gu) // no unknown users, as they could be bots, or alts
                    || gu.IsBot // no bots
                    || msg.Content != _code // code has to be the same
                    || (DateTime.UtcNow - gu.CreatedAt).TotalDays <= 5) // no recently created accounts
                {
                    return;
                }
                // there has to be money left in the pot
                // and the user wasn't rewarded
                if (_awardedUsers.Add(msg.Author.Id) && TryTakeFromPot())
                {
                    _toAward.Enqueue(msg.Author.Id);
                    if (_isPotLimited && PotSize < _amount)
                        PotEmptied = true;
                }

                try
                {
                    await msg.DeleteAsync(new RequestOptions()
                    {
                        RetryMode = RetryMode.AlwaysFail
                    });
                }
                catch { }
            });
            return Task.CompletedTask;
        }

        private readonly object potLock = new object();
        private bool TryTakeFromPot()
        {
            if (_isPotLimited)
            {
                lock (potLock)
                {
                    if (PotSize < _amount)
                        return false;

                    PotSize -= _amount;
                    return true;
                }
            }
            return true;
        }
    }
}
