using System.Collections.Generic;

namespace NadekoBot.Services.Database.Models
{
    public class CurrencyEvent
    {
        public enum Type
        {
            Reaction,
            GameStatus,
            //NotRaid,
        }

        public ulong ServerId { get; set; }
        public ulong ChannelId { get; set; }
        public ulong MessageId { get; set; }
        public Type EventType { get; set; }

        /// <summary>
        /// Amount of currency that the user will be rewarded.
        /// </summary>
        public long Amount { get; set; }
        /// <summary>
        /// Maximum amount of currency that can be handed out.
        /// </summary>
        public long PotSize { get; set; }
        public List<AwardedUser> AwardedUsers { get; set; }

        /// <summary>
        /// Used as extra data storage for events which need it.
        /// </summary>
        public ulong ExtraId { get; set; }
        /// <summary>
        /// May be used for some future event.
        /// </summary>
        public ulong ExtraId2 { get; set; }
        /// <summary>
        /// May be used for some future event.
        /// </summary>
        public string ExtraString { get; set; }
    }

    public class AwardedUser
    {

    }
}
