* dev: Greet stuff moved to its own table in the database. GreetSettings

* fix: Fixed placeholders not working
* fix: Fixed some countries in countries.yml for hangman game
* add: Added custom status overload for \`.adpl\`
* dev: Removed some unused strings
* fix: Fixed postgres support in Nadeko
* remove: Removed mysql support, it was broken for a while and some queries weren't compiling.
* dev: Updated image library
* fix: Some command strings fixed and clarified
This commit is contained in:
Kwoth
2024-09-15 22:44:37 +00:00
parent 28ad6db2de
commit 021e7978da
86 changed files with 4899 additions and 82742 deletions

View File

@@ -1,58 +1,85 @@
using LinqToDB;
using LinqToDB.EntityFrameworkCore;
using LinqToDB.Tools;
using NadekoBot.Common.ModuleBehaviors;
using NadekoBot.Db.Models;
using System.Threading.Channels;
namespace NadekoBot.Services;
public class GreetService : INService, IReadyExecutor
{
public bool GroupGreets
=> _bss.Data.GroupGreets;
private readonly DbService _db;
private readonly ConcurrentDictionary<ulong, GreetSettings> _guildConfigsCache;
private ConcurrentDictionary<GreetType, ConcurrentHashSet<ulong>> _enabled = new();
private readonly DiscordSocketClient _client;
private readonly GreetGrouper<IGuildUser> _greets = new();
private readonly GreetGrouper<IUser> _byes = new();
private readonly BotConfigService _bss;
private readonly IReplacementService _repSvc;
private readonly IBotCache _cache;
private readonly IMessageSenderService _sender;
private readonly Channel<(GreetSettings, IUser, ITextChannel?)> _greetQueue =
Channel.CreateBounded<(GreetSettings, IUser, ITextChannel?)>(
new BoundedChannelOptions(60)
{
FullMode = BoundedChannelFullMode.DropOldest
});
public GreetService(
DiscordSocketClient client,
IBot bot,
DbService db,
BotConfigService bss,
IMessageSenderService sender,
IReplacementService repSvc)
IReplacementService repSvc,
IBotCache cache
)
{
_db = db;
_client = client;
_bss = bss;
_repSvc = repSvc;
_cache = cache;
_sender = sender;
_guildConfigsCache = new(bot.AllGuildConfigs.ToDictionary(g => g.GuildId, GreetSettings.Create));
_client.UserJoined += OnUserJoined;
_client.UserLeft += OnUserLeft;
bot.JoinedGuild += OnBotJoinedGuild;
_client.LeftGuild += OnClientLeftGuild;
_client.GuildMemberUpdated += ClientOnGuildMemberUpdated;
foreach (var type in Enum.GetValues<GreetType>())
{
_enabled[type] = new();
}
}
public async Task OnReadyAsync()
{
while (true)
// cache all enabled guilds
await using (var uow = _db.GetDbContext())
{
var (conf, user, compl) = await _greetDmQueue.Reader.ReadAsync();
var res = await GreetDmUserInternal(conf, user);
compl.TrySetResult(res);
await Task.Delay(2000);
var guilds = _client.Guilds.Select(x => x.Id).ToList();
var enabled = await uow.GetTable<GreetSettings>()
.Where(x => x.GuildId.In(guilds))
.Where(x => x.IsEnabled)
.Select(x => new
{
x.GuildId,
x.GreetType
})
.ToListAsync();
foreach (var e in enabled)
{
_enabled[e.GreetType].Add(e.GuildId);
}
}
_client.UserJoined += OnUserJoined;
_client.UserLeft += OnUserLeft;
_client.LeftGuild += OnClientLeftGuild;
_client.GuildMemberUpdated += ClientOnGuildMemberUpdated;
var timer = new PeriodicTimer(TimeSpan.FromSeconds(2));
while (await timer.WaitForNextTickAsync())
{
var (conf, user, ch) = await _greetQueue.Reader.ReadAsync();
await GreetUsers(conf, ch, user);
}
}
@@ -65,61 +92,38 @@ public class GreetService : INService, IReadyExecutor
&& newUser.PremiumSince is { } newDate
&& newDate > oldDate))
{
var conf = GetOrAddSettingsForGuild(newUser.Guild.Id);
if (!conf.SendBoostMessage)
return Task.CompletedTask;
_ = Task.Run(async () =>
{
var conf = await GetGreetSettingsAsync(newUser.Guild.Id, GreetType.Boost);
_ = Task.Run(TriggerBoostMessage(conf, newUser));
if (conf is null || !conf.IsEnabled)
return;
ITextChannel? channel = null;
if (conf.ChannelId is { } cid)
channel = newUser.Guild.GetTextChannel(cid);
if (channel is null)
return;
await GreetUsers(conf, channel, newUser);
});
}
return Task.CompletedTask;
}
private Func<Task> TriggerBoostMessage(GreetSettings conf, SocketGuildUser user)
=> async () =>
{
var channel = user.Guild.GetTextChannel(conf.BoostMessageChannelId);
if (channel is null)
return;
await SendBoostMessage(conf, user, channel);
};
private async Task<bool> SendBoostMessage(GreetSettings conf, IGuildUser user, ITextChannel channel)
private async Task OnClientLeftGuild(SocketGuild guild)
{
if (string.IsNullOrWhiteSpace(conf.BoostMessage))
return false;
var toSend = SmartText.CreateFrom(conf.BoostMessage);
try
foreach (var gt in Enum.GetValues<GreetType>())
{
var newContent = await _repSvc.ReplaceAsync(toSend,
new(client: _client, guild: user.Guild, channel: channel, users: user));
var toDelete = await _sender.Response(channel).Text(newContent).Sanitize(false).SendAsync();
if (conf.BoostMessageDeleteAfter > 0)
toDelete.DeleteAfter(conf.BoostMessageDeleteAfter);
return true;
}
catch (Exception ex)
{
Log.Error(ex, "Error sending boost message");
_enabled[gt].TryRemove(guild.Id);
}
return false;
}
private Task OnClientLeftGuild(SocketGuild arg)
{
_guildConfigsCache.TryRemove(arg.Id, out _);
return Task.CompletedTask;
}
private Task OnBotJoinedGuild(GuildConfig gc)
{
_guildConfigsCache[gc.GuildId] = GreetSettings.Create(gc);
return Task.CompletedTask;
await using var uow = _db.GetDbContext();
await uow.GetTable<GreetSettings>()
.Where(x => x.GuildId == guild.Id)
.DeleteAsync();
}
private Task OnUserLeft(SocketGuild guild, SocketUser user)
@@ -128,35 +132,20 @@ public class GreetService : INService, IReadyExecutor
{
try
{
var conf = GetOrAddSettingsForGuild(guild.Id);
var conf = await GetGreetSettingsAsync(guild.Id, GreetType.Bye);
if (!conf.SendChannelByeMessage)
if (conf is null)
return;
var channel = guild.TextChannels.FirstOrDefault(c => c.Id == conf.ByeMessageChannelId);
var channel = guild.TextChannels.FirstOrDefault(c => c.Id == conf.ChannelId);
if (channel is null) //maybe warn the server owner that the channel is missing
return;
if (GroupGreets)
{
// if group is newly created, greet that user right away,
// but any user which joins in the next 5 seconds will
// be greeted in a group greet
if (_byes.CreateOrAdd(guild.Id, user))
{
// greet single user
await ByeUsers(conf, channel, new[] { user });
var groupClear = false;
while (!groupClear)
{
await Task.Delay(5000);
groupClear = _byes.ClearGroup(guild.Id, 5, out var toBye);
await ByeUsers(conf, channel, toBye);
}
}
await SetGreet(guild.Id, null, GreetType.Bye, false);
return;
}
else
await ByeUsers(conf, channel, new[] { user });
await _greetQueue.Writer.WriteAsync((conf, user, channel));
}
catch
{
@@ -166,98 +155,61 @@ public class GreetService : INService, IReadyExecutor
return Task.CompletedTask;
}
public string? GetDmGreetMsg(ulong id)
private readonly TypedKey<GreetSettings?> _greetSettingsKey = new("greet_settings");
public async Task<GreetSettings?> GetGreetSettingsAsync(ulong gid, GreetType type)
=> await _cache.GetOrAddAsync<GreetSettings?>(_greetSettingsKey,
() => InternalGetGreetSettingsAsync(gid, type),
TimeSpan.FromSeconds(3));
private async Task<GreetSettings?> InternalGetGreetSettingsAsync(ulong gid, GreetType type)
{
using var uow = _db.GetDbContext();
return uow.GuildConfigsForId(id, set => set).DmGreetMessageText;
await using var uow = _db.GetDbContext();
var res = await uow.GetTable<GreetSettings>()
.Where(x => x.GuildId == gid && x.GreetType == type)
.FirstOrDefaultAsync();
if (res is not null)
res.MessageText ??= GetDefaultGreet(type);
return res;
}
public string? GetGreetMsg(ulong gid)
private async Task GreetUsers(GreetSettings conf, ITextChannel? channel, IUser user)
{
using var uow = _db.GetDbContext();
return uow.GuildConfigsForId(gid, set => set).ChannelGreetMessageText;
}
if (conf.GreetType == GreetType.GreetDm)
{
if (user is not IGuildUser gu)
return;
public string? GetBoostMessage(ulong gid)
{
using var uow = _db.GetDbContext();
return uow.GuildConfigsForId(gid, set => set).BoostMessage;
}
await GreetDmUserInternal(conf, gu);
return;
}
public GreetSettings GetGreetSettings(ulong gid)
{
if (_guildConfigsCache.TryGetValue(gid, out var gs))
return gs;
using var uow = _db.GetDbContext();
return GreetSettings.Create(uow.GuildConfigsForId(gid, set => set));
}
private Task ByeUsers(GreetSettings conf, ITextChannel channel, IUser user)
=> ByeUsers(conf, channel, new[] { user });
private async Task ByeUsers(GreetSettings conf, ITextChannel channel, IReadOnlyCollection<IUser> users)
{
if (!users.Any())
if (channel is null)
return;
var repCtx = new ReplacementContext(client: _client,
guild: channel.Guild,
channel: channel,
users: users.ToArray());
user: user);
var text = SmartText.CreateFrom(conf.ChannelByeMessageText);
var text = SmartText.CreateFrom(conf.MessageText);
text = await _repSvc.ReplaceAsync(text, repCtx);
try
{
var toDelete = await _sender.Response(channel).Text(text).Sanitize(false).SendAsync();
if (conf.AutoDeleteByeMessagesTimer > 0)
toDelete.DeleteAfter(conf.AutoDeleteByeMessagesTimer);
if (conf.AutoDeleteTimer > 0)
toDelete.DeleteAfter(conf.AutoDeleteTimer);
}
catch (HttpException ex) when (ex.DiscordCode == DiscordErrorCode.InsufficientPermissions
|| ex.DiscordCode == DiscordErrorCode.MissingPermissions
|| ex.DiscordCode == DiscordErrorCode.UnknownChannel)
{
Log.Warning(ex,
"Missing permissions to send a bye message, the bye message will be disabled on server: {GuildId}",
channel.GuildId);
await SetBye(channel.GuildId, channel.Id, false);
}
catch (Exception ex)
{
Log.Warning(ex, "Error embeding bye message");
}
}
private Task GreetUsers(GreetSettings conf, ITextChannel channel, IGuildUser user)
=> GreetUsers(conf, channel, new[] { user });
private async Task GreetUsers(GreetSettings conf, ITextChannel channel, IReadOnlyCollection<IGuildUser> users)
{
if (users.Count == 0)
return;
var repCtx = new ReplacementContext(client: _client,
guild: channel.Guild,
channel: channel,
users: users.ToArray());
var text = SmartText.CreateFrom(conf.ChannelGreetMessageText);
text = await _repSvc.ReplaceAsync(text, repCtx);
try
{
var toDelete = await _sender.Response(channel).Text(text).Sanitize(false).SendAsync();
if (conf.AutoDeleteGreetMessagesTimer > 0)
toDelete.DeleteAfter(conf.AutoDeleteGreetMessagesTimer);
}
catch (HttpException ex) when (ex.DiscordCode == DiscordErrorCode.InsufficientPermissions
|| ex.DiscordCode == DiscordErrorCode.MissingPermissions
|| ex.DiscordCode == DiscordErrorCode.UnknownChannel)
catch (HttpException ex) when (ex.DiscordCode is DiscordErrorCode.InsufficientPermissions
or DiscordErrorCode.MissingPermissions
or DiscordErrorCode.UnknownChannel)
{
Log.Warning(ex,
"Missing permissions to send a bye message, the greet message will be disabled on server: {GuildId}",
channel.GuildId);
await SetGreet(channel.GuildId, channel.Id, false);
await SetGreet(channel.GuildId, channel.Id, GreetType.Greet, false);
}
catch (Exception ex)
{
@@ -265,19 +217,11 @@ public class GreetService : INService, IReadyExecutor
}
}
private readonly Channel<(GreetSettings, IGuildUser, TaskCompletionSource<bool>)> _greetDmQueue =
Channel.CreateBounded<(GreetSettings, IGuildUser, TaskCompletionSource<bool>)>(new BoundedChannelOptions(60)
{
// The limit of 60 users should be only hit when there's a raid. In that case
// probably the best thing to do is to drop newest (raiding) users
FullMode = BoundedChannelFullMode.DropNewest
});
private async Task<bool> GreetDmUser(GreetSettings conf, IGuildUser user)
{
var completionSource = new TaskCompletionSource<bool>(TaskCreationOptions.RunContinuationsAsynchronously);
await _greetDmQueue.Writer.WriteAsync((conf, user, completionSource));
await _greetQueue.Writer.WriteAsync((conf, user, null));
return await completionSource.Task;
}
@@ -285,13 +229,8 @@ public class GreetService : INService, IReadyExecutor
{
try
{
// var rep = new ReplacementBuilder()
// .WithUser(user)
// .WithServer(_client, (SocketGuild)user.Guild)
// .Build();
var repCtx = new ReplacementContext(client: _client, guild: user.Guild, users: user);
var smartText = SmartText.CreateFrom(conf.DmGreetMessageText);
var repCtx = new ReplacementContext(client: _client, guild: user.Guild, user: user);
var smartText = SmartText.CreateFrom(conf.MessageText);
smartText = await _repSvc.ReplaceAsync(smartText, repCtx);
if (smartText is SmartPlainText pt)
@@ -372,38 +311,21 @@ public class GreetService : INService, IReadyExecutor
{
try
{
var conf = GetOrAddSettingsForGuild(user.GuildId);
var conf = await GetGreetSettingsAsync(user.GuildId, GreetType.Greet);
if (conf.SendChannelGreetMessage)
if (conf is not null && conf.IsEnabled && conf.ChannelId is { } channelId)
{
var channel = await user.Guild.GetTextChannelAsync(conf.GreetMessageChannelId);
var channel = await user.Guild.GetTextChannelAsync(channelId);
if (channel is not null)
{
if (GroupGreets)
{
// if group is newly created, greet that user right away,
// but any user which joins in the next 5 seconds will
// be greeted in a group greet
if (_greets.CreateOrAdd(user.GuildId, user))
{
// greet single user
await GreetUsers(conf, channel, new[] { user });
var groupClear = false;
while (!groupClear)
{
await Task.Delay(5000);
groupClear = _greets.ClearGroup(user.GuildId, 5, out var toGreet);
await GreetUsers(conf, channel, toGreet);
}
}
}
else
await GreetUsers(conf, channel, new[] { user });
await _greetQueue.Writer.WriteAsync((conf, user, channel));
}
}
if (conf.SendDmGreetMessage)
await GreetDmUser(conf, user);
var confDm = await GetGreetSettingsAsync(user.GuildId, GreetType.GreetDm);
if (confDm?.IsEnabled ?? false)
await GreetDmUser(confDm, user);
}
catch
{
@@ -413,256 +335,146 @@ public class GreetService : INService, IReadyExecutor
return Task.CompletedTask;
}
public string? GetByeMessage(ulong gid)
{
using var uow = _db.GetDbContext();
return uow.GuildConfigsForId(gid, set => set).ChannelByeMessageText;
}
public GreetSettings GetOrAddSettingsForGuild(ulong guildId)
{
if (_guildConfigsCache.TryGetValue(guildId, out var settings))
return settings;
using (var uow = _db.GetDbContext())
public static string GetDefaultGreet(GreetType greetType)
=> greetType switch
{
var gc = uow.GuildConfigsForId(guildId, set => set);
settings = GreetSettings.Create(gc);
GreetType.Boost => "%user.mention% has boosted the server!",
GreetType.Greet => "%user.mention% has joined the server!",
GreetType.Bye => "%user.name% has left the server!",
GreetType.GreetDm => "Welcome to the server %user.name%",
_ => "%user.name% did something new!"
};
public async Task<bool> SetGreet(
ulong guildId,
ulong? channelId,
GreetType greetType,
bool? value = null)
{
await using var uow = _db.GetDbContext();
var q = uow.GetTable<GreetSettings>();
if(value is null)
value = !_enabled[greetType].Contains(guildId);
if (value is { } v)
{
await q
.InsertOrUpdateAsync(() => new()
{
GuildId = guildId,
GreetType = greetType,
IsEnabled = v,
ChannelId = channelId,
},
(old) => new()
{
IsEnabled = v,
ChannelId = channelId,
},
() => new()
{
GuildId = guildId,
GreetType = greetType,
});
}
_guildConfigsCache.TryAdd(guildId, settings);
return settings;
if (value is true)
{
_enabled[greetType].Add(guildId);
return true;
}
_enabled[greetType].TryRemove(guildId);
return false;
}
public async Task<bool> SetGreet(ulong guildId, ulong channelId, bool? value = null)
public async Task<bool> SetMessage(ulong guildId, GreetType greetType, string? message)
{
await using var uow = _db.GetDbContext();
var conf = uow.GuildConfigsForId(guildId, set => set);
var enabled = conf.SendChannelGreetMessage = value ?? !conf.SendChannelGreetMessage;
conf.GreetMessageChannelId = channelId;
await using (var uow = _db.GetDbContext())
{
await uow.GetTable<GreetSettings>()
.InsertOrUpdateAsync(() => new()
{
GuildId = guildId,
GreetType = greetType,
MessageText = message
},
x => new()
{
MessageText = message
},
() => new()
{
GuildId = guildId,
GreetType = greetType
});
}
var toAdd = GreetSettings.Create(conf);
_guildConfigsCache[guildId] = toAdd;
var conf = await GetGreetSettingsAsync(guildId, greetType);
await uow.SaveChangesAsync();
return enabled;
return conf?.IsEnabled ?? false;
}
public bool SetGreetMessage(ulong guildId, ref string message)
public async Task<bool> SetDeleteTimer(ulong guildId, GreetType greetType, int timer)
{
message = message.SanitizeMentions();
if (string.IsNullOrWhiteSpace(message))
throw new ArgumentNullException(nameof(message));
using var uow = _db.GetDbContext();
var conf = uow.GuildConfigsForId(guildId, set => set);
conf.ChannelGreetMessageText = message;
var greetMsgEnabled = conf.SendChannelGreetMessage;
var toAdd = GreetSettings.Create(conf);
_guildConfigsCache.AddOrUpdate(guildId, toAdd, (_, _) => toAdd);
uow.SaveChanges();
return greetMsgEnabled;
}
public async Task<bool> SetGreetDm(ulong guildId, bool? value = null)
{
await using var uow = _db.GetDbContext();
var conf = uow.GuildConfigsForId(guildId, set => set);
var enabled = conf.SendDmGreetMessage = value ?? !conf.SendDmGreetMessage;
var toAdd = GreetSettings.Create(conf);
_guildConfigsCache[guildId] = toAdd;
await uow.SaveChangesAsync();
return enabled;
}
public bool SetGreetDmMessage(ulong guildId, ref string? message)
{
message = message?.SanitizeMentions();
if (string.IsNullOrWhiteSpace(message))
throw new ArgumentNullException(nameof(message));
using var uow = _db.GetDbContext();
var conf = uow.GuildConfigsForId(guildId, set => set);
conf.DmGreetMessageText = message;
var toAdd = GreetSettings.Create(conf);
_guildConfigsCache[guildId] = toAdd;
uow.SaveChanges();
return conf.SendDmGreetMessage;
}
public async Task<bool> SetBye(ulong guildId, ulong channelId, bool? value = null)
{
await using var uow = _db.GetDbContext();
var conf = uow.GuildConfigsForId(guildId, set => set);
var enabled = conf.SendChannelByeMessage = value ?? !conf.SendChannelByeMessage;
conf.ByeMessageChannelId = channelId;
var toAdd = GreetSettings.Create(conf);
_guildConfigsCache[guildId] = toAdd;
await uow.SaveChangesAsync();
return enabled;
}
public bool SetByeMessage(ulong guildId, ref string? message)
{
message = message?.SanitizeMentions();
if (string.IsNullOrWhiteSpace(message))
throw new ArgumentNullException(nameof(message));
using var uow = _db.GetDbContext();
var conf = uow.GuildConfigsForId(guildId, set => set);
conf.ChannelByeMessageText = message;
var toAdd = GreetSettings.Create(conf);
_guildConfigsCache[guildId] = toAdd;
uow.SaveChanges();
return conf.SendChannelByeMessage;
}
public async Task SetByeDel(ulong guildId, int timer)
{
if (timer is < 0 or > 600)
return;
await using var uow = _db.GetDbContext();
var conf = uow.GuildConfigsForId(guildId, set => set);
conf.AutoDeleteByeMessagesTimer = timer;
var toAdd = GreetSettings.Create(conf);
_guildConfigsCache[guildId] = toAdd;
await uow.SaveChangesAsync();
}
public async Task SetGreetDel(ulong guildId, int timer)
{
if (timer is < 0 or > 600)
return;
await using var uow = _db.GetDbContext();
var conf = uow.GuildConfigsForId(guildId, set => set);
conf.AutoDeleteGreetMessagesTimer = timer;
var toAdd = GreetSettings.Create(conf);
_guildConfigsCache[guildId] = toAdd;
await uow.SaveChangesAsync();
}
public bool SetBoostMessage(ulong guildId, ref string message)
{
using var uow = _db.GetDbContext();
var conf = uow.GuildConfigsForId(guildId, set => set);
conf.BoostMessage = message;
var toAdd = GreetSettings.Create(conf);
_guildConfigsCache[guildId] = toAdd;
uow.SaveChanges();
return conf.SendBoostMessage;
}
public async Task SetBoostDel(ulong guildId, int timer)
{
if (timer is < 0 or > 600)
if (timer < 0 || timer > 3600)
throw new ArgumentOutOfRangeException(nameof(timer));
await using var uow = _db.GetDbContext();
var conf = uow.GuildConfigsForId(guildId, set => set);
conf.BoostMessageDeleteAfter = timer;
await using (var uow = _db.GetDbContext())
{
await uow.GetTable<GreetSettings>()
.InsertOrUpdateAsync(() => new()
{
GuildId = guildId,
GreetType = greetType,
AutoDeleteTimer = timer,
},
x => new()
{
AutoDeleteTimer = timer
},
() => new()
{
GuildId = guildId,
GreetType = greetType
});
}
var toAdd = GreetSettings.Create(conf);
_guildConfigsCache[guildId] = toAdd;
var conf = await GetGreetSettingsAsync(guildId, greetType);
await uow.SaveChangesAsync();
return conf?.IsEnabled ?? false;
}
public async Task<bool> ToggleBoost(ulong guildId, ulong channelId, bool? forceState = null)
public async Task<bool> Test(
ulong guildId,
GreetType type,
IMessageChannel channel,
IGuildUser user)
{
await using var uow = _db.GetDbContext();
var conf = uow.GuildConfigsForId(guildId, set => set);
var conf = await GetGreetSettingsAsync(guildId, type);
if (conf is null)
return false;
if (forceState is not bool fs)
conf.SendBoostMessage = !conf.SendBoostMessage;
else
conf.SendBoostMessage = fs;
conf.BoostMessageChannelId = channelId;
await uow.SaveChangesAsync();
var toAdd = GreetSettings.Create(conf);
_guildConfigsCache[guildId] = toAdd;
return conf.SendBoostMessage;
await SendMessage(conf, channel, user);
return true;
}
#region Get Enabled Status
public bool GetGreetDmEnabled(ulong guildId)
public async Task<bool> SendMessage(GreetSettings conf, IMessageChannel channel, IGuildUser user)
{
using var uow = _db.GetDbContext();
var conf = uow.GuildConfigsForId(guildId, set => set);
return conf.SendDmGreetMessage;
if (conf.GreetType == GreetType.GreetDm)
{
await _greetQueue.Writer.WriteAsync((conf, user, channel as ITextChannel));
return await GreetDmUser(conf, user);
}
if (channel is not ITextChannel ch)
return false;
await GreetUsers(conf, ch, user);
return true;
}
public bool GetGreetEnabled(ulong guildId)
{
using var uow = _db.GetDbContext();
var conf = uow.GuildConfigsForId(guildId, set => set);
return conf.SendChannelGreetMessage;
}
public bool GetByeEnabled(ulong guildId)
{
using var uow = _db.GetDbContext();
var conf = uow.GuildConfigsForId(guildId, set => set);
return conf.SendChannelByeMessage;
}
public bool GetBoostEnabled(ulong guildId)
{
using var uow = _db.GetDbContext();
var conf = uow.GuildConfigsForId(guildId, set => set);
return conf.SendBoostMessage;
}
#endregion
#region Test Messages
public Task ByeTest(ITextChannel channel, IGuildUser user)
{
var conf = GetOrAddSettingsForGuild(user.GuildId);
return ByeUsers(conf, channel, user);
}
public Task GreetTest(ITextChannel channel, IGuildUser user)
{
var conf = GetOrAddSettingsForGuild(user.GuildId);
return GreetUsers(conf, channel, user);
}
public Task<bool> GreetDmTest(IGuildUser user)
{
var conf = GetOrAddSettingsForGuild(user.GuildId);
return GreetDmUser(conf, user);
}
public Task<bool> BoostTest(ITextChannel channel, IGuildUser user)
{
var conf = GetOrAddSettingsForGuild(user.GuildId);
return SendBoostMessage(conf, user, channel);
}
#endregion
}