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synced 2025-09-12 18:28:27 -04:00
Gambling moved to a separate project. Project builds
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@@ -0,0 +1,81 @@
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#nullable disable
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using NadekoBot.Modules.Gambling.Common;
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namespace NadekoBot.Modules.Gambling.Services;
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public class CurrencyRaffleService : INService
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{
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public enum JoinErrorType
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{
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NotEnoughCurrency,
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AlreadyJoinedOrInvalidAmount
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}
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public Dictionary<ulong, CurrencyRaffleGame> Games { get; } = new();
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private readonly SemaphoreSlim _locker = new(1, 1);
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private readonly ICurrencyService _cs;
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public CurrencyRaffleService(ICurrencyService cs)
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=> _cs = cs;
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public async Task<(CurrencyRaffleGame, JoinErrorType?)> JoinOrCreateGame(
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ulong channelId,
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IUser user,
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long amount,
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bool mixed,
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Func<IUser, long, Task> onEnded)
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{
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await _locker.WaitAsync();
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try
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{
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var newGame = false;
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if (!Games.TryGetValue(channelId, out var crg))
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{
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newGame = true;
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crg = new(mixed ? CurrencyRaffleGame.Type.Mixed : CurrencyRaffleGame.Type.Normal);
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Games.Add(channelId, crg);
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}
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//remove money, and stop the game if this
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// user created it and doesn't have the money
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if (!await _cs.RemoveAsync(user.Id, amount, new("raffle", "join")))
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{
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if (newGame)
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Games.Remove(channelId);
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return (null, JoinErrorType.NotEnoughCurrency);
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}
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if (!crg.AddUser(user, amount))
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{
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await _cs.AddAsync(user.Id, amount, new("raffle", "refund"));
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return (null, JoinErrorType.AlreadyJoinedOrInvalidAmount);
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}
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if (newGame)
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{
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_ = Task.Run(async () =>
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{
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await Task.Delay(60000);
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await _locker.WaitAsync();
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try
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{
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var winner = crg.GetWinner();
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var won = crg.Users.Sum(x => x.Amount);
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await _cs.AddAsync(winner.DiscordUser.Id, won, new("raffle", "win"));
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Games.Remove(channelId, out _);
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_ = onEnded(winner.DiscordUser, won);
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}
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catch { }
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finally { _locker.Release(); }
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});
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}
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return (crg, null);
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}
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finally
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{
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_locker.Release();
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}
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}
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}
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