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https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-11 01:38:27 -04:00
Gambling moved to a separate project. Project builds
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@@ -1,184 +0,0 @@
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#nullable disable
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using Nadeko.Common;
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using NadekoBot.Common.TypeReaders;
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using NadekoBot.Modules.Gambling.Common;
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using NadekoBot.Modules.Gambling.Common.Blackjack;
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using NadekoBot.Modules.Gambling.Services;
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namespace NadekoBot.Modules.Gambling;
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public partial class Gambling
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{
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public partial class BlackJackCommands : GamblingSubmodule<BlackJackService>
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{
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public enum BjAction
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{
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Hit = int.MinValue,
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Stand,
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Double
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}
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private readonly ICurrencyService _cs;
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private readonly DbService _db;
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private IUserMessage msg;
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public BlackJackCommands(ICurrencyService cs, DbService db, GamblingConfigService gamblingConf)
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: base(gamblingConf)
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{
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_cs = cs;
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_db = db;
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}
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[Cmd]
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[RequireContext(ContextType.Guild)]
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public async Task BlackJack([OverrideTypeReader(typeof(BalanceTypeReader))] long amount)
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{
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if (!await CheckBetMandatory(amount))
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return;
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var newBj = new Blackjack(_cs);
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Blackjack bj;
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if (newBj == (bj = _service.Games.GetOrAdd(ctx.Channel.Id, newBj)))
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{
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if (!await bj.Join(ctx.User, amount))
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{
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_service.Games.TryRemove(ctx.Channel.Id, out _);
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await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
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return;
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}
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bj.StateUpdated += Bj_StateUpdated;
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bj.GameEnded += Bj_GameEnded;
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bj.Start();
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await ReplyConfirmLocalizedAsync(strs.bj_created);
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}
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else
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{
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if (await bj.Join(ctx.User, amount))
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await ReplyConfirmLocalizedAsync(strs.bj_joined);
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else
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{
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Log.Information("{User} can't join a blackjack game as it's in {BlackjackState} state already",
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ctx.User,
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bj.State);
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}
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}
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await ctx.Message.DeleteAsync();
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}
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private Task Bj_GameEnded(Blackjack arg)
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{
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_service.Games.TryRemove(ctx.Channel.Id, out _);
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return Task.CompletedTask;
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}
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private async Task Bj_StateUpdated(Blackjack bj)
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{
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try
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{
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if (msg is not null)
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_ = msg.DeleteAsync();
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var c = bj.Dealer.Cards.Select(x => x.GetEmojiString())
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.ToList();
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var dealerIcon = "❔ ";
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if (bj.State == Blackjack.GameState.Ended)
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{
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if (bj.Dealer.GetHandValue() == 21)
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dealerIcon = "💰 ";
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else if (bj.Dealer.GetHandValue() > 21)
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dealerIcon = "💥 ";
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else
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dealerIcon = "🏁 ";
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}
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var cStr = string.Concat(c.Select(x => x[..^1] + " "));
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cStr += "\n" + string.Concat(c.Select(x => x.Last() + " "));
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var embed = _eb.Create()
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.WithOkColor()
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.WithTitle("BlackJack")
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.AddField($"{dealerIcon} Dealer's Hand | Value: {bj.Dealer.GetHandValue()}", cStr);
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if (bj.CurrentUser is not null)
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embed.WithFooter($"Player to make a choice: {bj.CurrentUser.DiscordUser}");
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foreach (var p in bj.Players)
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{
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c = p.Cards.Select(x => x.GetEmojiString()).ToList();
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cStr = "-\t" + string.Concat(c.Select(x => x[..^1] + " "));
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cStr += "\n-\t" + string.Concat(c.Select(x => x.Last() + " "));
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var full = $"{p.DiscordUser.ToString().TrimTo(20)} | Bet: {N(p.Bet)} | Value: {p.GetHandValue()}";
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if (bj.State == Blackjack.GameState.Ended)
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{
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if (p.State == User.UserState.Lost)
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full = "❌ " + full;
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else
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full = "✅ " + full;
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}
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else if (p == bj.CurrentUser)
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full = "▶ " + full;
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else if (p.State == User.UserState.Stand)
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full = "⏹ " + full;
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else if (p.State == User.UserState.Bust)
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full = "💥 " + full;
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else if (p.State == User.UserState.Blackjack)
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full = "💰 " + full;
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embed.AddField(full, cStr);
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}
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msg = await ctx.Channel.EmbedAsync(embed);
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}
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catch
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{
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}
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}
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private string UserToString(User x)
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{
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var playerName = x.State == User.UserState.Bust
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? Format.Strikethrough(x.DiscordUser.ToString().TrimTo(30))
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: x.DiscordUser.ToString();
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// var hand = $"{string.Concat(x.Cards.Select(y => "〖" + y.GetEmojiString() + "〗"))}";
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return $"{playerName} | Bet: {x.Bet}\n";
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}
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[Cmd]
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[RequireContext(ContextType.Guild)]
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public Task Hit()
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=> InternalBlackJack(BjAction.Hit);
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[Cmd]
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[RequireContext(ContextType.Guild)]
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public Task Stand()
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=> InternalBlackJack(BjAction.Stand);
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[Cmd]
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[RequireContext(ContextType.Guild)]
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public Task Double()
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=> InternalBlackJack(BjAction.Double);
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private async Task InternalBlackJack(BjAction a)
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{
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if (!_service.Games.TryGetValue(ctx.Channel.Id, out var bj))
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return;
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if (a == BjAction.Hit)
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await bj.Hit(ctx.User);
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else if (a == BjAction.Stand)
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await bj.Stand(ctx.User);
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else if (a == BjAction.Double)
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{
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if (!await bj.Double(ctx.User))
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await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
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}
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await ctx.Message.DeleteAsync();
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}
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}
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}
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