Gambling moved to a separate project. Project builds

This commit is contained in:
Kwoth
2023-03-18 18:36:04 +01:00
parent db2328cdaf
commit 09171fb10a
361 changed files with 532 additions and 476 deletions

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@@ -1,58 +0,0 @@
#nullable disable
using Nadeko.Common;
using NadekoBot.Common.TypeReaders;
using NadekoBot.Modules.Gambling.Common;
using NadekoBot.Modules.Gambling.Services;
namespace NadekoBot.Modules.Gambling;
public partial class Gambling
{
public partial class CurrencyRaffleCommands : GamblingSubmodule<CurrencyRaffleService>
{
public enum Mixed { Mixed }
public CurrencyRaffleCommands(GamblingConfigService gamblingConfService)
: base(gamblingConfService)
{
}
[Cmd]
[RequireContext(ContextType.Guild)]
[Priority(0)]
public Task RaffleCur(Mixed _, [OverrideTypeReader(typeof(BalanceTypeReader))] long amount)
=> RaffleCur(amount, true);
[Cmd]
[RequireContext(ContextType.Guild)]
[Priority(1)]
public async Task RaffleCur([OverrideTypeReader(typeof(BalanceTypeReader))] long amount, bool mixed = false)
{
if (!await CheckBetMandatory(amount))
return;
async Task OnEnded(IUser arg, long won)
{
await SendConfirmAsync(GetText(strs.rafflecur_ended(CurrencyName,
Format.Bold(arg.ToString()),
won + CurrencySign)));
}
var res = await _service.JoinOrCreateGame(ctx.Channel.Id, ctx.User, amount, mixed, OnEnded);
if (res.Item1 is not null)
{
await SendConfirmAsync(GetText(strs.rafflecur(res.Item1.GameType.ToString())),
string.Join("\n", res.Item1.Users.Select(x => $"{x.DiscordUser} ({N(x.Amount)})")),
footer: GetText(strs.rafflecur_joined(ctx.User.ToString())));
}
else
{
if (res.Item2 == CurrencyRaffleService.JoinErrorType.AlreadyJoinedOrInvalidAmount)
await ReplyErrorLocalizedAsync(strs.rafflecur_already_joined);
else if (res.Item2 == CurrencyRaffleService.JoinErrorType.NotEnoughCurrency)
await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
}
}
}
}

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@@ -1,69 +0,0 @@
#nullable disable
namespace NadekoBot.Modules.Gambling.Common;
public class CurrencyRaffleGame
{
public enum Type
{
Mixed,
Normal
}
public IEnumerable<User> Users
=> _users;
public Type GameType { get; }
private readonly HashSet<User> _users = new();
public CurrencyRaffleGame(Type type)
=> GameType = type;
public bool AddUser(IUser usr, long amount)
{
// if game type is normal, and someone already joined the game
// (that's the user who created it)
if (GameType == Type.Normal && _users.Count > 0 && _users.First().Amount != amount)
return false;
if (!_users.Add(new()
{
DiscordUser = usr,
Amount = amount
}))
return false;
return true;
}
public User GetWinner()
{
var rng = new NadekoRandom();
if (GameType == Type.Mixed)
{
var num = rng.NextLong(0L, Users.Sum(x => x.Amount));
var sum = 0L;
foreach (var u in Users)
{
sum += u.Amount;
if (sum > num)
return u;
}
}
var usrs = _users.ToArray();
return usrs[rng.Next(0, usrs.Length)];
}
public class User
{
public IUser DiscordUser { get; set; }
public long Amount { get; set; }
public override int GetHashCode()
=> DiscordUser.GetHashCode();
public override bool Equals(object obj)
=> obj is User u ? u.DiscordUser == DiscordUser : false;
}
}

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@@ -1,81 +0,0 @@
#nullable disable
using NadekoBot.Modules.Gambling.Common;
namespace NadekoBot.Modules.Gambling.Services;
public class CurrencyRaffleService : INService
{
public enum JoinErrorType
{
NotEnoughCurrency,
AlreadyJoinedOrInvalidAmount
}
public Dictionary<ulong, CurrencyRaffleGame> Games { get; } = new();
private readonly SemaphoreSlim _locker = new(1, 1);
private readonly ICurrencyService _cs;
public CurrencyRaffleService(ICurrencyService cs)
=> _cs = cs;
public async Task<(CurrencyRaffleGame, JoinErrorType?)> JoinOrCreateGame(
ulong channelId,
IUser user,
long amount,
bool mixed,
Func<IUser, long, Task> onEnded)
{
await _locker.WaitAsync();
try
{
var newGame = false;
if (!Games.TryGetValue(channelId, out var crg))
{
newGame = true;
crg = new(mixed ? CurrencyRaffleGame.Type.Mixed : CurrencyRaffleGame.Type.Normal);
Games.Add(channelId, crg);
}
//remove money, and stop the game if this
// user created it and doesn't have the money
if (!await _cs.RemoveAsync(user.Id, amount, new("raffle", "join")))
{
if (newGame)
Games.Remove(channelId);
return (null, JoinErrorType.NotEnoughCurrency);
}
if (!crg.AddUser(user, amount))
{
await _cs.AddAsync(user.Id, amount, new("raffle", "refund"));
return (null, JoinErrorType.AlreadyJoinedOrInvalidAmount);
}
if (newGame)
{
_ = Task.Run(async () =>
{
await Task.Delay(60000);
await _locker.WaitAsync();
try
{
var winner = crg.GetWinner();
var won = crg.Users.Sum(x => x.Amount);
await _cs.AddAsync(winner.DiscordUser.Id, won, new("raffle", "win"));
Games.Remove(channelId, out _);
_ = onEnded(winner.DiscordUser, won);
}
catch { }
finally { _locker.Release(); }
});
}
return (crg, null);
}
finally
{
_locker.Release();
}
}
}