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Gambling moved to a separate project. Project builds
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@@ -1,219 +0,0 @@
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using System.Threading.Channels;
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using Exception = System.Exception;
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namespace NadekoBot.Modules.Games.Common.Trivia;
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public sealed class TriviaGame
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{
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private readonly TriviaOptions _opts;
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private readonly IQuestionPool _questionPool;
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#region Events
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public event Func<TriviaGame, TriviaQuestion, Task> OnQuestion = static delegate { return Task.CompletedTask; };
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public event Func<TriviaGame, TriviaQuestion, Task> OnHint = static delegate { return Task.CompletedTask; };
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public event Func<TriviaGame, Task> OnStats = static delegate { return Task.CompletedTask; };
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public event Func<TriviaGame, TriviaUser, TriviaQuestion, bool, Task> OnGuess = static delegate { return Task.CompletedTask; };
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public event Func<TriviaGame, TriviaQuestion, Task> OnTimeout = static delegate { return Task.CompletedTask; };
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public event Func<TriviaGame, Task> OnEnded = static delegate { return Task.CompletedTask; };
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#endregion
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private bool _isStopped;
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public TriviaQuestion? CurrentQuestion { get; set; }
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private readonly ConcurrentDictionary<ulong, int> _users = new ();
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private readonly Channel<(TriviaUser User, string Input)> _inputs
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= Channel.CreateUnbounded<(TriviaUser, string)>(new UnboundedChannelOptions
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{
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AllowSynchronousContinuations = true,
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SingleReader = true,
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SingleWriter = false,
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});
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public TriviaGame(TriviaOptions options, ILocalDataCache cache)
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{
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_opts = options;
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_questionPool = _opts.IsPokemon
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? new PokemonQuestionPool(cache)
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: new DefaultQuestionPool(cache);
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}
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public async Task RunAsync()
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{
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await GameLoop();
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}
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private async Task GameLoop()
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{
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Task TimeOutFactory() => Task.Delay(_opts.QuestionTimer * 1000 / 2);
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var errorCount = 0;
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var inactivity = 0;
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// loop until game is stopped
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// each iteration is one round
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var firstRun = true;
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try
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{
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while (!_isStopped)
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{
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if (errorCount >= 5)
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{
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Log.Warning("Trivia errored 5 times and will quit");
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break;
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}
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// wait for 3 seconds before posting the next question
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if (firstRun)
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{
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firstRun = false;
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}
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else
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{
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await Task.Delay(3000);
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}
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var maybeQuestion = await _questionPool.GetQuestionAsync();
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if (maybeQuestion is not { } question)
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{
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// if question is null (ran out of question, or other bugg ) - stop
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break;
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}
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CurrentQuestion = question;
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try
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{
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// clear out all of the past guesses
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while (_inputs.Reader.TryRead(out _))
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;
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await OnQuestion(this, question);
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}
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catch (Exception ex)
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{
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Log.Warning(ex, "Error executing OnQuestion: {Message}", ex.Message);
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errorCount++;
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continue;
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}
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// just keep looping through user inputs until someone guesses the answer
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// or the timer expires
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var halfGuessTimerTask = TimeOutFactory();
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var hintSent = false;
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var guessed = false;
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while (true)
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{
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using var readCancel = new CancellationTokenSource();
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var readTask = _inputs.Reader.ReadAsync(readCancel.Token).AsTask();
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// wait for either someone to attempt to guess
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// or for timeout
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var task = await Task.WhenAny(readTask, halfGuessTimerTask);
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// if the task which completed is the timeout task
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if (task == halfGuessTimerTask)
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{
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readCancel.Cancel();
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// if hint is already sent, means time expired
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// break (end the round)
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if (hintSent)
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break;
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// else, means half time passed, send a hint
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hintSent = true;
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// start a new countdown of the same length
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halfGuessTimerTask = TimeOutFactory();
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if (!_opts.NoHint)
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{
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// send a hint out
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await OnHint(this, question);
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}
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continue;
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}
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// otherwise, read task is successful, and we're gonna
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// get the user input data
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var (user, input) = await readTask;
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// check the guess
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if (question.IsAnswerCorrect(input))
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{
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// add 1 point to the user
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var val = _users.AddOrUpdate(user.Id, 1, (_, points) => ++points);
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guessed = true;
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// reset inactivity counter
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inactivity = 0;
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errorCount = 0;
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var isWin = false;
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// if user won the game, tell the game to stop
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if (val >= _opts.WinRequirement)
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{
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_isStopped = true;
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isWin = true;
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}
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// call onguess
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await OnGuess(this, user, question, isWin);
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break;
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}
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}
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if (!guessed)
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{
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await OnTimeout(this, question);
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if (_opts.Timeout != 0 && ++inactivity >= _opts.Timeout)
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{
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Log.Information("Trivia game is stopping due to inactivity");
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break;
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}
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}
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}
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}
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catch (Exception ex)
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{
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Log.Error(ex, "Fatal error in trivia game: {ErrorMessage}", ex.Message);
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}
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finally
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{
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// make sure game is set as ended
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_isStopped = true;
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_ = OnEnded(this);
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}
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}
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public IReadOnlyList<(ulong User, int points)> GetLeaderboard()
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=> _users.Select(x => (x.Key, x.Value)).ToArray();
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public ValueTask InputAsync(TriviaUser user, string input)
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=> _inputs.Writer.WriteAsync((user, input));
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public bool Stop()
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{
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var isStopped = _isStopped;
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_isStopped = true;
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return !isStopped;
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}
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public async ValueTask TriggerStatsAsync()
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{
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await OnStats(this);
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}
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public async Task TriggerQuestionAsync()
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{
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if(CurrentQuestion is TriviaQuestion q)
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await OnQuestion(this, q);
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}
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}
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