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Many changes. Will update merge request description with details
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83
src/Nadeko.Econ/Gambling/Betdraw/BetdrawGame.cs
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83
src/Nadeko.Econ/Gambling/Betdraw/BetdrawGame.cs
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namespace Nadeko.Econ.Gambling.Betdraw;
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public sealed class BetdrawGame
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{
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private static readonly NadekoRandom _rng = new();
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private const decimal SINGLE_GUESS_MULTI = 2.075M;
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private const decimal DOUBLE_GUESS_MULTI = 4.15M;
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public BetdrawGame()
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{
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}
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public BetdrawResult Draw(BetdrawValueGuess? val, BetdrawColorGuess? col, decimal amount)
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{
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if (val is null && col is null)
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throw new ArgumentNullException(nameof(val));
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var card = new Deck().CardPool[_rng.Next(0, 52)];
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var realVal = card.Number < 7
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? BetdrawValueGuess.Low
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: BetdrawValueGuess.High;
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var realCol = card.Suit is Deck.CardSuit.Diamonds or Deck.CardSuit.Hearts
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? BetdrawColorGuess.Red
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: BetdrawColorGuess.Black;
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// if card is 7, autoloss
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if (card.Number == 7)
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{
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return new()
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{
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Won = 0M,
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Multiplier = 0M,
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ResultType = BetdrawResultType.Lose,
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Card = card,
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};
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}
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byte win = 0;
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if (val is BetdrawValueGuess valGuess)
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{
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if (realVal != valGuess)
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return new()
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{
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Won = 0M,
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Multiplier = 0M,
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ResultType = BetdrawResultType.Lose,
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Card = card
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};
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++win;
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}
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if (col is BetdrawColorGuess colGuess)
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{
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if (realCol != colGuess)
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return new()
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{
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Won = 0M,
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Multiplier = 0M,
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ResultType = BetdrawResultType.Lose,
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Card = card
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};
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++win;
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}
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var multi = win == 1
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? SINGLE_GUESS_MULTI
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: DOUBLE_GUESS_MULTI;
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return new()
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{
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Won = amount * multi,
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Multiplier = multi,
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ResultType = BetdrawResultType.Win,
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Card = card
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};
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}
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}
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