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change: animal race will update more frequently, but animals will move slightly slower. Overall everything will be slightly faster
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@@ -116,7 +116,7 @@ public sealed class AnimalRace : IDisposable
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{
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foreach (var user in _users)
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{
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user.Progress += rng.Next(1, 11);
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user.Progress += rng.Next(1, 10);
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if (user.Progress >= 60)
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user.Progress = 60;
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}
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@@ -126,7 +126,7 @@ public sealed class AnimalRace : IDisposable
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FinishedUsers.AddRange(finished);
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_ = OnStateUpdate?.Invoke(this);
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await Task.Delay(2500);
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await Task.Delay(1750);
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}
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if (FinishedUsers[0].Bet > 0)
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