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https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-11 17:58:26 -04:00
- Added waifu price decay functionality
- Waifu prices changed to long, supporting much higher prices than before - Fixed .yml comment indentation in some cases - Updated changelog
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@@ -182,10 +182,14 @@ public partial class WheelOfFortuneSettings
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public sealed partial class WaifuConfig
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{
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[Comment(@"Minimum price a waifu can have")]
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public int MinPrice { get; set; } = 50;
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public long MinPrice { get; set; } = 50;
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public MultipliersData Multipliers { get; set; } = new();
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[Comment(@"Settings for periodic waifu price decay.
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Waifu price decays only if the waifu has no claimer.")]
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public WaifuDecayConfig Decay { get; set; } = new();
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[Comment(@"List of items available for gifting.
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If negative is true, gift will instead reduce waifu value.")]
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public List<WaifuItemModel> Items { get; set; } = new();
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@@ -230,6 +234,21 @@ If negative is true, gift will instead reduce waifu value.")]
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new("🚀", 30000, "Spaceship"),
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new("🌕", 50000, "Moon")
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};
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public class WaifuDecayConfig
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{
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[Comment(@"Percentage (0 - 100) of the waifu value to reduce.
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Set 0 to disable
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For example if a waifu has a price of 500$, setting this value to 10 would reduce the waifu value by 10% (50$)")]
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public int Percent { get; set; } = 0;
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[Comment(@"How often to decay waifu values, in hours")]
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public int HourInterval { get; set; } = 24;
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[Comment(@"Minimum waifu price required for the decay to be applied.
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For example if this value is set to 300, any waifu with the price 300 or less will not experience decay.")]
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public long MinPrice { get; set; } = 300;
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}
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}
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[Cloneable]
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@@ -283,7 +302,7 @@ public sealed class SlotsConfig
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public sealed partial class WaifuItemModel
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{
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public string ItemEmoji { get; set; }
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public int Price { get; set; }
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public long Price { get; set; }
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public string Name { get; set; }
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[YamlMember(DefaultValuesHandling = DefaultValuesHandling.OmitDefaults)]
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@@ -295,7 +314,7 @@ public sealed partial class WaifuItemModel
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public WaifuItemModel(
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string itemEmoji,
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int price,
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long price,
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string name,
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bool negative = false)
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{
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