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https://gitlab.com/Kwoth/nadekobot.git
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- Added waifu price decay functionality
- Waifu prices changed to long, supporting much higher prices than before - Fixed .yml comment indentation in some cases - Updated changelog
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@@ -1,5 +1,5 @@
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# DO NOT CHANGE
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version: 4
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version: 5
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# Currency settings
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currency:
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# What is the emoji/character which represents the currency
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@@ -34,28 +34,28 @@ generation:
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# in order to get it
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hasPassword: true
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# Every message sent has a certain % chance to generate the currency
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# specify the percentage here (1 being 100%, 0 being 0% - for example
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# default is 0.02, which is 2%
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# specify the percentage here (1 being 100%, 0 being 0% - for example
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# default is 0.02, which is 2%
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chance: 0.02
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# How many seconds have to pass for the next message to have a chance to spawn currency
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genCooldown: 10
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# Minimum amount of currency that can spawn
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minAmount: 1
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# Maximum amount of currency that can spawn.
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# Set to the same value as MinAmount to always spawn the same amount
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# Set to the same value as MinAmount to always spawn the same amount
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maxAmount: 1
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# Settings for timely command
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# Settings for timely command
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# (letting people claim X amount of currency every Y hours)
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timely:
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# How much currency will the users get every time they run .timely command
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# setting to 0 or less will disable this feature
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amount: 0
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# How often (in hours) can users claim currency with .timely command
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# setting to 0 or less will disable this feature
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# setting to 0 or less will disable this feature
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cooldown: 24
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# How much will each user's owned currency decay over time.
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decay:
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# Percentage of user's current currency which will be deducted every 24h.
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# Percentage of user's current currency which will be deducted every 24h.
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# 0 - 1 (1 is 100%, 0.5 50%, 0 disabled)
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percent: 0
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# Maximum amount of user's currency that can decay at each interval. 0 for unlimited.
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@@ -82,37 +82,49 @@ waifu:
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minPrice: 50
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multipliers:
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# Multiplier for waifureset. Default 150.
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# Formula (at the time of writing this):
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# price = (waifu_price * 1.25f) + ((number_of_divorces + changes_of_heart + 2) * WaifuReset) rounded up
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# Formula (at the time of writing this):
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# price = (waifu_price * 1.25f) + ((number_of_divorces + changes_of_heart + 2) * WaifuReset) rounded up
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waifuReset: 150
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# The minimum amount of currency that you have to pay
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# in order to buy a waifu who doesn't have a crush on you.
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# Default is 1.1
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# Example: If a waifu is worth 100, you will have to pay at least 100 * NormalClaim currency to claim her.
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# (100 * 1.1 = 110)
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# The minimum amount of currency that you have to pay
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# in order to buy a waifu who doesn't have a crush on you.
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# Default is 1.1
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# Example: If a waifu is worth 100, you will have to pay at least 100 * NormalClaim currency to claim her.
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# (100 * 1.1 = 110)
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normalClaim: 1.1
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# The minimum amount of currency that you have to pay
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# in order to buy a waifu that has a crush on you.
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# Default is 0.88
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# Example: If a waifu is worth 100, you will have to pay at least 100 * CrushClaim currency to claim her.
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# (100 * 0.88 = 88)
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# The minimum amount of currency that you have to pay
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# in order to buy a waifu that has a crush on you.
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# Default is 0.88
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# Example: If a waifu is worth 100, you will have to pay at least 100 * CrushClaim currency to claim her.
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# (100 * 0.88 = 88)
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crushClaim: 0.88
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# When divorcing a waifu, her new value will be her current value multiplied by this number.
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# Default 0.75 (meaning will lose 25% of her value)
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# Default 0.75 (meaning will lose 25% of her value)
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divorceNewValue: 0.75
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# All gift prices will be multiplied by this number.
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# Default 1 (meaning no effect)
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# Default 1 (meaning no effect)
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allGiftPrices: 1.0
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# What percentage of the value of the gift will a waifu gain when she's gifted.
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# Default 0.95 (meaning 95%)
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# Example: If a waifu is worth 1000, and she receives a gift worth 100, her new value will be 1095)
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# Default 0.95 (meaning 95%)
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# Example: If a waifu is worth 1000, and she receives a gift worth 100, her new value will be 1095)
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giftEffect: 0.95
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# What percentage of the value of the gift will a waifu lose when she's gifted a gift marked as 'negative'.
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# Default 0.5 (meaning 50%)
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# Example: If a waifu is worth 1000, and she receives a negative gift worth 100, her new value will be 950)
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# Default 0.5 (meaning 50%)
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# Example: If a waifu is worth 1000, and she receives a negative gift worth 100, her new value will be 950)
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negativeGiftEffect: 0.50
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# Settings for periodic waifu price decay.
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# Waifu price decays only if the waifu has no claimer.
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decay:
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# Percentage (0 - 100) of the waifu value to reduce.
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# Set 0 to disable
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# For example if a waifu has a price of 500$, setting this value to 10 would reduce the waifu value by 10% (50$)
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percent: 0
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# How often to decay waifu values, in hours
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hourInterval: 24
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# Minimum waifu price required for the decay to be applied.
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# For example if this value is set to 300, any waifu with the price 300 or less will not experience decay.
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minPrice: 300
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# List of items available for gifting.
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# If negative is true, gift will instead reduce waifu value.
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# If negative is true, gift will instead reduce waifu value.
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items:
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- itemEmoji: "🥔"
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price: 5
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