Moved .rps to the new service, reimplemented logic, fixed an unknown bug with 0 amount (?!)

This commit is contained in:
Kwoth
2022-07-13 23:48:03 +02:00
parent 0f1ba400db
commit 17ca609fe9
7 changed files with 198 additions and 139 deletions

View File

@@ -2,10 +2,10 @@ namespace Nadeko.Econ.Gambling;
public sealed class BetrollGame
{
private readonly (decimal WhenAbove, decimal MultiplyBy)[] _thresholdPairs;
private readonly Random _rng;
private readonly (int WhenAbove, decimal MultiplyBy)[] _thresholdPairs;
private readonly NadekoRandom _rng;
public BetrollGame(IReadOnlyList<(decimal WhenAbove, decimal MultiplyBy)> pairs)
public BetrollGame(IReadOnlyList<(int WhenAbove, decimal MultiplyBy)> pairs)
{
_thresholdPairs = pairs.OrderByDescending(x => x.WhenAbove).ToArray();
_rng = new();

View File

@@ -0,0 +1,75 @@
namespace Nadeko.Econ.Gambling.Rps;
public sealed class RpsGame
{
private static readonly NadekoRandom _rng = new NadekoRandom();
const decimal WIN_MULTI = 1.95m;
const decimal DRAW_MULTI = 1m;
const decimal LOSE_MULTI = 0m;
public RpsGame()
{
}
public RpsResult Play(RpsPick pick, decimal amount)
{
var compPick = (RpsPick)_rng.Next(0, 3);
if (compPick == pick)
{
return new()
{
Won = amount * DRAW_MULTI,
Multiplier = DRAW_MULTI,
ComputerPick = compPick,
Result = RpsResultType.Draw,
};
}
if ((compPick == RpsPick.Paper && pick == RpsPick.Rock)
|| (compPick == RpsPick.Rock && pick == RpsPick.Scissors)
|| (compPick == RpsPick.Scissors && pick == RpsPick.Paper))
{
return new()
{
Won = amount * LOSE_MULTI,
Multiplier = LOSE_MULTI,
Result = RpsResultType.Lose,
ComputerPick = compPick,
};
}
return new()
{
Won = amount * WIN_MULTI,
Multiplier = WIN_MULTI,
Result = RpsResultType.Win,
ComputerPick = compPick,
};
}
}
public enum RpsPick : byte
{
Rock = 0,
Paper = 1,
Scissors = 2,
}
public enum RpsResultType : byte
{
Win,
Draw,
Lose
}
public readonly struct RpsResult
{
public decimal Won { get; init; }
public decimal Multiplier { get; init; }
public RpsResultType Result { get; init; }
public RpsPick ComputerPick { get; init; }
}