mirror of
https://gitlab.com/Kwoth/nadekobot.git
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Cleaned up around xp.yml. Fixed a typo, added an error to .xpshop if the feature is disabled.
This commit is contained in:
56
CHANGELOG.md
56
CHANGELOG.md
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Experimental changelog. Mostly based on [keepachangelog](https://keepachangelog.com/en/1.0.0/) except date format. a-c-f-r-o
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## [4.3.0] - 27.07.2022
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### Added
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- Added `.bettest` command which lets you test many gambling commands
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- Better than .slottest
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- Counts win/loss streaks too
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- Doesn't count 1x returns as neither wins nor losses
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- multipliers < 1 are considered losses, > 1 considered wins
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- Added `.betdraw` command which lets you guess red/black and/or high/low for a random card
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- They payouts are very good, but seven always loses
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- Added `.lula` command. Plays the same as `.wof` but looks much nicer, and is easily customizable from gambling.yml without any changes to the sourcecode needed.
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- Added `.repeatskip` command which makes the next repeat trigger not post anything
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- Added `.imageonly` which will make the bot only allow link posts in the channel. Exclusive with `.imageonly`
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- Added release notifications. Bot owners will now receive new release notifications in dms if they have `checkForUpdates` set to `true` in data/bot.yml
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- You can also configure it via `.conf bot checkforupdates <true/false>`
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- Added `.xpshop` which lets bot owners add xp backgrounds and xp frames for sale by configuring `data/xp.yml`
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- You can also toggle xpshop feature via `.conf xp shop.is_enabled`
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### Changed
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- `.t` Trivia code cleaned up, added ALL pokemon generations
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- `.xpadd` will now work on roles too. It will add the specified xp to each user (visible to the bot) in the role
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- Improved / cleaned up / modernized how most gambling commands look
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- `.roll`
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- `.rolluo`
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- `.draw`
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- `.flip`
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- `.slot`
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- `.betroll`
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- `.betflip`
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- Try them out!
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- `.draw`, `.betdraw` and some other card commands (not all) will use the new, rewritten deck system
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- Error will be printed to the console if there's a problem in `.plant`
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- [dev] Split Nadeko.Common into a separate project
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- [dev] It will contain classes/utilities which can be shared across different nadeko related projects
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- [dev] Split Nadeko.Econ into a separate project
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- [dev] It should be home for the backend any gambling/currency/economy feature
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- [dev] It will contain most gambling games and any shared logic
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- [dev] Compliation should take less time and RAM
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- [dev] No longer using generator and partial methods for commands
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### Fixed
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- `.slot` will now show correct multipliers if they've been modified
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- Fix patron errors showing up even with permissions disabling the command
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- Fixed an issue with voice xp breaking xp gain.
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### Removed
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- Removed `.slottest`, replaced by `.bettest`
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- Removed `.wof`, replaced by `.lula`
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- [dev] Removed a lot of unused methods
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- [dev] Removed several unused response strings
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## [4.2.15] - 12.07.2022
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### Fixed
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@@ -347,6 +347,12 @@ public partial class Xp : NadekoModule<XpService>
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[Cmd]
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public async Task XpShop()
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{
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if (!_service.IsShopEnabled())
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{
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await ReplyErrorLocalizedAsync(strs.xp_shop_disabled);
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return;
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}
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await SendConfirmAsync(GetText(strs.available_commands), $@"`{prefix}xpshop bgs`
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`{prefix}xpshop frames`");
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}
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@@ -43,7 +43,7 @@ Leave at 'None' if patron system is disabled or you don't want any restrictions"
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[Comment(@"Frames available for sale. Keys are unique IDs.
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Do not change keys as they are not publicly visible. Only change properties (name, price, id)
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Removing a key compeltely means all previous purchases will also be unusable.
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Removing a key which previously existed means that all previous purchases will also be unusable.
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To remove an item from the shop, but keep previous purchases, set the price to -1")]
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public Dictionary<string, ShopItemInfo>? Frames { get; set; } = new()
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{
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@@ -52,7 +52,7 @@ To remove an item from the shop, but keep previous purchases, set the price to -
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[Comment(@"Backgrounds available for sale. Keys are unique IDs.
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Do not change keys as they are not publicly visible. Only change properties (name, price, id)
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Removing a key compeltely means all previous purchases will also be unusable.
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Removing a key which previously existed means that all previous purchases will also be unusable.
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To remove an item from the shop, but keep previous purchases, set the price to -1")]
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public Dictionary<string, ShopItemInfo>? Bgs { get; set; } = new()
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{
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@@ -33,6 +33,11 @@ public sealed class XpConfigService : ConfigServiceBase<XpConfig>
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ConfigPrinters.ToString,
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x => x > 0);
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AddParsedProp("shop.is_enabled",
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conf => conf.Shop.IsEnabled,
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bool.TryParse,
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ConfigPrinters.ToString);
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Migrate();
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}
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@@ -1470,6 +1470,9 @@ public class XpService : INService, IReadyExecutor, IExecNoCommand
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public PatronTier GetXpShopTierRequirement()
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=> _xpConfig.Data.Shop.TierRequirement;
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public bool IsShopEnabled()
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=> _xpConfig.Data.Shop.IsEnabled;
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}
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public enum BuyResult
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# Whether the xp shop is enabled
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# True -> Users can access the xp shop using .xpshop command
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# False -> Users can't access the xp shop
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isEnabled: true
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isEnabled: false
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# Which patron tier do users need in order to use the .xpshop command
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# Leave at 'None' if patron system is disabled or you don't want any restrictions
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tierRequirement: None
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# Frames available for sale. Keys are unique IDs.
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# Do not change keys as they are not publicly visible. Only change properties (name, price, id)
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# Removing a key completely means all previous purchases will also be unusable.
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# Removing a key which previously existed means that all previous purchases will also be unusable.
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# To remove an item from the shop, but keep previous purchases, set the price to -1
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frames:
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default:
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@@ -35,7 +35,7 @@ shop:
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desc:
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# Backgrounds available for sale. Keys are unique IDs.
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# Do not change keys as they are not publicly visible. Only change properties (name, price, id)
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# Removing a key completely means all previous purchases will also be unusable.
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# Removing a key which previously existed means that all previous purchases will also be unusable.
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# To remove an item from the shop, but keep previous purchases, set the price to -1
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bgs:
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default:
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