mirror of
https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-11 09:48:26 -04:00
Fixed around 140 wrong namings and other refactorings which were marked as warnings
This commit is contained in:
@@ -127,7 +127,7 @@ public sealed class AcrophobiaGame : IDisposable
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|| !_usersWhoVoted.Add(userId))
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break;
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++submissions[toVoteFor];
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var _ = Task.Run(() => OnUserVoted(userName));
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_= Task.Run(() => OnUserVoted(userName));
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return true;
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}
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@@ -48,7 +48,7 @@ public partial class Games
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if (msg.Channel.Id != ctx.Channel.Id)
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return Task.CompletedTask;
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var _ = Task.Run(async () =>
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_= Task.Run(async () =>
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{
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try
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{
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@@ -85,7 +85,7 @@ public sealed class NunchiGame : IDisposable
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_killTimeout);
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CurrentPhase = Phase.Playing;
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var _ = OnGameStarted?.Invoke(this);
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_= OnGameStarted?.Invoke(this);
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var __ = OnRoundStarted?.Invoke(this, CurrentNumber);
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return true;
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}
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@@ -122,7 +122,7 @@ public sealed class NunchiGame : IDisposable
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{
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_killTimer.Change(Timeout.Infinite, Timeout.Infinite);
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CurrentPhase = Phase.Ended;
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var _ = OnGameEnded?.Invoke(this, userTuple.Name);
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_= OnGameEnded?.Invoke(this, userTuple.Name);
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}
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else // else just start the new round without the user who was the last
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{
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@@ -159,7 +159,7 @@ public sealed class NunchiGame : IDisposable
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{
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_killTimer.Change(Timeout.Infinite, Timeout.Infinite);
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CurrentPhase = Phase.Ended;
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var _ = OnGameEnded?.Invoke(this, _participants.Count > 0 ? _participants.First().Name : null);
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_= OnGameEnded?.Invoke(this, _participants.Count > 0 ? _participants.First().Name : null);
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return;
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}
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@@ -55,7 +55,7 @@ public partial class Games
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Task _client_MessageReceived(SocketMessage arg)
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{
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var _ = Task.Run(async () =>
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_= Task.Run(async () =>
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{
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if (arg.Channel.Id != ctx.Channel.Id)
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return;
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@@ -43,7 +43,7 @@ public class PollRunner
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if (!Poll.Votes.Add(voteObj))
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return false;
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var _ = OnVoted?.Invoke(msg, usr);
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_= OnVoted?.Invoke(msg, usr);
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}
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finally { _locker.Release(); }
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@@ -117,7 +117,7 @@ public class TypingGame
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private Task AnswerReceived(SocketMessage imsg)
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{
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var _ = Task.Run(async () =>
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_= Task.Run(async () =>
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{
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try
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{
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@@ -182,7 +182,7 @@ public class TicTacToe
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private Task Client_MessageReceived(SocketMessage msg)
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{
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var _ = Task.Run(async () =>
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_= Task.Run(async () =>
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{
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await _moveLock.WaitAsync();
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try
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@@ -28,7 +28,7 @@ public partial class Games
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{
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if (_service.TicTacToeGames.TryGetValue(channel.Id, out var game))
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{
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var _ = Task.Run(async () =>
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_= Task.Run(async () =>
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{
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await game.Start((IGuildUser)ctx.User);
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});
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@@ -24,10 +24,10 @@ public class TriviaGame
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private readonly ICurrencyService _cs;
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private readonly TriviaOptions _options;
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private CancellationTokenSource _triviaCancelSource;
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private CancellationTokenSource triviaCancelSource;
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private readonly TriviaQuestionPool _questionPool;
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private int _timeoutCount;
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private int timeoutCount;
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private readonly string _quitCommand;
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private readonly IEmbedBuilderService _eb;
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@@ -66,7 +66,7 @@ public class TriviaGame
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while (!ShouldStopGame)
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{
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// reset the cancellation source
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_triviaCancelSource = new();
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triviaCancelSource = new();
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showHowToQuit = !showHowToQuit;
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// load question
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@@ -121,7 +121,7 @@ public class TriviaGame
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try
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{
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//hint
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await Task.Delay(_options.QuestionTimer * 1000 / 2, _triviaCancelSource.Token);
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await Task.Delay(_options.QuestionTimer * 1000 / 2, triviaCancelSource.Token);
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if (!_options.NoHint)
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try
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{
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@@ -136,9 +136,9 @@ public class TriviaGame
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catch (Exception ex) { Log.Warning(ex, "Error editing triva message"); }
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//timeout
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await Task.Delay(_options.QuestionTimer * 1000 / 2, _triviaCancelSource.Token);
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await Task.Delay(_options.QuestionTimer * 1000 / 2, triviaCancelSource.Token);
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}
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catch (TaskCanceledException) { _timeoutCount = 0; } //means someone guessed the answer
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catch (TaskCanceledException) { timeoutCount = 0; } //means someone guessed the answer
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}
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finally
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{
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@@ -146,7 +146,7 @@ public class TriviaGame
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_client.MessageReceived -= PotentialGuess;
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}
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if (!_triviaCancelSource.IsCancellationRequested)
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if (!triviaCancelSource.IsCancellationRequested)
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try
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{
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var embed = _eb.Create()
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@@ -158,7 +158,7 @@ public class TriviaGame
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await Channel.EmbedAsync(embed);
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if (_options.Timeout != 0 && ++_timeoutCount >= _options.Timeout)
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if (_options.Timeout != 0 && ++timeoutCount >= _options.Timeout)
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await StopGame();
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}
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catch (Exception ex)
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@@ -198,7 +198,7 @@ public class TriviaGame
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private Task PotentialGuess(SocketMessage imsg)
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{
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var _ = Task.Run(async () =>
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_= Task.Run(async () =>
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{
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try
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{
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@@ -218,7 +218,7 @@ public class TriviaGame
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{
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if (GameActive
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&& CurrentQuestion.IsAnswerCorrect(umsg.Content)
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&& !_triviaCancelSource.IsCancellationRequested)
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&& !triviaCancelSource.IsCancellationRequested)
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{
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Users.AddOrUpdate(guildUser, 1, (_, old) => ++old);
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guess = true;
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@@ -227,7 +227,7 @@ public class TriviaGame
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finally { _guessLock.Release(); }
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if (!guess) return;
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_triviaCancelSource.Cancel();
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triviaCancelSource.Cancel();
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if (_options.WinRequirement != 0 && Users[guildUser] == _options.WinRequirement)
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@@ -21,9 +21,9 @@ public class TriviaQuestion
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public string Answer { get; set; }
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public string CleanAnswer
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=> _cleanAnswer ?? (_cleanAnswer = Clean(Answer));
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=> cleanAnswer ?? (cleanAnswer = Clean(Answer));
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private string _cleanAnswer;
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private string cleanAnswer;
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public TriviaQuestion(
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string q,
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