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Fixed around 140 wrong namings and other refactorings which were marked as warnings
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@@ -55,7 +55,7 @@ public partial class Games
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Task _client_MessageReceived(SocketMessage arg)
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{
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var _ = Task.Run(async () =>
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_= Task.Run(async () =>
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{
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if (arg.Channel.Id != ctx.Channel.Id)
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return;
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