mirror of
https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-10 17:28:27 -04:00
Fixed some crashes in response strings source generator, reorganized more submodules into their folders
This commit is contained in:
305
src/NadekoBot/Modules/Games/TicTacToe/TicTacToe.cs
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305
src/NadekoBot/Modules/Games/TicTacToe/TicTacToe.cs
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@@ -0,0 +1,305 @@
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#nullable disable
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using CommandLine;
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using System.Text;
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namespace NadekoBot.Modules.Games.Common;
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public class TicTacToe
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{
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public event Action<TicTacToe> OnEnded;
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private readonly ITextChannel _channel;
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private readonly IGuildUser[] _users;
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private readonly int?[,] _state;
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private Phase _phase;
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private int _curUserIndex;
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private readonly SemaphoreSlim _moveLock;
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private IGuildUser _winner;
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private readonly string[] _numbers =
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{
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":one:", ":two:", ":three:", ":four:", ":five:", ":six:", ":seven:", ":eight:", ":nine:"
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};
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private IUserMessage _previousMessage;
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private Timer _timeoutTimer;
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private readonly IBotStrings _strings;
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private readonly DiscordSocketClient _client;
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private readonly Options _options;
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private readonly IEmbedBuilderService _eb;
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public TicTacToe(
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IBotStrings strings,
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DiscordSocketClient client,
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ITextChannel channel,
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IGuildUser firstUser,
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Options options,
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IEmbedBuilderService eb)
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{
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_channel = channel;
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_strings = strings;
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_client = client;
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_options = options;
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_eb = eb;
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_users = new[] { firstUser, null };
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_state = new int?[,] { { null, null, null }, { null, null, null }, { null, null, null } };
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_phase = Phase.Starting;
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_moveLock = new(1, 1);
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}
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private string GetText(LocStr key)
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=> _strings.GetText(key, _channel.GuildId);
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public string GetState()
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{
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var sb = new StringBuilder();
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for (var i = 0; i < _state.GetLength(0); i++)
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{
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for (var j = 0; j < _state.GetLength(1); j++)
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{
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sb.Append(_state[i, j] is null ? _numbers[(i * 3) + j] : GetIcon(_state[i, j]));
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if (j < _state.GetLength(1) - 1)
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sb.Append("┃");
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}
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if (i < _state.GetLength(0) - 1)
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sb.AppendLine("\n──────────");
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}
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return sb.ToString();
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}
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public IEmbedBuilder GetEmbed(string title = null)
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{
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var embed = _eb.Create()
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.WithOkColor()
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.WithDescription(Environment.NewLine + GetState())
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.WithAuthor(GetText(strs.vs(_users[0], _users[1])));
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if (!string.IsNullOrWhiteSpace(title))
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embed.WithTitle(title);
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if (_winner is null)
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{
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if (_phase == Phase.Ended)
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embed.WithFooter(GetText(strs.ttt_no_moves));
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else
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embed.WithFooter(GetText(strs.ttt_users_move(_users[_curUserIndex])));
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}
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else
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{
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embed.WithFooter(GetText(strs.ttt_has_won(_winner)));
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}
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return embed;
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}
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private static string GetIcon(int? val)
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{
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switch (val)
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{
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case 0:
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return "❌";
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case 1:
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return "⭕";
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case 2:
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return "❎";
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case 3:
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return "🅾";
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default:
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return "⬛";
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}
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}
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public async Task Start(IGuildUser user)
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{
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if (_phase is Phase.Started or Phase.Ended)
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{
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await _channel.SendErrorAsync(_eb, user.Mention + GetText(strs.ttt_already_running));
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return;
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}
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if (_users[0] == user)
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{
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await _channel.SendErrorAsync(_eb, user.Mention + GetText(strs.ttt_against_yourself));
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return;
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}
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_users[1] = user;
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_phase = Phase.Started;
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_timeoutTimer = new(async _ =>
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{
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await _moveLock.WaitAsync();
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try
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{
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if (_phase == Phase.Ended)
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return;
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_phase = Phase.Ended;
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if (_users[1] is not null)
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{
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_winner = _users[_curUserIndex ^= 1];
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var del = _previousMessage?.DeleteAsync();
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try
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{
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await _channel.EmbedAsync(GetEmbed(GetText(strs.ttt_time_expired)));
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if (del is not null)
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await del;
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}
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catch { }
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}
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OnEnded?.Invoke(this);
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}
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catch { }
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finally
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{
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_moveLock.Release();
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}
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},
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null,
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_options.TurnTimer * 1000,
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Timeout.Infinite);
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_client.MessageReceived += Client_MessageReceived;
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_previousMessage = await _channel.EmbedAsync(GetEmbed(GetText(strs.game_started)));
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}
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private bool IsDraw()
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{
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for (var i = 0; i < 3; i++)
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for (var j = 0; j < 3; j++)
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if (_state[i, j] is null)
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return false;
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return true;
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}
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private Task Client_MessageReceived(SocketMessage msg)
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{
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var _ = Task.Run(async () =>
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{
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await _moveLock.WaitAsync();
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try
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{
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var curUser = _users[_curUserIndex];
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if (_phase == Phase.Ended || msg.Author?.Id != curUser.Id)
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return;
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if (int.TryParse(msg.Content, out var index)
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&& --index >= 0
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&& index <= 9
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&& _state[index / 3, index % 3] is null)
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{
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_state[index / 3, index % 3] = _curUserIndex;
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// i'm lazy
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if (_state[index / 3, 0] == _state[index / 3, 1] && _state[index / 3, 1] == _state[index / 3, 2])
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{
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_state[index / 3, 0] = _curUserIndex + 2;
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_state[index / 3, 1] = _curUserIndex + 2;
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_state[index / 3, 2] = _curUserIndex + 2;
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_phase = Phase.Ended;
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}
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else if (_state[0, index % 3] == _state[1, index % 3]
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&& _state[1, index % 3] == _state[2, index % 3])
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{
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_state[0, index % 3] = _curUserIndex + 2;
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_state[1, index % 3] = _curUserIndex + 2;
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_state[2, index % 3] = _curUserIndex + 2;
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_phase = Phase.Ended;
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}
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else if (_curUserIndex == _state[0, 0]
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&& _state[0, 0] == _state[1, 1]
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&& _state[1, 1] == _state[2, 2])
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{
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_state[0, 0] = _curUserIndex + 2;
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_state[1, 1] = _curUserIndex + 2;
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_state[2, 2] = _curUserIndex + 2;
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_phase = Phase.Ended;
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}
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else if (_curUserIndex == _state[0, 2]
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&& _state[0, 2] == _state[1, 1]
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&& _state[1, 1] == _state[2, 0])
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{
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_state[0, 2] = _curUserIndex + 2;
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_state[1, 1] = _curUserIndex + 2;
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_state[2, 0] = _curUserIndex + 2;
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_phase = Phase.Ended;
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}
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var reason = string.Empty;
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if (_phase == Phase.Ended) // if user won, stop receiving moves
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{
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reason = GetText(strs.ttt_matched_three);
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_winner = _users[_curUserIndex];
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_client.MessageReceived -= Client_MessageReceived;
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OnEnded?.Invoke(this);
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}
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else if (IsDraw())
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{
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reason = GetText(strs.ttt_a_draw);
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_phase = Phase.Ended;
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_client.MessageReceived -= Client_MessageReceived;
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OnEnded?.Invoke(this);
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}
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var sendstate = Task.Run(async () =>
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{
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var del1 = msg.DeleteAsync();
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var del2 = _previousMessage?.DeleteAsync();
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try { _previousMessage = await _channel.EmbedAsync(GetEmbed(reason)); }
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catch { }
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try { await del1; }
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catch { }
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try
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{
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if (del2 is not null) await del2;
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}
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catch { }
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});
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_curUserIndex ^= 1;
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_timeoutTimer.Change(_options.TurnTimer * 1000, Timeout.Infinite);
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}
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}
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finally
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{
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_moveLock.Release();
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}
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});
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return Task.CompletedTask;
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}
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public class Options : INadekoCommandOptions
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{
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[Option('t', "turn-timer", Required = false, Default = 15, HelpText = "Turn time in seconds. Default 15.")]
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public int TurnTimer { get; set; } = 15;
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public void NormalizeOptions()
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{
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if (TurnTimer is < 5 or > 60)
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TurnTimer = 15;
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}
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}
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private enum Phase
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{
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Starting,
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Started,
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Ended
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}
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}
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