Fixed some crashes in response strings source generator, reorganized more submodules into their folders

This commit is contained in:
Kwoth
2022-01-02 03:49:54 +01:00
parent 9c590668df
commit 4b6af0e4ef
191 changed files with 120 additions and 80 deletions

View File

@@ -0,0 +1,54 @@
#nullable disable
using NadekoBot.Modules.Games.Common;
using NadekoBot.Modules.Games.Services;
namespace NadekoBot.Modules.Games;
public partial class Games
{
[Group]
public partial class TicTacToeCommands : NadekoSubmodule<GamesService>
{
private readonly SemaphoreSlim _sem = new(1, 1);
private readonly DiscordSocketClient _client;
public TicTacToeCommands(DiscordSocketClient client)
=> _client = client;
[Cmd]
[RequireContext(ContextType.Guild)]
[NadekoOptions(typeof(TicTacToe.Options))]
public async partial Task TicTacToe(params string[] args)
{
var (options, _) = OptionsParser.ParseFrom(new TicTacToe.Options(), args);
var channel = (ITextChannel)ctx.Channel;
await _sem.WaitAsync(1000);
try
{
if (_service.TicTacToeGames.TryGetValue(channel.Id, out var game))
{
var _ = Task.Run(async () =>
{
await game.Start((IGuildUser)ctx.User);
});
return;
}
game = new(Strings, _client, channel, (IGuildUser)ctx.User, options, _eb);
_service.TicTacToeGames.Add(channel.Id, game);
await ReplyConfirmLocalizedAsync(strs.ttt_created);
game.OnEnded += _ =>
{
_service.TicTacToeGames.Remove(channel.Id);
_sem.Dispose();
};
}
finally
{
_sem.Release();
}
}
}
}