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	change: Changed how leaving unkept servers work. It only works per-shard now
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		@@ -42,7 +42,7 @@ public partial class Administration
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        [Cmd]
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        [OwnerOnly]
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        public async Task LeaveUnkeptServers()
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        public async Task LeaveUnkeptServers(int shardId = 0)
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        {
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            var keptGuildCount = await _svc.GetKeptGuildCount();
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@@ -58,7 +58,7 @@ public partial class Administration
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            if (!response)
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                return;
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            await _svc.LeaveUnkeptServers();
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            await _svc.LeaveUnkeptServers(shardId);
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            await ctx.OkAsync();
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        }
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    }
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@@ -14,7 +14,7 @@ public sealed class CleanupService : ICleanupService, IReadyExecutor, INService
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    private TypedKey<KeepReport> _cleanupReportKey = new("cleanup:report");
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    private TypedKey<bool> _cleanupTriggerKey = new("cleanup:trigger");
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    private TypedKey<bool> _keepTriggerKey = new("keep:trigger");
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    private TypedKey<int> _keepTriggerKey = new("keep:trigger");
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    private readonly IPubSub _pubSub;
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    private readonly DiscordSocketClient _client;
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@@ -47,8 +47,11 @@ public sealed class CleanupService : ICleanupService, IReadyExecutor, INService
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    private bool keepTriggered = false;
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    private async ValueTask InternalTriggerKeep(bool arg)
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    private async ValueTask InternalTriggerKeep(int shardId)
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    {
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        if (_client.ShardId != shardId)
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            return;
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        if (keepTriggered)
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            return;
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@@ -80,7 +83,7 @@ public sealed class CleanupService : ICleanupService, IReadyExecutor, INService
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                    continue;
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                // 1 leave per 20 seconds per shard
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                await Task.Delay(RandomNumberGenerator.GetInt32(18_000, 22_000));
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                await Task.Delay(500);
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                SocketGuild? guild = null;
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                try
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@@ -236,8 +239,8 @@ public sealed class CleanupService : ICleanupService, IReadyExecutor, INService
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        return await table.CountAsync();
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    }
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    public async Task LeaveUnkeptServers()
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        => await _pubSub.Pub(_keepTriggerKey, true);
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    public async Task LeaveUnkeptServers(int shardId)
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        => await _pubSub.Pub(_keepTriggerKey, shardId);
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    private ValueTask OnKeepReport(KeepReport report)
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    {
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@@ -5,5 +5,5 @@ public interface ICleanupService
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    Task<KeepResult?> DeleteMissingGuildDataAsync();
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    Task<bool> KeepGuild(ulong guildId);
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    Task<int> GetKeptGuildCount();
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    Task LeaveUnkeptServers();
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    Task LeaveUnkeptServers(int shardId);
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}
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