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fix: .banner fixed, will now show guild banner if available, otherwise global banner, if available
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@@ -2,6 +2,12 @@
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Mostly based on [keepachangelog](https://keepachangelog.com/en/1.0.0/) except date format. a-c-f-r-o
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Mostly based on [keepachangelog](https://keepachangelog.com/en/1.0.0/) except date format. a-c-f-r-o
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## [5.3.2] - 14.12.2024
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## Fixed
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- `.banner` should be working properly now with both server and global user banners
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## [5.3.1] - 13.12.2024
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## [5.3.1] - 13.12.2024
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## Changed
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## Changed
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@@ -417,7 +417,8 @@ public partial class Searches : NadekoModule<SearchesService>
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{
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{
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usr ??= (IGuildUser)ctx.User;
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usr ??= (IGuildUser)ctx.User;
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var bannerUrl = usr.GetGuildBannerUrl(size: 2048);
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var bannerUrl = usr.GetGuildBannerUrl(size: 2048)
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?? (await ((DiscordSocketClient)ctx.Client).Rest.GetUserAsync(usr.Id))?.GetBannerUrl();
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if (bannerUrl is null)
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if (bannerUrl is null)
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{
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{
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@@ -4,7 +4,7 @@
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<ImplicitUsings>true</ImplicitUsings>
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<ImplicitUsings>true</ImplicitUsings>
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<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
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<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
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<Version>5.3.1</Version>
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<Version>5.3.2</Version>
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<!-- Output/build -->
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<!-- Output/build -->
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<RunWorkingDirectory>$(MSBuildProjectDirectory)</RunWorkingDirectory>
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<RunWorkingDirectory>$(MSBuildProjectDirectory)</RunWorkingDirectory>
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