- Reworked embed builder

- Use IEmbedBuilderService to create embed builders
- Wrapped embed builder and using IEmbedBuilder
This commit is contained in:
Kwoth
2021-07-09 22:23:19 +02:00
parent 5b4daa9dd3
commit 5e4754fa40
103 changed files with 730 additions and 540 deletions

View File

@@ -35,7 +35,7 @@ namespace NadekoBot.Modules.Gambling
return;
async Task OnEnded(IUser arg, long won)
{
await ctx.Channel.SendConfirmAsync(GetText("rafflecur_ended", CurrencyName, Format.Bold(arg.ToString()), won + CurrencySign)).ConfigureAwait(false);
await SendConfirmAsync(GetText("rafflecur_ended", CurrencyName, Format.Bold(arg.ToString()), won + CurrencySign)).ConfigureAwait(false);
}
var res = await _service.JoinOrCreateGame(ctx.Channel.Id,
ctx.User, amount, mixed, OnEnded)
@@ -43,7 +43,7 @@ namespace NadekoBot.Modules.Gambling
if (res.Item1 != null)
{
await ctx.Channel.SendConfirmAsync(GetText("rafflecur", res.Item1.GameType.ToString()),
await SendConfirmAsync(GetText("rafflecur", res.Item1.GameType.ToString()),
string.Join("\n", res.Item1.Users.Select(x => $"{x.DiscordUser} ({x.Amount})")),
footer: GetText("rafflecur_joined", ctx.User.ToString())).ConfigureAwait(false);
}