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https://gitlab.com/Kwoth/nadekobot.git
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Added bank information to .economy
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@@ -77,7 +77,7 @@ public partial class Gambling : GamblingModule<GamblingService>
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[Cmd]
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public async partial Task Economy()
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{
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var ec = _service.GetEconomy();
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var ec = await _service.GetEconomyAsync();
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decimal onePercent = 0;
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// This stops the top 1% from owning more than 100% of the money
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@@ -94,7 +94,8 @@ public partial class Gambling : GamblingModule<GamblingService>
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.AddField(GetText(strs.currency_planted), N(ec.Planted))
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.AddField(GetText(strs.owned_waifus_total), N(ec.Waifus))
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.AddField(GetText(strs.bot_currency), N(ec.Bot))
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.AddField(GetText(strs.total), N(ec.Cash + ec.Planted + ec.Waifus))
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.AddField(GetText(strs.bank_accounts), N(ec.Bank))
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.AddField(GetText(strs.total), N(ec.Cash + ec.Planted + ec.Waifus + ec.Bank))
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.WithOkColor();
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// ec.Cash already contains ec.Bot as it's the total of all values in the CurrencyAmount column of the DiscordUser table
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@@ -1,8 +1,11 @@
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#nullable disable
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using LinqToDB;
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using LinqToDB.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore;
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using NadekoBot.Common.ModuleBehaviors;
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using NadekoBot.Db;
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using NadekoBot.Db.Models;
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using NadekoBot.Migrations;
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using NadekoBot.Modules.Gambling.Common;
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using NadekoBot.Modules.Gambling.Common.Connect4;
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using NadekoBot.Modules.Gambling.Common.Slot;
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@@ -158,7 +161,7 @@ public class GamblingService : INService, IReadyExecutor
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return toReturn;
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}
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public EconomyResult GetEconomy()
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public async Task<EconomyResult> GetEconomyAsync()
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{
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if (_cache.TryGetEconomy(out var data))
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{
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@@ -173,6 +176,7 @@ public class GamblingService : INService, IReadyExecutor
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decimal onePercent;
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decimal planted;
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decimal waifus;
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decimal bank;
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long bot;
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using (var uow = _db.GetDbContext())
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@@ -182,6 +186,8 @@ public class GamblingService : INService, IReadyExecutor
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planted = uow.PlantedCurrency.AsQueryable().Sum(x => x.Amount);
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waifus = uow.WaifuInfo.GetTotalValue();
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bot = uow.DiscordUser.GetUserCurrency(_client.CurrentUser.Id);
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bank = await uow.GetTable<BankUser>()
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.SumAsyncLinqToDB(x => x.Balance);
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}
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var result = new EconomyResult
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@@ -190,7 +196,8 @@ public class GamblingService : INService, IReadyExecutor
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Planted = planted,
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Bot = bot,
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Waifus = waifus,
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OnePercent = onePercent
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OnePercent = onePercent,
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Bank = bank
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};
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_cache.SetEconomy(JsonConvert.SerializeObject(result));
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@@ -207,6 +214,7 @@ public class GamblingService : INService, IReadyExecutor
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public decimal Planted { get; set; }
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public decimal Waifus { get; set; }
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public decimal OnePercent { get; set; }
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public decimal Bank { get; set; }
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public long Bot { get; set; }
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}
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}
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