Added bank information to .economy

This commit is contained in:
Kwoth
2022-05-05 23:12:49 +02:00
parent d80cbb4647
commit 5ed005211e
4 changed files with 16 additions and 5 deletions

View File

@@ -77,7 +77,7 @@ public partial class Gambling : GamblingModule<GamblingService>
[Cmd]
public async partial Task Economy()
{
var ec = _service.GetEconomy();
var ec = await _service.GetEconomyAsync();
decimal onePercent = 0;
// This stops the top 1% from owning more than 100% of the money
@@ -94,7 +94,8 @@ public partial class Gambling : GamblingModule<GamblingService>
.AddField(GetText(strs.currency_planted), N(ec.Planted))
.AddField(GetText(strs.owned_waifus_total), N(ec.Waifus))
.AddField(GetText(strs.bot_currency), N(ec.Bot))
.AddField(GetText(strs.total), N(ec.Cash + ec.Planted + ec.Waifus))
.AddField(GetText(strs.bank_accounts), N(ec.Bank))
.AddField(GetText(strs.total), N(ec.Cash + ec.Planted + ec.Waifus + ec.Bank))
.WithOkColor();
// ec.Cash already contains ec.Bot as it's the total of all values in the CurrencyAmount column of the DiscordUser table