More work on gambling

This commit is contained in:
Kwoth
2022-07-13 02:21:32 +02:00
parent 0b122e8d3f
commit 5f7b030a66
25 changed files with 481 additions and 522 deletions

View File

@@ -32,6 +32,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nadeko.Medusa", "src\Nadeko
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nadeko.Common", "src\Nadeko.Common\Nadeko.Common.csproj", "{A6022F5F-A764-4D3F-847B-36F0391FF659}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nadeko.Econ", "src\Nadeko.Econ\Nadeko.Econ.csproj", "{4F4FBF7C-74F0-4AE4-B451-9E60BDCA9C37}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -87,6 +89,12 @@ Global
{A6022F5F-A764-4D3F-847B-36F0391FF659}.GlobalNadeko|Any CPU.Build.0 = Debug|Any CPU
{A6022F5F-A764-4D3F-847B-36F0391FF659}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A6022F5F-A764-4D3F-847B-36F0391FF659}.Release|Any CPU.Build.0 = Release|Any CPU
{4F4FBF7C-74F0-4AE4-B451-9E60BDCA9C37}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4F4FBF7C-74F0-4AE4-B451-9E60BDCA9C37}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4F4FBF7C-74F0-4AE4-B451-9E60BDCA9C37}.GlobalNadeko|Any CPU.ActiveCfg = Debug|Any CPU
{4F4FBF7C-74F0-4AE4-B451-9E60BDCA9C37}.GlobalNadeko|Any CPU.Build.0 = Debug|Any CPU
{4F4FBF7C-74F0-4AE4-B451-9E60BDCA9C37}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4F4FBF7C-74F0-4AE4-B451-9E60BDCA9C37}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -101,6 +109,7 @@ Global
{3BC82CFE-BEE7-451F-986B-17EDD1570C4F} = {04929013-5BAB-42B0-B9B2-8F2BB8F16AF2}
{E685977E-31A4-46F4-A5D7-4E3E39E82E43} = {04929013-5BAB-42B0-B9B2-8F2BB8F16AF2}
{A6022F5F-A764-4D3F-847B-36F0391FF659} = {04929013-5BAB-42B0-B9B2-8F2BB8F16AF2}
{4F4FBF7C-74F0-4AE4-B451-9E60BDCA9C37} = {04929013-5BAB-42B0-B9B2-8F2BB8F16AF2}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {5F3F555C-855F-4BE8-B526-D062D3E8ACA4}

View File

@@ -1,7 +1,7 @@
#nullable disable
using System.Security.Cryptography;
namespace NadekoBot.Common;
namespace Nadeko.Common;
public class NadekoRandom : Random
{

View File

@@ -0,0 +1,28 @@
namespace Nadeko.Econ.Gambling;
public sealed class BetflipGame
{
private readonly decimal _winMulti;
private readonly NadekoRandom _rng;
public BetflipGame(decimal winMulti)
{
_winMulti = winMulti;
_rng = new NadekoRandom();
}
public BetflipResult Flip(int guess, decimal amount)
{
var side = _rng.Next(0, 1);
decimal won = 0;
if (side == guess)
won = amount * _winMulti;
return new BetflipResult()
{
Side = side,
Won = won,
};
}
}

View File

@@ -0,0 +1,7 @@
namespace Nadeko.Econ.Gambling;
public readonly struct BetflipResult
{
public decimal Won { get; init; }
public int Side { get; init; }
}

View File

@@ -0,0 +1,42 @@
namespace Nadeko.Econ.Gambling;
public sealed class BetrollGame
{
private readonly (decimal WhenAbove, decimal MultiplyBy)[] _thresholdPairs;
private readonly Random _rng;
public BetrollGame(IReadOnlyList<(decimal WhenAbove, decimal MultiplyBy)> pairs)
{
_thresholdPairs = pairs.OrderByDescending(x => x.WhenAbove).ToArray();
_rng = new();
}
public BetrollResult Roll(decimal amount = 0)
{
var roll = _rng.Next(0, 101);
for (var i = 0; i < _thresholdPairs.Length; i++)
{
ref var pair = ref _thresholdPairs[i];
if (pair.WhenAbove < roll)
{
return new()
{
Multiplier = pair.MultiplyBy,
Roll = roll,
Threshold = pair.WhenAbove,
Won = amount * pair.MultiplyBy
};
}
}
return new()
{
Multiplier = 0,
Roll = roll,
Threshold = -1,
Won = 0,
};
}
}

View File

@@ -0,0 +1,9 @@
namespace Nadeko.Econ.Gambling;
public readonly struct BetrollResult
{
public int Roll { get; init; }
public decimal Multiplier { get; init; }
public decimal Threshold { get; init; }
public decimal Won { get; init; }
}

View File

@@ -1,11 +1,10 @@
#nullable disable
namespace NadekoBot.Modules.Gambling.Common.Slot;
namespace Nadeko.Econ.Gambling;
public class SlotGame
{
private static readonly Random _rng = new NadekoRandom();
public Result Spin()
public SlotResult Spin(decimal bet)
{
var rolls = new[] { _rng.Next(0, 6), _rng.Next(0, 6), _rng.Next(0, 6) };
var multi = 0;
@@ -19,18 +18,11 @@ public class SlotGame
else if (rolls.Any(x => x == 5))
multi = 1;
return new(multi, rolls);
}
public class Result
{
public float Multiplier { get; }
public int[] Rolls { get; }
public Result(float multiplier, int[] rolls)
return new()
{
Multiplier = multiplier;
Rolls = rolls;
}
Won = bet * multi,
Multiplier = multi,
Rolls = rolls,
};
}
}

View File

@@ -0,0 +1,8 @@
namespace Nadeko.Econ.Gambling;
public readonly struct SlotResult
{
public decimal Multiplier { get; init; }
public int[] Rolls { get; init; }
public decimal Won { get; init; }
}

View File

@@ -1,20 +1,19 @@
#nullable disable
namespace NadekoBot.Modules.Gambling.WheelOfFortune;
namespace Nadeko.Econ.Gambling;
public sealed class WheelOfFortuneGame
public sealed class WofGame
{
public static IReadOnlyList<decimal> DEFAULT_MULTIPLIERS = new[] { 1.7M, 1.5M, 0.2M, 0.1M, 0.3M, 0.5M, 1.2M, 2.4M };
private readonly IReadOnlyList<decimal> _multipliers;
private readonly NadekoRandom _rng;
public WheelOfFortuneGame(IReadOnlyList<decimal> multipliers)
public WofGame(IReadOnlyList<decimal> multipliers)
{
_multipliers = multipliers;
_rng = new();
}
public WheelOfFortuneGame() : this(DEFAULT_MULTIPLIERS)
public WofGame() : this(DEFAULT_MULTIPLIERS)
{
}
@@ -23,13 +22,13 @@ public sealed class WheelOfFortuneGame
var result = _rng.Next(0, _multipliers.Count);
var multi = _multipliers[result];
var amount = (long)(bet * multi);
var amount = bet * multi;
return new()
{
Index = result,
Multiplier = multi,
Amount = amount
Won = amount
};
}
}

View File

@@ -1,9 +1,8 @@
#nullable disable
namespace NadekoBot.Modules.Gambling.WheelOfFortune;
namespace Nadeko.Econ.Gambling;
public readonly struct WofResult
{
public int Index { get; init; }
public decimal Multiplier { get; init; }
public long Amount { get; init; }
public decimal Won { get; init; }
}

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@@ -0,0 +1 @@
global using Nadeko.Common;

View File

@@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Nadeko.Common\Nadeko.Common.csproj" />
</ItemGroup>
</Project>

View File

@@ -191,6 +191,11 @@ public class GreetService : INService, IReadyExecutor
if (conf.AutoDeleteByeMessagesTimer > 0)
toDelete.DeleteAfter(conf.AutoDeleteByeMessagesTimer);
}
catch (HttpException ex) when (ex.DiscordCode == DiscordErrorCode.InsufficientPermissions)
{
Log.Warning(ex, "Missing permissions to send a bye message, the bye message will be disabled on server: {GuildId}", channel.GuildId);
await SetBye(channel.GuildId, channel.Id, false);
}
catch (Exception ex)
{
Log.Warning(ex, "Error embeding bye message");
@@ -219,6 +224,11 @@ public class GreetService : INService, IReadyExecutor
if (conf.AutoDeleteGreetMessagesTimer > 0)
toDelete.DeleteAfter(conf.AutoDeleteGreetMessagesTimer);
}
catch (HttpException ex) when (ex.DiscordCode == DiscordErrorCode.InsufficientPermissions)
{
Log.Warning(ex, "Missing permissions to send a bye message, the greet message will be disabled on server: {GuildId}", channel.GuildId);
await SetGreet(channel.GuildId, channel.Id, false);
}
catch (Exception ex)
{
Log.Warning(ex, "Error embeding greet message");

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@@ -0,0 +1,12 @@
#nullable disable
namespace NadekoBot.Modules.Gambling.Services;
public sealed class EconomyResult
{
public decimal Cash { get; init; }
public decimal Planted { get; init; }
public decimal Waifus { get; init; }
public decimal OnePercent { get; init; }
public decimal Bank { get; init; }
public long Bot { get; init; }
}

View File

@@ -0,0 +1,7 @@
namespace Nadeko.Econ.Gambling;
public readonly struct FlipResult
{
public long Won { get; init; }
public int Side { get; init; }
}

View File

@@ -38,6 +38,7 @@ public partial class Gambling : GamblingModule<GamblingService>
Draw
}
private readonly IGamblingService _gs;
private readonly DbService _db;
private readonly ICurrencyService _cs;
private readonly DiscordSocketClient _client;
@@ -51,6 +52,7 @@ public partial class Gambling : GamblingModule<GamblingService>
private IUserMessage rdMsg;
public Gambling(
IGamblingService gs,
DbService db,
ICurrencyService currency,
DiscordSocketClient client,
@@ -61,6 +63,7 @@ public partial class Gambling : GamblingModule<GamblingService>
RemindService remind)
: base(configService)
{
_gs = gs;
_db = db;
_cs = currency;
_client = client;
@@ -657,27 +660,29 @@ public partial class Gambling : GamblingModule<GamblingService>
}
}
private async Task InternallBetroll(long amount)
[Cmd]
public async partial Task BetRoll(ShmartNumber amount)
{
if (!await CheckBetMandatory(amount))
{
return;
}
if (!await _cs.RemoveAsync(ctx.User, amount, new("betroll", "bet")))
var result = await _gs.BetRollAsync()
if (!)
{
await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
return;
}
var br = new Betroll(Config.BetRoll);
var br = new BetrollGame(Config.BetRoll);
var result = br.Roll();
var win = (long)result.Won;
var str = Format.Bold(ctx.User.ToString()) + Format.Code(GetText(strs.roll(result.Roll)));
if (result.Multiplier > 0)
if (win > 0)
{
var win = (long)(amount * result.Multiplier);
str += GetText(strs.br_win(N(win), result.Threshold + (result.Roll == 100 ? " 👑" : "")));
await _cs.AddAsync(ctx.User, win, new("betroll", "win"));
}
@@ -689,10 +694,6 @@ public partial class Gambling : GamblingModule<GamblingService>
await SendConfirmAsync(str);
}
[Cmd]
public partial Task BetRoll(ShmartNumber amount)
=> InternallBetroll(amount);
[Cmd]
[NadekoOptions(typeof(LbOpts))]
[Priority(0)]

View File

@@ -6,8 +6,6 @@ using NadekoBot.Db;
using NadekoBot.Db.Models;
using NadekoBot.Modules.Gambling.Common;
using NadekoBot.Modules.Gambling.Common.Connect4;
using NadekoBot.Modules.Gambling.Common.Slot;
using NadekoBot.Modules.Gambling.Common.WheelOfFortune;
namespace NadekoBot.Modules.Gambling.Services;
@@ -22,6 +20,8 @@ public class GamblingService : INService, IReadyExecutor
private readonly IBotCache _cache;
private readonly GamblingConfigService _gss;
private static readonly TypedKey<long> _curDecayKey = new("currency:last_decay");
public GamblingService(
DbService db,
Bot bot,
@@ -70,7 +70,6 @@ public class GamblingService : INService, IReadyExecutor
}
}
private static readonly TypedKey<long> _curDecayKey = new("currency:last_decay");
private async Task CurrencyDecayLoopAsync()
{
if (_bot.Client.ShardId != 0)
@@ -131,40 +130,6 @@ public class GamblingService : INService, IReadyExecutor
}
}
public async Task<SlotResponse> SlotAsync(ulong userId, long amount)
{
var takeRes = await _cs.RemoveAsync(userId, amount, new("slot", "bet"));
if (!takeRes)
{
return new()
{
Error = GamblingError.NotEnough
};
}
var game = new SlotGame();
var result = game.Spin();
long won = 0;
if (result.Multiplier > 0)
{
won = (long)(result.Multiplier * amount);
await _cs.AddAsync(userId, won, new("slot", "win", $"Slot Machine x{result.Multiplier}"));
}
var toReturn = new SlotResponse
{
Multiplier = result.Multiplier,
Won = won
};
toReturn.Rolls.AddRange(result.Rolls);
return toReturn;
}
private static readonly TypedKey<EconomyResult> _ecoKey = new("nadeko:economy");
public async Task<EconomyResult> GetEconomyAsync()
@@ -198,9 +163,6 @@ public class GamblingService : INService, IReadyExecutor
return data;
}
public Task<WheelOfFortuneGame.Result> WheelOfFortuneSpinAsync(ulong userId, long bet)
=> new WheelOfFortuneGame(userId, bet, _gss.Data, _cs).SpinAsync();
private static readonly SemaphoreSlim _timelyLock = new (1, 1);
@@ -250,15 +212,4 @@ public class GamblingService : INService, IReadyExecutor
public async Task RemoveAllTimelyClaimsAsync()
=> await _cache.RemoveAsync(_timelyKey);
public readonly struct EconomyResult
{
public decimal Cash { get; init; }
public decimal Planted { get; init; }
public decimal Waifus { get; init; }
public decimal OnePercent { get; init; }
public decimal Bank { get; init; }
public long Bot { get; init; }
}
}

View File

@@ -8,363 +8,29 @@ using SixLabors.ImageSharp.Drawing.Processing;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using System.Text;
using Grpc.Core;
using NadekoBot.Modules.Gambling.WheelOfFortune;
using NadekoBot.Services.Currency;
using Nadeko.Econ.Gambling;
using Color = SixLabors.ImageSharp.Color;
using Image = SixLabors.ImageSharp.Image;
using OneOf;
namespace NadekoBot.Modules.Gambling;
public enum SlotError
public enum GamblingError
{
InsufficientFunds,
}
public enum WofError
{
InsufficientFunds,
}
public interface ISlotService
{
ValueTask<OneOf<SlotResult, SlotError>> PullAsync(ulong userId, long amount);
}
public record struct WofRequest(ulong UserId, long Amount);
public record struct BetrollRequest(ulong UserId, long Amount);
public sealed class DefaultSlotService : INService
{
private readonly GamblingConfigService _bcs;
private readonly ICurrencyService _cs;
// public ValueTask<OneOf<SlotResult, SlotError>> PullAsync(ulong userId, long amount)
// {
//
// }
public DefaultSlotService(GamblingConfigService bcs, ICurrencyService cs)
{
_bcs = bcs;
_cs = cs;
}
public async Task<OneOf<WofResult, WofError>> Wof(WofRequest request, ServerCallContext context)
{
var isTakeSuccess = await _cs.RemoveAsync(request.UserId, request.Amount, new TxData("wof", "bet"));
if (!isTakeSuccess)
{
return WofError.InsufficientFunds;
}
var game = new WheelOfFortuneGame(_bcs.Data.WheelOfFortune.Multipliers);
var result = game.Spin(request.Amount);
if (result.Amount > 0)
{
await _cs.AddAsync(request.UserId, result.Amount, new("wof", "win"));
}
return result;
}
public override async Task<OneOf<>> BetRoll(BetRollRequest request, ServerCallContext context)
{
var takeRes = await _currency.TransferCurrencyAsync(new TransferCurrencyRequest
{
Amount = request.Amount,
Type = "bet-roll",
Subtype = "bet",
FromId = request.UserId,
ToId = 0,
});
if (!takeRes.Success)
{
return new BetRollReply
{
Error = GamblingError.NotEnough
};
}
var game = new Betroll(_config.Data.BetRoll);
var result = game.Roll();
if (result.Multiplier > 0)
{
var won = (long)(request.Amount * result.Multiplier);
await _currency.GrantToUserAsync(new GrantToUserRequest
{
Amount = won,
Type = "bet-roll",
Subtype = "won",
UserId = request.UserId,
GranterId = 0,
});
return new BetRollReply
{
WonAmount = won,
Multiplier = result.Multiplier,
Roll = result.Roll,
Threshold = result.Threshold,
};
}
return new BetRollReply
{
WonAmount = 0,
Multiplier = result.Multiplier,
Roll = result.Roll,
};
}
// public override async Task<BetFlipReply> BetFlip(BetFlipRequest request, ServerCallContext context)
// {
// var takeRes = await _currency.TransferCurrencyAsync(new TransferCurrencyRequest
// {
// Amount = request.Amount,
// Type = "bet-flip",
// Subtype = "bet",
// FromId = request.UserId,
// ToId = 0,
// });
//
// if (!takeRes.Success)
// {
// return new BetFlipReply
// {
// Error = GamblingError.NotEnough
// };
// }
//
// var roll = _rng.Next(0, 1000) <= 499;
// long won = 0;
//
// if (roll == request.Guess)
// {
// won = (long) (_config.Data.Multipliers.BetFlip * request.Amount);
//
// await _currency.GrantToUserAsync(new GrantToUserRequest
// {
// Amount = won,
// Type = "bet-flip",
// Subtype = "won",
// UserId = request.UserId,
// GranterId = 0,
// });
// }
//
//
// return new BetFlipReply
// {
// Result = roll
// ? BetFlipReply.Types.Side.Heads
// : BetFlipReply.Types.Side.Tails,
// WonAmount = won
// };
// }
//
// public override Task<FlipReply> Flip(FlipRequest request, ServerCallContext context)
// {
// if (request.Count <= 0)
// throw new RpcException(new Status(StatusCode.InvalidArgument, "Count has to be greater than 0."));
//
// var results = Enumerable.Range(0, request.Count)
// .Select(x => (FlipReply.Types.Roll) _rng.Next(0, 2));
//
// var toReturn = new FlipReply();
// toReturn.Rolls.AddRange(results);
// return Task.FromResult(toReturn);
// }
//
// public override async Task<SlotResponse> Slot(SlotRequest request, ServerCallContext context)
// {
// var takeRes = await _currency.TransferCurrencyAsync(new TransferCurrencyRequest
// {
// Amount = request.Amount,
// Type = "slot",
// Subtype = "bet",
// FromId = request.UserId,
// ToId = 0,
// });
//
// if (!takeRes.Success)
// {
// return new SlotResponse
// {
// Error = GamblingError.NotEnough
// };
// }
//
// var game = new SlotGame();
// var result = game.Spin();
// long won = 0;
//
// if (result.Multiplier > 0)
// {
// won = (long) (result.Multiplier * request.Amount);
//
// await _currency.GrantToUserAsync(new GrantToUserRequest
// {
// Amount = won,
// Type = "slot",
// Subtype = "won",
// UserId = request.UserId,
// GranterId = 0,
// });
// }
//
// var toReturn = new SlotResponse
// {
// Multiplier = result.Multiplier,
// Won = won,
// };
//
// toReturn.Rolls.AddRange(result.Rolls);
//
// return toReturn;
// }
//
// private readonly ConcurrentDictionary<ulong, Deck> _decks = new ConcurrentDictionary<ulong, Deck>();
//
// public override Task<DeckShuffleReply> DeckShuffle(DeckShuffleRequest request, ServerCallContext context)
// {
// _decks.AddOrUpdate(request.Id, new Deck(), (key, old) => new Deck());
// return Task.FromResult(new DeckShuffleReply { });
// }
//
// public override Task<DeckDrawReply> DeckDraw(DeckDrawRequest request, ServerCallContext context)
// {
// if (request.Count < 1 || request.Count > 10)
// throw new ArgumentOutOfRangeException(nameof(request.Id));
//
// var deck = request.UseNew
// ? new Deck()
// : _decks.GetOrAdd(request.Id, new Deck());
//
// var list = new List<Deck.Card>(request.Count);
// for (int i = 0; i < request.Count; i++)
// {
// var card = deck.DrawNoRestart();
// if (card is null)
// {
// if (i == 0)
// {
// deck.Restart();
// list.Add(deck.DrawNoRestart());
// continue;
// }
//
// break;
// }
//
// list.Add(card);
// }
//
// // todo 3.2 should replace all "placeholder" words in command strings with a link to the placeholder list explanation
// var cards = list
// .Select(x => new Card
// {
// Name = x.ToString().ToLowerInvariant().Replace(' ', '_'),
// Number = x.Number,
// Suit = (CardSuit) x.Suit
// });
//
// var toReturn = new DeckDrawReply();
// toReturn.Cards.AddRange(cards);
//
// return Task.FromResult(toReturn);
// }
//
// public override async Task<RpsReply> Rps(RpsRequest request, ServerCallContext context)
// {
// if (request.Amount > 0)
// {
// var res = await _currency.TransferCurrencyAsync(new TransferCurrencyRequest
// {
// Amount = request.Amount,
// FromId = request.UserId,
// Type = "rps",
// Subtype = "bet",
// });
//
// if (!res.Success)
// {
// return new RpsReply
// {
// Result = RpsReply.Types.ResultType.NotEnough
// };
// }
// }
//
// var botPick = _rng.Next(0, 3);
// var userPick = (int) request.Pick;
//
// if (botPick == userPick)
// {
// if (request.Amount > 0)
// {
// await _currency.GrantToUserAsync(new GrantToUserRequest
// {
// Amount = request.Amount,
// GranterId = 0,
// Type = "rps",
// Subtype = "draw",
// UserId = request.UserId,
// });
// }
//
// return new RpsReply
// {
// BotPick = (RpsPick) botPick,
// WonAmount = request.Amount,
// Result = RpsReply.Types.ResultType.Draw
// };
// }
//
// if ((botPick == 1 && userPick == 2) || (botPick == 2 && userPick == 0) || (botPick == 0 && userPick == 1))
// {
// if (request.Amount > 0)
// {
// await _currency.GrantToUserAsync(new GrantToUserRequest
// {
// Amount = (long) (request.Amount * 1.95f),
// GranterId = 0,
// Type = "rps",
// Subtype = "draw",
// UserId = request.UserId,
// });
// }
//
// return new RpsReply
// {
// BotPick = (RpsPick) botPick,
// WonAmount = (long) (request.Amount * 1.95f),
// Result = RpsReply.Types.ResultType.Won
// };
// }
//
// return new RpsReply
// {
// BotPick = (RpsPick) botPick,
// WonAmount = 0,
// Result = RpsReply.Types.ResultType.Lost
// };
// }
}
// public interface ISlotService
// {
// ValueTask<OneOf<SlotResult, SlotError>> PullAsync(ulong userId, long amount);
// }
public partial class Gambling
{
[Group]
public partial class SlotCommands : GamblingSubmodule<GamblingService>
public partial class SlotCommands : GamblingSubmodule<IGamblingService>
{
private static long totalBet;
private static long totalPaidOut;
private static decimal totalBet;
private static decimal totalPaidOut;
private static readonly HashSet<ulong> _runningUsers = new();
@@ -375,6 +41,7 @@ public partial class Gambling
private readonly IImageCache _images;
private readonly FontProvider _fonts;
private readonly DbService _db;
private object _slotStatsLock = new();
public SlotCommands(
ImageCache images,
@@ -405,9 +72,9 @@ public partial class Gambling
var embed = _eb.Create()
.WithOkColor()
.WithTitle("Slot Stats")
.AddField("Total Bet", bet.ToString(), true)
.AddField("Paid Out", paid.ToString(), true)
.WithFooter($"Payout Rate: {paid * 1.0 / bet * 100:f4}%");
.AddField("Total Bet", N(bet), true)
.AddField("Paid Out", N(paid), true)
.WithFooter($"Payout Rate: {paid * 1.0M / bet * 100:f4}%");
await ctx.Channel.EmbedAsync(embed);
}
@@ -419,10 +86,10 @@ public partial class Gambling
if (tests <= 0)
return;
//multi vs how many times it occured
var dict = new Dictionary<int, int>();
var dict = new Dictionary<decimal, int>();
for (var i = 0; i < tests; i++)
{
var res = SlotMachine.Pull();
var res = SlotMachine.Pull(0);
if (dict.ContainsKey(res.Multiplier))
dict[res.Multiplier] += 1;
else
@@ -430,7 +97,7 @@ public partial class Gambling
}
var sb = new StringBuilder();
var payout = 0;
decimal payout = 0;
foreach (var key in dict.Keys.OrderByDescending(x => x))
{
sb.AppendLine($"x{key} occured {dict[key]} times. {dict[key] * 1.0f / tests * 100}%");
@@ -439,7 +106,7 @@ public partial class Gambling
await SendConfirmAsync("Slot Test Results",
sb.ToString(),
footer: $"Total Bet: {tests} | Payout: {payout} | {payout * 1.0f / tests * 100}%");
footer: $"Total Bet: {tests} | Payout: {payout:F0} | {payout * 1.0M / tests * 100}%");
}
[Cmd]
@@ -455,18 +122,21 @@ public partial class Gambling
await ctx.Channel.TriggerTypingAsync();
var result = await _service.SlotAsync(ctx.User.Id, amount);
var maybeResult = await _service.SlotAsync(ctx.User.Id, amount);
if (result.Error != GamblingError.None)
if (!maybeResult.TryPickT0(out var result, out var error))
{
if (result.Error == GamblingError.NotEnough)
if (error == GamblingError.InsufficientFunds)
await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
return;
}
Interlocked.Add(ref totalBet, amount);
Interlocked.Add(ref totalPaidOut, result.Won);
lock (_slotStatsLock)
{
totalBet += amount;
totalPaidOut += result.Won;
}
long ownedAmount;
await using (var uow = _db.GetDbContext())
@@ -537,13 +207,13 @@ public partial class Gambling
var msg = GetText(strs.better_luck);
if (result.Multiplier > 0)
{
if (Math.Abs(result.Multiplier - 1f) <= float.Epsilon)
if (Math.Abs(result.Multiplier - 1M) <= decimal.)
msg = GetText(strs.slot_single(CurrencySign, 1));
else if (Math.Abs(result.Multiplier - 4f) < float.Epsilon)
else if (Math.Abs(result.Multiplier - 4M) < float.Epsilon)
msg = GetText(strs.slot_two(CurrencySign, 4));
else if (Math.Abs(result.Multiplier - 10f) <= float.Epsilon)
else if (Math.Abs(result.Multiplier - 10M) <= float.Epsilon)
msg = GetText(strs.slot_three(10));
else if (Math.Abs(result.Multiplier - 30f) <= float.Epsilon)
else if (Math.Abs(result.Multiplier - 30M) <= float.Epsilon)
msg = GetText(strs.slot_jackpot(30));
}
@@ -576,19 +246,19 @@ public sealed class SlotMachine
//three flowers
arr => arr.All(a => a == MAX_VALUE) ? 30 : 0,
//three of the same
arr => !arr.Any(a => a != arr[0]) ? 10 : 0,
arr => arr.All(a => a == arr[0]) ? 10 : 0,
//two flowers
arr => arr.Count(a => a == MAX_VALUE) == 2 ? 4 : 0,
//one flower
arr => arr.Any(a => a == MAX_VALUE) ? 1 : 0
};
public static SlotResult Pull()
public static SlotResult Pull(decimal amount)
{
var numbers = new int[3];
for (var i = 0; i < numbers.Length; i++)
numbers[i] = new NadekoRandom().Next(0, MAX_VALUE + 1);
var multi = 0;
var multi = 0M;
foreach (var t in _winningCombos)
{
multi = t(numbers);
@@ -596,18 +266,11 @@ public sealed class SlotMachine
break;
}
return new(numbers, multi);
}
}
public struct SlotResult
{
public int[] Numbers { get; }
public int Multiplier { get; }
public SlotResult(int[] nums, int multi)
{
Numbers = nums;
Multiplier = multi;
return new()
{
Rolls = numbers,
Multiplier = multi,
Won = multi * amount,
};
}
}

View File

@@ -1,10 +0,0 @@
#nullable disable
namespace NadekoBot.Modules.Gambling;
public class SlotResponse
{
public float Multiplier { get; set; }
public long Won { get; set; }
public List<int> Rolls { get; set; } = new();
public GamblingError Error { get; set; }
}

View File

@@ -1,43 +0,0 @@
#nullable disable
namespace NadekoBot.Modules.Gambling.Common;
public class Betroll
{
private readonly IOrderedEnumerable<BetRollPair> _thresholdPairs;
private readonly Random _rng;
public Betroll(IReadOnlyList<long> pairs)
{
_thresholdPairs = settings.Pairs.OrderByDescending(x => x.WhenAbove);
_rng = new();
}
public Result Roll()
{
var roll = _rng.Next(0, 101);
var pair = _thresholdPairs.FirstOrDefault(x => x.WhenAbove < roll);
if (pair is null)
{
return new()
{
Multiplier = 0,
Roll = roll
};
}
return new()
{
Multiplier = pair.MultiplyBy,
Roll = roll,
Threshold = pair.WhenAbove
};
}
public class Result
{
public int Roll { get; set; }
public float Multiplier { get; set; }
public int Threshold { get; set; }
}
}

View File

@@ -1,7 +1,7 @@
#nullable disable
namespace NadekoBot.Modules.Gambling;
public enum GamblingError
public enum OldGamblingError
{
None,
NotEnough

View File

@@ -0,0 +1,14 @@
#nullable disable
using Nadeko.Econ.Gambling;
using OneOf;
namespace NadekoBot.Modules.Gambling;
public interface IGamblingService
{
Task<OneOf<WofResult, GamblingError>> WofAsync(ulong userId, long amount);
Task<OneOf<BetrollResult, GamblingError>> BetRollAsync(ulong userId, long amount);
Task<OneOf<BetflipResult, GamblingError>> BetFlipAsync(ulong userId, long amount, int guess);
Task<OneOf<SlotResult, GamblingError>> SlotAsync(ulong userId, long amount);
Task<FlipResult[]> FlipAsync(int count);
}

View File

@@ -0,0 +1,251 @@
#nullable disable
using Nadeko.Econ.Gambling;
using NadekoBot.Modules.Gambling.Services;
using OneOf;
namespace NadekoBot.Modules.Gambling;
public sealed class NewGamblingService : IGamblingService, INService
{
private readonly GamblingConfigService _bcs;
private readonly ICurrencyService _cs;
public NewGamblingService(GamblingConfigService bcs, ICurrencyService cs)
{
_bcs = bcs;
_cs = cs;
}
// todo input checks
public async Task<OneOf<WofResult, GamblingError>> WofAsync(ulong userId, long amount)
{
var isTakeSuccess = await _cs.RemoveAsync(userId, amount, new("wof", "bet"));
if (!isTakeSuccess)
{
return GamblingError.InsufficientFunds;
}
var game = new WofGame(_bcs.Data.WheelOfFortune.Multipliers);
var result = game.Spin(amount);
var won = (long)result.Won;
if (won > 0)
{
await _cs.AddAsync(userId, won, new("wof", "win"));
}
return result;
}
public async Task<OneOf<BetrollResult, GamblingError>> BetRollAsync(ulong userId, long amount)
{
var isTakeSuccess = await _cs.RemoveAsync(userId, amount, new("betroll", "bet"));
if (!isTakeSuccess)
{
return GamblingError.InsufficientFunds;
}
var game = new BetrollGame(_bcs.Data.BetRoll.Pairs
.Select(x => ((decimal)x.WhenAbove, (decimal)x.MultiplyBy))
.ToList());
var result = game.Roll(amount);
var won = (long)result.Won;
if (won > 0)
{
await _cs.AddAsync(userId, won, new("betroll", "win"));
}
return result;
}
public async Task<OneOf<BetflipResult, GamblingError>> BetFlipAsync(ulong userId, long amount, int guess)
{
var isTakeSuccess = await _cs.RemoveAsync(userId, amount, new("betflip", "bet"));
if (!isTakeSuccess)
{
return GamblingError.InsufficientFunds;
}
var game = new BetflipGame(_bcs.Data.BetFlip.Multiplier);
var result = game.Flip(guess, amount);
var won = (long)result.Won;
if (won > 0)
{
await _cs.AddAsync(userId, won, new("betflip", "win"));
}
return result;
}
public async Task<OneOf<SlotResult, GamblingError>> SlotAsync(ulong userId, long amount)
{
var isTakeSuccess = await _cs.RemoveAsync(userId, amount, new("slot", "bet"));
if (!isTakeSuccess)
{
return GamblingError.InsufficientFunds;
}
var game = new SlotGame();
var result = game.Spin(amount);
var won = (long)result.Won;
if (won > 0)
{
await _cs.AddAsync(userId, won, new("slot", "won"));
}
return result;
}
public Task<FlipResult[]> FlipAsync(int count)
{
var game = new BetflipGame(0);
var results = new FlipResult[count];
for (var i = 0; i < count; i++)
{
results[i] = new()
{
Side = game.Flip(0, 0).Side
};
}
return Task.FromResult(results);
}
// todo deck draw black/white?
//
// private readonly ConcurrentDictionary<ulong, Deck> _decks = new ConcurrentDictionary<ulong, Deck>();
//
// public override Task<DeckShuffleReply> DeckShuffle(DeckShuffleRequest request, ServerCallContext context)
// {
// _decks.AddOrUpdate(request.Id, new Deck(), (key, old) => new Deck());
// return Task.FromResult(new DeckShuffleReply { });
// }
//
// public override Task<DeckDrawReply> DeckDraw(DeckDrawRequest request, ServerCallContext context)
// {
// if (request.Count < 1 || request.Count > 10)
// throw new ArgumentOutOfRangeException(nameof(request.Id));
//
// var deck = request.UseNew
// ? new Deck()
// : _decks.GetOrAdd(request.Id, new Deck());
//
// var list = new List<Deck.Card>(request.Count);
// for (int i = 0; i < request.Count; i++)
// {
// var card = deck.DrawNoRestart();
// if (card is null)
// {
// if (i == 0)
// {
// deck.Restart();
// list.Add(deck.DrawNoRestart());
// continue;
// }
//
// break;
// }
//
// list.Add(card);
// }
//
// // todo 3.2 should replace all "placeholder" words in command strings with a link to the placeholder list explanation
// var cards = list
// .Select(x => new Card
// {
// Name = x.ToString().ToLowerInvariant().Replace(' ', '_'),
// Number = x.Number,
// Suit = (CardSuit) x.Suit
// });
//
// var toReturn = new DeckDrawReply();
// toReturn.Cards.AddRange(cards);
//
// return Task.FromResult(toReturn);
// }
//
// public override async Task<RpsReply> Rps(RpsRequest request, ServerCallContext context)
// {
// if (request.Amount > 0)
// {
// var res = await _currency.TransferCurrencyAsync(new TransferCurrencyRequest
// {
// Amount = request.Amount,
// FromId = request.UserId,
// Type = "rps",
// Subtype = "bet",
// });
//
// if (!res.Success)
// {
// return new RpsReply
// {
// Result = RpsReply.Types.ResultType.NotEnough
// };
// }
// }
//
// var botPick = _rng.Next(0, 3);
// var userPick = (int) request.Pick;
//
// if (botPick == userPick)
// {
// if (request.Amount > 0)
// {
// await _currency.GrantToUserAsync(new GrantToUserRequest
// {
// Amount = request.Amount,
// GranterId = 0,
// Type = "rps",
// Subtype = "draw",
// UserId = request.UserId,
// });
// }
//
// return new RpsReply
// {
// BotPick = (RpsPick) botPick,
// WonAmount = request.Amount,
// Result = RpsReply.Types.ResultType.Draw
// };
// }
//
// if ((botPick == 1 && userPick == 2) || (botPick == 2 && userPick == 0) || (botPick == 0 && userPick == 1))
// {
// if (request.Amount > 0)
// {
// await _currency.GrantToUserAsync(new GrantToUserRequest
// {
// Amount = (long) (request.Amount * 1.95f),
// GranterId = 0,
// Type = "rps",
// Subtype = "draw",
// UserId = request.UserId,
// });
// }
//
// return new RpsReply
// {
// BotPick = (RpsPick) botPick,
// WonAmount = (long) (request.Amount * 1.95f),
// Result = RpsReply.Types.ResultType.Won
// };
// }
//
// return new RpsReply
// {
// BotPick = (RpsPick) botPick,
// WonAmount = 0,
// Result = RpsReply.Types.ResultType.Lost
// };
// }
}

View File

@@ -1281,10 +1281,4 @@ public class XpService : INService, IReadyExecutor, IExecNoCommand
uow.RemoveRange(guildConfig.XpSettings.CurrencyRewards);
await uow.SaveChangesAsync();
}
private enum NotifOf
{
Server,
Global
} // is it a server level-up or global level-up notification
}

View File

@@ -102,6 +102,7 @@
<ItemGroup>
<ProjectReference Include="..\ayu\Ayu.Discord.Voice\Ayu.Discord.Voice.csproj" />
<ProjectReference Include="..\Nadeko.Common\Nadeko.Common.csproj" />
<ProjectReference Include="..\Nadeko.Econ\Nadeko.Econ.csproj" />
<ProjectReference Include="..\Nadeko.Medusa\Nadeko.Medusa.csproj" />
<ProjectReference Include="..\NadekoBot.Generators\NadekoBot.Generators.csproj" OutputItemType="Analyzer" />
</ItemGroup>
@@ -125,6 +126,7 @@
</ItemGroup>
<ItemGroup>
<Folder Include="Common\Collections" />
<Folder Include="Modules\Gambling\Wheel" />
</ItemGroup>
<PropertyGroup Condition=" '$(Version)' == '' ">