mirror of
https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-10 17:28:27 -04:00
- Owner only attributes will now use fresh creds every time (no need for restart for owner only commands to start working once creds are changed)
- setgame/setstream use the new pubsub (also setstream will actually apply to all shards now) - setgame/setstream moved to SelfService - small cleanup
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@@ -6,8 +6,6 @@ using NadekoBot.Common;
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using NadekoBot.Services;
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using NadekoBot.Services.Database.Models;
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using NadekoBot.Extensions;
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using Newtonsoft.Json;
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using StackExchange.Redis;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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@@ -103,6 +101,7 @@ namespace NadekoBot
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var svcs = new ServiceCollection()
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.AddTransient<IBotCredentials>(_ => _creds) // bot creds
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.AddSingleton(_credsProvider)
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.AddSingleton(_db) // database
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.AddRedis(_creds.RedisOptions) // redis
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.AddSingleton(Client) // discord socket client
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@@ -282,7 +281,6 @@ namespace NadekoBot
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return Task.CompletedTask;
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}
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// todo cleanup
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public async Task RunAsync()
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{
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var sw = Stopwatch.StartNew();
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@@ -303,18 +301,13 @@ namespace NadekoBot
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sw.Stop();
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Log.Information("Shard {ShardId} connected in {Elapsed:F2}s", Client.ShardId, sw.Elapsed.TotalSeconds);
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var stats = Services.GetRequiredService<IStatsService>();
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stats.Initialize();
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var commandHandler = Services.GetRequiredService<CommandHandler>();
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// start handling messages received in commandhandler
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await commandHandler.StartHandling().ConfigureAwait(false);
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_ = await _commandService.AddModulesAsync(this.GetType().GetTypeInfo().Assembly, Services)
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.ConfigureAwait(false);
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HandleStatusChanges();
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await _commandService.AddModulesAsync(typeof(Bot).Assembly, Services);
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IsReady = true;
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_ = Task.Run(ExecuteReadySubscriptions);
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Log.Information("Shard {ShardId} ready", Client.ShardId);
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@@ -356,53 +349,5 @@ namespace NadekoBot
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await RunAsync().ConfigureAwait(false);
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await Task.Delay(-1).ConfigureAwait(false);
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}
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// todo status changes don't belong here
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private void HandleStatusChanges()
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{
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var sub = Services.GetService<IDataCache>().Redis.GetSubscriber();
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sub.Subscribe(Client.CurrentUser.Id + "_status.game_set", async (ch, game) =>
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{
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try
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{
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var obj = new { Name = default(string), Activity = ActivityType.Playing };
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obj = JsonConvert.DeserializeAnonymousType(game, obj);
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await Client.SetGameAsync(obj.Name, type: obj.Activity).ConfigureAwait(false);
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}
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catch (Exception ex)
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{
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Log.Warning(ex, "Error setting game");
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}
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}, CommandFlags.FireAndForget);
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sub.Subscribe(Client.CurrentUser.Id + "_status.stream_set", async (ch, streamData) =>
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{
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try
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{
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var obj = new { Name = "", Url = "" };
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obj = JsonConvert.DeserializeAnonymousType(streamData, obj);
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await Client.SetGameAsync(obj.Name, obj.Url, ActivityType.Streaming).ConfigureAwait(false);
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}
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catch (Exception ex)
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{
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Log.Warning(ex, "Error setting stream");
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}
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}, CommandFlags.FireAndForget);
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}
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public Task SetGameAsync(string game, ActivityType type)
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{
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var obj = new { Name = game, Activity = type };
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var sub = Services.GetService<IDataCache>().Redis.GetSubscriber();
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return sub.PublishAsync(Client.CurrentUser.Id + "_status.game_set", JsonConvert.SerializeObject(obj));
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}
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public Task SetStreamAsync(string name, string link)
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{
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var obj = new { Name = name, Url = link };
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var sub = Services.GetService<IDataCache>().Redis.GetSubscriber();
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return sub.PublishAsync(Client.CurrentUser.Id + "_status.stream_set", JsonConvert.SerializeObject(obj));
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}
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}
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}
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