mirror of
https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-11 17:58:26 -04:00
- Updated editorconfig rules to hopefully look a bit nicer.
- Removed configureawait(false) from everywhere as it doesnt' do anything in a console app and just makes the code look ugly - Started using .WhenAll extension instead of Task.WhenAll to make it look nicer when chaining methods
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@@ -1,4 +1,4 @@
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#nullable disable
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#nullable disable
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using NadekoBot.Modules.Gambling.Common.AnimalRacing.Exceptions;
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using NadekoBot.Modules.Games.Common;
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@@ -45,15 +45,15 @@ public sealed class AnimalRace : IDisposable
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{
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var _t = Task.Run(async () =>
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{
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await Task.Delay(_options.StartTime * 1000).ConfigureAwait(false);
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await Task.Delay(_options.StartTime * 1000);
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await _locker.WaitAsync().ConfigureAwait(false);
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await _locker.WaitAsync();
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try
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{
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if (CurrentPhase != Phase.WaitingForPlayers)
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return;
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await Start().ConfigureAwait(false);
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await Start();
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}
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finally { _locker.Release(); }
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});
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@@ -66,7 +66,7 @@ public sealed class AnimalRace : IDisposable
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var user = new AnimalRacingUser(userName, userId, bet);
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await _locker.WaitAsync().ConfigureAwait(false);
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await _locker.WaitAsync();
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try
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{
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if (_users.Count == MaxUsers)
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@@ -75,7 +75,7 @@ public sealed class AnimalRace : IDisposable
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if (CurrentPhase != Phase.WaitingForPlayers)
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throw new AlreadyStartedException();
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if (!await _currency.RemoveAsync(userId, "BetRace", bet).ConfigureAwait(false))
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if (!await _currency.RemoveAsync(userId, "BetRace", bet))
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throw new NotEnoughFundsException();
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if (_users.Contains(user))
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@@ -86,7 +86,7 @@ public sealed class AnimalRace : IDisposable
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_users.Add(user);
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if (_animalsQueue.Count == 0) //start if no more spots left
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await Start().ConfigureAwait(false);
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await Start();
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return user;
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}
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@@ -101,7 +101,7 @@ public sealed class AnimalRace : IDisposable
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foreach (var user in _users)
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{
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if (user.Bet > 0)
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await _currency.AddAsync(user.UserId, "Race refund", user.Bet).ConfigureAwait(false);
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await _currency.AddAsync(user.UserId, "Race refund", user.Bet);
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}
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var _sf = OnStartingFailed?.Invoke(this);
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@@ -128,12 +128,11 @@ public sealed class AnimalRace : IDisposable
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FinishedUsers.AddRange(finished);
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var _ignore = OnStateUpdate?.Invoke(this);
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await Task.Delay(2500).ConfigureAwait(false);
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await Task.Delay(2500);
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}
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if (FinishedUsers[0].Bet > 0)
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await _currency.AddAsync(FinishedUsers[0].UserId, "Won a Race", FinishedUsers[0].Bet * (_users.Count - 1))
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.ConfigureAwait(false);
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await _currency.AddAsync(FinishedUsers[0].UserId, "Won a Race", FinishedUsers[0].Bet * (_users.Count - 1));
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var _ended = OnEnded?.Invoke(this);
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});
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