mirror of
https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-10 09:18:27 -04:00
Added .config games hangman.currency_reward and a property with the same name in games.yml
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@@ -9,6 +9,8 @@ Experimental changelog. Mostly based on [keepachangelog](https://keepachangelog.
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- Added `.massban` to ban multiple people at once. 30 second cooldown
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- Added `.youtubeuploadnotif` / `.yun` as a shortcut for subscribing to a youtube channel's rss feed
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- Added `.imageonlychannel` / `.imageonly` to prevent users from posting anything but images in the channel
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- Added `.config games hangman.currency_reward` and a property with the same name in games.yml
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- If set, users will gain the specified amount of currency for each hangman win
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- Fully translated to Spanish, Russian and Ukrainian 🎉
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### Changed
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@@ -8,6 +8,15 @@ namespace NadekoBot.Modules.Games.Common
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[Cloneable]
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public sealed partial class GamesConfig : ICloneable<GamesConfig>
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{
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[Comment("DO NOT CHANGE")]
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public int Version { get; set; }
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[Comment("Hangman related settings (.hangman command)")]
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public HangmanConfig Hangman { get; set; } = new HangmanConfig()
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{
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CurrencyReward = 0
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};
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[Comment("Trivia related settings (.t command)")]
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public TriviaConfig Trivia { get; set; } = new TriviaConfig()
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{
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@@ -57,6 +66,13 @@ namespace NadekoBot.Modules.Games.Common
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};
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}
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[Cloneable]
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public sealed partial class HangmanConfig
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{
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[Comment("The amount of currency awarded to the winner of a hangman game")]
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public long CurrencyReward { get; set; }
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}
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[Cloneable]
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public sealed partial class TriviaConfig
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{
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@@ -45,7 +45,7 @@ namespace NadekoBot.Modules.Games.Common.Hangman
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public uint Errors { get; private set; } = 0;
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public uint MaxErrors { get; } = 6;
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public event Func<Hangman, string, Task> OnGameEnded = delegate { return Task.CompletedTask; };
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public event Func<Hangman, string, ulong, Task> OnGameEnded = delegate { return Task.CompletedTask; };
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public event Func<Hangman, string, char, Task> OnLetterAlreadyUsed = delegate { return Task.CompletedTask; };
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public event Func<Hangman, string, char, Task> OnGuessFailed = delegate { return Task.CompletedTask; };
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public event Func<Hangman, string, char, Task> OnGuessSucceeded = delegate { return Task.CompletedTask; };
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@@ -68,7 +68,7 @@ namespace NadekoBot.Modules.Games.Common.Hangman
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{
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if (++Errors > MaxErrors)
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{
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var _ = OnGameEnded(this, null);
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var _ = OnGameEnded(this, null, 0);
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CurrentPhase = Phase.Ended;
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}
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}
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@@ -102,7 +102,7 @@ namespace NadekoBot.Modules.Games.Common.Hangman
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if (input != Term.Word) // failed
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return;
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var _ = OnGameEnded?.Invoke(this, userName);
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var _ = OnGameEnded?.Invoke(this, userName, userId);
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CurrentPhase = Phase.Ended;
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return;
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}
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@@ -127,7 +127,7 @@ namespace NadekoBot.Modules.Games.Common.Hangman
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else if (Term.Word.All(x => _previousGuesses.IsSupersetOf(Term.Word.ToLowerInvariant()
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.Where(char.IsLetterOrDigit))))
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{
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var _ = OnGameEnded.Invoke(this, userName); // if all letters are guessed
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var _ = OnGameEnded.Invoke(this, userName, userId); // if all letters are guessed
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CurrentPhase = Phase.Ended;
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}
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else // guessed but not last letter
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@@ -8,6 +8,7 @@ using NadekoBot.Common.Attributes;
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using NadekoBot.Modules.Games.Common.Hangman;
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using NadekoBot.Modules.Games.Services;
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using NadekoBot.Modules.Games.Common.Hangman.Exceptions;
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using NadekoBot.Services;
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namespace NadekoBot.Modules.Games
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{
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@@ -17,10 +18,14 @@ namespace NadekoBot.Modules.Games
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public class HangmanCommands : NadekoSubmodule<GamesService>
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{
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private readonly DiscordSocketClient _client;
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private readonly ICurrencyService _cs;
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private readonly GamesConfigService _gcs;
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public HangmanCommands(DiscordSocketClient client)
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public HangmanCommands(DiscordSocketClient client, ICurrencyService cs, GamesConfigService gcs)
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{
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_client = client;
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_cs = cs;
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_gcs = gcs;
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}
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[NadekoCommand, Aliases]
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@@ -83,7 +88,7 @@ namespace NadekoBot.Modules.Games
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}
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}
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Task Hm_OnGameEnded(Hangman game, string winner)
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Task Hm_OnGameEnded(Hangman game, string winner, ulong userId)
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{
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if (winner is null)
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{
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@@ -99,6 +104,10 @@ namespace NadekoBot.Modules.Games
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return ctx.Channel.EmbedAsync(loseEmbed);
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}
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var reward = _gcs.Data.Hangman.CurrencyReward;
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if (reward > 0)
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_cs.AddAsync(userId, "hangman win", reward, true);
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var winEmbed = _eb.Create().WithTitle($"Hangman Game ({game.TermType}) - Ended")
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.WithDescription(Format.Bold($"{winner} Won."))
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.AddField("It was", game.Term.GetWord())
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@@ -18,6 +18,25 @@ namespace NadekoBot.Modules.Games.Services
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ConfigPrinters.ToString, val => val > 0);
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AddParsedProp("trivia.currency_reward", gs => gs.Trivia.CurrencyReward, long.TryParse,
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ConfigPrinters.ToString, val => val >= 0);
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AddParsedProp("hangman.currency_reward", gs => gs.Hangman.CurrencyReward, long.TryParse,
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ConfigPrinters.ToString, val => val >= 0);
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Migrate();
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}
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private void Migrate()
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{
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if (_data.Version < 1)
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{
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ModifyConfig(c =>
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{
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c.Version = 1;
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c.Hangman = new HangmanConfig()
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{
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CurrencyReward = 0
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};
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});
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}
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}
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}
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}
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@@ -1,3 +1,9 @@
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# DO NOT CHANGE
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version: 1
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# Hangman related settings (.hangman command)
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hangman:
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# The amount of currency awarded to the winner of a hangman game
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currencyReward: 0
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# Trivia related settings (.t command)
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trivia:
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# The amount of currency awarded to the winner of the trivia game.
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