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72
NadekoBot.Core/Modules/Games/Common/GamesConfig.cs
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72
NadekoBot.Core/Modules/Games/Common/GamesConfig.cs
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using System.Collections.Generic;
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using NadekoBot.Common.Yml;
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namespace NadekoBot.Modules.Games.Common
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{
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public sealed class GamesConfig
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{
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[Comment("Trivia related settings (.t command)")]
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public TriviaConfig Trivia { get; set; } = new TriviaConfig()
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{
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CurrencyReward = 0,
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MinimumWinReq = 1,
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};
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[Comment("List of responses for the .8ball command. A random one will be selected every time")]
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public List<string> EightBallResponses { get; set; } = new List<string>()
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{
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"Most definitely yes.",
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"For sure.",
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"Totally!",
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"Of course!",
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"As I see it, yes.",
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"My sources say yes.",
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"Yes.",
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"Most likely.",
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"Perhaps...",
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"Maybe...",
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"Hm, not sure.",
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"It is uncertain.",
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"Ask me again later.",
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"Don't count on it.",
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"Probably not.",
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"Very doubtful.",
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"Most likely no.",
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"Nope.",
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"No.",
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"My sources say no.",
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"Don't even think about it.",
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"Definitely no.",
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"NO - It may cause disease contraction!"
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};
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[Comment("List of animals which will be used for the animal race game (.race)")]
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public List<RaceAnimal> RaceAnimals { get; set; } = new List<RaceAnimal>()
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{
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new RaceAnimal {Icon = "🐼", Name = "Panda"},
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new RaceAnimal {Icon = "🐻", Name = "Bear"},
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new RaceAnimal {Icon = "🐧", Name = "Pengu"},
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new RaceAnimal {Icon = "🐨", Name = "Koala"},
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new RaceAnimal {Icon = "🐬", Name = "Dolphin"},
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new RaceAnimal {Icon = "🐞", Name = "Ladybird"},
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new RaceAnimal {Icon = "🦀", Name = "Crab"},
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new RaceAnimal {Icon = "🦄", Name = "Unicorn"}
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};
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}
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public sealed class TriviaConfig
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{
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[Comment("The amount of currency awarded to the winner of the trivia game.")]
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public long CurrencyReward { get; set; } = 0;
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[Comment(@"Users won't be able to start trivia games which have
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a smaller win requirement than the one specified by this setting.")]
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public int MinimumWinReq { get; set; } = 1;
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}
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public sealed class RaceAnimal
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{
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public string Icon { get; set; }
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public string Name { get; set; }
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}
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}
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