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Medusa System Added
Read about the medusa system [here](https://nadekobot.readthedocs.io/en/latest/medusa/creating-a-medusa/)
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src/NadekoBot/Common/ModuleBehaviors/IExecOnMessage.cs
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21
src/NadekoBot/Common/ModuleBehaviors/IExecOnMessage.cs
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namespace NadekoBot.Common.ModuleBehaviors;
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/// <summary>
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/// Implemented by modules to handle non-bot messages received
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/// </summary>
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public interface IExecOnMessage
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{
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int Priority { get; }
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/// <summary>
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/// Ran after a non-bot message was received
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/// *<see cref="IExecOnMessage"/>* →
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/// <see cref="IInputTransformer"/> →
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/// <see cref="IExecPreCommand"/> →
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/// [<see cref="IExecPostCommand"/> | <see cref="IExecNoCommand"/>]
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/// </summary>
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/// <param name="guild">Guild where the message was sent</param>
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/// <param name="msg">The message that was received</param>
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/// <returns>Whether further processing of this message should be blocked</returns>
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Task<bool> ExecOnMessageAsync(IGuild guild, IUserMessage msg);
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}
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