mirror of
https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-11 09:48:26 -04:00
Applied codestyle to all .cs files
This commit is contained in:
@@ -1,8 +1,8 @@
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#nullable disable
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using NadekoBot.Modules.Gambling.Common;
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using NadekoBot.Modules.Gambling.Common.AnimalRacing;
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using NadekoBot.Modules.Gambling.Services;
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using NadekoBot.Modules.Gambling.Common.AnimalRacing.Exceptions;
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using NadekoBot.Modules.Gambling.Services;
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using NadekoBot.Modules.Games.Services;
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namespace NadekoBot.Modules.Gambling;
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@@ -17,17 +17,22 @@ public partial class Gambling
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private readonly DiscordSocketClient _client;
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private readonly GamesConfigService _gamesConf;
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public AnimalRacingCommands(ICurrencyService cs, DiscordSocketClient client,
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GamblingConfigService gamblingConf, GamesConfigService gamesConf) : base(gamblingConf)
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private IUserMessage raceMessage;
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public AnimalRacingCommands(
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ICurrencyService cs,
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DiscordSocketClient client,
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GamblingConfigService gamblingConf,
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GamesConfigService gamesConf)
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: base(gamblingConf)
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{
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_cs = cs;
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_client = client;
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_gamesConf = gamesConf;
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}
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private IUserMessage raceMessage = null;
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[NadekoCommand, Aliases]
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[NadekoCommand]
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[Aliases]
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[RequireContext(ContextType.Guild)]
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[NadekoOptionsAttribute(typeof(RaceOptions))]
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public Task Race(params string[] args)
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@@ -41,6 +46,7 @@ public partial class Gambling
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ar.Initialize();
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var count = 0;
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Task _client_MessageReceived(SocketMessage arg)
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{
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var _ = Task.Run(() =>
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@@ -48,12 +54,8 @@ public partial class Gambling
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try
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{
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if (arg.Channel.Id == ctx.Channel.Id)
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{
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if (ar.CurrentPhase == AnimalRace.Phase.Running && ++count % 9 == 0)
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{
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raceMessage = null;
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}
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}
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}
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catch { }
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});
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@@ -66,18 +68,12 @@ public partial class Gambling
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_service.AnimalRaces.TryRemove(ctx.Guild.Id, out _);
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var winner = race.FinishedUsers[0];
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if (race.FinishedUsers[0].Bet > 0)
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{
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return SendConfirmAsync(GetText(strs.animal_race),
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GetText(strs.animal_race_won_money(
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Format.Bold(winner.Username),
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GetText(strs.animal_race_won_money(Format.Bold(winner.Username),
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winner.Animal.Icon,
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(race.FinishedUsers[0].Bet * (race.Users.Count - 1)) + CurrencySign)));
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}
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else
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{
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return SendConfirmAsync(GetText(strs.animal_race),
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GetText(strs.animal_race_won(Format.Bold(winner.Username), winner.Animal.Icon)));
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}
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return SendConfirmAsync(GetText(strs.animal_race),
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GetText(strs.animal_race_won(Format.Bold(winner.Username), winner.Animal.Icon)));
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}
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ar.OnStartingFailed += Ar_OnStartingFailed;
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@@ -86,7 +82,8 @@ public partial class Gambling
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ar.OnStarted += Ar_OnStarted;
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_client.MessageReceived += _client_MessageReceived;
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return SendConfirmAsync(GetText(strs.animal_race), GetText(strs.animal_race_starting(options.StartTime)),
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return SendConfirmAsync(GetText(strs.animal_race),
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GetText(strs.animal_race_starting(options.StartTime)),
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footer: GetText(strs.animal_race_join_instr(Prefix)));
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}
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@@ -94,14 +91,14 @@ public partial class Gambling
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{
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if (race.Users.Count == race.MaxUsers)
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return SendConfirmAsync(GetText(strs.animal_race), GetText(strs.animal_race_full));
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else
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return SendConfirmAsync(GetText(strs.animal_race), GetText(strs.animal_race_starting_with_x(race.Users.Count)));
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return SendConfirmAsync(GetText(strs.animal_race),
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GetText(strs.animal_race_starting_with_x(race.Users.Count)));
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}
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private async Task Ar_OnStateUpdate(AnimalRace race)
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{
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var text = $@"|🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🔚|
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{String.Join("\n", race.Users.Select(p =>
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{string.Join("\n", race.Users.Select(p =>
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{
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var index = race.FinishedUsers.IndexOf(p);
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var extra = index == -1 ? "" : $"#{index + 1} {(index == 0 ? "🏆" : "")}";
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@@ -115,10 +112,10 @@ public partial class Gambling
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raceMessage = await SendConfirmAsync(text);
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else
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await msg.ModifyAsync(x => x.Embed = _eb.Create()
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.WithTitle(GetText(strs.animal_race))
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.WithDescription(text)
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.WithOkColor()
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.Build());
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.WithTitle(GetText(strs.animal_race))
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.WithDescription(text)
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.WithOkColor()
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.Build());
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}
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private Task Ar_OnStartingFailed(AnimalRace race)
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@@ -127,7 +124,8 @@ public partial class Gambling
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return ReplyErrorLocalizedAsync(strs.animal_race_failed);
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}
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[NadekoCommand, Aliases]
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[NadekoCommand]
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[Aliases]
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[RequireContext(ContextType.Guild)]
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public async Task JoinRace(ShmartNumber amount = default)
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{
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@@ -139,11 +137,14 @@ public partial class Gambling
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await ReplyErrorLocalizedAsync(strs.race_not_exist);
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return;
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}
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try
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{
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var user = await ar.JoinRace(ctx.User.Id, ctx.User.ToString(), amount);
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if (amount > 0)
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await SendConfirmAsync(GetText(strs.animal_race_join_bet(ctx.User.Mention, user.Animal.Icon, amount + CurrencySign)));
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await SendConfirmAsync(GetText(strs.animal_race_join_bet(ctx.User.Mention,
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user.Animal.Icon,
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amount + CurrencySign)));
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else
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await SendConfirmAsync(GetText(strs.animal_race_join(ctx.User.Mention, user.Animal.Icon)));
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}
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@@ -169,4 +170,4 @@ public partial class Gambling
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}
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}
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}
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}
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}
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@@ -9,25 +9,26 @@ public partial class Gambling
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{
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public class BlackJackCommands : GamblingSubmodule<BlackJackService>
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{
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private readonly ICurrencyService _cs;
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private readonly DbService _db;
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private IUserMessage _msg;
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public enum BjAction
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{
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Hit = int.MinValue,
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Stand,
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Double,
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Double
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}
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public BlackJackCommands(ICurrencyService cs, DbService db,
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GamblingConfigService gamblingConf) : base(gamblingConf)
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private readonly ICurrencyService _cs;
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private readonly DbService _db;
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private IUserMessage _msg;
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public BlackJackCommands(ICurrencyService cs, DbService db, GamblingConfigService gamblingConf)
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: base(gamblingConf)
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{
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_cs = cs;
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_db = db;
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}
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[NadekoCommand, Aliases]
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[NadekoCommand]
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[Aliases]
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[RequireContext(ContextType.Guild)]
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public async Task BlackJack(ShmartNumber amount)
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{
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@@ -44,6 +45,7 @@ public partial class Gambling
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await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
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return;
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}
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bj.StateUpdated += Bj_StateUpdated;
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bj.GameEnded += Bj_GameEnded;
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bj.Start();
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@@ -55,9 +57,8 @@ public partial class Gambling
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if (await bj.Join(ctx.User, amount))
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await ReplyConfirmLocalizedAsync(strs.bj_joined);
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else
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{
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Log.Information($"{ctx.User} can't join a blackjack game as it's in " + bj.State.ToString() + " state already.");
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}
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Log.Information(
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$"{ctx.User} can't join a blackjack game as it's in " + bj.State + " state already.");
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}
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await ctx.Message.DeleteAsync();
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@@ -93,14 +94,11 @@ public partial class Gambling
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var cStr = string.Concat(c.Select(x => x[..^1] + " "));
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cStr += "\n" + string.Concat(c.Select(x => x.Last() + " "));
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var embed = _eb.Create()
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.WithOkColor()
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.WithTitle("BlackJack")
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.AddField($"{dealerIcon} Dealer's Hand | Value: {bj.Dealer.GetHandValue()}", cStr);
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.WithOkColor()
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.WithTitle("BlackJack")
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.AddField($"{dealerIcon} Dealer's Hand | Value: {bj.Dealer.GetHandValue()}", cStr);
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if (bj.CurrentUser != null)
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{
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embed.WithFooter($"Player to make a choice: {bj.CurrentUser.DiscordUser.ToString()}");
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}
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if (bj.CurrentUser != null) embed.WithFooter($"Player to make a choice: {bj.CurrentUser.DiscordUser}");
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foreach (var p in bj.Players)
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{
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@@ -111,37 +109,42 @@ public partial class Gambling
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if (bj.State == Blackjack.GameState.Ended)
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{
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if (p.State == User.UserState.Lost)
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{
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full = "❌ " + full;
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}
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else
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{
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full = "✅ " + full;
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}
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}
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else if (p == bj.CurrentUser)
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{
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full = "▶ " + full;
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}
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else if (p.State == User.UserState.Stand)
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{
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full = "⏹ " + full;
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}
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else if (p.State == User.UserState.Bust)
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{
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full = "💥 " + full;
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}
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else if (p.State == User.UserState.Blackjack)
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{
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full = "💰 " + full;
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}
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embed.AddField(full, cStr);
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}
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_msg = await ctx.Channel.EmbedAsync(embed);
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}
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catch
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{
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}
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}
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private string UserToString(User x)
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{
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var playerName = x.State == User.UserState.Bust ?
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Format.Strikethrough(x.DiscordUser.ToString().TrimTo(30)) :
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x.DiscordUser.ToString();
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var playerName = x.State == User.UserState.Bust
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? Format.Strikethrough(x.DiscordUser.ToString().TrimTo(30))
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: x.DiscordUser.ToString();
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var hand = $"{string.Concat(x.Cards.Select(y => "〖" + y.GetEmojiString() + "〗"))}";
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@@ -149,17 +152,23 @@ public partial class Gambling
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return $"{playerName} | Bet: {x.Bet}\n";
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}
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[NadekoCommand, Aliases]
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[NadekoCommand]
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[Aliases]
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[RequireContext(ContextType.Guild)]
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public Task Hit() => InternalBlackJack(BjAction.Hit);
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public Task Hit()
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=> InternalBlackJack(BjAction.Hit);
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[NadekoCommand, Aliases]
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[NadekoCommand]
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[Aliases]
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[RequireContext(ContextType.Guild)]
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public Task Stand() => InternalBlackJack(BjAction.Stand);
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public Task Stand()
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=> InternalBlackJack(BjAction.Stand);
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[NadekoCommand, Aliases]
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[NadekoCommand]
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[Aliases]
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[RequireContext(ContextType.Guild)]
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public Task Double() => InternalBlackJack(BjAction.Double);
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public Task Double()
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=> InternalBlackJack(BjAction.Double);
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public async Task InternalBlackJack(BjAction a)
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{
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@@ -171,14 +180,10 @@ public partial class Gambling
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else if (a == BjAction.Stand)
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await bj.Stand(ctx.User);
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else if (a == BjAction.Double)
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{
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if (!await bj.Double(ctx.User))
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{
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await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
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}
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}
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await ctx.Message.DeleteAsync();
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}
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}
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}
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}
|
@@ -10,34 +10,36 @@ public sealed class AnimalRace : IDisposable
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{
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WaitingForPlayers,
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Running,
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Ended,
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Ended
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}
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public Phase CurrentPhase { get; private set; } = Phase.WaitingForPlayers;
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public event Func<AnimalRace, Task> OnStarted = delegate { return Task.CompletedTask; };
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public event Func<AnimalRace, Task> OnStartingFailed = delegate { return Task.CompletedTask; };
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public event Func<AnimalRace, Task> OnStateUpdate = delegate { return Task.CompletedTask; };
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public event Func<AnimalRace, Task> OnEnded = delegate { return Task.CompletedTask; };
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public IReadOnlyCollection<AnimalRacingUser> Users => _users.ToList();
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public Phase CurrentPhase { get; private set; } = Phase.WaitingForPlayers;
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public IReadOnlyCollection<AnimalRacingUser> Users
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=> _users.ToList();
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public List<AnimalRacingUser> FinishedUsers { get; } = new();
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public int MaxUsers { get; }
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private readonly SemaphoreSlim _locker = new(1, 1);
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private readonly HashSet<AnimalRacingUser> _users = new();
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private readonly ICurrencyService _currency;
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private readonly RaceOptions _options;
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private readonly Queue<RaceAnimal> _animalsQueue;
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public int MaxUsers { get; }
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public AnimalRace(RaceOptions options, ICurrencyService currency, IEnumerable<RaceAnimal> availableAnimals)
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{
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this._currency = currency;
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this._options = options;
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this._animalsQueue = new(availableAnimals);
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this.MaxUsers = _animalsQueue.Count;
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_currency = currency;
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_options = options;
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_animalsQueue = new(availableAnimals);
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MaxUsers = _animalsQueue.Count;
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if (this._animalsQueue.Count == 0)
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if (_animalsQueue.Count == 0)
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CurrentPhase = Phase.Ended;
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}
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@@ -99,10 +101,8 @@ public sealed class AnimalRace : IDisposable
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if (_users.Count <= 1)
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{
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foreach (var user in _users)
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{
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if (user.Bet > 0)
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await _currency.AddAsync(user.UserId, "Race refund", user.Bet);
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}
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var _sf = OnStartingFailed?.Invoke(this);
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CurrentPhase = Phase.Ended;
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@@ -122,8 +122,7 @@ public sealed class AnimalRace : IDisposable
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user.Progress = 60;
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}
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var finished = _users.Where(x => x.Progress >= 60 && !FinishedUsers.Contains(x))
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.Shuffle();
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var finished = _users.Where(x => x.Progress >= 60 && !FinishedUsers.Contains(x)).Shuffle();
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||||
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FinishedUsers.AddRange(finished);
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@@ -132,7 +131,9 @@ public sealed class AnimalRace : IDisposable
|
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}
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|
||||
if (FinishedUsers[0].Bet > 0)
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await _currency.AddAsync(FinishedUsers[0].UserId, "Won a Race", FinishedUsers[0].Bet * (_users.Count - 1));
|
||||
await _currency.AddAsync(FinishedUsers[0].UserId,
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||||
"Won a Race",
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||||
FinishedUsers[0].Bet * (_users.Count - 1));
|
||||
|
||||
var _ended = OnEnded?.Invoke(this);
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||||
});
|
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@@ -148,4 +149,4 @@ public sealed class AnimalRace : IDisposable
|
||||
_locker.Dispose();
|
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_users.Clear();
|
||||
}
|
||||
}
|
||||
}
|
@@ -13,16 +13,14 @@ public class AnimalRacingUser
|
||||
|
||||
public AnimalRacingUser(string username, ulong userId, long bet)
|
||||
{
|
||||
this.Bet = bet;
|
||||
this.Username = username;
|
||||
this.UserId = userId;
|
||||
Bet = bet;
|
||||
Username = username;
|
||||
UserId = userId;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
=> obj is AnimalRacingUser x
|
||||
? x.UserId == this.UserId
|
||||
: false;
|
||||
=> obj is AnimalRacingUser x ? x.UserId == UserId : false;
|
||||
|
||||
public override int GetHashCode()
|
||||
=> this.UserId.GetHashCode();
|
||||
}
|
||||
=> UserId.GetHashCode();
|
||||
}
|
@@ -5,14 +5,15 @@ public class AlreadyJoinedException : Exception
|
||||
{
|
||||
public AlreadyJoinedException()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public AlreadyJoinedException(string message) : base(message)
|
||||
public AlreadyJoinedException(string message)
|
||||
: base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public AlreadyJoinedException(string message, Exception innerException) : base(message, innerException)
|
||||
public AlreadyJoinedException(string message, Exception innerException)
|
||||
: base(message, innerException)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@@ -7,11 +7,13 @@ public class AlreadyStartedException : Exception
|
||||
{
|
||||
}
|
||||
|
||||
public AlreadyStartedException(string message) : base(message)
|
||||
public AlreadyStartedException(string message)
|
||||
: base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public AlreadyStartedException(string message, Exception innerException) : base(message, innerException)
|
||||
public AlreadyStartedException(string message, Exception innerException)
|
||||
: base(message, innerException)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@@ -7,11 +7,13 @@ public class AnimalRaceFullException : Exception
|
||||
{
|
||||
}
|
||||
|
||||
public AnimalRaceFullException(string message) : base(message)
|
||||
public AnimalRaceFullException(string message)
|
||||
: base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public AnimalRaceFullException(string message, Exception innerException) : base(message, innerException)
|
||||
public AnimalRaceFullException(string message, Exception innerException)
|
||||
: base(message, innerException)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@@ -7,11 +7,13 @@ public class NotEnoughFundsException : Exception
|
||||
{
|
||||
}
|
||||
|
||||
public NotEnoughFundsException(string message) : base(message)
|
||||
public NotEnoughFundsException(string message)
|
||||
: base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public NotEnoughFundsException(string message, Exception innerException) : base(message, innerException)
|
||||
public NotEnoughFundsException(string message, Exception innerException)
|
||||
: base(message, innerException)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@@ -10,7 +10,7 @@ public class RaceOptions : INadekoCommandOptions
|
||||
|
||||
public void NormalizeOptions()
|
||||
{
|
||||
if (this.StartTime is < 10 or > 120)
|
||||
this.StartTime = 20;
|
||||
if (StartTime is < 10 or > 120)
|
||||
StartTime = 20;
|
||||
}
|
||||
}
|
||||
}
|
@@ -3,17 +3,9 @@ namespace NadekoBot.Modules.Gambling.Common;
|
||||
|
||||
public class Betroll
|
||||
{
|
||||
public class Result
|
||||
{
|
||||
public int Roll { get; set; }
|
||||
public float Multiplier { get; set; }
|
||||
public int Threshold { get; set; }
|
||||
}
|
||||
|
||||
|
||||
private readonly IOrderedEnumerable<BetRollPair> _thresholdPairs;
|
||||
private readonly Random _rng;
|
||||
|
||||
|
||||
public Betroll(BetRollConfig settings)
|
||||
{
|
||||
_thresholdPairs = settings.Pairs.OrderByDescending(x => x.WhenAbove);
|
||||
@@ -26,19 +18,15 @@ public class Betroll
|
||||
|
||||
var pair = _thresholdPairs.FirstOrDefault(x => x.WhenAbove < roll);
|
||||
if (pair is null)
|
||||
{
|
||||
return new()
|
||||
{
|
||||
Multiplier = 0,
|
||||
Roll = roll,
|
||||
};
|
||||
}
|
||||
return new() { Multiplier = 0, Roll = roll };
|
||||
|
||||
return new()
|
||||
{
|
||||
Multiplier = pair.MultiplyBy,
|
||||
Roll = roll,
|
||||
Threshold = pair.WhenAbove,
|
||||
};
|
||||
return new() { Multiplier = pair.MultiplyBy, Roll = roll, Threshold = pair.WhenAbove };
|
||||
}
|
||||
}
|
||||
|
||||
public class Result
|
||||
{
|
||||
public int Roll { get; set; }
|
||||
public float Multiplier { get; set; }
|
||||
public int Threshold { get; set; }
|
||||
}
|
||||
}
|
@@ -10,10 +10,13 @@ public class Blackjack
|
||||
Ended
|
||||
}
|
||||
|
||||
private Deck Deck { get; set; } = new QuadDeck();
|
||||
public event Func<Blackjack, Task> StateUpdated;
|
||||
public event Func<Blackjack, Task> GameEnded;
|
||||
|
||||
private Deck Deck { get; } = new QuadDeck();
|
||||
public Dealer Dealer { get; set; }
|
||||
|
||||
|
||||
|
||||
public List<User> Players { get; set; } = new();
|
||||
public GameState State { get; set; } = GameState.Starting;
|
||||
public User CurrentUser { get; private set; }
|
||||
@@ -22,9 +25,6 @@ public class Blackjack
|
||||
private readonly ICurrencyService _cs;
|
||||
private readonly DbService _db;
|
||||
|
||||
public event Func<Blackjack, Task> StateUpdated;
|
||||
public event Func<Blackjack, Task> GameEnded;
|
||||
|
||||
private readonly SemaphoreSlim locker = new(1, 1);
|
||||
|
||||
public Blackjack(ICurrencyService cs, DbService db)
|
||||
@@ -54,6 +54,7 @@ public class Blackjack
|
||||
{
|
||||
locker.Release();
|
||||
}
|
||||
|
||||
await PrintState();
|
||||
//if no users joined the game, end it
|
||||
if (!Players.Any())
|
||||
@@ -62,6 +63,7 @@ public class Blackjack
|
||||
var end = GameEnded?.Invoke(this);
|
||||
return;
|
||||
}
|
||||
|
||||
//give 1 card to the dealer and 2 to each player
|
||||
Dealer.Cards.Add(Deck.Draw());
|
||||
foreach (var usr in Players)
|
||||
@@ -72,15 +74,15 @@ public class Blackjack
|
||||
if (usr.GetHandValue() == 21)
|
||||
usr.State = User.UserState.Blackjack;
|
||||
}
|
||||
|
||||
//go through all users and ask them what they want to do
|
||||
foreach (var usr in Players.Where(x => !x.Done))
|
||||
{
|
||||
while (!usr.Done)
|
||||
{
|
||||
Log.Information($"Waiting for {usr.DiscordUser}'s move");
|
||||
await PromptUserMove(usr);
|
||||
}
|
||||
}
|
||||
|
||||
await PrintState();
|
||||
State = GameState.Ended;
|
||||
await Task.Delay(2500);
|
||||
@@ -106,10 +108,7 @@ public class Blackjack
|
||||
// either wait for the user to make an action and
|
||||
// if he doesn't - stand
|
||||
var finished = await Task.WhenAny(pause, _currentUserMove.Task);
|
||||
if (finished == pause)
|
||||
{
|
||||
await Stand(usr);
|
||||
}
|
||||
if (finished == pause) await Stand(usr);
|
||||
CurrentUser = null;
|
||||
_currentUserMove = null;
|
||||
}
|
||||
@@ -125,10 +124,7 @@ public class Blackjack
|
||||
if (Players.Count >= 5)
|
||||
return false;
|
||||
|
||||
if (!await _cs.RemoveAsync(user, "BlackJack-gamble", bet, gamble: true))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!await _cs.RemoveAsync(user, "BlackJack-gamble", bet, gamble: true)) return false;
|
||||
|
||||
Players.Add(new(user, bet));
|
||||
var _ = PrintState();
|
||||
@@ -146,7 +142,7 @@ public class Blackjack
|
||||
|
||||
if (cu != null && cu.DiscordUser == u)
|
||||
return await Stand(cu);
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -175,7 +171,8 @@ public class Blackjack
|
||||
{
|
||||
var hw = Dealer.GetHandValue();
|
||||
while (hw < 17
|
||||
|| (hw == 17 && Dealer.Cards.Count(x => x.Number == 1) > (Dealer.GetRawHandValue() - 17) / 10))// hit on soft 17
|
||||
|| (hw == 17
|
||||
&& Dealer.Cards.Count(x => x.Number == 1) > (Dealer.GetRawHandValue() - 17) / 10)) // hit on soft 17
|
||||
{
|
||||
/* Dealer has
|
||||
A 6
|
||||
@@ -201,37 +198,23 @@ public class Blackjack
|
||||
}
|
||||
|
||||
if (hw > 21)
|
||||
{
|
||||
foreach (var usr in Players)
|
||||
{
|
||||
if (usr.State is User.UserState.Stand or User.UserState.Blackjack)
|
||||
usr.State = User.UserState.Won;
|
||||
else
|
||||
usr.State = User.UserState.Lost;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var usr in Players)
|
||||
{
|
||||
if (usr.State == User.UserState.Blackjack)
|
||||
usr.State = User.UserState.Won;
|
||||
else if (usr.State == User.UserState.Stand)
|
||||
usr.State = hw < usr.GetHandValue()
|
||||
? User.UserState.Won
|
||||
: User.UserState.Lost;
|
||||
usr.State = hw < usr.GetHandValue() ? User.UserState.Won : User.UserState.Lost;
|
||||
else
|
||||
usr.State = User.UserState.Lost;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var usr in Players)
|
||||
{
|
||||
if (usr.State is User.UserState.Won or User.UserState.Blackjack)
|
||||
{
|
||||
await _cs.AddAsync(usr.DiscordUser.Id, "BlackJack-win", usr.Bet * 2, gamble: true);
|
||||
}
|
||||
}
|
||||
await _cs.AddAsync(usr.DiscordUser.Id, "BlackJack-win", usr.Bet * 2, true);
|
||||
}
|
||||
|
||||
public async Task<bool> Double(IUser u)
|
||||
@@ -240,7 +223,7 @@ public class Blackjack
|
||||
|
||||
if (cu != null && cu.DiscordUser == u)
|
||||
return await Double(cu);
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -263,20 +246,14 @@ public class Blackjack
|
||||
u.Cards.Add(Deck.Draw());
|
||||
|
||||
if (u.GetHandValue() == 21)
|
||||
{
|
||||
//blackjack
|
||||
u.State = User.UserState.Blackjack;
|
||||
}
|
||||
else if (u.GetHandValue() > 21)
|
||||
{
|
||||
// user busted
|
||||
u.State = User.UserState.Bust;
|
||||
}
|
||||
else
|
||||
{
|
||||
//with double you just get one card, and then you're done
|
||||
u.State = User.UserState.Stand;
|
||||
}
|
||||
_currentUserMove.TrySetResult(true);
|
||||
|
||||
return true;
|
||||
@@ -311,19 +288,12 @@ public class Blackjack
|
||||
u.Cards.Add(Deck.Draw());
|
||||
|
||||
if (u.GetHandValue() == 21)
|
||||
{
|
||||
//blackjack
|
||||
u.State = User.UserState.Blackjack;
|
||||
}
|
||||
else if (u.GetHandValue() > 21)
|
||||
{
|
||||
// user busted
|
||||
u.State = User.UserState.Bust;
|
||||
}
|
||||
else
|
||||
{
|
||||
//you can hit or stand again
|
||||
}
|
||||
|
||||
_currentUserMove.TrySetResult(true);
|
||||
|
||||
return true;
|
||||
@@ -340,4 +310,4 @@ public class Blackjack
|
||||
return Task.CompletedTask;
|
||||
return StateUpdated.Invoke(this);
|
||||
}
|
||||
}
|
||||
}
|
@@ -13,10 +13,7 @@ public abstract class Player
|
||||
// reduce the value by 10 until it drops below 22
|
||||
// (emulating the fact that ace is either a 1 or a 11)
|
||||
var i = Cards.Count(x => x.Number == 1);
|
||||
while (val > 21 && i-- > 0)
|
||||
{
|
||||
val -= 10;
|
||||
}
|
||||
while (val > 21 && i-- > 0) val -= 10;
|
||||
return val;
|
||||
}
|
||||
|
||||
@@ -26,7 +23,6 @@ public abstract class Player
|
||||
|
||||
public class Dealer : Player
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public class User : Player
|
||||
@@ -41,17 +37,19 @@ public class User : Player
|
||||
Lost
|
||||
}
|
||||
|
||||
public UserState State { get; set; } = UserState.Waiting;
|
||||
public long Bet { get; set; }
|
||||
public IUser DiscordUser { get; }
|
||||
|
||||
public bool Done
|
||||
=> State != UserState.Waiting;
|
||||
|
||||
public User(IUser user, long bet)
|
||||
{
|
||||
if (bet <= 0)
|
||||
throw new ArgumentOutOfRangeException(nameof(bet));
|
||||
|
||||
this.Bet = bet;
|
||||
this.DiscordUser = user;
|
||||
Bet = bet;
|
||||
DiscordUser = user;
|
||||
}
|
||||
|
||||
public UserState State { get; set; } = UserState.Waiting;
|
||||
public long Bet { get; set; }
|
||||
public IUser DiscordUser { get; }
|
||||
public bool Done => State != UserState.Waiting;
|
||||
}
|
||||
}
|
@@ -3,28 +3,18 @@ namespace NadekoBot.Modules.Gambling.Common;
|
||||
|
||||
public class CurrencyRaffleGame
|
||||
{
|
||||
public enum Type {
|
||||
public enum Type
|
||||
{
|
||||
Mixed,
|
||||
Normal
|
||||
}
|
||||
|
||||
public class User
|
||||
{
|
||||
public IUser DiscordUser { get; set; }
|
||||
public long Amount { get; set; }
|
||||
public IEnumerable<User> Users
|
||||
=> _users;
|
||||
|
||||
public override int GetHashCode()
|
||||
=> DiscordUser.GetHashCode();
|
||||
|
||||
public override bool Equals(object obj)
|
||||
=> obj is User u
|
||||
? u.DiscordUser == DiscordUser
|
||||
: false;
|
||||
}
|
||||
public Type GameType { get; }
|
||||
|
||||
private readonly HashSet<User> _users = new();
|
||||
public IEnumerable<User> Users => _users;
|
||||
public Type GameType { get; }
|
||||
|
||||
public CurrencyRaffleGame(Type type)
|
||||
=> GameType = type;
|
||||
@@ -33,19 +23,12 @@ public class CurrencyRaffleGame
|
||||
{
|
||||
// if game type is normal, and someone already joined the game
|
||||
// (that's the user who created it)
|
||||
if (GameType == Type.Normal && _users.Count > 0 &&
|
||||
_users.First().Amount != amount)
|
||||
if (GameType == Type.Normal && _users.Count > 0 && _users.First().Amount != amount)
|
||||
return false;
|
||||
|
||||
if (!_users.Add(new()
|
||||
{
|
||||
DiscordUser = usr,
|
||||
Amount = amount,
|
||||
}))
|
||||
{
|
||||
if (!_users.Add(new() { DiscordUser = usr, Amount = amount }))
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -67,4 +50,16 @@ public class CurrencyRaffleGame
|
||||
var usrs = _users.ToArray();
|
||||
return usrs[rng.Next(0, usrs.Length)];
|
||||
}
|
||||
}
|
||||
|
||||
public class User
|
||||
{
|
||||
public IUser DiscordUser { get; set; }
|
||||
public long Amount { get; set; }
|
||||
|
||||
public override int GetHashCode()
|
||||
=> DiscordUser.GetHashCode();
|
||||
|
||||
public override bool Equals(object obj)
|
||||
=> obj is User u ? u.DiscordUser == DiscordUser : false;
|
||||
}
|
||||
}
|
@@ -7,21 +7,28 @@ public class QuadDeck : Deck
|
||||
{
|
||||
CardPool = new(52 * 4);
|
||||
for (var j = 1; j < 14; j++)
|
||||
for (var i = 1; i < 5; i++)
|
||||
{
|
||||
for (var i = 1; i < 5; i++)
|
||||
{
|
||||
CardPool.Add(new((CardSuit)i, j));
|
||||
CardPool.Add(new((CardSuit)i, j));
|
||||
CardPool.Add(new((CardSuit)i, j));
|
||||
CardPool.Add(new((CardSuit)i, j));
|
||||
}
|
||||
CardPool.Add(new((CardSuit)i, j));
|
||||
CardPool.Add(new((CardSuit)i, j));
|
||||
CardPool.Add(new((CardSuit)i, j));
|
||||
CardPool.Add(new((CardSuit)i, j));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Deck
|
||||
{
|
||||
private static readonly Dictionary<int, string> _cardNames = new() {
|
||||
public enum CardSuit
|
||||
{
|
||||
Spades = 1,
|
||||
Hearts = 2,
|
||||
Diamonds = 3,
|
||||
Clubs = 4
|
||||
}
|
||||
|
||||
private static readonly Dictionary<int, string> _cardNames = new()
|
||||
{
|
||||
{ 1, "Ace" },
|
||||
{ 2, "Two" },
|
||||
{ 3, "Three" },
|
||||
@@ -36,171 +43,50 @@ public class Deck
|
||||
{ 12, "Queen" },
|
||||
{ 13, "King" }
|
||||
};
|
||||
|
||||
private static Dictionary<string, Func<List<Card>, bool>> _handValues;
|
||||
|
||||
|
||||
public enum CardSuit
|
||||
{
|
||||
Spades = 1,
|
||||
Hearts = 2,
|
||||
Diamonds = 3,
|
||||
Clubs = 4
|
||||
}
|
||||
|
||||
public class Card : IComparable
|
||||
{
|
||||
public CardSuit Suit { get; }
|
||||
public int Number { get; }
|
||||
|
||||
public string FullName
|
||||
{
|
||||
get
|
||||
{
|
||||
var str = string.Empty;
|
||||
|
||||
if (Number is <= 10 and > 1)
|
||||
{
|
||||
str += "_" + Number;
|
||||
}
|
||||
else
|
||||
{
|
||||
str += GetValueText().ToLowerInvariant();
|
||||
}
|
||||
return str + "_of_" + Suit.ToString().ToLowerInvariant();
|
||||
}
|
||||
}
|
||||
|
||||
public Card(CardSuit s, int cardNum)
|
||||
{
|
||||
this.Suit = s;
|
||||
this.Number = cardNum;
|
||||
}
|
||||
|
||||
public string GetValueText() => _cardNames[Number];
|
||||
|
||||
public override string ToString() => _cardNames[Number] + " Of " + Suit;
|
||||
|
||||
public int CompareTo(object obj)
|
||||
{
|
||||
if (obj is not Card card) return 0;
|
||||
return this.Number - card.Number;
|
||||
}
|
||||
|
||||
public static Card Parse(string input)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(input))
|
||||
throw new ArgumentNullException(nameof(input));
|
||||
|
||||
if (input.Length != 2
|
||||
|| !_numberCharToNumber.TryGetValue(input[0], out var n)
|
||||
|| !_suitCharToSuit.TryGetValue(input[1].ToString(), out var s))
|
||||
{
|
||||
throw new ArgumentException("Invalid input", nameof(input));
|
||||
}
|
||||
|
||||
return new(s, n);
|
||||
}
|
||||
|
||||
public string GetEmojiString()
|
||||
{
|
||||
var str = string.Empty;
|
||||
|
||||
str += _regIndicators[this.Number - 1];
|
||||
str += _suitToSuitChar[this.Suit];
|
||||
|
||||
return str;
|
||||
}
|
||||
private readonly string[] _regIndicators = new[]
|
||||
{
|
||||
"🇦",
|
||||
":two:",
|
||||
":three:",
|
||||
":four:",
|
||||
":five:",
|
||||
":six:",
|
||||
":seven:",
|
||||
":eight:",
|
||||
":nine:",
|
||||
":keycap_ten:",
|
||||
"🇯",
|
||||
"🇶",
|
||||
"🇰"
|
||||
};
|
||||
private static readonly IReadOnlyDictionary<CardSuit, string> _suitToSuitChar = new Dictionary<CardSuit, string>
|
||||
{
|
||||
{CardSuit.Diamonds, "♦"},
|
||||
{CardSuit.Clubs, "♣"},
|
||||
{CardSuit.Spades, "♠"},
|
||||
{CardSuit.Hearts, "♥"},
|
||||
};
|
||||
private static readonly IReadOnlyDictionary<string, CardSuit> _suitCharToSuit = new Dictionary<string, CardSuit>
|
||||
{
|
||||
{"♦", CardSuit.Diamonds },
|
||||
{"d", CardSuit.Diamonds },
|
||||
{"♣", CardSuit.Clubs },
|
||||
{"c", CardSuit.Clubs },
|
||||
{"♠", CardSuit.Spades },
|
||||
{"s", CardSuit.Spades },
|
||||
{"♥", CardSuit.Hearts },
|
||||
{"h", CardSuit.Hearts },
|
||||
};
|
||||
private static readonly IReadOnlyDictionary<char, int> _numberCharToNumber = new Dictionary<char, int>()
|
||||
{
|
||||
{'a', 1 },
|
||||
{'2', 2 },
|
||||
{'3', 3 },
|
||||
{'4', 4 },
|
||||
{'5', 5 },
|
||||
{'6', 6 },
|
||||
{'7', 7 },
|
||||
{'8', 8 },
|
||||
{'9', 9 },
|
||||
{'t', 10 },
|
||||
{'j', 11 },
|
||||
{'q', 12 },
|
||||
{'k', 13 },
|
||||
};
|
||||
}
|
||||
|
||||
public List<Card> CardPool { get; set; }
|
||||
/// <summary>
|
||||
/// Creates a new instance of the BlackJackGame, this allows you to create multiple games running at one time.
|
||||
/// </summary>
|
||||
public Deck()
|
||||
=> RefillPool();
|
||||
private readonly Random _r = new NadekoRandom();
|
||||
|
||||
static Deck()
|
||||
=> InitHandValues();
|
||||
|
||||
/// <summary>
|
||||
/// Restart the game of blackjack. It will only refill the pool for now. Probably wont be used, unless you want to have only 1 bjg running at one time,
|
||||
/// then you will restart the same game every time.
|
||||
/// Creates a new instance of the BlackJackGame, this allows you to create multiple games running at one time.
|
||||
/// </summary>
|
||||
public void Restart() => RefillPool();
|
||||
public Deck()
|
||||
=> RefillPool();
|
||||
|
||||
/// <summary>
|
||||
/// Removes all cards from the pool and refills the pool with all of the possible cards. NOTE: I think this is too expensive.
|
||||
/// We should probably make it so it copies another premade list with all the cards, or something.
|
||||
/// Restart the game of blackjack. It will only refill the pool for now. Probably wont be used, unless you want to have
|
||||
/// only 1 bjg running at one time,
|
||||
/// then you will restart the same game every time.
|
||||
/// </summary>
|
||||
public void Restart()
|
||||
=> RefillPool();
|
||||
|
||||
/// <summary>
|
||||
/// Removes all cards from the pool and refills the pool with all of the possible cards. NOTE: I think this is too
|
||||
/// expensive.
|
||||
/// We should probably make it so it copies another premade list with all the cards, or something.
|
||||
/// </summary>
|
||||
protected virtual void RefillPool()
|
||||
{
|
||||
CardPool = new(52);
|
||||
//foreach suit
|
||||
for (var j = 1; j < 14; j++)
|
||||
{
|
||||
// and number
|
||||
for (var i = 1; i < 5; i++)
|
||||
{
|
||||
//generate a card of that suit and number and add it to the pool
|
||||
for (var i = 1; i < 5; i++)
|
||||
//generate a card of that suit and number and add it to the pool
|
||||
|
||||
// the pool will go from ace of spades,hears,diamonds,clubs all the way to the king of spades. hearts, ...
|
||||
CardPool.Add(new((CardSuit)i, j));
|
||||
}
|
||||
}
|
||||
// the pool will go from ace of spades,hears,diamonds,clubs all the way to the king of spades. hearts, ...
|
||||
CardPool.Add(new((CardSuit)i, j));
|
||||
}
|
||||
private readonly Random _r = new NadekoRandom();
|
||||
|
||||
/// <summary>
|
||||
/// Take a card from the pool, you either take it from the top if the deck is shuffled, or from a random place if the deck is in the default order.
|
||||
/// Take a card from the pool, you either take it from the top if the deck is shuffled, or from a random place if the
|
||||
/// deck is in the default order.
|
||||
/// </summary>
|
||||
/// <returns>A card from the pool</returns>
|
||||
public Card Draw()
|
||||
@@ -221,8 +107,10 @@ public class Deck
|
||||
return c;
|
||||
*/
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shuffles the deck. Use this if you want to take cards from the top of the deck, instead of randomly. See DrawACard method.
|
||||
/// Shuffles the deck. Use this if you want to take cards from the top of the deck, instead of randomly. See DrawACard
|
||||
/// method.
|
||||
/// </summary>
|
||||
private void Shuffle()
|
||||
{
|
||||
@@ -230,51 +118,79 @@ public class Deck
|
||||
var orderedPool = CardPool.Shuffle();
|
||||
CardPool ??= orderedPool.ToList();
|
||||
}
|
||||
public override string ToString() => string.Concat(CardPool.Select(c => c.ToString())) + Environment.NewLine;
|
||||
|
||||
public override string ToString()
|
||||
=> string.Concat(CardPool.Select(c => c.ToString())) + Environment.NewLine;
|
||||
|
||||
private static void InitHandValues()
|
||||
{
|
||||
bool HasPair(List<Card> cards) => cards.GroupBy(card => card.Number)
|
||||
.Count(group => group.Count() == 2) == 1;
|
||||
bool IsPair(List<Card> cards) => cards.GroupBy(card => card.Number)
|
||||
.Count(group => group.Count() == 3) == 0
|
||||
&& HasPair(cards);
|
||||
bool HasPair(List<Card> cards)
|
||||
{
|
||||
return cards.GroupBy(card => card.Number).Count(group => group.Count() == 2) == 1;
|
||||
}
|
||||
|
||||
bool IsTwoPair(List<Card> cards) => cards.GroupBy(card => card.Number)
|
||||
.Count(group => group.Count() == 2) == 2;
|
||||
bool IsPair(List<Card> cards)
|
||||
{
|
||||
return cards.GroupBy(card => card.Number).Count(group => group.Count() == 3) == 0 && HasPair(cards);
|
||||
}
|
||||
|
||||
bool IsTwoPair(List<Card> cards)
|
||||
{
|
||||
return cards.GroupBy(card => card.Number).Count(group => group.Count() == 2) == 2;
|
||||
}
|
||||
|
||||
bool IsStraight(List<Card> cards)
|
||||
{
|
||||
if (cards.GroupBy(card => card.Number).Count() != cards.Count())
|
||||
return false;
|
||||
var toReturn = cards.Max(card => card.Number)
|
||||
- cards.Min(card => card.Number) == 4;
|
||||
var toReturn = cards.Max(card => card.Number) - cards.Min(card => card.Number) == 4;
|
||||
if (toReturn || cards.All(c => c.Number != 1)) return toReturn;
|
||||
|
||||
var newCards = cards.Select(c => c.Number == 1 ? new(c.Suit, 14) : c);
|
||||
return newCards.Max(card => card.Number)
|
||||
- newCards.Min(card => card.Number) == 4;
|
||||
return newCards.Max(card => card.Number) - newCards.Min(card => card.Number) == 4;
|
||||
}
|
||||
|
||||
bool HasThreeOfKind(List<Card> cards) => cards.GroupBy(card => card.Number)
|
||||
.Any(group => group.Count() == 3);
|
||||
bool HasThreeOfKind(List<Card> cards)
|
||||
{
|
||||
return cards.GroupBy(card => card.Number).Any(group => group.Count() == 3);
|
||||
}
|
||||
|
||||
bool IsThreeOfKind(List<Card> cards) => HasThreeOfKind(cards) && !HasPair(cards);
|
||||
bool IsThreeOfKind(List<Card> cards)
|
||||
{
|
||||
return HasThreeOfKind(cards) && !HasPair(cards);
|
||||
}
|
||||
|
||||
bool IsFlush(List<Card> cards) => cards.GroupBy(card => card.Suit).Count() == 1;
|
||||
bool IsFlush(List<Card> cards)
|
||||
{
|
||||
return cards.GroupBy(card => card.Suit).Count() == 1;
|
||||
}
|
||||
|
||||
bool IsFourOfKind(List<Card> cards) => cards.GroupBy(card => card.Number)
|
||||
.Any(group => group.Count() == 4);
|
||||
bool IsFourOfKind(List<Card> cards)
|
||||
{
|
||||
return cards.GroupBy(card => card.Number).Any(group => group.Count() == 4);
|
||||
}
|
||||
|
||||
bool IsFullHouse(List<Card> cards) => HasPair(cards) && HasThreeOfKind(cards);
|
||||
bool IsFullHouse(List<Card> cards)
|
||||
{
|
||||
return HasPair(cards) && HasThreeOfKind(cards);
|
||||
}
|
||||
|
||||
bool HasStraightFlush(List<Card> cards) => IsFlush(cards) && IsStraight(cards);
|
||||
bool HasStraightFlush(List<Card> cards)
|
||||
{
|
||||
return IsFlush(cards) && IsStraight(cards);
|
||||
}
|
||||
|
||||
bool IsRoyalFlush(List<Card> cards) => cards.Min(card => card.Number) == 1 &&
|
||||
cards.Max(card => card.Number) == 13
|
||||
&& HasStraightFlush(cards);
|
||||
bool IsRoyalFlush(List<Card> cards)
|
||||
{
|
||||
return cards.Min(card => card.Number) == 1
|
||||
&& cards.Max(card => card.Number) == 13
|
||||
&& HasStraightFlush(cards);
|
||||
}
|
||||
|
||||
bool IsStraightFlush(List<Card> cards) => HasStraightFlush(cards) && !IsRoyalFlush(cards);
|
||||
bool IsStraightFlush(List<Card> cards)
|
||||
{
|
||||
return HasStraightFlush(cards) && !IsRoyalFlush(cards);
|
||||
}
|
||||
|
||||
_handValues = new()
|
||||
{
|
||||
@@ -294,10 +210,108 @@ public class Deck
|
||||
{
|
||||
if (_handValues is null)
|
||||
InitHandValues();
|
||||
foreach (var kvp in _handValues.Where(x => x.Value(cards)))
|
||||
{
|
||||
return kvp.Key;
|
||||
}
|
||||
foreach (var kvp in _handValues.Where(x => x.Value(cards))) return kvp.Key;
|
||||
return "High card " + (cards.FirstOrDefault(c => c.Number == 1)?.GetValueText() ?? cards.Max().GetValueText());
|
||||
}
|
||||
}
|
||||
|
||||
public class Card : IComparable
|
||||
{
|
||||
private static readonly IReadOnlyDictionary<CardSuit, string> _suitToSuitChar = new Dictionary<CardSuit, string>
|
||||
{
|
||||
{ CardSuit.Diamonds, "♦" }, { CardSuit.Clubs, "♣" }, { CardSuit.Spades, "♠" }, { CardSuit.Hearts, "♥" }
|
||||
};
|
||||
|
||||
private static readonly IReadOnlyDictionary<string, CardSuit> _suitCharToSuit = new Dictionary<string, CardSuit>
|
||||
{
|
||||
{ "♦", CardSuit.Diamonds },
|
||||
{ "d", CardSuit.Diamonds },
|
||||
{ "♣", CardSuit.Clubs },
|
||||
{ "c", CardSuit.Clubs },
|
||||
{ "♠", CardSuit.Spades },
|
||||
{ "s", CardSuit.Spades },
|
||||
{ "♥", CardSuit.Hearts },
|
||||
{ "h", CardSuit.Hearts }
|
||||
};
|
||||
|
||||
private static readonly IReadOnlyDictionary<char, int> _numberCharToNumber = new Dictionary<char, int>
|
||||
{
|
||||
{ 'a', 1 },
|
||||
{ '2', 2 },
|
||||
{ '3', 3 },
|
||||
{ '4', 4 },
|
||||
{ '5', 5 },
|
||||
{ '6', 6 },
|
||||
{ '7', 7 },
|
||||
{ '8', 8 },
|
||||
{ '9', 9 },
|
||||
{ 't', 10 },
|
||||
{ 'j', 11 },
|
||||
{ 'q', 12 },
|
||||
{ 'k', 13 }
|
||||
};
|
||||
|
||||
public CardSuit Suit { get; }
|
||||
public int Number { get; }
|
||||
|
||||
public string FullName
|
||||
{
|
||||
get
|
||||
{
|
||||
var str = string.Empty;
|
||||
|
||||
if (Number is <= 10 and > 1)
|
||||
str += "_" + Number;
|
||||
else
|
||||
str += GetValueText().ToLowerInvariant();
|
||||
return str + "_of_" + Suit.ToString().ToLowerInvariant();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly string[] _regIndicators =
|
||||
{
|
||||
"🇦", ":two:", ":three:", ":four:", ":five:", ":six:", ":seven:", ":eight:", ":nine:", ":keycap_ten:",
|
||||
"🇯", "🇶", "🇰"
|
||||
};
|
||||
|
||||
public Card(CardSuit s, int cardNum)
|
||||
{
|
||||
Suit = s;
|
||||
Number = cardNum;
|
||||
}
|
||||
|
||||
public string GetValueText()
|
||||
=> _cardNames[Number];
|
||||
|
||||
public override string ToString()
|
||||
=> _cardNames[Number] + " Of " + Suit;
|
||||
|
||||
public int CompareTo(object obj)
|
||||
{
|
||||
if (obj is not Card card) return 0;
|
||||
return Number - card.Number;
|
||||
}
|
||||
|
||||
public static Card Parse(string input)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(input))
|
||||
throw new ArgumentNullException(nameof(input));
|
||||
|
||||
if (input.Length != 2
|
||||
|| !_numberCharToNumber.TryGetValue(input[0], out var n)
|
||||
|| !_suitCharToSuit.TryGetValue(input[1].ToString(), out var s))
|
||||
throw new ArgumentException("Invalid input", nameof(input));
|
||||
|
||||
return new(s, n);
|
||||
}
|
||||
|
||||
public string GetEmojiString()
|
||||
{
|
||||
var str = string.Empty;
|
||||
|
||||
str += _regIndicators[Number - 1];
|
||||
str += _suitToSuitChar[Suit];
|
||||
|
||||
return str;
|
||||
}
|
||||
}
|
||||
}
|
@@ -7,11 +7,21 @@ public class EventOptions : INadekoCommandOptions
|
||||
{
|
||||
[Option('a', "amount", Required = false, Default = 100, HelpText = "Amount of currency each user receives.")]
|
||||
public long Amount { get; set; } = 100;
|
||||
[Option('p', "pot-size", Required = false, Default = 0, HelpText = "The maximum amount of currency that can be rewarded. 0 means no limit.")]
|
||||
public long PotSize { get; set; } = 0;
|
||||
|
||||
[Option('p',
|
||||
"pot-size",
|
||||
Required = false,
|
||||
Default = 0,
|
||||
HelpText = "The maximum amount of currency that can be rewarded. 0 means no limit.")]
|
||||
public long PotSize { get; set; }
|
||||
|
||||
//[Option('t', "type", Required = false, Default = "reaction", HelpText = "Type of the event. reaction, gamestatus or joinserver.")]
|
||||
//public string TypeString { get; set; } = "reaction";
|
||||
[Option('d', "duration", Required = false, Default = 24, HelpText = "Number of hours the event should run for. Default 24.")]
|
||||
[Option('d',
|
||||
"duration",
|
||||
Required = false,
|
||||
Default = 24,
|
||||
HelpText = "Number of hours the event should run for. Default 24.")]
|
||||
public int Hours { get; set; } = 24;
|
||||
|
||||
|
||||
@@ -26,4 +36,4 @@ public class EventOptions : INadekoCommandOptions
|
||||
if (PotSize != 0 && PotSize < Amount)
|
||||
PotSize = 0;
|
||||
}
|
||||
}
|
||||
}
|
@@ -5,37 +5,44 @@ namespace NadekoBot.Modules.Gambling.Common.Events;
|
||||
|
||||
public class GameStatusEvent : ICurrencyEvent
|
||||
{
|
||||
public event Func<ulong, Task> OnEnded;
|
||||
private long PotSize { get; set; }
|
||||
public bool Stopped { get; private set; }
|
||||
public bool PotEmptied { get; private set; }
|
||||
private readonly DiscordSocketClient _client;
|
||||
private readonly IGuild _guild;
|
||||
private IUserMessage _msg;
|
||||
private readonly ICurrencyService _cs;
|
||||
private readonly long _amount;
|
||||
|
||||
private long PotSize { get; set; }
|
||||
public bool Stopped { get; private set; }
|
||||
public bool PotEmptied { get; private set; } = false;
|
||||
|
||||
private readonly Func<CurrencyEvent.Type, EventOptions, long, IEmbedBuilder> _embedFunc;
|
||||
private readonly bool _isPotLimited;
|
||||
private readonly ITextChannel _channel;
|
||||
private readonly ConcurrentHashSet<ulong> _awardedUsers = new();
|
||||
private readonly ConcurrentQueue<ulong> _toAward = new();
|
||||
private readonly Timer _t;
|
||||
private readonly Timer _timeout = null;
|
||||
private readonly Timer _timeout;
|
||||
private readonly EventOptions _opts;
|
||||
|
||||
private readonly string _code;
|
||||
|
||||
public event Func<ulong, Task> OnEnded;
|
||||
|
||||
private readonly char[] _sneakyGameStatusChars = Enumerable.Range(48, 10)
|
||||
.Concat(Enumerable.Range(65, 26))
|
||||
.Concat(Enumerable.Range(97, 26))
|
||||
.Select(x => (char)x)
|
||||
.ToArray();
|
||||
.Concat(Enumerable.Range(65, 26))
|
||||
.Concat(Enumerable.Range(97, 26))
|
||||
.Select(x => (char)x)
|
||||
.ToArray();
|
||||
|
||||
public GameStatusEvent(DiscordSocketClient client, ICurrencyService cs,SocketGuild g, ITextChannel ch,
|
||||
EventOptions opt, Func<CurrencyEvent.Type, EventOptions, long, IEmbedBuilder> embedFunc)
|
||||
private readonly object stopLock = new();
|
||||
|
||||
private readonly object potLock = new();
|
||||
|
||||
public GameStatusEvent(
|
||||
DiscordSocketClient client,
|
||||
ICurrencyService cs,
|
||||
SocketGuild g,
|
||||
ITextChannel ch,
|
||||
EventOptions opt,
|
||||
Func<CurrencyEvent.Type, EventOptions, long, IEmbedBuilder> embedFunc)
|
||||
{
|
||||
_client = client;
|
||||
_guild = g;
|
||||
@@ -51,9 +58,7 @@ public class GameStatusEvent : ICurrencyEvent
|
||||
|
||||
_t = new(OnTimerTick, null, Timeout.InfiniteTimeSpan, TimeSpan.FromSeconds(2));
|
||||
if (_opts.Hours > 0)
|
||||
{
|
||||
_timeout = new(EventTimeout, null, TimeSpan.FromHours(_opts.Hours), Timeout.InfiniteTimeSpan);
|
||||
}
|
||||
}
|
||||
|
||||
private void EventTimeout(object state)
|
||||
@@ -65,10 +70,7 @@ public class GameStatusEvent : ICurrencyEvent
|
||||
{
|
||||
var potEmpty = PotEmptied;
|
||||
var toAward = new List<ulong>();
|
||||
while (_toAward.TryDequeue(out var x))
|
||||
{
|
||||
toAward.Add(x);
|
||||
}
|
||||
while (_toAward.TryDequeue(out var x)) toAward.Add(x);
|
||||
|
||||
if (!toAward.Any())
|
||||
return;
|
||||
@@ -78,15 +80,14 @@ public class GameStatusEvent : ICurrencyEvent
|
||||
await _cs.AddBulkAsync(toAward,
|
||||
toAward.Select(x => "GameStatus Event"),
|
||||
toAward.Select(x => _amount),
|
||||
gamble: true);
|
||||
true);
|
||||
|
||||
if (_isPotLimited)
|
||||
{
|
||||
await _msg.ModifyAsync(m =>
|
||||
{
|
||||
m.Embed = GetEmbed(PotSize).Build();
|
||||
}, new() { RetryMode = RetryMode.AlwaysRetry });
|
||||
}
|
||||
{
|
||||
m.Embed = GetEmbed(PotSize).Build();
|
||||
},
|
||||
new() { RetryMode = RetryMode.AlwaysRetry });
|
||||
|
||||
Log.Information("Awarded {0} users {1} currency.{2}",
|
||||
toAward.Count,
|
||||
@@ -97,7 +98,6 @@ public class GameStatusEvent : ICurrencyEvent
|
||||
{
|
||||
var _ = StopEvent();
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -119,13 +119,9 @@ public class GameStatusEvent : ICurrencyEvent
|
||||
|
||||
private async Task OnMessageDeleted(Cacheable<IMessage, ulong> msg, Cacheable<IMessageChannel, ulong> cacheable)
|
||||
{
|
||||
if (msg.Id == _msg.Id)
|
||||
{
|
||||
await StopEvent();
|
||||
}
|
||||
if (msg.Id == _msg.Id) await StopEvent();
|
||||
}
|
||||
|
||||
private readonly object stopLock = new();
|
||||
public async Task StopEvent()
|
||||
{
|
||||
await Task.Yield();
|
||||
@@ -139,7 +135,12 @@ public class GameStatusEvent : ICurrencyEvent
|
||||
_client.SetGameAsync(null);
|
||||
_t.Change(Timeout.Infinite, Timeout.Infinite);
|
||||
_timeout?.Change(Timeout.Infinite, Timeout.Infinite);
|
||||
try { var _ = _msg.DeleteAsync(); } catch { }
|
||||
try
|
||||
{
|
||||
var _ = _msg.DeleteAsync();
|
||||
}
|
||||
catch { }
|
||||
|
||||
var os = OnEnded(_guild.Id);
|
||||
}
|
||||
}
|
||||
@@ -152,9 +153,7 @@ public class GameStatusEvent : ICurrencyEvent
|
||||
|| gu.IsBot // no bots
|
||||
|| msg.Content != _code // code has to be the same
|
||||
|| (DateTime.UtcNow - gu.CreatedAt).TotalDays <= 5) // no recently created accounts
|
||||
{
|
||||
return;
|
||||
}
|
||||
// there has to be money left in the pot
|
||||
// and the user wasn't rewarded
|
||||
if (_awardedUsers.Add(msg.Author.Id) && TryTakeFromPot())
|
||||
@@ -166,21 +165,16 @@ public class GameStatusEvent : ICurrencyEvent
|
||||
|
||||
try
|
||||
{
|
||||
await msg.DeleteAsync(new()
|
||||
{
|
||||
RetryMode = RetryMode.AlwaysFail
|
||||
});
|
||||
await msg.DeleteAsync(new() { RetryMode = RetryMode.AlwaysFail });
|
||||
}
|
||||
catch { }
|
||||
});
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private readonly object potLock = new();
|
||||
private bool TryTakeFromPot()
|
||||
{
|
||||
if (_isPotLimited)
|
||||
{
|
||||
lock (potLock)
|
||||
{
|
||||
if (PotSize < _amount)
|
||||
@@ -189,7 +183,7 @@ public class GameStatusEvent : ICurrencyEvent
|
||||
PotSize -= _amount;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@@ -6,4 +6,4 @@ public interface ICurrencyEvent
|
||||
event Func<ulong, Task> OnEnded;
|
||||
Task StopEvent();
|
||||
Task StartEvent();
|
||||
}
|
||||
}
|
@@ -5,6 +5,10 @@ namespace NadekoBot.Modules.Gambling.Common.Events;
|
||||
|
||||
public class ReactionEvent : ICurrencyEvent
|
||||
{
|
||||
public event Func<ulong, Task> OnEnded;
|
||||
private long PotSize { get; set; }
|
||||
public bool Stopped { get; private set; }
|
||||
public bool PotEmptied { get; private set; }
|
||||
private readonly DiscordSocketClient _client;
|
||||
private readonly IGuild _guild;
|
||||
private IUserMessage _msg;
|
||||
@@ -12,25 +16,28 @@ public class ReactionEvent : ICurrencyEvent
|
||||
private readonly ICurrencyService _cs;
|
||||
private readonly long _amount;
|
||||
|
||||
private long PotSize { get; set; }
|
||||
public bool Stopped { get; private set; }
|
||||
public bool PotEmptied { get; private set; } = false;
|
||||
|
||||
private readonly Func<CurrencyEvent.Type, EventOptions, long, IEmbedBuilder> _embedFunc;
|
||||
private readonly bool _isPotLimited;
|
||||
private readonly ITextChannel _channel;
|
||||
private readonly ConcurrentHashSet<ulong> _awardedUsers = new();
|
||||
private readonly ConcurrentQueue<ulong> _toAward = new();
|
||||
private readonly Timer _t;
|
||||
private readonly Timer _timeout = null;
|
||||
private readonly Timer _timeout;
|
||||
private readonly bool _noRecentlyJoinedServer;
|
||||
private readonly EventOptions _opts;
|
||||
private readonly GamblingConfig _config;
|
||||
|
||||
public event Func<ulong, Task> OnEnded;
|
||||
private readonly object stopLock = new();
|
||||
|
||||
public ReactionEvent(DiscordSocketClient client, ICurrencyService cs,
|
||||
SocketGuild g, ITextChannel ch, EventOptions opt, GamblingConfig config,
|
||||
private readonly object potLock = new();
|
||||
|
||||
public ReactionEvent(
|
||||
DiscordSocketClient client,
|
||||
ICurrencyService cs,
|
||||
SocketGuild g,
|
||||
ITextChannel ch,
|
||||
EventOptions opt,
|
||||
GamblingConfig config,
|
||||
Func<CurrencyEvent.Type, EventOptions, long, IEmbedBuilder> embedFunc)
|
||||
{
|
||||
_client = client;
|
||||
@@ -47,9 +54,7 @@ public class ReactionEvent : ICurrencyEvent
|
||||
|
||||
_t = new(OnTimerTick, null, Timeout.InfiniteTimeSpan, TimeSpan.FromSeconds(2));
|
||||
if (_opts.Hours > 0)
|
||||
{
|
||||
_timeout = new(EventTimeout, null, TimeSpan.FromHours(_opts.Hours), Timeout.InfiniteTimeSpan);
|
||||
}
|
||||
}
|
||||
|
||||
private void EventTimeout(object state)
|
||||
@@ -61,28 +66,21 @@ public class ReactionEvent : ICurrencyEvent
|
||||
{
|
||||
var potEmpty = PotEmptied;
|
||||
var toAward = new List<ulong>();
|
||||
while (_toAward.TryDequeue(out var x))
|
||||
{
|
||||
toAward.Add(x);
|
||||
}
|
||||
while (_toAward.TryDequeue(out var x)) toAward.Add(x);
|
||||
|
||||
if (!toAward.Any())
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
await _cs.AddBulkAsync(toAward,
|
||||
toAward.Select(x => "Reaction Event"),
|
||||
toAward.Select(x => _amount),
|
||||
gamble: true);
|
||||
await _cs.AddBulkAsync(toAward, toAward.Select(x => "Reaction Event"), toAward.Select(x => _amount), true);
|
||||
|
||||
if (_isPotLimited)
|
||||
{
|
||||
await _msg.ModifyAsync(m =>
|
||||
{
|
||||
m.Embed = GetEmbed(PotSize).Build();
|
||||
}, new() { RetryMode = RetryMode.AlwaysRetry });
|
||||
}
|
||||
{
|
||||
m.Embed = GetEmbed(PotSize).Build();
|
||||
},
|
||||
new() { RetryMode = RetryMode.AlwaysRetry });
|
||||
|
||||
Log.Information("Awarded {0} users {1} currency.{2}",
|
||||
toAward.Count,
|
||||
@@ -103,13 +101,9 @@ public class ReactionEvent : ICurrencyEvent
|
||||
public async Task StartEvent()
|
||||
{
|
||||
if (Emote.TryParse(_config.Currency.Sign, out var emote))
|
||||
{
|
||||
_emote = emote;
|
||||
}
|
||||
else
|
||||
{
|
||||
_emote = new Emoji(_config.Currency.Sign);
|
||||
}
|
||||
_msg = await _channel.EmbedAsync(GetEmbed(_opts.PotSize));
|
||||
await _msg.AddReactionAsync(_emote);
|
||||
_client.MessageDeleted += OnMessageDeleted;
|
||||
@@ -122,13 +116,9 @@ public class ReactionEvent : ICurrencyEvent
|
||||
|
||||
private async Task OnMessageDeleted(Cacheable<IMessage, ulong> msg, Cacheable<IMessageChannel, ulong> cacheable)
|
||||
{
|
||||
if (msg.Id == _msg.Id)
|
||||
{
|
||||
await StopEvent();
|
||||
}
|
||||
if (msg.Id == _msg.Id) await StopEvent();
|
||||
}
|
||||
|
||||
private readonly object stopLock = new();
|
||||
public async Task StopEvent()
|
||||
{
|
||||
await Task.Yield();
|
||||
@@ -141,27 +131,37 @@ public class ReactionEvent : ICurrencyEvent
|
||||
_client.ReactionAdded -= HandleReaction;
|
||||
_t.Change(Timeout.Infinite, Timeout.Infinite);
|
||||
_timeout?.Change(Timeout.Infinite, Timeout.Infinite);
|
||||
try { var _ = _msg.DeleteAsync(); } catch { }
|
||||
try
|
||||
{
|
||||
var _ = _msg.DeleteAsync();
|
||||
}
|
||||
catch { }
|
||||
|
||||
var os = OnEnded(_guild.Id);
|
||||
}
|
||||
}
|
||||
|
||||
private Task HandleReaction(Cacheable<IUserMessage, ulong> msg,
|
||||
Cacheable<IMessageChannel, ulong> cacheable, SocketReaction r)
|
||||
private Task HandleReaction(
|
||||
Cacheable<IUserMessage, ulong> msg,
|
||||
Cacheable<IMessageChannel, ulong> cacheable,
|
||||
SocketReaction r)
|
||||
{
|
||||
var _ = Task.Run(() =>
|
||||
{
|
||||
if (_emote.Name != r.Emote.Name)
|
||||
return;
|
||||
if ((r.User.IsSpecified ? r.User.Value : null) is not IGuildUser gu // no unknown users, as they could be bots, or alts
|
||||
if ((r.User.IsSpecified
|
||||
? r.User.Value
|
||||
: null) is not IGuildUser gu // no unknown users, as they could be bots, or alts
|
||||
|| msg.Id != _msg.Id // same message
|
||||
|| gu.IsBot // no bots
|
||||
|| (DateTime.UtcNow - gu.CreatedAt).TotalDays <= 5 // no recently created accounts
|
||||
|| (_noRecentlyJoinedServer && // if specified, no users who joined the server in the last 24h
|
||||
(gu.JoinedAt is null || (DateTime.UtcNow - gu.JoinedAt.Value).TotalDays < 1))) // and no users for who we don't know when they joined
|
||||
{
|
||||
|| (_noRecentlyJoinedServer
|
||||
&& // if specified, no users who joined the server in the last 24h
|
||||
(gu.JoinedAt is null
|
||||
|| (DateTime.UtcNow - gu.JoinedAt.Value).TotalDays
|
||||
< 1))) // and no users for who we don't know when they joined
|
||||
return;
|
||||
}
|
||||
// there has to be money left in the pot
|
||||
// and the user wasn't rewarded
|
||||
if (_awardedUsers.Add(r.UserId) && TryTakeFromPot())
|
||||
@@ -174,11 +174,9 @@ public class ReactionEvent : ICurrencyEvent
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private readonly object potLock = new();
|
||||
private bool TryTakeFromPot()
|
||||
{
|
||||
if (_isPotLimited)
|
||||
{
|
||||
lock (potLock)
|
||||
{
|
||||
if (PotSize < _amount)
|
||||
@@ -187,7 +185,7 @@ public class ReactionEvent : ICurrencyEvent
|
||||
PotSize -= _amount;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@@ -3,25 +3,13 @@ using Cloneable;
|
||||
using NadekoBot.Common.Yml;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using YamlDotNet.Serialization;
|
||||
using Color = SixLabors.ImageSharp.Color;
|
||||
|
||||
namespace NadekoBot.Modules.Gambling.Common;
|
||||
|
||||
[Cloneable]
|
||||
public sealed partial class GamblingConfig : ICloneable<GamblingConfig>
|
||||
{
|
||||
public GamblingConfig()
|
||||
{
|
||||
BetRoll = new();
|
||||
WheelOfFortune = new();
|
||||
Waifu = new();
|
||||
Currency = new();
|
||||
BetFlip = new();
|
||||
Generation = new();
|
||||
Timely = new();
|
||||
Decay = new();
|
||||
Slots = new();
|
||||
}
|
||||
|
||||
[Comment(@"DO NOT CHANGE")]
|
||||
public int Version { get; set; } = 2;
|
||||
|
||||
@@ -60,13 +48,26 @@ Set 0 for unlimited")]
|
||||
[Comment(@"Amount of currency selfhosters will get PER pledged dollar CENT.
|
||||
1 = 100 currency per $. Used almost exclusively on public nadeko.")]
|
||||
public decimal PatreonCurrencyPerCent { get; set; } = 1;
|
||||
|
||||
|
||||
[Comment(@"Currency reward per vote.
|
||||
This will work only if you've set up VotesApi and correct credentials for topgg and/or discords voting")]
|
||||
public long VoteReward { get; set; } = 100;
|
||||
|
||||
|
||||
[Comment(@"Slot config")]
|
||||
public SlotsConfig Slots { get; set; }
|
||||
|
||||
public GamblingConfig()
|
||||
{
|
||||
BetRoll = new();
|
||||
WheelOfFortune = new();
|
||||
Waifu = new();
|
||||
Currency = new();
|
||||
BetFlip = new();
|
||||
Generation = new();
|
||||
Timely = new();
|
||||
Decay = new();
|
||||
Slots = new();
|
||||
}
|
||||
}
|
||||
|
||||
public class CurrencyConfig
|
||||
@@ -108,8 +109,7 @@ Doesn't have to be ordered.")]
|
||||
public BetRollConfig()
|
||||
=> Pairs = new BetRollPair[]
|
||||
{
|
||||
new() { WhenAbove = 99, MultiplyBy = 10 },
|
||||
new() { WhenAbove = 90, MultiplyBy = 4 },
|
||||
new() { WhenAbove = 99, MultiplyBy = 10 }, new() { WhenAbove = 90, MultiplyBy = 4 },
|
||||
new() { WhenAbove = 66, MultiplyBy = 2 }
|
||||
};
|
||||
}
|
||||
@@ -162,17 +162,7 @@ public partial class WheelOfFortuneSettings
|
||||
public decimal[] Multipliers { get; set; }
|
||||
|
||||
public WheelOfFortuneSettings()
|
||||
=> Multipliers = new decimal[]
|
||||
{
|
||||
1.7M,
|
||||
1.5M,
|
||||
0.2M,
|
||||
0.1M,
|
||||
0.3M,
|
||||
0.5M,
|
||||
1.2M,
|
||||
2.4M,
|
||||
};
|
||||
=> Multipliers = new[] { 1.7M, 1.5M, 0.2M, 0.1M, 0.3M, 0.5M, 1.2M, 2.4M };
|
||||
}
|
||||
|
||||
[Cloneable]
|
||||
@@ -263,17 +253,17 @@ Default 1 (meaning no effect)")]
|
||||
Default 0.95 (meaning 95%)
|
||||
Example: If a waifu is worth 1000, and she receives a gift worth 100, her new value will be 1095)")]
|
||||
public decimal GiftEffect { get; set; } = 0.95M;
|
||||
|
||||
|
||||
[Comment(@"What percentage of the value of the gift will a waifu lose when she's gifted a gift marked as 'negative'.
|
||||
Default 0.5 (meaning 50%)
|
||||
Example: If a waifu is worth 1000, and she receives a negative gift worth 100, her new value will be 950)")]
|
||||
public decimal NegativeGiftEffect { get; set; } = 0.50M;
|
||||
}
|
||||
|
||||
public sealed partial class SlotsConfig
|
||||
public sealed class SlotsConfig
|
||||
{
|
||||
[Comment(@"Hex value of the color which the numbers on the slot image will have.")]
|
||||
public Rgba32 CurrencyFontColor { get; set; } = SixLabors.ImageSharp.Color.Red;
|
||||
public Rgba32 CurrencyFontColor { get; set; } = Color.Red;
|
||||
}
|
||||
|
||||
[Cloneable]
|
||||
@@ -282,16 +272,19 @@ public sealed partial class WaifuItemModel
|
||||
public string ItemEmoji { get; set; }
|
||||
public int Price { get; set; }
|
||||
public string Name { get; set; }
|
||||
|
||||
|
||||
[YamlMember(DefaultValuesHandling = DefaultValuesHandling.OmitDefaults)]
|
||||
public bool Negative { get; set; }
|
||||
|
||||
public WaifuItemModel()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public WaifuItemModel(string itemEmoji, int price, string name, bool negative = false)
|
||||
|
||||
public WaifuItemModel(
|
||||
string itemEmoji,
|
||||
int price,
|
||||
string name,
|
||||
bool negative = false)
|
||||
{
|
||||
ItemEmoji = itemEmoji;
|
||||
Price = price;
|
||||
@@ -300,13 +293,13 @@ public sealed partial class WaifuItemModel
|
||||
}
|
||||
|
||||
|
||||
public override string ToString() => Name;
|
||||
public override string ToString()
|
||||
=> Name;
|
||||
}
|
||||
|
||||
|
||||
[Cloneable]
|
||||
public sealed partial class BetRollPair
|
||||
{
|
||||
public int WhenAbove { get; set; }
|
||||
public float MultiplyBy { get; set; }
|
||||
}
|
||||
}
|
@@ -5,4 +5,4 @@ public enum GamblingError
|
||||
{
|
||||
None,
|
||||
NotEnough
|
||||
}
|
||||
}
|
@@ -5,57 +5,55 @@ namespace NadekoBot.Modules.Gambling.Common;
|
||||
|
||||
public abstract class GamblingModule<TService> : NadekoModule<TService>
|
||||
{
|
||||
protected GamblingConfig _config
|
||||
=> _lazyConfig.Value;
|
||||
|
||||
protected string CurrencySign
|
||||
=> _config.Currency.Sign;
|
||||
|
||||
protected string CurrencyName
|
||||
=> _config.Currency.Name;
|
||||
|
||||
private readonly Lazy<GamblingConfig> _lazyConfig;
|
||||
protected GamblingConfig _config => _lazyConfig.Value;
|
||||
protected string CurrencySign => _config.Currency.Sign;
|
||||
protected string CurrencyName => _config.Currency.Name;
|
||||
|
||||
|
||||
protected GamblingModule(GamblingConfigService gambService)
|
||||
=> _lazyConfig = new(() => gambService.Data);
|
||||
|
||||
private async Task<bool> InternalCheckBet(long amount)
|
||||
{
|
||||
if (amount < 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (amount < 1) return false;
|
||||
if (amount < _config.MinBet)
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.min_bet_limit(
|
||||
Format.Bold(_config.MinBet.ToString()) + CurrencySign));
|
||||
await ReplyErrorLocalizedAsync(strs.min_bet_limit(Format.Bold(_config.MinBet.ToString()) + CurrencySign));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_config.MaxBet > 0 && amount > _config.MaxBet)
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.max_bet_limit(
|
||||
Format.Bold(_config.MaxBet.ToString()) + CurrencySign));
|
||||
await ReplyErrorLocalizedAsync(strs.max_bet_limit(Format.Bold(_config.MaxBet.ToString()) + CurrencySign));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected Task<bool> CheckBetMandatory(long amount)
|
||||
{
|
||||
if (amount < 1)
|
||||
{
|
||||
return Task.FromResult(false);
|
||||
}
|
||||
if (amount < 1) return Task.FromResult(false);
|
||||
return InternalCheckBet(amount);
|
||||
}
|
||||
|
||||
protected Task<bool> CheckBetOptional(long amount)
|
||||
{
|
||||
if (amount == 0)
|
||||
{
|
||||
return Task.FromResult(true);
|
||||
}
|
||||
if (amount == 0) return Task.FromResult(true);
|
||||
return InternalCheckBet(amount);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class GamblingSubmodule<TService> : GamblingModule<TService>
|
||||
{
|
||||
protected GamblingSubmodule(GamblingConfigService gamblingConfService) : base(gamblingConfService)
|
||||
protected GamblingSubmodule(GamblingConfigService gamblingConfService)
|
||||
: base(gamblingConfService)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@@ -5,4 +5,4 @@ public class Payout
|
||||
{
|
||||
public string User { get; set; }
|
||||
public int Amount { get; set; }
|
||||
}
|
||||
}
|
@@ -3,64 +3,72 @@ namespace NadekoBot.Modules.Gambling.Common;
|
||||
|
||||
public class RollDuelGame
|
||||
{
|
||||
public ulong P1 { get; }
|
||||
public ulong P2 { get; }
|
||||
|
||||
private readonly ulong _botId;
|
||||
|
||||
public long Amount { get; }
|
||||
|
||||
private readonly ICurrencyService _cs;
|
||||
public enum Reason
|
||||
{
|
||||
Normal,
|
||||
NoFunds,
|
||||
Timeout
|
||||
}
|
||||
|
||||
public enum State
|
||||
{
|
||||
Waiting,
|
||||
Running,
|
||||
Ended,
|
||||
Ended
|
||||
}
|
||||
|
||||
public enum Reason
|
||||
{
|
||||
Normal,
|
||||
NoFunds,
|
||||
Timeout,
|
||||
}
|
||||
|
||||
private readonly Timer _timeoutTimer;
|
||||
private readonly NadekoRandom _rng = new();
|
||||
private readonly SemaphoreSlim _locker = new(1, 1);
|
||||
|
||||
public event Func<RollDuelGame, Task> OnGameTick;
|
||||
public event Func<RollDuelGame, Reason, Task> OnEnded;
|
||||
|
||||
public ulong P1 { get; }
|
||||
public ulong P2 { get; }
|
||||
|
||||
public long Amount { get; }
|
||||
|
||||
public List<(int, int)> Rolls { get; } = new();
|
||||
public State CurrentState { get; private set; }
|
||||
public ulong Winner { get; private set; }
|
||||
|
||||
public RollDuelGame(ICurrencyService cs, ulong botId, ulong p1, ulong p2, long amount)
|
||||
private readonly ulong _botId;
|
||||
|
||||
private readonly ICurrencyService _cs;
|
||||
|
||||
private readonly Timer _timeoutTimer;
|
||||
private readonly NadekoRandom _rng = new();
|
||||
private readonly SemaphoreSlim _locker = new(1, 1);
|
||||
|
||||
public RollDuelGame(
|
||||
ICurrencyService cs,
|
||||
ulong botId,
|
||||
ulong p1,
|
||||
ulong p2,
|
||||
long amount)
|
||||
{
|
||||
this.P1 = p1;
|
||||
this.P2 = p2;
|
||||
this._botId = botId;
|
||||
this.Amount = amount;
|
||||
P1 = p1;
|
||||
P2 = p2;
|
||||
_botId = botId;
|
||||
Amount = amount;
|
||||
_cs = cs;
|
||||
|
||||
_timeoutTimer = new(async delegate
|
||||
{
|
||||
await _locker.WaitAsync();
|
||||
try
|
||||
{
|
||||
if (CurrentState != State.Waiting)
|
||||
return;
|
||||
CurrentState = State.Ended;
|
||||
await (OnEnded?.Invoke(this, Reason.Timeout));
|
||||
}
|
||||
catch { }
|
||||
finally
|
||||
{
|
||||
_locker.Release();
|
||||
}
|
||||
}, null, TimeSpan.FromSeconds(15), TimeSpan.FromMilliseconds(-1));
|
||||
await _locker.WaitAsync();
|
||||
try
|
||||
{
|
||||
if (CurrentState != State.Waiting)
|
||||
return;
|
||||
CurrentState = State.Ended;
|
||||
await OnEnded?.Invoke(this, Reason.Timeout);
|
||||
}
|
||||
catch { }
|
||||
finally
|
||||
{
|
||||
_locker.Release();
|
||||
}
|
||||
},
|
||||
null,
|
||||
TimeSpan.FromSeconds(15),
|
||||
TimeSpan.FromMilliseconds(-1));
|
||||
}
|
||||
|
||||
public async Task StartGame()
|
||||
@@ -78,16 +86,17 @@ public class RollDuelGame
|
||||
_locker.Release();
|
||||
}
|
||||
|
||||
if(!await _cs.RemoveAsync(P1, "Roll Duel", Amount))
|
||||
if (!await _cs.RemoveAsync(P1, "Roll Duel", Amount))
|
||||
{
|
||||
await (OnEnded?.Invoke(this, Reason.NoFunds));
|
||||
await OnEnded?.Invoke(this, Reason.NoFunds);
|
||||
CurrentState = State.Ended;
|
||||
return;
|
||||
}
|
||||
if(!await _cs.RemoveAsync(P2, "Roll Duel", Amount))
|
||||
|
||||
if (!await _cs.RemoveAsync(P2, "Roll Duel", Amount))
|
||||
{
|
||||
await _cs.AddAsync(P1, "Roll Duel - refund", Amount);
|
||||
await (OnEnded?.Invoke(this, Reason.NoFunds));
|
||||
await OnEnded?.Invoke(this, Reason.NoFunds);
|
||||
CurrentState = State.Ended;
|
||||
return;
|
||||
}
|
||||
@@ -101,26 +110,25 @@ public class RollDuelGame
|
||||
if (n1 != n2)
|
||||
{
|
||||
if (n1 > n2)
|
||||
{
|
||||
Winner = P1;
|
||||
}
|
||||
Winner = P1;
|
||||
else
|
||||
{
|
||||
Winner = P2;
|
||||
}
|
||||
var won = (long)(Amount * 2 * 0.98f);
|
||||
await _cs.AddAsync(Winner, "Roll Duel win", won);
|
||||
|
||||
await _cs.AddAsync(_botId, "Roll Duel fee", (Amount * 2) - won);
|
||||
}
|
||||
try { await (OnGameTick?.Invoke(this)); } catch { }
|
||||
|
||||
try { await OnGameTick?.Invoke(this); }
|
||||
catch { }
|
||||
|
||||
await Task.Delay(2500);
|
||||
if (n1 != n2)
|
||||
break;
|
||||
}
|
||||
while (true);
|
||||
} while (true);
|
||||
|
||||
CurrentState = State.Ended;
|
||||
await (OnEnded?.Invoke(this, Reason.Normal));
|
||||
await OnEnded?.Invoke(this, Reason.Normal);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -128,4 +136,4 @@ public struct RollDuelChallenge
|
||||
{
|
||||
public ulong Player1 { get; set; }
|
||||
public ulong Player2 { get; set; }
|
||||
}
|
||||
}
|
@@ -3,27 +3,11 @@ namespace NadekoBot.Modules.Gambling.Common.Slot;
|
||||
|
||||
public class SlotGame
|
||||
{
|
||||
public class Result
|
||||
{
|
||||
public float Multiplier { get; }
|
||||
public int[] Rolls { get; }
|
||||
|
||||
public Result(float multiplier, int[] rolls)
|
||||
{
|
||||
Multiplier = multiplier;
|
||||
Rolls = rolls;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Random _rng = new NadekoRandom();
|
||||
|
||||
public SlotGame()
|
||||
{
|
||||
}
|
||||
|
||||
public Result Spin()
|
||||
{
|
||||
var rolls = new int[] { _rng.Next(0, 6), _rng.Next(0, 6), _rng.Next(0, 6) };
|
||||
var rolls = new[] { _rng.Next(0, 6), _rng.Next(0, 6), _rng.Next(0, 6) };
|
||||
var multi = 0;
|
||||
|
||||
if (rolls.All(x => x == 5))
|
||||
@@ -37,4 +21,16 @@ public class SlotGame
|
||||
|
||||
return new(multi, rolls);
|
||||
}
|
||||
}
|
||||
|
||||
public class Result
|
||||
{
|
||||
public float Multiplier { get; }
|
||||
public int[] Rolls { get; }
|
||||
|
||||
public Result(float multiplier, int[] rolls)
|
||||
{
|
||||
Multiplier = multiplier;
|
||||
Rolls = rolls;
|
||||
}
|
||||
}
|
||||
}
|
@@ -7,4 +7,4 @@ public class SlotResponse
|
||||
public long Won { get; set; }
|
||||
public List<int> Rolls { get; set; } = new();
|
||||
public GamblingError Error { get; set; }
|
||||
}
|
||||
}
|
@@ -13,4 +13,4 @@ public enum AffinityTitle
|
||||
Sloot,
|
||||
Depraved,
|
||||
Harlot
|
||||
}
|
||||
}
|
@@ -14,5 +14,5 @@ public enum ClaimTitle
|
||||
Veteran,
|
||||
Incubis,
|
||||
Harem_King,
|
||||
Harem_God,
|
||||
}
|
||||
Harem_God
|
||||
}
|
@@ -7,4 +7,4 @@ public enum DivorceResult
|
||||
SucessWithPenalty,
|
||||
NotYourWife,
|
||||
Cooldown
|
||||
}
|
||||
}
|
@@ -6,4 +6,4 @@ public enum WaifuClaimResult
|
||||
Success,
|
||||
NotEnoughFunds,
|
||||
InsufficientAmount
|
||||
}
|
||||
}
|
@@ -3,19 +3,17 @@ namespace NadekoBot.Modules.Gambling.Common.WheelOfFortune;
|
||||
|
||||
public class WheelOfFortuneGame
|
||||
{
|
||||
public class Result
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public long Amount { get; set; }
|
||||
}
|
||||
|
||||
private readonly NadekoRandom _rng;
|
||||
private readonly ICurrencyService _cs;
|
||||
private readonly long _bet;
|
||||
private readonly GamblingConfig _config;
|
||||
private readonly ulong _userId;
|
||||
|
||||
public WheelOfFortuneGame(ulong userId, long bet, GamblingConfig config, ICurrencyService cs)
|
||||
public WheelOfFortuneGame(
|
||||
ulong userId,
|
||||
long bet,
|
||||
GamblingConfig config,
|
||||
ICurrencyService cs)
|
||||
{
|
||||
_rng = new();
|
||||
_cs = cs;
|
||||
@@ -31,12 +29,14 @@ public class WheelOfFortuneGame
|
||||
var amount = (long)(_bet * _config.WheelOfFortune.Multipliers[result]);
|
||||
|
||||
if (amount > 0)
|
||||
await _cs.AddAsync(_userId, "Wheel Of Fortune - won", amount, gamble: true);
|
||||
await _cs.AddAsync(_userId, "Wheel Of Fortune - won", amount, true);
|
||||
|
||||
return new()
|
||||
{
|
||||
Index = result,
|
||||
Amount = amount,
|
||||
};
|
||||
return new() { Index = result, Amount = amount };
|
||||
}
|
||||
}
|
||||
|
||||
public class Result
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public long Amount { get; set; }
|
||||
}
|
||||
}
|
@@ -6,53 +6,54 @@ namespace NadekoBot.Modules.Gambling.Common.Connect4;
|
||||
|
||||
public sealed class Connect4Game : IDisposable
|
||||
{
|
||||
public enum Field //temporary most likely
|
||||
{
|
||||
Empty,
|
||||
P1,
|
||||
P2
|
||||
}
|
||||
|
||||
public enum Phase
|
||||
{
|
||||
Joining, // waiting for second player to join
|
||||
P1Move,
|
||||
P2Move,
|
||||
Ended,
|
||||
}
|
||||
|
||||
public enum Field //temporary most likely
|
||||
{
|
||||
Empty,
|
||||
P1,
|
||||
P2,
|
||||
Ended
|
||||
}
|
||||
|
||||
public enum Result
|
||||
{
|
||||
Draw,
|
||||
CurrentPlayerWon,
|
||||
OtherPlayerWon,
|
||||
OtherPlayerWon
|
||||
}
|
||||
|
||||
public const int NumberOfColumns = 7;
|
||||
public const int NumberOfRows = 6;
|
||||
|
||||
public Phase CurrentPhase { get; private set; } = Phase.Joining;
|
||||
|
||||
//state is bottom to top, left to right
|
||||
private readonly Field[] _gameState = new Field[NumberOfRows * NumberOfColumns];
|
||||
private readonly (ulong UserId, string Username)?[] _players = new(ulong, string)?[2];
|
||||
|
||||
public ImmutableArray<Field> GameState => _gameState.ToImmutableArray();
|
||||
public ImmutableArray<(ulong UserId, string Username)?> Players => _players.ToImmutableArray();
|
||||
|
||||
public (ulong UserId, string Username) CurrentPlayer => CurrentPhase == Phase.P1Move
|
||||
? _players[0].Value
|
||||
: _players[1].Value;
|
||||
|
||||
public (ulong UserId, string Username) OtherPlayer => CurrentPhase == Phase.P2Move
|
||||
? _players[0].Value
|
||||
: _players[1].Value;
|
||||
|
||||
//public event Func<Connect4Game, Task> OnGameStarted;
|
||||
public event Func<Connect4Game, Task> OnGameStateUpdated;
|
||||
public event Func<Connect4Game, Task> OnGameFailedToStart;
|
||||
public event Func<Connect4Game, Result, Task> OnGameEnded;
|
||||
|
||||
public Phase CurrentPhase { get; private set; } = Phase.Joining;
|
||||
|
||||
public ImmutableArray<Field> GameState
|
||||
=> _gameState.ToImmutableArray();
|
||||
|
||||
public ImmutableArray<(ulong UserId, string Username)?> Players
|
||||
=> _players.ToImmutableArray();
|
||||
|
||||
public (ulong UserId, string Username) CurrentPlayer
|
||||
=> CurrentPhase == Phase.P1Move ? _players[0].Value : _players[1].Value;
|
||||
|
||||
public (ulong UserId, string Username) OtherPlayer
|
||||
=> CurrentPhase == Phase.P2Move ? _players[0].Value : _players[1].Value;
|
||||
|
||||
//state is bottom to top, left to right
|
||||
private readonly Field[] _gameState = new Field[NumberOfRows * NumberOfColumns];
|
||||
private readonly (ulong UserId, string Username)?[] _players = new (ulong, string)?[2];
|
||||
|
||||
private readonly SemaphoreSlim _locker = new(1, 1);
|
||||
private readonly Options _options;
|
||||
private readonly ICurrencyService _cs;
|
||||
@@ -69,17 +70,18 @@ public sealed class Connect4Game : IDisposable
|
||||
* [ ][ ][ ][ ][ ][ ]
|
||||
*/
|
||||
|
||||
public Connect4Game(ulong userId, string userName, Options options, ICurrencyService cs)
|
||||
public Connect4Game(
|
||||
ulong userId,
|
||||
string userName,
|
||||
Options options,
|
||||
ICurrencyService cs)
|
||||
{
|
||||
_players[0] = (userId, userName);
|
||||
_options = options;
|
||||
_cs = cs;
|
||||
|
||||
_rng = new();
|
||||
for (var i = 0; i < NumberOfColumns * NumberOfRows; i++)
|
||||
{
|
||||
_gameState[i] = Field.Empty;
|
||||
}
|
||||
for (var i = 0; i < NumberOfColumns * NumberOfRows; i++) _gameState[i] = Field.Empty;
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
@@ -97,7 +99,6 @@ public sealed class Connect4Game : IDisposable
|
||||
var __ = OnGameFailedToStart?.Invoke(this);
|
||||
CurrentPhase = Phase.Ended;
|
||||
await _cs.AddAsync(_players[0].Value.UserId, "Connect4-refund", _options.Bet, true);
|
||||
return;
|
||||
}
|
||||
}
|
||||
finally { _locker.Release(); }
|
||||
@@ -127,18 +128,23 @@ public sealed class Connect4Game : IDisposable
|
||||
_players[0] = (userId, userName);
|
||||
}
|
||||
else //else join as a second player
|
||||
{
|
||||
_players[1] = (userId, userName);
|
||||
}
|
||||
|
||||
CurrentPhase = Phase.P1Move; //start the game
|
||||
_playerTimeoutTimer = new(async state =>
|
||||
{
|
||||
await _locker.WaitAsync();
|
||||
try
|
||||
{
|
||||
EndGame(Result.OtherPlayerWon, OtherPlayer.UserId);
|
||||
}
|
||||
finally { _locker.Release(); }
|
||||
}, null, TimeSpan.FromSeconds(_options.TurnTimer), TimeSpan.FromSeconds(_options.TurnTimer));
|
||||
await _locker.WaitAsync();
|
||||
try
|
||||
{
|
||||
EndGame(Result.OtherPlayerWon, OtherPlayer.UserId);
|
||||
}
|
||||
finally { _locker.Release(); }
|
||||
},
|
||||
null,
|
||||
TimeSpan.FromSeconds(_options.TurnTimer),
|
||||
TimeSpan.FromSeconds(_options.TurnTimer));
|
||||
var __ = OnGameStateUpdated?.Invoke(this);
|
||||
|
||||
return true;
|
||||
@@ -167,13 +173,11 @@ public sealed class Connect4Game : IDisposable
|
||||
|
||||
var start = NumberOfRows * inputCol;
|
||||
for (var i = start; i < start + NumberOfRows; i++)
|
||||
{
|
||||
if (_gameState[i] == Field.Empty)
|
||||
{
|
||||
_gameState[i] = GetPlayerPiece(userId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//check winnning condition
|
||||
// ok, i'll go from [0-2] in rows (and through all columns) and check upward if 4 are connected
|
||||
@@ -190,7 +194,6 @@ public sealed class Connect4Game : IDisposable
|
||||
|
||||
var first = _gameState[i + (j * NumberOfRows)];
|
||||
if (first != Field.Empty)
|
||||
{
|
||||
for (var k = 1; k < 4; k++)
|
||||
{
|
||||
var next = _gameState[i + k + (j * NumberOfRows)];
|
||||
@@ -201,9 +204,11 @@ public sealed class Connect4Game : IDisposable
|
||||
else
|
||||
continue;
|
||||
}
|
||||
else break;
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -220,7 +225,6 @@ public sealed class Connect4Game : IDisposable
|
||||
|
||||
var first = _gameState[j + (i * NumberOfRows)];
|
||||
if (first != Field.Empty)
|
||||
{
|
||||
for (var k = 1; k < 4; k++)
|
||||
{
|
||||
var next = _gameState[j + ((i + k) * NumberOfRows)];
|
||||
@@ -231,7 +235,6 @@ public sealed class Connect4Game : IDisposable
|
||||
continue;
|
||||
else break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -308,10 +311,7 @@ public sealed class Connect4Game : IDisposable
|
||||
}
|
||||
|
||||
//check draw? if it's even possible
|
||||
if (_gameState.All(x => x != Field.Empty))
|
||||
{
|
||||
EndGame(Result.Draw, null);
|
||||
}
|
||||
if (_gameState.All(x => x != Field.Empty)) EndGame(Result.Draw, null);
|
||||
|
||||
if (CurrentPhase != Phase.Ended)
|
||||
{
|
||||
@@ -322,6 +322,7 @@ public sealed class Connect4Game : IDisposable
|
||||
|
||||
ResetTimer();
|
||||
}
|
||||
|
||||
var _ = OnGameStateUpdated?.Invoke(this);
|
||||
return true;
|
||||
}
|
||||
@@ -329,7 +330,8 @@ public sealed class Connect4Game : IDisposable
|
||||
}
|
||||
|
||||
private void ResetTimer()
|
||||
=> _playerTimeoutTimer.Change(TimeSpan.FromSeconds(_options.TurnTimer), TimeSpan.FromSeconds(_options.TurnTimer));
|
||||
=> _playerTimeoutTimer.Change(TimeSpan.FromSeconds(_options.TurnTimer),
|
||||
TimeSpan.FromSeconds(_options.TurnTimer));
|
||||
|
||||
private void EndGame(Result result, ulong? winId)
|
||||
{
|
||||
@@ -340,27 +342,25 @@ public sealed class Connect4Game : IDisposable
|
||||
|
||||
if (result == Result.Draw)
|
||||
{
|
||||
_cs.AddAsync(CurrentPlayer.UserId, "Connect4-draw", this._options.Bet, true);
|
||||
_cs.AddAsync(OtherPlayer.UserId, "Connect4-draw", this._options.Bet, true);
|
||||
_cs.AddAsync(CurrentPlayer.UserId, "Connect4-draw", _options.Bet, true);
|
||||
_cs.AddAsync(OtherPlayer.UserId, "Connect4-draw", _options.Bet, true);
|
||||
return;
|
||||
}
|
||||
|
||||
if (winId != null)
|
||||
_cs.AddAsync(winId.Value, "Connnect4-win", (long)(this._options.Bet * 1.98), true);
|
||||
_cs.AddAsync(winId.Value, "Connnect4-win", (long)(_options.Bet * 1.98), true);
|
||||
}
|
||||
|
||||
private Field GetPlayerPiece(ulong userId) => _players[0].Value.UserId == userId
|
||||
? Field.P1
|
||||
: Field.P2;
|
||||
private Field GetPlayerPiece(ulong userId)
|
||||
=> _players[0].Value.UserId == userId ? Field.P1 : Field.P2;
|
||||
|
||||
//column is full if there are no empty fields
|
||||
private bool IsColumnFull(int column)
|
||||
{
|
||||
var start = NumberOfRows * column;
|
||||
for (var i = start; i < start + NumberOfRows; i++)
|
||||
{
|
||||
if (_gameState[i] == Field.Empty)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -375,6 +375,16 @@ public sealed class Connect4Game : IDisposable
|
||||
|
||||
public class Options : INadekoCommandOptions
|
||||
{
|
||||
[Option('t',
|
||||
"turn-timer",
|
||||
Required = false,
|
||||
Default = 15,
|
||||
HelpText = "Turn time in seconds. It has to be between 5 and 60. Default 15.")]
|
||||
public int TurnTimer { get; set; } = 15;
|
||||
|
||||
[Option('b', "bet", Required = false, Default = 0, HelpText = "Amount you bet. Default 0.")]
|
||||
public int Bet { get; set; }
|
||||
|
||||
public void NormalizeOptions()
|
||||
{
|
||||
if (TurnTimer is < 5 or > 60)
|
||||
@@ -383,10 +393,5 @@ public sealed class Connect4Game : IDisposable
|
||||
if (Bet < 0)
|
||||
Bet = 0;
|
||||
}
|
||||
|
||||
[Option('t', "turn-timer", Required = false, Default = 15, HelpText = "Turn time in seconds. It has to be between 5 and 60. Default 15.")]
|
||||
public int TurnTimer { get; set; } = 15;
|
||||
[Option('b', "bet", Required = false, Default = 0, HelpText = "Amount you bet. Default 0.")]
|
||||
public int Bet { get; set; } = 0;
|
||||
}
|
||||
}
|
||||
}
|
@@ -11,9 +11,28 @@ public partial class Gambling
|
||||
[Group]
|
||||
public class Connect4Commands : GamblingSubmodule<GamblingService>
|
||||
{
|
||||
private static readonly string[] numbers =
|
||||
{
|
||||
":one:", ":two:", ":three:", ":four:", ":five:", ":six:", ":seven:", ":eight:"
|
||||
};
|
||||
|
||||
private int RepostCounter
|
||||
{
|
||||
get => _repostCounter;
|
||||
set
|
||||
{
|
||||
if (value is < 0 or > 7)
|
||||
_repostCounter = 0;
|
||||
else _repostCounter = value;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly DiscordSocketClient _client;
|
||||
private readonly ICurrencyService _cs;
|
||||
private static readonly string[] numbers = new string[] { ":one:", ":two:", ":three:", ":four:", ":five:", ":six:", ":seven:", ":eight:" };
|
||||
|
||||
private IUserMessage msg;
|
||||
|
||||
private int _repostCounter;
|
||||
|
||||
public Connect4Commands(DiscordSocketClient client, ICurrencyService cs, GamblingConfigService gamb)
|
||||
: base(gamb)
|
||||
@@ -22,7 +41,8 @@ public partial class Gambling
|
||||
_cs = cs;
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[NadekoOptionsAttribute(typeof(Connect4Game.Options))]
|
||||
public async Task Connect4(params string[] args)
|
||||
@@ -45,7 +65,6 @@ public partial class Gambling
|
||||
}
|
||||
|
||||
if (options.Bet > 0)
|
||||
{
|
||||
if (!await _cs.RemoveAsync(ctx.User.Id, "Connect4-bet", options.Bet, true))
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
|
||||
@@ -53,7 +72,6 @@ public partial class Gambling
|
||||
game.Dispose();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
game.OnGameStateUpdated += Game_OnGameStateUpdated;
|
||||
game.OnGameFailedToStart += Game_OnGameFailedToStart;
|
||||
@@ -62,13 +80,9 @@ public partial class Gambling
|
||||
|
||||
game.Initialize();
|
||||
if (options.Bet == 0)
|
||||
{
|
||||
await ReplyConfirmLocalizedAsync(strs.connect4_created);
|
||||
}
|
||||
else
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.connect4_created_bet(options.Bet + CurrencySign));
|
||||
}
|
||||
|
||||
Task _client_MessageReceived(SocketMessage arg)
|
||||
{
|
||||
@@ -78,22 +92,20 @@ public partial class Gambling
|
||||
var _ = Task.Run(async () =>
|
||||
{
|
||||
var success = false;
|
||||
if (int.TryParse(arg.Content, out var col))
|
||||
{
|
||||
success = await game.Input(arg.Author.Id, col);
|
||||
}
|
||||
if (int.TryParse(arg.Content, out var col)) success = await game.Input(arg.Author.Id, col);
|
||||
|
||||
if (success)
|
||||
try { await arg.DeleteAsync(); } catch { }
|
||||
{
|
||||
try { await arg.DeleteAsync(); }
|
||||
catch { }
|
||||
}
|
||||
else
|
||||
{
|
||||
if (game.CurrentPhase is Connect4Game.Phase.Joining or Connect4Game.Phase.Ended)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (game.CurrentPhase is Connect4Game.Phase.Joining or Connect4Game.Phase.Ended) return;
|
||||
RepostCounter++;
|
||||
if (RepostCounter == 0)
|
||||
try { msg = await ctx.Channel.SendMessageAsync("", embed: (Embed)msg.Embeds.First()); } catch { }
|
||||
try { msg = await ctx.Channel.SendMessageAsync("", embed: (Embed)msg.Embeds.First()); }
|
||||
catch { }
|
||||
}
|
||||
});
|
||||
return Task.CompletedTask;
|
||||
@@ -106,6 +118,7 @@ public partial class Gambling
|
||||
_client.MessageReceived -= _client_MessageReceived;
|
||||
toDispose.Dispose();
|
||||
}
|
||||
|
||||
return ErrorLocalizedAsync(strs.connect4_failed_to_start);
|
||||
}
|
||||
|
||||
@@ -119,44 +132,28 @@ public partial class Gambling
|
||||
|
||||
string title;
|
||||
if (result == Connect4Game.Result.CurrentPlayerWon)
|
||||
{
|
||||
title = GetText(strs.connect4_won(Format.Bold(arg.CurrentPlayer.Username), Format.Bold(arg.OtherPlayer.Username)));
|
||||
}
|
||||
title = GetText(strs.connect4_won(Format.Bold(arg.CurrentPlayer.Username),
|
||||
Format.Bold(arg.OtherPlayer.Username)));
|
||||
else if (result == Connect4Game.Result.OtherPlayerWon)
|
||||
{
|
||||
title = GetText(strs.connect4_won(Format.Bold(arg.OtherPlayer.Username), Format.Bold(arg.CurrentPlayer.Username)));
|
||||
}
|
||||
title = GetText(strs.connect4_won(Format.Bold(arg.OtherPlayer.Username),
|
||||
Format.Bold(arg.CurrentPlayer.Username)));
|
||||
else
|
||||
title = GetText(strs.connect4_draw);
|
||||
|
||||
return msg.ModifyAsync(x => x.Embed = _eb.Create()
|
||||
.WithTitle(title)
|
||||
.WithDescription(GetGameStateText(game))
|
||||
.WithOkColor()
|
||||
.Build());
|
||||
}
|
||||
}
|
||||
|
||||
private IUserMessage msg;
|
||||
|
||||
private int _repostCounter = 0;
|
||||
private int RepostCounter
|
||||
{
|
||||
get => _repostCounter;
|
||||
set
|
||||
{
|
||||
if (value is < 0 or > 7)
|
||||
_repostCounter = 0;
|
||||
else _repostCounter = value;
|
||||
.WithTitle(title)
|
||||
.WithDescription(GetGameStateText(game))
|
||||
.WithOkColor()
|
||||
.Build());
|
||||
}
|
||||
}
|
||||
|
||||
private async Task Game_OnGameStateUpdated(Connect4Game game)
|
||||
{
|
||||
var embed = _eb.Create()
|
||||
.WithTitle($"{game.CurrentPlayer.Username} vs {game.OtherPlayer.Username}")
|
||||
.WithDescription(GetGameStateText(game))
|
||||
.WithOkColor();
|
||||
.WithTitle($"{game.CurrentPlayer.Username} vs {game.OtherPlayer.Username}")
|
||||
.WithDescription(GetGameStateText(game))
|
||||
.WithOkColor();
|
||||
|
||||
|
||||
if (msg is null)
|
||||
@@ -185,14 +182,12 @@ public partial class Gambling
|
||||
else
|
||||
sb.Append("🔵"); //blue circle
|
||||
}
|
||||
|
||||
sb.AppendLine();
|
||||
}
|
||||
|
||||
for (var i = 0; i < Connect4Game.NumberOfColumns; i++)
|
||||
{
|
||||
sb.Append(numbers[i]);
|
||||
}
|
||||
for (var i = 0; i < Connect4Game.NumberOfColumns; i++) sb.Append(numbers[i]);
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,8 +1,8 @@
|
||||
#nullable disable
|
||||
using NadekoBot.Modules.Gambling.Services;
|
||||
using NadekoBot.Modules.Gambling.Common.Events;
|
||||
using NadekoBot.Services.Database.Models;
|
||||
using NadekoBot.Modules.Gambling.Common;
|
||||
using NadekoBot.Modules.Gambling.Common.Events;
|
||||
using NadekoBot.Modules.Gambling.Services;
|
||||
using NadekoBot.Services.Database.Models;
|
||||
|
||||
namespace NadekoBot.Modules.Gambling;
|
||||
|
||||
@@ -11,65 +11,51 @@ public partial class Gambling
|
||||
[Group]
|
||||
public class CurrencyEventsCommands : GamblingSubmodule<CurrencyEventsService>
|
||||
{
|
||||
public CurrencyEventsCommands(GamblingConfigService gamblingConf) : base(gamblingConf)
|
||||
public CurrencyEventsCommands(GamblingConfigService gamblingConf)
|
||||
: base(gamblingConf)
|
||||
{
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[NadekoOptionsAttribute(typeof(EventOptions))]
|
||||
[OwnerOnly]
|
||||
public async Task EventStart(CurrencyEvent.Type ev, params string[] options)
|
||||
{
|
||||
var (opts, _) = OptionsParser.ParseFrom(new EventOptions(), options);
|
||||
if (!await _service.TryCreateEventAsync(ctx.Guild.Id,
|
||||
ctx.Channel.Id,
|
||||
ev,
|
||||
opts,
|
||||
GetEmbed))
|
||||
{
|
||||
if (!await _service.TryCreateEventAsync(ctx.Guild.Id, ctx.Channel.Id, ev, opts, GetEmbed))
|
||||
await ReplyErrorLocalizedAsync(strs.start_event_fail);
|
||||
}
|
||||
}
|
||||
|
||||
private IEmbedBuilder GetEmbed(CurrencyEvent.Type type, EventOptions opts, long currentPot)
|
||||
=> type switch
|
||||
{
|
||||
CurrencyEvent.Type.Reaction => _eb.Create()
|
||||
.WithOkColor()
|
||||
.WithTitle(GetText(strs.event_title(type.ToString())))
|
||||
.WithDescription(GetReactionDescription(opts.Amount, currentPot))
|
||||
.WithFooter(GetText(strs.event_duration_footer(opts.Hours))),
|
||||
.WithOkColor()
|
||||
.WithTitle(GetText(strs.event_title(type.ToString())))
|
||||
.WithDescription(GetReactionDescription(opts.Amount, currentPot))
|
||||
.WithFooter(GetText(strs.event_duration_footer(opts.Hours))),
|
||||
CurrencyEvent.Type.GameStatus => _eb.Create()
|
||||
.WithOkColor()
|
||||
.WithTitle(GetText(strs.event_title(type.ToString())))
|
||||
.WithDescription(GetGameStatusDescription(opts.Amount, currentPot))
|
||||
.WithFooter(GetText(strs.event_duration_footer(opts.Hours))),
|
||||
.WithOkColor()
|
||||
.WithTitle(GetText(strs.event_title(type.ToString())))
|
||||
.WithDescription(GetGameStatusDescription(opts.Amount, currentPot))
|
||||
.WithFooter(GetText(strs.event_duration_footer(opts.Hours))),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(type))
|
||||
};
|
||||
|
||||
private string GetReactionDescription(long amount, long potSize)
|
||||
{
|
||||
var potSizeStr = Format.Bold(potSize == 0
|
||||
? "∞" + CurrencySign
|
||||
: potSize + CurrencySign);
|
||||
|
||||
return GetText(strs.new_reaction_event(
|
||||
CurrencySign,
|
||||
Format.Bold(amount + CurrencySign),
|
||||
potSizeStr));
|
||||
var potSizeStr = Format.Bold(potSize == 0 ? "∞" + CurrencySign : potSize + CurrencySign);
|
||||
|
||||
return GetText(strs.new_reaction_event(CurrencySign, Format.Bold(amount + CurrencySign), potSizeStr));
|
||||
}
|
||||
|
||||
private string GetGameStatusDescription(long amount, long potSize)
|
||||
{
|
||||
var potSizeStr = Format.Bold(potSize == 0
|
||||
? "∞" + CurrencySign
|
||||
: potSize + CurrencySign);
|
||||
|
||||
return GetText(strs.new_gamestatus_event(
|
||||
CurrencySign,
|
||||
Format.Bold(amount + CurrencySign),
|
||||
potSizeStr));
|
||||
var potSizeStr = Format.Bold(potSize == 0 ? "∞" + CurrencySign : potSize + CurrencySign);
|
||||
|
||||
return GetText(strs.new_gamestatus_event(CurrencySign, Format.Bold(amount + CurrencySign), potSizeStr));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,6 +1,6 @@
|
||||
#nullable disable
|
||||
using NadekoBot.Modules.Gambling.Services;
|
||||
using NadekoBot.Modules.Gambling.Common;
|
||||
using NadekoBot.Modules.Gambling.Services;
|
||||
|
||||
namespace NadekoBot.Modules.Gambling;
|
||||
|
||||
@@ -10,29 +10,35 @@ public partial class Gambling
|
||||
{
|
||||
public enum Mixed { Mixed }
|
||||
|
||||
public CurrencyRaffleCommands(GamblingConfigService gamblingConfService) : base(gamblingConfService)
|
||||
public CurrencyRaffleCommands(GamblingConfigService gamblingConfService)
|
||||
: base(gamblingConfService)
|
||||
{
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[Priority(0)]
|
||||
public Task RaffleCur(Mixed _, ShmartNumber amount) =>
|
||||
RaffleCur(amount, true);
|
||||
public Task RaffleCur(Mixed _, ShmartNumber amount)
|
||||
=> RaffleCur(amount, true);
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[Priority(1)]
|
||||
public async Task RaffleCur(ShmartNumber amount, bool mixed = false)
|
||||
{
|
||||
if (!await CheckBetMandatory(amount))
|
||||
return;
|
||||
|
||||
async Task OnEnded(IUser arg, long won)
|
||||
{
|
||||
await SendConfirmAsync(GetText(strs.rafflecur_ended(CurrencyName, Format.Bold(arg.ToString()), won + CurrencySign)));
|
||||
await SendConfirmAsync(GetText(strs.rafflecur_ended(CurrencyName,
|
||||
Format.Bold(arg.ToString()),
|
||||
won + CurrencySign)));
|
||||
}
|
||||
var res = await _service.JoinOrCreateGame(ctx.Channel.Id,
|
||||
ctx.User, amount, mixed, OnEnded);
|
||||
|
||||
var res = await _service.JoinOrCreateGame(ctx.Channel.Id, ctx.User, amount, mixed, OnEnded);
|
||||
|
||||
if (res.Item1 != null)
|
||||
{
|
||||
@@ -49,4 +55,4 @@ public partial class Gambling
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -11,7 +11,9 @@ public partial class Gambling
|
||||
[Group]
|
||||
public class DiceRollCommands : NadekoSubmodule
|
||||
{
|
||||
private static readonly Regex dndRegex = new(@"^(?<n1>\d+)d(?<n2>\d+)(?:\+(?<add>\d+))?(?:\-(?<sub>\d+))?$", RegexOptions.Compiled);
|
||||
private static readonly Regex dndRegex = new(@"^(?<n1>\d+)d(?<n2>\d+)(?:\+(?<add>\d+))?(?:\-(?<sub>\d+))?$",
|
||||
RegexOptions.Compiled);
|
||||
|
||||
private static readonly Regex fudgeRegex = new(@"^(?<n1>\d+)d(?:F|f)$", RegexOptions.Compiled);
|
||||
|
||||
private static readonly char[] _fateRolls = { '-', ' ', '+' };
|
||||
@@ -20,7 +22,8 @@ public partial class Gambling
|
||||
public DiceRollCommands(IDataCache data)
|
||||
=> _images = data.LocalImages;
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
public async Task Roll()
|
||||
{
|
||||
var rng = new NadekoRandom();
|
||||
@@ -38,23 +41,27 @@ public partial class Gambling
|
||||
Format.Bold(ctx.User.ToString()) + " " + GetText(strs.dice_rolled(Format.Code(gen.ToString()))));
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[Priority(1)]
|
||||
public async Task Roll(int num)
|
||||
=> await InternalRoll(num, true);
|
||||
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[Priority(1)]
|
||||
public async Task Rolluo(int num = 1)
|
||||
=> await InternalRoll(num, false);
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[Priority(0)]
|
||||
public async Task Roll(string arg)
|
||||
=> await InternallDndRoll(arg, true);
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[Priority(0)]
|
||||
public async Task Rolluo(string arg)
|
||||
=> await InternallDndRoll(arg, false);
|
||||
@@ -81,65 +88,66 @@ public partial class Gambling
|
||||
toInsert = 0;
|
||||
else if (randomNumber != 1)
|
||||
for (var j = 0; j < dice.Count; j++)
|
||||
{
|
||||
if (values[j] < randomNumber)
|
||||
{
|
||||
toInsert = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
toInsert = dice.Count;
|
||||
}
|
||||
|
||||
dice.Insert(toInsert, GetDice(randomNumber));
|
||||
values.Insert(toInsert, randomNumber);
|
||||
}
|
||||
|
||||
using var bitmap = dice.Merge(out var format);
|
||||
await using var ms = bitmap.ToStream(format);
|
||||
foreach (var d in dice)
|
||||
{
|
||||
d.Dispose();
|
||||
}
|
||||
foreach (var d in dice) d.Dispose();
|
||||
|
||||
await ctx.Channel.SendFileAsync(ms, $"dice.{format.FileExtensions.First()}",
|
||||
Format.Bold(ctx.User.ToString()) + " " +
|
||||
GetText(strs.dice_rolled_num(Format.Bold(values.Count.ToString()))) +
|
||||
" " + GetText(strs.total_average(
|
||||
Format.Bold(values.Sum().ToString()),
|
||||
await ctx.Channel.SendFileAsync(ms,
|
||||
$"dice.{format.FileExtensions.First()}",
|
||||
Format.Bold(ctx.User.ToString())
|
||||
+ " "
|
||||
+ GetText(strs.dice_rolled_num(Format.Bold(values.Count.ToString())))
|
||||
+ " "
|
||||
+ GetText(strs.total_average(Format.Bold(values.Sum().ToString()),
|
||||
Format.Bold((values.Sum() / (1.0f * values.Count)).ToString("N2")))));
|
||||
}
|
||||
|
||||
private async Task InternallDndRoll(string arg, bool ordered)
|
||||
{
|
||||
Match match;
|
||||
if ((match = fudgeRegex.Match(arg)).Length != 0 &&
|
||||
int.TryParse(match.Groups["n1"].ToString(), out var n1) &&
|
||||
n1 is > 0 and < 500)
|
||||
if ((match = fudgeRegex.Match(arg)).Length != 0
|
||||
&& int.TryParse(match.Groups["n1"].ToString(), out var n1)
|
||||
&& n1 is > 0 and < 500)
|
||||
{
|
||||
var rng = new NadekoRandom();
|
||||
|
||||
var rolls = new List<char>();
|
||||
|
||||
for (var i = 0; i < n1; i++)
|
||||
{
|
||||
rolls.Add(_fateRolls[rng.Next(0, _fateRolls.Length)]);
|
||||
}
|
||||
for (var i = 0; i < n1; i++) rolls.Add(_fateRolls[rng.Next(0, _fateRolls.Length)]);
|
||||
var embed = _eb.Create()
|
||||
.WithOkColor()
|
||||
.WithDescription(ctx.User.Mention + " " + GetText(strs.dice_rolled_num(Format.Bold(n1.ToString()))))
|
||||
.AddField(Format.Bold("Result"), string.Join(" ", rolls.Select(c => Format.Code($"[{c}]"))));
|
||||
|
||||
.WithOkColor()
|
||||
.WithDescription(ctx.User.Mention
|
||||
+ " "
|
||||
+ GetText(strs.dice_rolled_num(Format.Bold(n1.ToString()))))
|
||||
.AddField(Format.Bold("Result"),
|
||||
string.Join(" ", rolls.Select(c => Format.Code($"[{c}]"))));
|
||||
|
||||
await ctx.Channel.EmbedAsync(embed);
|
||||
}
|
||||
else if ((match = dndRegex.Match(arg)).Length != 0)
|
||||
{
|
||||
var rng = new NadekoRandom();
|
||||
if (int.TryParse(match.Groups["n1"].ToString(), out n1) &&
|
||||
int.TryParse(match.Groups["n2"].ToString(), out var n2) &&
|
||||
n1 <= 50 && n2 <= 100000 && n1 > 0 && n2 > 0)
|
||||
if (int.TryParse(match.Groups["n1"].ToString(), out n1)
|
||||
&& int.TryParse(match.Groups["n2"].ToString(), out var n2)
|
||||
&& n1 <= 50
|
||||
&& n2 <= 100000
|
||||
&& n1 > 0
|
||||
&& n2 > 0)
|
||||
{
|
||||
if (!int.TryParse(match.Groups["add"].Value, out var add))
|
||||
add = 0;
|
||||
@@ -147,39 +155,39 @@ public partial class Gambling
|
||||
sub = 0;
|
||||
|
||||
var arr = new int[n1];
|
||||
for (var i = 0; i < n1; i++)
|
||||
{
|
||||
arr[i] = rng.Next(1, n2 + 1);
|
||||
}
|
||||
for (var i = 0; i < n1; i++) arr[i] = rng.Next(1, n2 + 1);
|
||||
|
||||
var sum = arr.Sum();
|
||||
var embed = _eb.Create().WithOkColor()
|
||||
.WithDescription(ctx.User.Mention + " " + GetText(strs.dice_rolled_num(n1 + $"`1 - {n2}`")))
|
||||
.AddField(Format.Bold("Rolls"), string.Join(" ",
|
||||
(ordered ? arr.OrderBy(x => x).AsEnumerable() : arr).Select(x =>
|
||||
Format.Code(x.ToString()))))
|
||||
.AddField(Format.Bold("Sum"),
|
||||
sum + " + " + add + " - " + sub + " = " + (sum + add - sub));
|
||||
var embed = _eb.Create()
|
||||
.WithOkColor()
|
||||
.WithDescription(ctx.User.Mention
|
||||
+ " "
|
||||
+ GetText(strs.dice_rolled_num(n1 + $"`1 - {n2}`")))
|
||||
.AddField(Format.Bold("Rolls"),
|
||||
string.Join(" ",
|
||||
(ordered ? arr.OrderBy(x => x).AsEnumerable() : arr).Select(x
|
||||
=> Format.Code(x.ToString()))))
|
||||
.AddField(Format.Bold("Sum"),
|
||||
sum + " + " + add + " - " + sub + " = " + (sum + add - sub));
|
||||
await ctx.Channel.EmbedAsync(embed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
public async Task NRoll([Leftover] string range)
|
||||
{
|
||||
int rolled;
|
||||
if (range.Contains("-"))
|
||||
{
|
||||
var arr = range.Split('-')
|
||||
.Take(2)
|
||||
.Select(int.Parse)
|
||||
.ToArray();
|
||||
var arr = range.Split('-').Take(2).Select(int.Parse).ToArray();
|
||||
if (arr[0] > arr[1])
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.second_larger_than_first);
|
||||
return;
|
||||
}
|
||||
|
||||
rolled = new NadekoRandom().Next(arr[0], arr[1] + 1);
|
||||
}
|
||||
else
|
||||
@@ -202,7 +210,8 @@ public partial class Gambling
|
||||
using var imgZero = Image.Load(images[0]);
|
||||
return new[] { imgOne, imgZero }.Merge();
|
||||
}
|
||||
|
||||
return Image.Load(_images.Dice[num]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,8 +1,8 @@
|
||||
#nullable disable
|
||||
using NadekoBot.Modules.Gambling.Common;
|
||||
using Image = SixLabors.ImageSharp.Image;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using Image = SixLabors.ImageSharp.Image;
|
||||
|
||||
namespace NadekoBot.Modules.Gambling;
|
||||
|
||||
@@ -37,18 +37,17 @@ public partial class Gambling
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
var currentCard = cards.Draw();
|
||||
cardObjects.Add(currentCard);
|
||||
images.Add(Image.Load(_images.GetCard(currentCard.ToString().ToLowerInvariant().Replace(' ', '_'))));
|
||||
}
|
||||
|
||||
using var img = images.Merge();
|
||||
foreach (var i in images)
|
||||
{
|
||||
i.Dispose();
|
||||
}
|
||||
foreach (var i in images) i.Dispose();
|
||||
|
||||
var toSend = $"{Format.Bold(ctx.User.ToString())}";
|
||||
if (cardObjects.Count == 5)
|
||||
@@ -60,7 +59,8 @@ public partial class Gambling
|
||||
return (img.ToStream(), toSend);
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
public async Task Draw(int num = 1)
|
||||
{
|
||||
@@ -76,7 +76,8 @@ public partial class Gambling
|
||||
}
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
public async Task DrawNew(int num = 1)
|
||||
{
|
||||
if (num < 1)
|
||||
@@ -91,7 +92,8 @@ public partial class Gambling
|
||||
}
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
public async Task DeckShuffle()
|
||||
{
|
||||
@@ -108,4 +110,4 @@ public partial class Gambling
|
||||
await ReplyConfirmLocalizedAsync(strs.deck_reshuffled);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -12,17 +12,29 @@ public partial class Gambling
|
||||
[Group]
|
||||
public class FlipCoinCommands : GamblingSubmodule<GamblingService>
|
||||
{
|
||||
public enum BetFlipGuess
|
||||
{
|
||||
H = 1,
|
||||
Head = 1,
|
||||
Heads = 1,
|
||||
T = 2,
|
||||
Tail = 2,
|
||||
Tails = 2
|
||||
}
|
||||
|
||||
private static readonly NadekoRandom rng = new();
|
||||
private readonly IImageCache _images;
|
||||
private readonly ICurrencyService _cs;
|
||||
private static readonly NadekoRandom rng = new();
|
||||
|
||||
public FlipCoinCommands(IDataCache data, ICurrencyService cs, GamblingConfigService gss) : base(gss)
|
||||
public FlipCoinCommands(IDataCache data, ICurrencyService cs, GamblingConfigService gss)
|
||||
: base(gss)
|
||||
{
|
||||
_images = data.LocalImages;
|
||||
_cs = cs;
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
public async Task Flip(int count = 1)
|
||||
{
|
||||
if (count is > 10 or < 1)
|
||||
@@ -30,6 +42,7 @@ public partial class Gambling
|
||||
await ReplyErrorLocalizedAsync(strs.flip_invalid(10));
|
||||
return;
|
||||
}
|
||||
|
||||
var headCount = 0;
|
||||
var tailCount = 0;
|
||||
var imgs = new Image<Rgba32>[count];
|
||||
@@ -51,40 +64,31 @@ public partial class Gambling
|
||||
|
||||
using var img = imgs.Merge(out var format);
|
||||
await using var stream = img.ToStream(format);
|
||||
foreach (var i in imgs)
|
||||
{
|
||||
i.Dispose();
|
||||
}
|
||||
foreach (var i in imgs) i.Dispose();
|
||||
var msg = count != 1
|
||||
? Format.Bold(ctx.User.ToString()) + " " + GetText(strs.flip_results(count, headCount, tailCount))
|
||||
: Format.Bold(ctx.User.ToString()) + " " + GetText(strs.flipped(headCount > 0
|
||||
? Format.Bold(GetText(strs.heads))
|
||||
: Format.Bold(GetText(strs.tails))));
|
||||
: Format.Bold(ctx.User.ToString())
|
||||
+ " "
|
||||
+ GetText(strs.flipped(headCount > 0
|
||||
? Format.Bold(GetText(strs.heads))
|
||||
: Format.Bold(GetText(strs.tails))));
|
||||
await ctx.Channel.SendFileAsync(stream, $"{count} coins.{format.FileExtensions.First()}", msg);
|
||||
}
|
||||
|
||||
public enum BetFlipGuess
|
||||
{
|
||||
H = 1,
|
||||
Head = 1,
|
||||
Heads = 1,
|
||||
T = 2,
|
||||
Tail = 2,
|
||||
Tails = 2
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
public async Task Betflip(ShmartNumber amount, BetFlipGuess guess)
|
||||
{
|
||||
if (!await CheckBetMandatory(amount) || amount == 1)
|
||||
return;
|
||||
|
||||
var removed = await _cs.RemoveAsync(ctx.User, "Betflip Gamble", amount, false, gamble: true);
|
||||
var removed = await _cs.RemoveAsync(ctx.User, "Betflip Gamble", amount, false, true);
|
||||
if (!removed)
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
|
||||
return;
|
||||
}
|
||||
|
||||
BetFlipGuess result;
|
||||
Uri imageToSend;
|
||||
var coins = _images.ImageUrls.Coins;
|
||||
@@ -104,17 +108,17 @@ public partial class Gambling
|
||||
{
|
||||
var toWin = (long)(amount * _config.BetFlip.Multiplier);
|
||||
str = Format.Bold(ctx.User.ToString()) + " " + GetText(strs.flip_guess(toWin + CurrencySign));
|
||||
await _cs.AddAsync(ctx.User, "Betflip Gamble", toWin, false, gamble: true);
|
||||
await _cs.AddAsync(ctx.User, "Betflip Gamble", toWin, false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
str = ctx.User.ToString() + " " + GetText(strs.better_luck);
|
||||
str = ctx.User + " " + GetText(strs.better_luck);
|
||||
}
|
||||
|
||||
await ctx.Channel.EmbedAsync(_eb.Create()
|
||||
.WithDescription(str)
|
||||
.WithOkColor()
|
||||
.WithImageUrl(imageToSend.ToString()));
|
||||
.WithDescription(str)
|
||||
.WithOkColor()
|
||||
.WithImageUrl(imageToSend.ToString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,16 +1,35 @@
|
||||
#nullable disable
|
||||
using NadekoBot.Modules.Gambling.Common;
|
||||
using NadekoBot.Db;
|
||||
using NadekoBot.Db.Models;
|
||||
using NadekoBot.Modules.Gambling.Common;
|
||||
using NadekoBot.Modules.Gambling.Services;
|
||||
using NadekoBot.Services.Database.Models;
|
||||
using System.Globalization;
|
||||
using System.Numerics;
|
||||
using NadekoBot.Services.Database.Models;
|
||||
using NadekoBot.Db;
|
||||
|
||||
namespace NadekoBot.Modules.Gambling;
|
||||
|
||||
public partial class Gambling : GamblingModule<GamblingService>
|
||||
{
|
||||
public enum RpsPick
|
||||
{
|
||||
R = 0,
|
||||
Rock = 0,
|
||||
Rocket = 0,
|
||||
P = 1,
|
||||
Paper = 1,
|
||||
Paperclip = 1,
|
||||
S = 2,
|
||||
Scissors = 2
|
||||
}
|
||||
|
||||
public enum RpsResult
|
||||
{
|
||||
Win,
|
||||
Loss,
|
||||
Draw
|
||||
}
|
||||
|
||||
private readonly DbService _db;
|
||||
private readonly ICurrencyService _cs;
|
||||
private readonly IDataCache _cache;
|
||||
@@ -19,9 +38,16 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
private readonly DownloadTracker _tracker;
|
||||
private readonly GamblingConfigService _configService;
|
||||
|
||||
public Gambling(DbService db, ICurrencyService currency,
|
||||
IDataCache cache, DiscordSocketClient client,
|
||||
DownloadTracker tracker, GamblingConfigService configService) : base(configService)
|
||||
private IUserMessage rdMsg;
|
||||
|
||||
public Gambling(
|
||||
DbService db,
|
||||
ICurrencyService currency,
|
||||
IDataCache cache,
|
||||
DiscordSocketClient client,
|
||||
DownloadTracker tracker,
|
||||
GamblingConfigService configService)
|
||||
: base(configService)
|
||||
{
|
||||
_db = db;
|
||||
_cs = currency;
|
||||
@@ -48,30 +74,33 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
return n(uow.DiscordUser.GetUserCurrency(id));
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
public async Task Economy()
|
||||
{
|
||||
var ec = _service.GetEconomy();
|
||||
decimal onePercent = 0;
|
||||
if (ec.Cash > 0)
|
||||
{
|
||||
onePercent = ec.OnePercent / (ec.Cash-ec.Bot); // This stops the top 1% from owning more than 100% of the money
|
||||
// [21:03] Bob Page: Kinda remids me of US economy
|
||||
}
|
||||
onePercent =
|
||||
ec.OnePercent / (ec.Cash - ec.Bot); // This stops the top 1% from owning more than 100% of the money
|
||||
// [21:03] Bob Page: Kinda remids me of US economy
|
||||
var embed = _eb.Create()
|
||||
.WithTitle(GetText(strs.economy_state))
|
||||
.AddField(GetText(strs.currency_owned), ((BigInteger)(ec.Cash - ec.Bot)).ToString("N", Culture) + CurrencySign)
|
||||
.AddField(GetText(strs.currency_one_percent), (onePercent * 100).ToString("F2") + "%")
|
||||
.AddField(GetText(strs.currency_planted), (BigInteger)ec.Planted)
|
||||
.AddField(GetText(strs.owned_waifus_total), (BigInteger)ec.Waifus + CurrencySign)
|
||||
.AddField(GetText(strs.bot_currency), n(ec.Bot))
|
||||
.AddField(GetText(strs.total), ((BigInteger)(ec.Cash + ec.Planted + ec.Waifus)).ToString("N", Culture) + CurrencySign)
|
||||
.WithOkColor();
|
||||
.WithTitle(GetText(strs.economy_state))
|
||||
.AddField(GetText(strs.currency_owned),
|
||||
((BigInteger)(ec.Cash - ec.Bot)).ToString("N", Culture) + CurrencySign)
|
||||
.AddField(GetText(strs.currency_one_percent), (onePercent * 100).ToString("F2") + "%")
|
||||
.AddField(GetText(strs.currency_planted), (BigInteger)ec.Planted)
|
||||
.AddField(GetText(strs.owned_waifus_total), (BigInteger)ec.Waifus + CurrencySign)
|
||||
.AddField(GetText(strs.bot_currency), n(ec.Bot))
|
||||
.AddField(GetText(strs.total),
|
||||
((BigInteger)(ec.Cash + ec.Planted + ec.Waifus)).ToString("N", Culture) + CurrencySign)
|
||||
.WithOkColor();
|
||||
// ec.Cash already contains ec.Bot as it's the total of all values in the CurrencyAmount column of the DiscordUser table
|
||||
await ctx.Channel.EmbedAsync(embed);
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
public async Task Timely()
|
||||
{
|
||||
var val = _config.Timely.Amount;
|
||||
@@ -94,7 +123,8 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
await ReplyConfirmLocalizedAsync(strs.timely(n(val), period));
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[OwnerOnly]
|
||||
public async Task TimelyReset()
|
||||
{
|
||||
@@ -102,26 +132,28 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
await ReplyConfirmLocalizedAsync(strs.timely_reset);
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[OwnerOnly]
|
||||
public async Task TimelySet(int amount, int period = 24)
|
||||
{
|
||||
if (amount < 0 || period < 0)
|
||||
return;
|
||||
|
||||
|
||||
_configService.ModifyConfig(gs =>
|
||||
{
|
||||
gs.Timely.Amount = amount;
|
||||
gs.Timely.Cooldown = period;
|
||||
});
|
||||
|
||||
|
||||
if (amount == 0)
|
||||
await ReplyConfirmLocalizedAsync(strs.timely_set_none);
|
||||
else
|
||||
await ReplyConfirmLocalizedAsync(strs.timely_set(Format.Bold(n(amount)), Format.Bold(period.ToString())));
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
public async Task Raffle([Leftover] IRole role = null)
|
||||
{
|
||||
@@ -129,15 +161,15 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
|
||||
var members = (await role.GetMembersAsync()).Where(u => u.Status != UserStatus.Offline);
|
||||
var membersArray = members as IUser[] ?? members.ToArray();
|
||||
if (membersArray.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (membersArray.Length == 0) return;
|
||||
var usr = membersArray[new NadekoRandom().Next(0, membersArray.Length)];
|
||||
await SendConfirmAsync("🎟 " + GetText(strs.raffled_user), $"**{usr.Username}#{usr.Discriminator}**", footer: $"ID: {usr.Id}");
|
||||
await SendConfirmAsync("🎟 " + GetText(strs.raffled_user),
|
||||
$"**{usr.Username}#{usr.Discriminator}**",
|
||||
footer: $"ID: {usr.Id}");
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
public async Task RaffleAny([Leftover] IRole role = null)
|
||||
{
|
||||
@@ -145,30 +177,32 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
|
||||
var members = await role.GetMembersAsync();
|
||||
var membersArray = members as IUser[] ?? members.ToArray();
|
||||
if (membersArray.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (membersArray.Length == 0) return;
|
||||
var usr = membersArray[new NadekoRandom().Next(0, membersArray.Length)];
|
||||
await SendConfirmAsync("🎟 " + GetText(strs.raffled_user), $"**{usr.Username}#{usr.Discriminator}**", footer: $"ID: {usr.Id}");
|
||||
await SendConfirmAsync("🎟 " + GetText(strs.raffled_user),
|
||||
$"**{usr.Username}#{usr.Discriminator}**",
|
||||
footer: $"ID: {usr.Id}");
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[Priority(2)]
|
||||
public Task CurrencyTransactions(int page = 1) =>
|
||||
InternalCurrencyTransactions(ctx.User.Id, page);
|
||||
public Task CurrencyTransactions(int page = 1)
|
||||
=> InternalCurrencyTransactions(ctx.User.Id, page);
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[OwnerOnly]
|
||||
[Priority(0)]
|
||||
public Task CurrencyTransactions([Leftover] IUser usr) =>
|
||||
InternalCurrencyTransactions(usr.Id, 1);
|
||||
public Task CurrencyTransactions([Leftover] IUser usr)
|
||||
=> InternalCurrencyTransactions(usr.Id, 1);
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[OwnerOnly]
|
||||
[Priority(1)]
|
||||
public Task CurrencyTransactions(IUser usr, int page) =>
|
||||
InternalCurrencyTransactions(usr.Id, page);
|
||||
public Task CurrencyTransactions(IUser usr, int page)
|
||||
=> InternalCurrencyTransactions(usr.Id, page);
|
||||
|
||||
private async Task InternalCurrencyTransactions(ulong userId, int page)
|
||||
{
|
||||
@@ -182,9 +216,9 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
}
|
||||
|
||||
var embed = _eb.Create()
|
||||
.WithTitle(GetText(strs.transactions(
|
||||
((SocketGuild)ctx.Guild)?.GetUser(userId)?.ToString() ?? $"{userId}")))
|
||||
.WithOkColor();
|
||||
.WithTitle(GetText(strs.transactions(((SocketGuild)ctx.Guild)?.GetUser(userId)?.ToString()
|
||||
?? $"{userId}")))
|
||||
.WithOkColor();
|
||||
|
||||
var desc = string.Empty;
|
||||
foreach (var tr in trs)
|
||||
@@ -199,12 +233,14 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
await ctx.Channel.EmbedAsync(embed);
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[Priority(0)]
|
||||
public async Task Cash(ulong userId)
|
||||
=> await ReplyConfirmLocalizedAsync(strs.has(Format.Code(userId.ToString()), $"{GetCurrency(userId)}"));
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[Priority(1)]
|
||||
public async Task Cash([Leftover] IUser user = null)
|
||||
{
|
||||
@@ -212,44 +248,51 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
await ConfirmLocalizedAsync(strs.has(Format.Bold(user.ToString()), $"{GetCurrency(user.Id)}"));
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[Priority(0)]
|
||||
public async Task Give(ShmartNumber amount, IGuildUser receiver, [Leftover] string msg = null)
|
||||
{
|
||||
if (amount <= 0 || ctx.User.Id == receiver.Id || receiver.IsBot)
|
||||
return;
|
||||
var success = await _cs.RemoveAsync((IGuildUser)ctx.User, $"Gift to {receiver.Username} ({receiver.Id}).", amount, false);
|
||||
var success =
|
||||
await _cs.RemoveAsync((IGuildUser)ctx.User, $"Gift to {receiver.Username} ({receiver.Id}).", amount);
|
||||
if (!success)
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
|
||||
return;
|
||||
}
|
||||
|
||||
await _cs.AddAsync(receiver, $"Gift from {ctx.User.Username} ({ctx.User.Id}) - {msg}.", amount, true);
|
||||
await ReplyConfirmLocalizedAsync(strs.gifted(n(amount), Format.Bold(receiver.ToString())));
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[Priority(1)]
|
||||
public Task Give(ShmartNumber amount, [Leftover] IGuildUser receiver)
|
||||
=> Give(amount, receiver, null);
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[OwnerOnly]
|
||||
[Priority(0)]
|
||||
public Task Award(long amount, IGuildUser usr, [Leftover] string msg) =>
|
||||
Award(amount, usr.Id, msg);
|
||||
public Task Award(long amount, IGuildUser usr, [Leftover] string msg)
|
||||
=> Award(amount, usr.Id, msg);
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[OwnerOnly]
|
||||
[Priority(1)]
|
||||
public Task Award(long amount, [Leftover] IGuildUser usr) =>
|
||||
Award(amount, usr.Id);
|
||||
public Task Award(long amount, [Leftover] IGuildUser usr)
|
||||
=> Award(amount, usr.Id);
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[OwnerOnly]
|
||||
[Priority(2)]
|
||||
public async Task Award(long amount, ulong usrId, [Leftover] string msg = null)
|
||||
@@ -259,7 +302,7 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
|
||||
var usr = await ((DiscordSocketClient)Context.Client).Rest.GetUserAsync(usrId);
|
||||
|
||||
if(usr is null)
|
||||
if (usr is null)
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.user_not_found);
|
||||
return;
|
||||
@@ -272,28 +315,27 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
await ReplyConfirmLocalizedAsync(strs.awarded(n(amount), $"<@{usrId}>"));
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[OwnerOnly]
|
||||
[Priority(3)]
|
||||
public async Task Award(long amount, [Leftover] IRole role)
|
||||
{
|
||||
var users = (await ctx.Guild.GetUsersAsync())
|
||||
.Where(u => u.GetRoles().Contains(role))
|
||||
.ToList();
|
||||
var users = (await ctx.Guild.GetUsersAsync()).Where(u => u.GetRoles().Contains(role)).ToList();
|
||||
|
||||
await _cs.AddBulkAsync(users.Select(x => x.Id),
|
||||
users.Select(x => $"Awarded by bot owner to **{role.Name}** role. ({ctx.User.Username}/{ctx.User.Id})"),
|
||||
users.Select(x => amount),
|
||||
gamble: true);
|
||||
users.Select(x => $"Awarded by bot owner to **{role.Name}** role. ({ctx.User.Username}/{ctx.User.Id})"),
|
||||
users.Select(x => amount),
|
||||
true);
|
||||
|
||||
await ReplyConfirmLocalizedAsync(strs.mass_award(
|
||||
n(amount),
|
||||
await ReplyConfirmLocalizedAsync(strs.mass_award(n(amount),
|
||||
Format.Bold(users.Count.ToString()),
|
||||
Format.Bold(role.Name)));
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[OwnerOnly]
|
||||
[Priority(0)]
|
||||
@@ -302,17 +344,17 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
var users = (await role.GetMembersAsync()).ToList();
|
||||
|
||||
await _cs.RemoveBulkAsync(users.Select(x => x.Id),
|
||||
users.Select(x => $"Taken by bot owner from **{role.Name}** role. ({ctx.User.Username}/{ctx.User.Id})"),
|
||||
users.Select(x => amount),
|
||||
gamble: true);
|
||||
users.Select(x => $"Taken by bot owner from **{role.Name}** role. ({ctx.User.Username}/{ctx.User.Id})"),
|
||||
users.Select(x => amount),
|
||||
true);
|
||||
|
||||
await ReplyConfirmLocalizedAsync(strs.mass_take(
|
||||
n(amount),
|
||||
await ReplyConfirmLocalizedAsync(strs.mass_take(n(amount),
|
||||
Format.Bold(users.Count.ToString()),
|
||||
Format.Bold(role.Name)));
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[OwnerOnly]
|
||||
[Priority(1)]
|
||||
@@ -321,7 +363,9 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
if (amount <= 0)
|
||||
return;
|
||||
|
||||
if (await _cs.RemoveAsync(user, $"Taken by bot owner.({ctx.User.Username}/{ctx.User.Id})", amount,
|
||||
if (await _cs.RemoveAsync(user,
|
||||
$"Taken by bot owner.({ctx.User.Username}/{ctx.User.Id})",
|
||||
amount,
|
||||
gamble: ctx.Client.CurrentUser.Id != user.Id))
|
||||
await ReplyConfirmLocalizedAsync(strs.take(n(amount), Format.Bold(user.ToString())));
|
||||
else
|
||||
@@ -329,23 +373,25 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
}
|
||||
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[OwnerOnly]
|
||||
public async Task Take(long amount, [Leftover] ulong usrId)
|
||||
{
|
||||
if (amount <= 0)
|
||||
return;
|
||||
|
||||
if (await _cs.RemoveAsync(usrId, $"Taken by bot owner.({ctx.User.Username}/{ctx.User.Id})", amount,
|
||||
gamble: ctx.Client.CurrentUser.Id != usrId))
|
||||
if (await _cs.RemoveAsync(usrId,
|
||||
$"Taken by bot owner.({ctx.User.Username}/{ctx.User.Id})",
|
||||
amount,
|
||||
ctx.Client.CurrentUser.Id != usrId))
|
||||
await ReplyConfirmLocalizedAsync(strs.take(n(amount), $"<@{usrId}>"));
|
||||
else
|
||||
await ReplyErrorLocalizedAsync(strs.take_fail(n(amount), Format.Code(usrId.ToString()), CurrencySign));
|
||||
}
|
||||
|
||||
private IUserMessage rdMsg = null;
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
public async Task RollDuel(IUser u)
|
||||
{
|
||||
@@ -354,13 +400,11 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
|
||||
//since the challenge is created by another user, we need to reverse the ids
|
||||
//if it gets removed, means challenge is accepted
|
||||
if (_service.Duels.TryRemove((ctx.User.Id, u.Id), out var game))
|
||||
{
|
||||
await game.StartGame();
|
||||
}
|
||||
if (_service.Duels.TryRemove((ctx.User.Id, u.Id), out var game)) await game.StartGame();
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
public async Task RollDuel(ShmartNumber amount, IUser u)
|
||||
{
|
||||
@@ -370,9 +414,7 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
if (amount <= 0)
|
||||
return;
|
||||
|
||||
var embed = _eb.Create()
|
||||
.WithOkColor()
|
||||
.WithTitle(GetText(strs.roll_duel));
|
||||
var embed = _eb.Create().WithOkColor().WithTitle(GetText(strs.roll_duel));
|
||||
|
||||
var description = string.Empty;
|
||||
|
||||
@@ -381,22 +423,18 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
if (_service.Duels.TryGetValue((ctx.User.Id, u.Id), out var other))
|
||||
{
|
||||
if (other.Amount != amount)
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.roll_duel_already_challenged);
|
||||
}
|
||||
else
|
||||
{
|
||||
await RollDuel(u);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (_service.Duels.TryAdd((u.Id, ctx.User.Id), game))
|
||||
{
|
||||
game.OnGameTick += Game_OnGameTick;
|
||||
game.OnEnded += Game_OnEnded;
|
||||
|
||||
await ReplyConfirmLocalizedAsync(strs.roll_duel_challenge(
|
||||
Format.Bold(ctx.User.ToString()),
|
||||
await ReplyConfirmLocalizedAsync(strs.roll_duel_challenge(Format.Bold(ctx.User.ToString()),
|
||||
Format.Bold(u.ToString()),
|
||||
Format.Bold(n(amount))));
|
||||
}
|
||||
@@ -411,16 +449,12 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
embed = embed.WithDescription(description);
|
||||
|
||||
if (rdMsg is null)
|
||||
{
|
||||
rdMsg = await ctx.Channel.EmbedAsync(embed);
|
||||
}
|
||||
else
|
||||
{
|
||||
await rdMsg.ModifyAsync(x =>
|
||||
{
|
||||
x.Embed = embed.Build();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
async Task Game_OnEnded(RollDuelGame rdGame, RollDuelGame.Reason reason)
|
||||
@@ -429,13 +463,11 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
{
|
||||
if (reason == RollDuelGame.Reason.Normal)
|
||||
{
|
||||
var winner = rdGame.Winner == rdGame.P1
|
||||
? ctx.User
|
||||
: u;
|
||||
var winner = rdGame.Winner == rdGame.P1 ? ctx.User : u;
|
||||
description += $"\n**{winner}** Won {n((long)(rdGame.Amount * 2 * 0.98))}";
|
||||
|
||||
embed = embed.WithDescription(description);
|
||||
|
||||
|
||||
await rdMsg.ModifyAsync(x => x.Embed = embed.Build());
|
||||
}
|
||||
else if (reason == RollDuelGame.Reason.Timeout)
|
||||
@@ -459,13 +491,13 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
if (!await CheckBetMandatory(amount))
|
||||
return;
|
||||
|
||||
if (!await _cs.RemoveAsync(ctx.User, "Betroll Gamble", amount, false, gamble: true))
|
||||
if (!await _cs.RemoveAsync(ctx.User, "Betroll Gamble", amount, false, true))
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
|
||||
return;
|
||||
}
|
||||
|
||||
var br = new Betroll(base._config.BetRoll);
|
||||
var br = new Betroll(_config.BetRoll);
|
||||
|
||||
var result = br.Roll();
|
||||
|
||||
@@ -474,31 +506,31 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
if (result.Multiplier > 0)
|
||||
{
|
||||
var win = (long)(amount * result.Multiplier);
|
||||
str += GetText(strs.br_win(
|
||||
n(win),
|
||||
result.Threshold + (result.Roll == 100 ? " 👑" : "")));
|
||||
await _cs.AddAsync(ctx.User, "Betroll Gamble",
|
||||
win, false, gamble: true);
|
||||
str += GetText(strs.br_win(n(win), result.Threshold + (result.Roll == 100 ? " 👑" : "")));
|
||||
await _cs.AddAsync(ctx.User, "Betroll Gamble", win, false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
str += GetText(strs.better_luck);
|
||||
}
|
||||
|
||||
|
||||
await SendConfirmAsync(str);
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
public Task BetRoll(ShmartNumber amount)
|
||||
=> InternallBetroll(amount);
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[NadekoOptions(typeof(LbOpts))]
|
||||
[Priority(0)]
|
||||
public Task Leaderboard(params string[] args)
|
||||
=> Leaderboard(1, args);
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[NadekoOptions(typeof(LbOpts))]
|
||||
[Priority(1)]
|
||||
public async Task Leaderboard(int page = 1, params string[] args)
|
||||
@@ -510,10 +542,7 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
|
||||
var cleanRichest = new List<DiscordUser>();
|
||||
// it's pointless to have clean on dm context
|
||||
if (ctx.Guild is null)
|
||||
{
|
||||
opts.Clean = false;
|
||||
}
|
||||
if (ctx.Guild is null) opts.Clean = false;
|
||||
|
||||
if (opts.Clean)
|
||||
{
|
||||
@@ -523,13 +552,12 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
{
|
||||
cleanRichest = uow.DiscordUser.GetTopRichest(_client.CurrentUser.Id, 10_000);
|
||||
}
|
||||
|
||||
|
||||
await ctx.Channel.TriggerTypingAsync();
|
||||
await _tracker.EnsureUsersDownloadedAsync(ctx.Guild);
|
||||
|
||||
var sg = (SocketGuild)ctx.Guild;
|
||||
cleanRichest = cleanRichest.Where(x => sg.GetUser(x.UserId) != null)
|
||||
.ToList();
|
||||
cleanRichest = cleanRichest.Where(x => sg.GetUser(x.UserId) != null).ToList();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -537,62 +565,46 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
cleanRichest = uow.DiscordUser.GetTopRichest(_client.CurrentUser.Id, 9, page).ToList();
|
||||
}
|
||||
|
||||
await ctx.SendPaginatedConfirmAsync(page, curPage =>
|
||||
{
|
||||
var embed = _eb.Create()
|
||||
.WithOkColor()
|
||||
.WithTitle(CurrencySign + " " + GetText(strs.leaderboard));
|
||||
await ctx.SendPaginatedConfirmAsync(page,
|
||||
curPage =>
|
||||
{
|
||||
var embed = _eb.Create().WithOkColor().WithTitle(CurrencySign + " " + GetText(strs.leaderboard));
|
||||
|
||||
List<DiscordUser> toSend;
|
||||
if (!opts.Clean)
|
||||
{
|
||||
using var uow = _db.GetDbContext();
|
||||
toSend = uow.DiscordUser.GetTopRichest(_client.CurrentUser.Id, 9, curPage);
|
||||
}
|
||||
else
|
||||
{
|
||||
toSend = cleanRichest.Skip(curPage * 9).Take(9).ToList();
|
||||
}
|
||||
|
||||
if (!toSend.Any())
|
||||
{
|
||||
embed.WithDescription(GetText(strs.no_user_on_this_page));
|
||||
return embed;
|
||||
}
|
||||
|
||||
for (var i = 0; i < toSend.Count; i++)
|
||||
{
|
||||
var x = toSend[i];
|
||||
var usrStr = x.ToString().TrimTo(20, true);
|
||||
|
||||
var j = i;
|
||||
embed.AddField("#" + ((9 * curPage) + j + 1) + " " + usrStr, n(x.CurrencyAmount), true);
|
||||
}
|
||||
|
||||
List<DiscordUser> toSend;
|
||||
if (!opts.Clean)
|
||||
{
|
||||
using var uow = _db.GetDbContext();
|
||||
toSend = uow.DiscordUser.GetTopRichest(_client.CurrentUser.Id, 9, curPage);
|
||||
}
|
||||
else
|
||||
{
|
||||
toSend = cleanRichest.Skip(curPage * 9).Take(9).ToList();
|
||||
}
|
||||
if (!toSend.Any())
|
||||
{
|
||||
embed.WithDescription(GetText(strs.no_user_on_this_page));
|
||||
return embed;
|
||||
}
|
||||
|
||||
for (var i = 0; i < toSend.Count; i++)
|
||||
{
|
||||
var x = toSend[i];
|
||||
var usrStr = x.ToString().TrimTo(20, true);
|
||||
|
||||
var j = i;
|
||||
embed.AddField("#" + ((9 * curPage) + j + 1) + " " + usrStr, n(x.CurrencyAmount), true);
|
||||
}
|
||||
|
||||
return embed;
|
||||
}, opts.Clean ? cleanRichest.Count() : 9000, 9, opts.Clean);
|
||||
},
|
||||
opts.Clean ? cleanRichest.Count() : 9000,
|
||||
9,
|
||||
opts.Clean);
|
||||
}
|
||||
|
||||
|
||||
public enum RpsPick
|
||||
{
|
||||
R = 0,
|
||||
Rock = 0,
|
||||
Rocket = 0,
|
||||
P = 1,
|
||||
Paper = 1,
|
||||
Paperclip = 1,
|
||||
S = 2,
|
||||
Scissors = 2
|
||||
}
|
||||
|
||||
public enum RpsResult
|
||||
{
|
||||
Win,
|
||||
Loss,
|
||||
Draw,
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
public async Task Rps(RpsPick pick, ShmartNumber amount = default)
|
||||
{
|
||||
long oldAmount = amount;
|
||||
@@ -611,35 +623,31 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
return "✂️";
|
||||
}
|
||||
}
|
||||
|
||||
var embed = _eb.Create();
|
||||
|
||||
var nadekoPick = (RpsPick)new NadekoRandom().Next(0, 3);
|
||||
|
||||
if (amount > 0)
|
||||
{
|
||||
if (!await _cs.RemoveAsync(ctx.User.Id,
|
||||
"Rps-bet", amount, gamble: true))
|
||||
if (!await _cs.RemoveAsync(ctx.User.Id, "Rps-bet", amount, true))
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
string msg;
|
||||
if (pick == nadekoPick)
|
||||
{
|
||||
await _cs.AddAsync(ctx.User.Id,
|
||||
"Rps-draw", amount, gamble: true);
|
||||
await _cs.AddAsync(ctx.User.Id, "Rps-draw", amount, true);
|
||||
embed.WithOkColor();
|
||||
msg = GetText(strs.rps_draw(getRpsPick(pick)));
|
||||
}
|
||||
else if ((pick == RpsPick.Paper && nadekoPick == RpsPick.Rock) ||
|
||||
(pick == RpsPick.Rock && nadekoPick == RpsPick.Scissors) ||
|
||||
(pick == RpsPick.Scissors && nadekoPick == RpsPick.Paper))
|
||||
else if ((pick == RpsPick.Paper && nadekoPick == RpsPick.Rock)
|
||||
|| (pick == RpsPick.Rock && nadekoPick == RpsPick.Scissors)
|
||||
|| (pick == RpsPick.Scissors && nadekoPick == RpsPick.Paper))
|
||||
{
|
||||
amount = (long)(amount * base._config.BetFlip.Multiplier);
|
||||
await _cs.AddAsync(ctx.User.Id,
|
||||
"Rps-win", amount, gamble: true);
|
||||
amount = (long)(amount * _config.BetFlip.Multiplier);
|
||||
await _cs.AddAsync(ctx.User.Id, "Rps-win", amount, true);
|
||||
embed.WithOkColor();
|
||||
embed.AddField(GetText(strs.won), n(amount));
|
||||
msg = GetText(strs.rps_win(ctx.User.Mention, getRpsPick(pick), getRpsPick(nadekoPick)));
|
||||
@@ -651,9 +659,8 @@ public partial class Gambling : GamblingModule<GamblingService>
|
||||
msg = GetText(strs.rps_win(ctx.Client.CurrentUser.Mention, getRpsPick(nadekoPick), getRpsPick(pick)));
|
||||
}
|
||||
|
||||
embed
|
||||
.WithDescription(msg);
|
||||
embed.WithDescription(msg);
|
||||
|
||||
await ctx.Channel.EmbedAsync(embed);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,7 +1,7 @@
|
||||
#nullable disable
|
||||
using NadekoBot.Modules.Administration.Services;
|
||||
using NadekoBot.Modules.Gambling.Services;
|
||||
using NadekoBot.Modules.Gambling.Common;
|
||||
using NadekoBot.Modules.Gambling.Services;
|
||||
|
||||
namespace NadekoBot.Modules.Gambling;
|
||||
|
||||
@@ -12,17 +12,16 @@ public partial class Gambling
|
||||
{
|
||||
private readonly ILogCommandService logService;
|
||||
|
||||
public PlantPickCommands(ILogCommandService logService, GamblingConfigService gss) : base(gss)
|
||||
public PlantPickCommands(ILogCommandService logService, GamblingConfigService gss)
|
||||
: base(gss)
|
||||
=> this.logService = logService;
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
public async Task Pick(string pass = null)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(pass) && !pass.IsAlphaNumeric())
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrWhiteSpace(pass) && !pass.IsAlphaNumeric()) return;
|
||||
|
||||
var picked = await _service.PickAsync(ctx.Guild.Id, (ITextChannel)ctx.Channel, ctx.User.Id, pass);
|
||||
|
||||
@@ -33,27 +32,23 @@ public partial class Gambling
|
||||
}
|
||||
|
||||
if (((SocketGuild)ctx.Guild).CurrentUser.GuildPermissions.ManageMessages)
|
||||
{
|
||||
try
|
||||
{
|
||||
logService.AddDeleteIgnore(ctx.Message.Id);
|
||||
await ctx.Message.DeleteAsync();
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
public async Task Plant(ShmartNumber amount, string pass = null)
|
||||
{
|
||||
if (amount < 1)
|
||||
return;
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(pass) && !pass.IsAlphaNumeric())
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrWhiteSpace(pass) && !pass.IsAlphaNumeric()) return;
|
||||
|
||||
if (((SocketGuild)ctx.Guild).CurrentUser.GuildPermissions.ManageMessages)
|
||||
{
|
||||
@@ -61,14 +56,17 @@ public partial class Gambling
|
||||
await ctx.Message.DeleteAsync();
|
||||
}
|
||||
|
||||
var success = await _service.PlantAsync(ctx.Guild.Id, ctx.Channel, ctx.User.Id, ctx.User.ToString(), amount, pass);
|
||||
if (!success)
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.not_enough( CurrencySign));
|
||||
}
|
||||
var success = await _service.PlantAsync(ctx.Guild.Id,
|
||||
ctx.Channel,
|
||||
ctx.User.Id,
|
||||
ctx.User.ToString(),
|
||||
amount,
|
||||
pass);
|
||||
if (!success) await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[UserPerm(GuildPerm.ManageMessages)]
|
||||
#if GLOBAL_NADEKO
|
||||
@@ -78,16 +76,13 @@ public partial class Gambling
|
||||
{
|
||||
var enabled = _service.ToggleCurrencyGeneration(ctx.Guild.Id, ctx.Channel.Id);
|
||||
if (enabled)
|
||||
{
|
||||
await ReplyConfirmLocalizedAsync(strs.curgen_enabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
await ReplyConfirmLocalizedAsync(strs.curgen_disabled);
|
||||
}
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[UserPerm(GuildPerm.ManageMessages)]
|
||||
[OwnerOnly]
|
||||
@@ -97,19 +92,19 @@ public partial class Gambling
|
||||
return Task.CompletedTask;
|
||||
var enabledIn = _service.GetAllGeneratingChannels();
|
||||
|
||||
return ctx.SendPaginatedConfirmAsync(page, cur =>
|
||||
{
|
||||
var items = enabledIn.Skip(page * 9).Take(9);
|
||||
|
||||
if (!items.Any())
|
||||
return ctx.SendPaginatedConfirmAsync(page,
|
||||
cur =>
|
||||
{
|
||||
return _eb.Create().WithErrorColor()
|
||||
.WithDescription("-");
|
||||
}
|
||||
var items = enabledIn.Skip(page * 9).Take(9);
|
||||
|
||||
return items.Aggregate(_eb.Create().WithOkColor(),
|
||||
(eb, i) => eb.AddField(i.GuildId.ToString(), i.ChannelId));
|
||||
}, enabledIn.Count(), 9);
|
||||
if (!items.Any())
|
||||
return _eb.Create().WithErrorColor().WithDescription("-");
|
||||
|
||||
return items.Aggregate(_eb.Create().WithOkColor(),
|
||||
(eb, i) => eb.AddField(i.GuildId.ToString(), i.ChannelId));
|
||||
},
|
||||
enabledIn.Count(),
|
||||
9);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -6,4 +6,4 @@ namespace NadekoBot.Modules.Gambling.Services;
|
||||
public class AnimalRaceService : INService
|
||||
{
|
||||
public ConcurrentDictionary<ulong, AnimalRace> AnimalRaces { get; } = new();
|
||||
}
|
||||
}
|
@@ -6,4 +6,4 @@ namespace NadekoBot.Modules.Gambling.Services;
|
||||
public class BlackJackService : INService
|
||||
{
|
||||
public ConcurrentDictionary<ulong, Blackjack> Games { get; } = new();
|
||||
}
|
||||
}
|
@@ -1,6 +1,6 @@
|
||||
#nullable disable
|
||||
using NadekoBot.Modules.Gambling.Common.Events;
|
||||
using NadekoBot.Modules.Gambling.Common;
|
||||
using NadekoBot.Modules.Gambling.Common.Events;
|
||||
using NadekoBot.Services.Database.Models;
|
||||
|
||||
namespace NadekoBot.Modules.Gambling.Services;
|
||||
@@ -14,18 +14,19 @@ public class CurrencyEventsService : INService
|
||||
private readonly ConcurrentDictionary<ulong, ICurrencyEvent> _events = new();
|
||||
|
||||
|
||||
public CurrencyEventsService(
|
||||
DiscordSocketClient client,
|
||||
ICurrencyService cs,
|
||||
GamblingConfigService configService)
|
||||
public CurrencyEventsService(DiscordSocketClient client, ICurrencyService cs, GamblingConfigService configService)
|
||||
{
|
||||
_client = client;
|
||||
_cs = cs;
|
||||
_configService = configService;
|
||||
}
|
||||
|
||||
public async Task<bool> TryCreateEventAsync(ulong guildId, ulong channelId, CurrencyEvent.Type type,
|
||||
EventOptions opts, Func<CurrencyEvent.Type, EventOptions, long, IEmbedBuilder> embed)
|
||||
public async Task<bool> TryCreateEventAsync(
|
||||
ulong guildId,
|
||||
ulong channelId,
|
||||
CurrencyEvent.Type type,
|
||||
EventOptions opts,
|
||||
Func<CurrencyEvent.Type, EventOptions, long, IEmbedBuilder> embed)
|
||||
{
|
||||
var g = _client.GetGuild(guildId);
|
||||
if (g?.GetChannel(channelId) is not SocketTextChannel ch)
|
||||
@@ -34,21 +35,14 @@ public class CurrencyEventsService : INService
|
||||
ICurrencyEvent ce;
|
||||
|
||||
if (type == CurrencyEvent.Type.Reaction)
|
||||
{
|
||||
ce = new ReactionEvent(_client, _cs, g, ch, opts, _configService.Data, embed);
|
||||
}
|
||||
else if (type == CurrencyEvent.Type.GameStatus)
|
||||
{
|
||||
ce = new GameStatusEvent(_client, _cs, g, ch, opts, embed);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var added = _events.TryAdd(guildId, ce);
|
||||
if (added)
|
||||
{
|
||||
try
|
||||
{
|
||||
ce.OnEnded += OnEventEnded;
|
||||
@@ -60,7 +54,6 @@ public class CurrencyEventsService : INService
|
||||
_events.TryRemove(guildId, out ce);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return added;
|
||||
}
|
||||
@@ -70,4 +63,4 @@ public class CurrencyEventsService : INService
|
||||
_events.TryRemove(gid, out _);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
@@ -10,19 +10,24 @@ public class CurrencyRaffleService : INService
|
||||
NotEnoughCurrency,
|
||||
AlreadyJoinedOrInvalidAmount
|
||||
}
|
||||
|
||||
public Dictionary<ulong, CurrencyRaffleGame> Games { get; } = new();
|
||||
private readonly SemaphoreSlim _locker = new(1, 1);
|
||||
private readonly DbService _db;
|
||||
private readonly ICurrencyService _cs;
|
||||
|
||||
public Dictionary<ulong, CurrencyRaffleGame> Games { get; } = new();
|
||||
|
||||
public CurrencyRaffleService(DbService db, ICurrencyService cs)
|
||||
{
|
||||
_db = db;
|
||||
_cs = cs;
|
||||
}
|
||||
|
||||
public async Task<(CurrencyRaffleGame, JoinErrorType?)> JoinOrCreateGame(ulong channelId, IUser user, long amount, bool mixed, Func<IUser, long, Task> onEnded)
|
||||
public async Task<(CurrencyRaffleGame, JoinErrorType?)> JoinOrCreateGame(
|
||||
ulong channelId,
|
||||
IUser user,
|
||||
long amount,
|
||||
bool mixed,
|
||||
Func<IUser, long, Task> onEnded)
|
||||
{
|
||||
await _locker.WaitAsync();
|
||||
try
|
||||
@@ -31,9 +36,7 @@ public class CurrencyRaffleService : INService
|
||||
if (!Games.TryGetValue(channelId, out var crg))
|
||||
{
|
||||
newGame = true;
|
||||
crg = new(mixed
|
||||
? CurrencyRaffleGame.Type.Mixed
|
||||
: CurrencyRaffleGame.Type.Normal);
|
||||
crg = new(mixed ? CurrencyRaffleGame.Type.Mixed : CurrencyRaffleGame.Type.Normal);
|
||||
Games.Add(channelId, crg);
|
||||
}
|
||||
|
||||
@@ -51,6 +54,7 @@ public class CurrencyRaffleService : INService
|
||||
await _cs.AddAsync(user.Id, "Curency Raffle Refund", amount);
|
||||
return (null, JoinErrorType.AlreadyJoinedOrInvalidAmount);
|
||||
}
|
||||
|
||||
if (newGame)
|
||||
{
|
||||
var _t = Task.Run(async () =>
|
||||
@@ -62,8 +66,7 @@ public class CurrencyRaffleService : INService
|
||||
var winner = crg.GetWinner();
|
||||
var won = crg.Users.Sum(x => x.Amount);
|
||||
|
||||
await _cs.AddAsync(winner.DiscordUser.Id, "Currency Raffle Win",
|
||||
won);
|
||||
await _cs.AddAsync(winner.DiscordUser.Id, "Currency Raffle Win", won);
|
||||
Games.Remove(channelId, out _);
|
||||
var oe = onEnded(winner.DiscordUser, won);
|
||||
}
|
||||
@@ -71,6 +74,7 @@ public class CurrencyRaffleService : INService
|
||||
finally { _locker.Release(); }
|
||||
});
|
||||
}
|
||||
|
||||
return (crg, null);
|
||||
}
|
||||
finally
|
||||
@@ -78,4 +82,4 @@ public class CurrencyRaffleService : INService
|
||||
_locker.Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -6,74 +6,119 @@ namespace NadekoBot.Modules.Gambling.Services;
|
||||
|
||||
public sealed class GamblingConfigService : ConfigServiceBase<GamblingConfig>
|
||||
{
|
||||
public override string Name { get; } = "gambling";
|
||||
private const string FilePath = "data/gambling.yml";
|
||||
private static readonly TypedKey<GamblingConfig> changeKey = new("config.gambling.updated");
|
||||
public override string Name { get; } = "gambling";
|
||||
|
||||
private readonly IEnumerable<WaifuItemModel> antiGiftSeed = new[]
|
||||
{
|
||||
new WaifuItemModel("🥀", 100, "WiltedRose", true), new WaifuItemModel("✂️", 1000, "Haircut", true),
|
||||
new WaifuItemModel("🧻", 10000, "ToiletPaper", true)
|
||||
};
|
||||
|
||||
|
||||
|
||||
public GamblingConfigService(IConfigSeria serializer, IPubSub pubSub)
|
||||
: base(FilePath, serializer, pubSub, changeKey)
|
||||
{
|
||||
AddParsedProp("currency.name", gs => gs.Currency.Name, ConfigParsers.String, ConfigPrinters.ToString);
|
||||
AddParsedProp("currency.sign", gs => gs.Currency.Sign, ConfigParsers.String, ConfigPrinters.ToString);
|
||||
|
||||
|
||||
AddParsedProp("minbet", gs => gs.MinBet, int.TryParse, ConfigPrinters.ToString, val => val >= 0);
|
||||
AddParsedProp("maxbet", gs => gs.MaxBet, int.TryParse, ConfigPrinters.ToString, val => val >= 0);
|
||||
|
||||
|
||||
AddParsedProp("gen.min", gs => gs.Generation.MinAmount, int.TryParse, ConfigPrinters.ToString, val => val >= 1);
|
||||
AddParsedProp("gen.max", gs => gs.Generation.MaxAmount, int.TryParse, ConfigPrinters.ToString, val => val >= 1);
|
||||
AddParsedProp("gen.cd", gs => gs.Generation.GenCooldown, int.TryParse, ConfigPrinters.ToString, val => val > 0);
|
||||
AddParsedProp("gen.chance", gs => gs.Generation.Chance, decimal.TryParse, ConfigPrinters.ToString, val => val is >= 0 and <= 1);
|
||||
AddParsedProp("gen.chance",
|
||||
gs => gs.Generation.Chance,
|
||||
decimal.TryParse,
|
||||
ConfigPrinters.ToString,
|
||||
val => val is >= 0 and <= 1);
|
||||
AddParsedProp("gen.has_pw", gs => gs.Generation.HasPassword, bool.TryParse, ConfigPrinters.ToString);
|
||||
AddParsedProp("bf.multi", gs => gs.BetFlip.Multiplier, decimal.TryParse, ConfigPrinters.ToString, val => val >= 1);
|
||||
AddParsedProp("waifu.min_price", gs => gs.Waifu.MinPrice, int.TryParse, ConfigPrinters.ToString, val => val >= 0);
|
||||
AddParsedProp("waifu.multi.reset", gs => gs.Waifu.Multipliers.WaifuReset, int.TryParse, ConfigPrinters.ToString, val => val >= 0);
|
||||
AddParsedProp("waifu.multi.crush_claim", gs => gs.Waifu.Multipliers.CrushClaim, decimal.TryParse, ConfigPrinters.ToString, val => val >= 0);
|
||||
AddParsedProp("waifu.multi.normal_claim", gs => gs.Waifu.Multipliers.NormalClaim, decimal.TryParse, ConfigPrinters.ToString, val => val > 0);
|
||||
AddParsedProp("waifu.multi.divorce_value", gs => gs.Waifu.Multipliers.DivorceNewValue, decimal.TryParse, ConfigPrinters.ToString, val => val > 0);
|
||||
AddParsedProp("waifu.multi.all_gifts", gs => gs.Waifu.Multipliers.AllGiftPrices, decimal.TryParse, ConfigPrinters.ToString, val => val > 0);
|
||||
AddParsedProp("waifu.multi.gift_effect", gs => gs.Waifu.Multipliers.GiftEffect, decimal.TryParse, ConfigPrinters.ToString, val => val >= 0);
|
||||
AddParsedProp("waifu.multi.negative_gift_effect", gs => gs.Waifu.Multipliers.NegativeGiftEffect, decimal.TryParse, ConfigPrinters.ToString, val => val >= 0);
|
||||
AddParsedProp("decay.percent", gs => gs.Decay.Percent, decimal.TryParse, ConfigPrinters.ToString, val => val is >= 0 and <= 1);
|
||||
AddParsedProp("decay.maxdecay", gs => gs.Decay.MaxDecay, int.TryParse, ConfigPrinters.ToString, val => val >= 0);
|
||||
AddParsedProp("decay.threshold", gs => gs.Decay.MinThreshold, int.TryParse, ConfigPrinters.ToString, val => val >= 0);
|
||||
AddParsedProp("bf.multi",
|
||||
gs => gs.BetFlip.Multiplier,
|
||||
decimal.TryParse,
|
||||
ConfigPrinters.ToString,
|
||||
val => val >= 1);
|
||||
AddParsedProp("waifu.min_price",
|
||||
gs => gs.Waifu.MinPrice,
|
||||
int.TryParse,
|
||||
ConfigPrinters.ToString,
|
||||
val => val >= 0);
|
||||
AddParsedProp("waifu.multi.reset",
|
||||
gs => gs.Waifu.Multipliers.WaifuReset,
|
||||
int.TryParse,
|
||||
ConfigPrinters.ToString,
|
||||
val => val >= 0);
|
||||
AddParsedProp("waifu.multi.crush_claim",
|
||||
gs => gs.Waifu.Multipliers.CrushClaim,
|
||||
decimal.TryParse,
|
||||
ConfigPrinters.ToString,
|
||||
val => val >= 0);
|
||||
AddParsedProp("waifu.multi.normal_claim",
|
||||
gs => gs.Waifu.Multipliers.NormalClaim,
|
||||
decimal.TryParse,
|
||||
ConfigPrinters.ToString,
|
||||
val => val > 0);
|
||||
AddParsedProp("waifu.multi.divorce_value",
|
||||
gs => gs.Waifu.Multipliers.DivorceNewValue,
|
||||
decimal.TryParse,
|
||||
ConfigPrinters.ToString,
|
||||
val => val > 0);
|
||||
AddParsedProp("waifu.multi.all_gifts",
|
||||
gs => gs.Waifu.Multipliers.AllGiftPrices,
|
||||
decimal.TryParse,
|
||||
ConfigPrinters.ToString,
|
||||
val => val > 0);
|
||||
AddParsedProp("waifu.multi.gift_effect",
|
||||
gs => gs.Waifu.Multipliers.GiftEffect,
|
||||
decimal.TryParse,
|
||||
ConfigPrinters.ToString,
|
||||
val => val >= 0);
|
||||
AddParsedProp("waifu.multi.negative_gift_effect",
|
||||
gs => gs.Waifu.Multipliers.NegativeGiftEffect,
|
||||
decimal.TryParse,
|
||||
ConfigPrinters.ToString,
|
||||
val => val >= 0);
|
||||
AddParsedProp("decay.percent",
|
||||
gs => gs.Decay.Percent,
|
||||
decimal.TryParse,
|
||||
ConfigPrinters.ToString,
|
||||
val => val is >= 0 and <= 1);
|
||||
AddParsedProp("decay.maxdecay",
|
||||
gs => gs.Decay.MaxDecay,
|
||||
int.TryParse,
|
||||
ConfigPrinters.ToString,
|
||||
val => val >= 0);
|
||||
AddParsedProp("decay.threshold",
|
||||
gs => gs.Decay.MinThreshold,
|
||||
int.TryParse,
|
||||
ConfigPrinters.ToString,
|
||||
val => val >= 0);
|
||||
|
||||
Migrate();
|
||||
}
|
||||
|
||||
private readonly IEnumerable<WaifuItemModel> antiGiftSeed = new[]
|
||||
{
|
||||
new WaifuItemModel("🥀", 100, "WiltedRose", true),
|
||||
new WaifuItemModel("✂️", 1000, "Haircut", true),
|
||||
new WaifuItemModel("🧻", 10000, "ToiletPaper", true),
|
||||
};
|
||||
|
||||
public void Migrate()
|
||||
{
|
||||
if (data.Version < 2)
|
||||
{
|
||||
ModifyConfig(c =>
|
||||
{
|
||||
c.Waifu.Items = c.Waifu.Items.Concat(antiGiftSeed).ToList();
|
||||
c.Version = 2;
|
||||
});
|
||||
}
|
||||
|
||||
if (data.Version < 3)
|
||||
{
|
||||
ModifyConfig(c =>
|
||||
{
|
||||
c.Version = 3;
|
||||
c.VoteReward = 100;
|
||||
});
|
||||
}
|
||||
|
||||
if (data.Version < 4)
|
||||
{
|
||||
ModifyConfig(c =>
|
||||
{
|
||||
c.Version = 4;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,16 +1,18 @@
|
||||
#nullable disable
|
||||
using NadekoBot.Modules.Gambling.Common;
|
||||
using NadekoBot.Modules.Gambling.Common.Connect4;
|
||||
using NadekoBot.Modules.Gambling.Common.WheelOfFortune;
|
||||
using Newtonsoft.Json;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using NadekoBot.Db;
|
||||
using NadekoBot.Modules.Gambling.Common;
|
||||
using NadekoBot.Modules.Gambling.Common.Connect4;
|
||||
using NadekoBot.Modules.Gambling.Common.Slot;
|
||||
using NadekoBot.Modules.Gambling.Common.WheelOfFortune;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace NadekoBot.Modules.Gambling.Services;
|
||||
|
||||
public class GamblingService : INService
|
||||
{
|
||||
public ConcurrentDictionary<(ulong, ulong), RollDuelGame> Duels { get; } = new();
|
||||
public ConcurrentDictionary<ulong, Connect4Game> Connect4Games { get; } = new();
|
||||
private readonly DbService _db;
|
||||
private readonly ICurrencyService _cs;
|
||||
private readonly Bot _bot;
|
||||
@@ -18,13 +20,15 @@ public class GamblingService : INService
|
||||
private readonly IDataCache _cache;
|
||||
private readonly GamblingConfigService _gss;
|
||||
|
||||
public ConcurrentDictionary<(ulong, ulong), RollDuelGame> Duels { get; } = new();
|
||||
public ConcurrentDictionary<ulong, Connect4Game> Connect4Games { get; } = new();
|
||||
|
||||
private readonly Timer _decayTimer;
|
||||
|
||||
public GamblingService(DbService db, Bot bot, ICurrencyService cs,
|
||||
DiscordSocketClient client, IDataCache cache, GamblingConfigService gss)
|
||||
public GamblingService(
|
||||
DbService db,
|
||||
Bot bot,
|
||||
ICurrencyService cs,
|
||||
DiscordSocketClient client,
|
||||
IDataCache cache,
|
||||
GamblingConfigService gss)
|
||||
{
|
||||
_db = db;
|
||||
_cs = cs;
|
||||
@@ -32,30 +36,29 @@ public class GamblingService : INService
|
||||
_client = client;
|
||||
_cache = cache;
|
||||
_gss = gss;
|
||||
|
||||
if (_bot.Client.ShardId == 0)
|
||||
{
|
||||
_decayTimer = new(_ =>
|
||||
{
|
||||
var config = _gss.Data;
|
||||
var maxDecay = config.Decay.MaxDecay;
|
||||
if (config.Decay.Percent is <= 0 or > 1 || maxDecay < 0)
|
||||
return;
|
||||
|
||||
using var uow = _db.GetDbContext();
|
||||
var lastCurrencyDecay = _cache.GetLastCurrencyDecay();
|
||||
|
||||
if (DateTime.UtcNow - lastCurrencyDecay < TimeSpan.FromHours(config.Decay.HourInterval))
|
||||
return;
|
||||
|
||||
Log.Information($"Decaying users' currency - decay: {config.Decay.Percent * 100}% " +
|
||||
$"| max: {maxDecay} " +
|
||||
$"| threshold: {config.Decay.MinThreshold}");
|
||||
|
||||
if (maxDecay == 0)
|
||||
maxDecay = int.MaxValue;
|
||||
|
||||
uow.Database.ExecuteSqlInterpolated($@"
|
||||
if (_bot.Client.ShardId == 0)
|
||||
_decayTimer = new(_ =>
|
||||
{
|
||||
var config = _gss.Data;
|
||||
var maxDecay = config.Decay.MaxDecay;
|
||||
if (config.Decay.Percent is <= 0 or > 1 || maxDecay < 0)
|
||||
return;
|
||||
|
||||
using var uow = _db.GetDbContext();
|
||||
var lastCurrencyDecay = _cache.GetLastCurrencyDecay();
|
||||
|
||||
if (DateTime.UtcNow - lastCurrencyDecay < TimeSpan.FromHours(config.Decay.HourInterval))
|
||||
return;
|
||||
|
||||
Log.Information($"Decaying users' currency - decay: {config.Decay.Percent * 100}% "
|
||||
+ $"| max: {maxDecay} "
|
||||
+ $"| threshold: {config.Decay.MinThreshold}");
|
||||
|
||||
if (maxDecay == 0)
|
||||
maxDecay = int.MaxValue;
|
||||
|
||||
uow.Database.ExecuteSqlInterpolated($@"
|
||||
UPDATE DiscordUser
|
||||
SET CurrencyAmount=
|
||||
CASE WHEN
|
||||
@@ -67,23 +70,20 @@ SET CurrencyAmount=
|
||||
END
|
||||
WHERE CurrencyAmount > {config.Decay.MinThreshold} AND UserId!={_client.CurrentUser.Id};");
|
||||
|
||||
_cache.SetLastCurrencyDecay();
|
||||
uow.SaveChanges();
|
||||
}, null, TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(5));
|
||||
}
|
||||
_cache.SetLastCurrencyDecay();
|
||||
uow.SaveChanges();
|
||||
},
|
||||
null,
|
||||
TimeSpan.FromMinutes(5),
|
||||
TimeSpan.FromMinutes(5));
|
||||
}
|
||||
|
||||
|
||||
public async Task<SlotResponse> SlotAsync(ulong userId, long amount)
|
||||
{
|
||||
var takeRes = await _cs.RemoveAsync(userId, "Slot Machine", amount, true);
|
||||
|
||||
|
||||
if (!takeRes)
|
||||
{
|
||||
return new()
|
||||
{
|
||||
Error = GamblingError.NotEnough
|
||||
};
|
||||
}
|
||||
return new() { Error = GamblingError.NotEnough };
|
||||
|
||||
var game = new SlotGame();
|
||||
var result = game.Spin();
|
||||
@@ -96,37 +96,21 @@ WHERE CurrencyAmount > {config.Decay.MinThreshold} AND UserId!={_client.CurrentU
|
||||
await _cs.AddAsync(userId, $"Slot Machine x{result.Multiplier}", won, true);
|
||||
}
|
||||
|
||||
var toReturn = new SlotResponse
|
||||
{
|
||||
Multiplier = result.Multiplier,
|
||||
Won = won,
|
||||
};
|
||||
var toReturn = new SlotResponse { Multiplier = result.Multiplier, Won = won };
|
||||
|
||||
toReturn.Rolls.AddRange(result.Rolls);
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
|
||||
public struct EconomyResult
|
||||
{
|
||||
public decimal Cash { get; set; }
|
||||
public decimal Planted { get; set; }
|
||||
public decimal Waifus { get; set; }
|
||||
public decimal OnePercent { get; set; }
|
||||
public long Bot { get; set; }
|
||||
}
|
||||
|
||||
public EconomyResult GetEconomy()
|
||||
{
|
||||
if (_cache.TryGetEconomy(out var data))
|
||||
{
|
||||
try
|
||||
{
|
||||
return JsonConvert.DeserializeObject<EconomyResult>(data);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
decimal cash;
|
||||
decimal onePercent;
|
||||
@@ -149,7 +133,7 @@ WHERE CurrencyAmount > {config.Decay.MinThreshold} AND UserId!={_client.CurrentU
|
||||
Planted = planted,
|
||||
Bot = bot,
|
||||
Waifus = waifus,
|
||||
OnePercent = onePercent,
|
||||
OnePercent = onePercent
|
||||
};
|
||||
|
||||
_cache.SetEconomy(JsonConvert.SerializeObject(result));
|
||||
@@ -158,4 +142,14 @@ WHERE CurrencyAmount > {config.Decay.MinThreshold} AND UserId!={_client.CurrentU
|
||||
|
||||
public Task<WheelOfFortuneGame.Result> WheelOfFortuneSpinAsync(ulong userId, long bet)
|
||||
=> new WheelOfFortuneGame(userId, bet, _gss.Data, _cs).SpinAsync();
|
||||
}
|
||||
|
||||
|
||||
public struct EconomyResult
|
||||
{
|
||||
public decimal Cash { get; set; }
|
||||
public decimal Planted { get; set; }
|
||||
public decimal Waifus { get; set; }
|
||||
public decimal OnePercent { get; set; }
|
||||
public long Bot { get; set; }
|
||||
}
|
||||
}
|
@@ -4,7 +4,7 @@ namespace NadekoBot.Modules.Gambling.Services;
|
||||
public interface IShopService
|
||||
{
|
||||
/// <summary>
|
||||
/// Changes the price of a shop item
|
||||
/// Changes the price of a shop item
|
||||
/// </summary>
|
||||
/// <param name="guildId">Id of the guild in which the shop is</param>
|
||||
/// <param name="index">Index of the item</param>
|
||||
@@ -13,7 +13,7 @@ public interface IShopService
|
||||
Task<bool> ChangeEntryPriceAsync(ulong guildId, int index, int newPrice);
|
||||
|
||||
/// <summary>
|
||||
/// Changes the name of a shop item
|
||||
/// Changes the name of a shop item
|
||||
/// </summary>
|
||||
/// <param name="guildId">Id of the guild in which the shop is</param>
|
||||
/// <param name="index">Index of the item</param>
|
||||
@@ -22,7 +22,7 @@ public interface IShopService
|
||||
Task<bool> ChangeEntryNameAsync(ulong guildId, int index, string newName);
|
||||
|
||||
/// <summary>
|
||||
/// Swaps indexes of 2 items in the shop
|
||||
/// Swaps indexes of 2 items in the shop
|
||||
/// </summary>
|
||||
/// <param name="guildId">Id of the guild in which the shop is</param>
|
||||
/// <param name="index1">First entry's index</param>
|
||||
@@ -31,11 +31,11 @@ public interface IShopService
|
||||
Task<bool> SwapEntriesAsync(ulong guildId, int index1, int index2);
|
||||
|
||||
/// <summary>
|
||||
/// Swaps indexes of 2 items in the shop
|
||||
/// Swaps indexes of 2 items in the shop
|
||||
/// </summary>
|
||||
/// <param name="guildId">Id of the guild in which the shop is</param>
|
||||
/// <param name="fromIndex">Current index of the entry to move</param>
|
||||
/// <param name="toIndex">Destination index of the entry</param>
|
||||
/// <returns>Whether swap was successful</returns>
|
||||
Task<bool> MoveEntryAsync(ulong guildId, int fromIndex, int toIndex);
|
||||
}
|
||||
}
|
@@ -1,9 +1,9 @@
|
||||
#nullable disable
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using NadekoBot.Common.Collections;
|
||||
using NadekoBot.Db;
|
||||
using NadekoBot.Services.Database;
|
||||
using NadekoBot.Services.Database.Models;
|
||||
using NadekoBot.Db;
|
||||
|
||||
namespace NadekoBot.Modules.Gambling.Services;
|
||||
|
||||
@@ -14,13 +14,9 @@ public class ShopService : IShopService, INService
|
||||
public ShopService(DbService db)
|
||||
=> _db = db;
|
||||
|
||||
private IndexedCollection<ShopEntry> GetEntriesInternal(NadekoContext uow, ulong guildId) =>
|
||||
uow.GuildConfigsForId(
|
||||
guildId,
|
||||
set => set.Include(x => x.ShopEntries).ThenInclude(x => x.Items)
|
||||
)
|
||||
.ShopEntries
|
||||
.ToIndexed();
|
||||
private IndexedCollection<ShopEntry> GetEntriesInternal(NadekoContext uow, ulong guildId)
|
||||
=> uow.GuildConfigsForId(guildId, set => set.Include(x => x.ShopEntries).ThenInclude(x => x.Items))
|
||||
.ShopEntries.ToIndexed();
|
||||
|
||||
public async Task<bool> ChangeEntryPriceAsync(ulong guildId, int index, int newPrice)
|
||||
{
|
||||
@@ -98,4 +94,4 @@ public class ShopService : IShopService, INService
|
||||
await uow.SaveChangesAsync();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,19 +1,21 @@
|
||||
#nullable disable
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using NadekoBot.Db;
|
||||
using NadekoBot.Services.Database.Models;
|
||||
using SixLabors.Fonts;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.Drawing.Processing;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using SixLabors.ImageSharp.Processing;
|
||||
using NadekoBot.Db;
|
||||
using Image = SixLabors.ImageSharp.Image;
|
||||
using Color = SixLabors.ImageSharp.Color;
|
||||
using Image = SixLabors.ImageSharp.Image;
|
||||
|
||||
namespace NadekoBot.Modules.Gambling.Services;
|
||||
|
||||
public class PlantPickService : INService
|
||||
{
|
||||
//channelId/last generation
|
||||
public ConcurrentDictionary<ulong, DateTime> LastGenerations { get; } = new();
|
||||
private readonly DbService _db;
|
||||
private readonly IBotStrings _strings;
|
||||
private readonly IImageCache _images;
|
||||
@@ -25,13 +27,18 @@ public class PlantPickService : INService
|
||||
private readonly GamblingConfigService _gss;
|
||||
|
||||
public readonly ConcurrentHashSet<ulong> _generationChannels = new();
|
||||
//channelId/last generation
|
||||
public ConcurrentDictionary<ulong, DateTime> LastGenerations { get; } = new();
|
||||
private readonly SemaphoreSlim pickLock = new(1, 1);
|
||||
|
||||
public PlantPickService(DbService db, CommandHandler cmd, IBotStrings strings,
|
||||
IDataCache cache, FontProvider fonts, ICurrencyService cs,
|
||||
CommandHandler cmdHandler, DiscordSocketClient client, GamblingConfigService gss)
|
||||
public PlantPickService(
|
||||
DbService db,
|
||||
CommandHandler cmd,
|
||||
IBotStrings strings,
|
||||
IDataCache cache,
|
||||
FontProvider fonts,
|
||||
ICurrencyService cs,
|
||||
CommandHandler cmdHandler,
|
||||
DiscordSocketClient client,
|
||||
GamblingConfigService gss)
|
||||
{
|
||||
_db = db;
|
||||
_strings = strings;
|
||||
@@ -47,13 +54,12 @@ public class PlantPickService : INService
|
||||
using var uow = db.GetDbContext();
|
||||
var guildIds = client.Guilds.Select(x => x.Id).ToList();
|
||||
var configs = uow.Set<GuildConfig>()
|
||||
.AsQueryable()
|
||||
.Include(x => x.GenerateCurrencyChannelIds)
|
||||
.Where(x => guildIds.Contains(x.GuildId))
|
||||
.ToList();
|
||||
|
||||
_generationChannels = new(configs
|
||||
.SelectMany(c => c.GenerateCurrencyChannelIds.Select(obj => obj.ChannelId)));
|
||||
.AsQueryable()
|
||||
.Include(x => x.GenerateCurrencyChannelIds)
|
||||
.Where(x => guildIds.Contains(x.GuildId))
|
||||
.ToList();
|
||||
|
||||
_generationChannels = new(configs.SelectMany(c => c.GenerateCurrencyChannelIds.Select(obj => obj.ChannelId)));
|
||||
}
|
||||
|
||||
private string GetText(ulong gid, LocStr str)
|
||||
@@ -65,7 +71,7 @@ public class PlantPickService : INService
|
||||
using var uow = _db.GetDbContext();
|
||||
var guildConfig = uow.GuildConfigsForId(gid, set => set.Include(gc => gc.GenerateCurrencyChannelIds));
|
||||
|
||||
var toAdd = new GCChannelId() { ChannelId = cid };
|
||||
var toAdd = new GCChannelId { ChannelId = cid };
|
||||
if (!guildConfig.GenerateCurrencyChannelIds.Contains(toAdd))
|
||||
{
|
||||
guildConfig.GenerateCurrencyChannelIds.Add(toAdd);
|
||||
@@ -75,13 +81,11 @@ public class PlantPickService : INService
|
||||
else
|
||||
{
|
||||
var toDelete = guildConfig.GenerateCurrencyChannelIds.FirstOrDefault(x => x.Equals(toAdd));
|
||||
if (toDelete != null)
|
||||
{
|
||||
uow.Remove(toDelete);
|
||||
}
|
||||
if (toDelete != null) uow.Remove(toDelete);
|
||||
_generationChannels.TryRemove(cid);
|
||||
enabled = false;
|
||||
}
|
||||
|
||||
uow.SaveChanges();
|
||||
return enabled;
|
||||
}
|
||||
@@ -94,7 +98,7 @@ public class PlantPickService : INService
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a random currency image stream, with an optional password sticked onto it.
|
||||
/// Get a random currency image stream, with an optional password sticked onto it.
|
||||
/// </summary>
|
||||
/// <param name="pass">Optional password to add to top left corner.</param>
|
||||
/// <returns>Stream of the currency image</returns>
|
||||
@@ -111,6 +115,7 @@ public class PlantPickService : INService
|
||||
{
|
||||
extension = format.FileExtensions.FirstOrDefault() ?? "png";
|
||||
}
|
||||
|
||||
// return the image
|
||||
return curImg.ToStream();
|
||||
}
|
||||
@@ -124,7 +129,7 @@ public class PlantPickService : INService
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a password to the image.
|
||||
/// Add a password to the image.
|
||||
/// </summary>
|
||||
/// <param name="curImg">Image to add password to.</param>
|
||||
/// <param name="pass">Password to add to top left corner.</param>
|
||||
@@ -149,10 +154,7 @@ public class PlantPickService : INService
|
||||
new PointF(0, size.Height + 10));
|
||||
|
||||
// draw the password over the background
|
||||
x.DrawText(pass,
|
||||
font,
|
||||
SixLabors.ImageSharp.Color.White,
|
||||
new(0, 0));
|
||||
x.DrawText(pass, font, Color.White, new(0, 0));
|
||||
});
|
||||
// return image as a stream for easy sending
|
||||
return (img.ToStream(format), format.FileExtensions.FirstOrDefault() ?? "png");
|
||||
@@ -177,7 +179,8 @@ public class PlantPickService : INService
|
||||
var lastGeneration = LastGenerations.GetOrAdd(channel.Id, DateTime.MinValue);
|
||||
var rng = new NadekoRandom();
|
||||
|
||||
if (DateTime.UtcNow - TimeSpan.FromSeconds(config.Generation.GenCooldown) < lastGeneration) //recently generated in this channel, don't generate again
|
||||
if (DateTime.UtcNow - TimeSpan.FromSeconds(config.Generation.GenCooldown)
|
||||
< lastGeneration) //recently generated in this channel, don't generate again
|
||||
return;
|
||||
|
||||
var num = rng.Next(1, 101) + (config.Generation.Chance * 100);
|
||||
@@ -194,9 +197,11 @@ public class PlantPickService : INService
|
||||
var prefix = _cmdHandler.GetPrefix(channel.Guild.Id);
|
||||
var toSend = dropAmount == 1
|
||||
? GetText(channel.GuildId, strs.curgen_sn(config.Currency.Sign))
|
||||
+ " " + GetText(channel.GuildId, strs.pick_sn(prefix))
|
||||
+ " "
|
||||
+ GetText(channel.GuildId, strs.pick_sn(prefix))
|
||||
: GetText(channel.GuildId, strs.curgen_pl(dropAmount, config.Currency.Sign))
|
||||
+ " " + GetText(channel.GuildId, strs.pick_pl(prefix));
|
||||
+ " "
|
||||
+ GetText(channel.GuildId, strs.pick_pl(prefix));
|
||||
|
||||
var pw = config.Generation.HasPassword ? GenerateCurrencyPassword().ToUpperInvariant() : null;
|
||||
|
||||
@@ -223,7 +228,7 @@ public class PlantPickService : INService
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a hexadecimal string from 1000 to ffff.
|
||||
/// Generate a hexadecimal string from 1000 to ffff.
|
||||
/// </summary>
|
||||
/// <returns>A hexadecimal string from 1000 to ffff</returns>
|
||||
private string GenerateCurrencyPassword()
|
||||
@@ -234,7 +239,11 @@ public class PlantPickService : INService
|
||||
return num.ToString("x4");
|
||||
}
|
||||
|
||||
public async Task<long> PickAsync(ulong gid, ITextChannel ch, ulong uid, string pass)
|
||||
public async Task<long> PickAsync(
|
||||
ulong gid,
|
||||
ITextChannel ch,
|
||||
ulong uid,
|
||||
string pass)
|
||||
{
|
||||
await pickLock.WaitAsync();
|
||||
try
|
||||
@@ -246,12 +255,11 @@ public class PlantPickService : INService
|
||||
// this method will sum all plants with that password,
|
||||
// remove them, and get messageids of the removed plants
|
||||
|
||||
pass = pass?.Trim().TrimTo(10, hideDots: true).ToUpperInvariant();
|
||||
pass = pass?.Trim().TrimTo(10, true).ToUpperInvariant();
|
||||
// gets all plants in this channel with the same password
|
||||
var entries = uow.PlantedCurrency
|
||||
.AsQueryable()
|
||||
.Where(x => x.ChannelId == ch.Id && pass == x.Password)
|
||||
.ToList();
|
||||
var entries = uow.PlantedCurrency.AsQueryable()
|
||||
.Where(x => x.ChannelId == ch.Id && pass == x.Password)
|
||||
.ToList();
|
||||
// sum how much currency that is, and get all of the message ids (so that i can delete them)
|
||||
amount = entries.Sum(x => x.Amount);
|
||||
ids = entries.Select(x => x.MessageId).ToArray();
|
||||
@@ -260,10 +268,8 @@ public class PlantPickService : INService
|
||||
|
||||
|
||||
if (amount > 0)
|
||||
{
|
||||
// give the picked currency to the user
|
||||
await _cs.AddAsync(uid, "Picked currency", amount, gamble: false);
|
||||
}
|
||||
await _cs.AddAsync(uid, "Picked currency", amount);
|
||||
uow.SaveChanges();
|
||||
}
|
||||
|
||||
@@ -283,16 +289,18 @@ public class PlantPickService : INService
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<ulong?> SendPlantMessageAsync(ulong gid, IMessageChannel ch, string user, long amount, string pass)
|
||||
public async Task<ulong?> SendPlantMessageAsync(
|
||||
ulong gid,
|
||||
IMessageChannel ch,
|
||||
string user,
|
||||
long amount,
|
||||
string pass)
|
||||
{
|
||||
try
|
||||
{
|
||||
// get the text
|
||||
var prefix = _cmdHandler.GetPrefix(gid);
|
||||
var msgToSend = GetText(gid,
|
||||
strs.planted(
|
||||
Format.Bold(user),
|
||||
amount + _gss.Data.Currency.Sign));
|
||||
var msgToSend = GetText(gid, strs.planted(Format.Bold(user), amount + _gss.Data.Currency.Sign));
|
||||
|
||||
if (amount > 1)
|
||||
msgToSend += " " + GetText(gid, strs.pick_pl(prefix));
|
||||
@@ -313,34 +321,48 @@ public class PlantPickService : INService
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<bool> PlantAsync(ulong gid, IMessageChannel ch, ulong uid, string user, long amount, string pass)
|
||||
public async Task<bool> PlantAsync(
|
||||
ulong gid,
|
||||
IMessageChannel ch,
|
||||
ulong uid,
|
||||
string user,
|
||||
long amount,
|
||||
string pass)
|
||||
{
|
||||
// normalize it - no more than 10 chars, uppercase
|
||||
pass = pass?.Trim().TrimTo(10, hideDots: true).ToUpperInvariant();
|
||||
pass = pass?.Trim().TrimTo(10, true).ToUpperInvariant();
|
||||
// has to be either null or alphanumeric
|
||||
if (!string.IsNullOrWhiteSpace(pass) && !pass.IsAlphaNumeric())
|
||||
return false;
|
||||
|
||||
// remove currency from the user who's planting
|
||||
if (await _cs.RemoveAsync(uid, "Planted currency", amount, gamble: false))
|
||||
if (await _cs.RemoveAsync(uid, "Planted currency", amount))
|
||||
{
|
||||
// try to send the message with the currency image
|
||||
var msgId = await SendPlantMessageAsync(gid, ch, user, amount, pass);
|
||||
if (msgId is null)
|
||||
{
|
||||
// if it fails it will return null, if it returns null, refund
|
||||
await _cs.AddAsync(uid, "Planted currency refund", amount, gamble: false);
|
||||
await _cs.AddAsync(uid, "Planted currency refund", amount);
|
||||
return false;
|
||||
}
|
||||
|
||||
// if it doesn't fail, put the plant in the database for other people to pick
|
||||
await AddPlantToDatabase(gid, ch.Id, uid, msgId.Value, amount, pass);
|
||||
return true;
|
||||
}
|
||||
|
||||
// if user doesn't have enough currency, fail
|
||||
return false;
|
||||
}
|
||||
|
||||
private async Task AddPlantToDatabase(ulong gid, ulong cid, ulong uid, ulong mid, long amount, string pass)
|
||||
private async Task AddPlantToDatabase(
|
||||
ulong gid,
|
||||
ulong cid,
|
||||
ulong uid,
|
||||
ulong mid,
|
||||
long amount,
|
||||
string pass)
|
||||
{
|
||||
await using var uow = _db.GetDbContext();
|
||||
uow.PlantedCurrency.Add(new()
|
||||
@@ -350,8 +372,8 @@ public class PlantPickService : INService
|
||||
ChannelId = cid,
|
||||
Password = pass,
|
||||
UserId = uid,
|
||||
MessageId = mid,
|
||||
MessageId = mid
|
||||
});
|
||||
await uow.SaveChangesAsync();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,7 +1,7 @@
|
||||
#nullable disable
|
||||
using NadekoBot.Common.ModuleBehaviors;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using NadekoBot.Common.ModuleBehaviors;
|
||||
|
||||
namespace NadekoBot.Modules.Gambling.Services;
|
||||
|
||||
@@ -10,7 +10,7 @@ public class VoteModel
|
||||
[JsonPropertyName("userId")]
|
||||
public ulong UserId { get; set; }
|
||||
}
|
||||
|
||||
|
||||
public class VoteRewardService : INService, IReadyExecutor
|
||||
{
|
||||
private readonly DiscordSocketClient _client;
|
||||
@@ -33,18 +33,17 @@ public class VoteRewardService : INService, IReadyExecutor
|
||||
_currencyService = currencyService;
|
||||
_gamb = gamb;
|
||||
}
|
||||
|
||||
|
||||
public async Task OnReadyAsync()
|
||||
{
|
||||
if (_client.ShardId != 0)
|
||||
return;
|
||||
|
||||
_http = new(new HttpClientHandler()
|
||||
|
||||
_http = new(new HttpClientHandler
|
||||
{
|
||||
AllowAutoRedirect = false,
|
||||
ServerCertificateCustomValidationCallback = delegate { return true; }
|
||||
AllowAutoRedirect = false, ServerCertificateCustomValidationCallback = delegate { return true; }
|
||||
});
|
||||
|
||||
|
||||
while (true)
|
||||
{
|
||||
await Task.Delay(30000);
|
||||
@@ -54,8 +53,7 @@ public class VoteRewardService : INService, IReadyExecutor
|
||||
|
||||
try
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(topggKey)
|
||||
&& !string.IsNullOrWhiteSpace(topggServiceUrl))
|
||||
if (!string.IsNullOrWhiteSpace(topggKey) && !string.IsNullOrWhiteSpace(topggServiceUrl))
|
||||
{
|
||||
_http.DefaultRequestHeaders.Authorization = new(topggKey);
|
||||
var uri = new Uri(new(topggServiceUrl), "topgg/new");
|
||||
@@ -82,11 +80,10 @@ public class VoteRewardService : INService, IReadyExecutor
|
||||
|
||||
var discordsKey = _creds.Votes?.DiscordsKey;
|
||||
var discordsServiceUrl = _creds.Votes?.DiscordsServiceUrl;
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(discordsKey)
|
||||
&& !string.IsNullOrWhiteSpace(discordsServiceUrl))
|
||||
if (!string.IsNullOrWhiteSpace(discordsKey) && !string.IsNullOrWhiteSpace(discordsServiceUrl))
|
||||
{
|
||||
_http.DefaultRequestHeaders.Authorization = new(discordsKey);
|
||||
var res = await _http.GetStringAsync(new Uri(new(discordsServiceUrl), "discords/new"));
|
||||
@@ -95,7 +92,7 @@ public class VoteRewardService : INService, IReadyExecutor
|
||||
if (data is { Count: > 0 })
|
||||
{
|
||||
var ids = data.Select(x => x.UserId).ToList();
|
||||
|
||||
|
||||
await _currencyService.AddBulkAsync(ids,
|
||||
data.Select(_ => "discords.com vote reward"),
|
||||
data.Select(x => _gamb.Data.VoteReward),
|
||||
@@ -111,4 +108,4 @@ public class VoteRewardService : INService, IReadyExecutor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,28 +1,24 @@
|
||||
#nullable disable
|
||||
using NadekoBot.Modules.Gambling.Common.Waifu;
|
||||
using NadekoBot.Services.Database.Models;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using NadekoBot.Db;
|
||||
using NadekoBot.Modules.Gambling.Common;
|
||||
using NadekoBot.Db.Models;
|
||||
using NadekoBot.Modules.Gambling.Common;
|
||||
using NadekoBot.Modules.Gambling.Common.Waifu;
|
||||
using NadekoBot.Services.Database.Models;
|
||||
|
||||
namespace NadekoBot.Modules.Gambling.Services;
|
||||
|
||||
public class WaifuService : INService
|
||||
{
|
||||
public class FullWaifuInfo
|
||||
{
|
||||
public WaifuInfo Waifu { get; set; }
|
||||
public IEnumerable<string> Claims { get; set; }
|
||||
public int Divorces { get; set; }
|
||||
}
|
||||
|
||||
private readonly DbService _db;
|
||||
private readonly ICurrencyService _cs;
|
||||
private readonly IDataCache _cache;
|
||||
private readonly GamblingConfigService _gss;
|
||||
|
||||
public WaifuService(DbService db, ICurrencyService cs, IDataCache cache,
|
||||
public WaifuService(
|
||||
DbService db,
|
||||
ICurrencyService cs,
|
||||
IDataCache cache,
|
||||
GamblingConfigService gss)
|
||||
{
|
||||
_db = db;
|
||||
@@ -45,18 +41,13 @@ public class WaifuService : INService
|
||||
// owner has to be the owner of the waifu
|
||||
if (waifu is null || waifu.ClaimerId != ownerUser.Id)
|
||||
return false;
|
||||
|
||||
|
||||
// if waifu likes the person, gotta pay the penalty
|
||||
if (waifu.AffinityId == ownerUser.Id)
|
||||
{
|
||||
if (!await _cs.RemoveAsync(owner.Id,
|
||||
"Waifu Transfer - affinity penalty",
|
||||
(int)(waifu.Price * 0.6),
|
||||
true))
|
||||
{
|
||||
if (!await _cs.RemoveAsync(owner.Id, "Waifu Transfer - affinity penalty", (int)(waifu.Price * 0.6), true))
|
||||
// unable to pay 60% penalty
|
||||
return false;
|
||||
}
|
||||
|
||||
waifu.Price = (int)(waifu.Price * 0.7); // half of 60% = 30% price reduction
|
||||
if (waifu.Price < settings.Waifu.MinPrice)
|
||||
@@ -64,12 +55,9 @@ public class WaifuService : INService
|
||||
}
|
||||
else // if not, pay 10% fee
|
||||
{
|
||||
if (!await _cs.RemoveAsync(owner.Id, "Waifu Transfer", waifu.Price / 10, gamble: true))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!await _cs.RemoveAsync(owner.Id, "Waifu Transfer", waifu.Price / 10, true)) return false;
|
||||
|
||||
waifu.Price = (int) (waifu.Price * 0.95); // half of 10% = 5% price reduction
|
||||
waifu.Price = (int)(waifu.Price * 0.95); // half of 10% = 5% price reduction
|
||||
if (waifu.Price < settings.Waifu.MinPrice)
|
||||
waifu.Price = settings.Waifu.MinPrice;
|
||||
}
|
||||
@@ -92,41 +80,36 @@ public class WaifuService : INService
|
||||
if (waifu is null)
|
||||
return settings.Waifu.MinPrice;
|
||||
|
||||
var divorces = uow.WaifuUpdates.Count(x => x.Old != null &&
|
||||
x.Old.UserId == user.Id &&
|
||||
x.UpdateType == WaifuUpdateType.Claimed &&
|
||||
x.New == null);
|
||||
var affs = uow.WaifuUpdates
|
||||
.AsQueryable()
|
||||
.Where(w => w.User.UserId == user.Id && w.UpdateType == WaifuUpdateType.AffinityChanged &&
|
||||
w.New != null)
|
||||
.ToList()
|
||||
.GroupBy(x => x.New)
|
||||
.Count();
|
||||
var divorces = uow.WaifuUpdates.Count(x
|
||||
=> x.Old != null && x.Old.UserId == user.Id && x.UpdateType == WaifuUpdateType.Claimed && x.New == null);
|
||||
var affs = uow.WaifuUpdates.AsQueryable()
|
||||
.Where(w => w.User.UserId == user.Id
|
||||
&& w.UpdateType == WaifuUpdateType.AffinityChanged
|
||||
&& w.New != null)
|
||||
.ToList()
|
||||
.GroupBy(x => x.New)
|
||||
.Count();
|
||||
|
||||
return (int) Math.Ceiling(waifu.Price * 1.25f) +
|
||||
((divorces + affs + 2) * settings.Waifu.Multipliers.WaifuReset);
|
||||
return (int)Math.Ceiling(waifu.Price * 1.25f) + ((divorces + affs + 2) * settings.Waifu.Multipliers.WaifuReset);
|
||||
}
|
||||
|
||||
public async Task<bool> TryReset(IUser user)
|
||||
{
|
||||
await using var uow = _db.GetDbContext();
|
||||
var price = GetResetPrice(user);
|
||||
if (!await _cs.RemoveAsync(user.Id, "Waifu Reset", price, gamble: true))
|
||||
if (!await _cs.RemoveAsync(user.Id, "Waifu Reset", price, true))
|
||||
return false;
|
||||
|
||||
var affs = uow.WaifuUpdates
|
||||
.AsQueryable()
|
||||
.Where(w => w.User.UserId == user.Id
|
||||
&& w.UpdateType == WaifuUpdateType.AffinityChanged
|
||||
&& w.New != null);
|
||||
var affs = uow.WaifuUpdates.AsQueryable()
|
||||
.Where(w => w.User.UserId == user.Id
|
||||
&& w.UpdateType == WaifuUpdateType.AffinityChanged
|
||||
&& w.New != null);
|
||||
|
||||
var divorces = uow.WaifuUpdates
|
||||
.AsQueryable()
|
||||
.Where(x => x.Old != null &&
|
||||
x.Old.UserId == user.Id &&
|
||||
x.UpdateType == WaifuUpdateType.Claimed &&
|
||||
x.New == null);
|
||||
var divorces = uow.WaifuUpdates.AsQueryable()
|
||||
.Where(x => x.Old != null
|
||||
&& x.Old.UserId == user.Id
|
||||
&& x.UpdateType == WaifuUpdateType.Claimed
|
||||
&& x.New == null);
|
||||
|
||||
//reset changes of heart to 0
|
||||
uow.WaifuUpdates.RemoveRange(affs);
|
||||
@@ -161,32 +144,23 @@ public class WaifuService : INService
|
||||
{
|
||||
var claimer = uow.GetOrCreateUser(user);
|
||||
var waifu = uow.GetOrCreateUser(target);
|
||||
if (!await _cs.RemoveAsync(user.Id, "Claimed Waifu", amount, gamble: true))
|
||||
if (!await _cs.RemoveAsync(user.Id, "Claimed Waifu", amount, true))
|
||||
{
|
||||
result = WaifuClaimResult.NotEnoughFunds;
|
||||
}
|
||||
else
|
||||
{
|
||||
uow.WaifuInfo.Add(w = new()
|
||||
{
|
||||
Waifu = waifu,
|
||||
Claimer = claimer,
|
||||
Affinity = null,
|
||||
Price = amount
|
||||
});
|
||||
uow.WaifuInfo.Add(w = new() { Waifu = waifu, Claimer = claimer, Affinity = null, Price = amount });
|
||||
uow.WaifuUpdates.Add(new()
|
||||
{
|
||||
User = waifu,
|
||||
Old = null,
|
||||
New = claimer,
|
||||
UpdateType = WaifuUpdateType.Claimed
|
||||
User = waifu, Old = null, New = claimer, UpdateType = WaifuUpdateType.Claimed
|
||||
});
|
||||
result = WaifuClaimResult.Success;
|
||||
}
|
||||
}
|
||||
else if (isAffinity && amount > w.Price * settings.Waifu.Multipliers.CrushClaim)
|
||||
{
|
||||
if (!await _cs.RemoveAsync(user.Id, "Claimed Waifu", amount, gamble: true))
|
||||
if (!await _cs.RemoveAsync(user.Id, "Claimed Waifu", amount, true))
|
||||
{
|
||||
result = WaifuClaimResult.NotEnoughFunds;
|
||||
}
|
||||
@@ -199,16 +173,13 @@ public class WaifuService : INService
|
||||
|
||||
uow.WaifuUpdates.Add(new()
|
||||
{
|
||||
User = w.Waifu,
|
||||
Old = oldClaimer,
|
||||
New = w.Claimer,
|
||||
UpdateType = WaifuUpdateType.Claimed
|
||||
User = w.Waifu, Old = oldClaimer, New = w.Claimer, UpdateType = WaifuUpdateType.Claimed
|
||||
});
|
||||
}
|
||||
}
|
||||
else if (amount >= w.Price * settings.Waifu.Multipliers.NormalClaim) // if no affinity
|
||||
{
|
||||
if (!await _cs.RemoveAsync(user.Id, "Claimed Waifu", amount, gamble: true))
|
||||
if (!await _cs.RemoveAsync(user.Id, "Claimed Waifu", amount, true))
|
||||
{
|
||||
result = WaifuClaimResult.NotEnoughFunds;
|
||||
}
|
||||
@@ -221,15 +192,14 @@ public class WaifuService : INService
|
||||
|
||||
uow.WaifuUpdates.Add(new()
|
||||
{
|
||||
User = w.Waifu,
|
||||
Old = oldClaimer,
|
||||
New = w.Claimer,
|
||||
UpdateType = WaifuUpdateType.Claimed
|
||||
User = w.Waifu, Old = oldClaimer, New = w.Claimer, UpdateType = WaifuUpdateType.Claimed
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result = WaifuClaimResult.InsufficientAmount;
|
||||
}
|
||||
|
||||
|
||||
await uow.SaveChangesAsync();
|
||||
@@ -256,21 +226,12 @@ public class WaifuService : INService
|
||||
else if (w is null)
|
||||
{
|
||||
var thisUser = uow.GetOrCreateUser(user);
|
||||
uow.WaifuInfo.Add(new()
|
||||
{
|
||||
Affinity = newAff,
|
||||
Waifu = thisUser,
|
||||
Price = 1,
|
||||
Claimer = null
|
||||
});
|
||||
uow.WaifuInfo.Add(new() { Affinity = newAff, Waifu = thisUser, Price = 1, Claimer = null });
|
||||
success = true;
|
||||
|
||||
uow.WaifuUpdates.Add(new()
|
||||
{
|
||||
User = thisUser,
|
||||
Old = null,
|
||||
New = newAff,
|
||||
UpdateType = WaifuUpdateType.AffinityChanged
|
||||
User = thisUser, Old = null, New = newAff, UpdateType = WaifuUpdateType.AffinityChanged
|
||||
});
|
||||
}
|
||||
else
|
||||
@@ -282,10 +243,7 @@ public class WaifuService : INService
|
||||
|
||||
uow.WaifuUpdates.Add(new()
|
||||
{
|
||||
User = w.Waifu,
|
||||
Old = oldAff,
|
||||
New = newAff,
|
||||
UpdateType = WaifuUpdateType.AffinityChanged
|
||||
User = w.Waifu, Old = oldAff, New = newAff, UpdateType = WaifuUpdateType.AffinityChanged
|
||||
});
|
||||
}
|
||||
|
||||
@@ -318,7 +276,9 @@ public class WaifuService : INService
|
||||
w = uow.WaifuInfo.ByWaifuUserId(targetId);
|
||||
var now = DateTime.UtcNow;
|
||||
if (w?.Claimer is null || w.Claimer.UserId != user.Id)
|
||||
{
|
||||
result = DivorceResult.NotYourWife;
|
||||
}
|
||||
else if (!_cache.TryAddDivorceCooldown(user.Id, out remaining))
|
||||
{
|
||||
result = DivorceResult.Cooldown;
|
||||
@@ -329,13 +289,13 @@ public class WaifuService : INService
|
||||
|
||||
if (w.Affinity?.UserId == user.Id)
|
||||
{
|
||||
await _cs.AddAsync(w.Waifu.UserId, "Waifu Compensation", amount, gamble: true);
|
||||
w.Price = (int) Math.Floor(w.Price * _gss.Data.Waifu.Multipliers.DivorceNewValue);
|
||||
await _cs.AddAsync(w.Waifu.UserId, "Waifu Compensation", amount, true);
|
||||
w.Price = (int)Math.Floor(w.Price * _gss.Data.Waifu.Multipliers.DivorceNewValue);
|
||||
result = DivorceResult.SucessWithPenalty;
|
||||
}
|
||||
else
|
||||
{
|
||||
await _cs.AddAsync(user.Id, "Waifu Refund", amount, gamble: true);
|
||||
await _cs.AddAsync(user.Id, "Waifu Refund", amount, true);
|
||||
|
||||
result = DivorceResult.Success;
|
||||
}
|
||||
@@ -345,10 +305,7 @@ public class WaifuService : INService
|
||||
|
||||
uow.WaifuUpdates.Add(new()
|
||||
{
|
||||
User = w.Waifu,
|
||||
Old = oldClaimer,
|
||||
New = null,
|
||||
UpdateType = WaifuUpdateType.Claimed
|
||||
User = w.Waifu, Old = oldClaimer, New = null, UpdateType = WaifuUpdateType.Claimed
|
||||
});
|
||||
}
|
||||
|
||||
@@ -360,42 +317,24 @@ public class WaifuService : INService
|
||||
|
||||
public async Task<bool> GiftWaifuAsync(IUser from, IUser giftedWaifu, WaifuItemModel itemObj)
|
||||
{
|
||||
if (!await _cs.RemoveAsync(from, "Bought waifu item", itemObj.Price, gamble: true))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!await _cs.RemoveAsync(from, "Bought waifu item", itemObj.Price, gamble: true)) return false;
|
||||
|
||||
await using var uow = _db.GetDbContext();
|
||||
var w = uow.WaifuInfo.ByWaifuUserId(giftedWaifu.Id,
|
||||
set => set.Include(x => x.Items)
|
||||
.Include(x => x.Claimer));
|
||||
var w = uow.WaifuInfo.ByWaifuUserId(giftedWaifu.Id, set => set.Include(x => x.Items).Include(x => x.Claimer));
|
||||
if (w is null)
|
||||
{
|
||||
uow.WaifuInfo.Add(w = new()
|
||||
{
|
||||
Affinity = null,
|
||||
Claimer = null,
|
||||
Price = 1,
|
||||
Waifu = uow.GetOrCreateUser(giftedWaifu),
|
||||
Affinity = null, Claimer = null, Price = 1, Waifu = uow.GetOrCreateUser(giftedWaifu)
|
||||
});
|
||||
}
|
||||
|
||||
if (!itemObj.Negative)
|
||||
{
|
||||
w.Items.Add(new()
|
||||
{
|
||||
Name = itemObj.Name.ToLowerInvariant(),
|
||||
ItemEmoji = itemObj.ItemEmoji,
|
||||
});
|
||||
|
||||
if (w.Claimer?.UserId == @from.Id)
|
||||
{
|
||||
w.Items.Add(new() { Name = itemObj.Name.ToLowerInvariant(), ItemEmoji = itemObj.ItemEmoji });
|
||||
|
||||
if (w.Claimer?.UserId == from.Id)
|
||||
w.Price += (int)(itemObj.Price * _gss.Data.Waifu.Multipliers.GiftEffect);
|
||||
}
|
||||
else
|
||||
{
|
||||
w.Price += itemObj.Price / 2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -414,7 +353,6 @@ public class WaifuService : INService
|
||||
using var uow = _db.GetDbContext();
|
||||
var wi = uow.GetWaifuInfo(targetId);
|
||||
if (wi is null)
|
||||
{
|
||||
wi = new()
|
||||
{
|
||||
AffinityCount = 0,
|
||||
@@ -428,15 +366,15 @@ public class WaifuService : INService
|
||||
Items = new(),
|
||||
Price = 1
|
||||
};
|
||||
}
|
||||
|
||||
return wi;
|
||||
}
|
||||
|
||||
public WaifuInfoStats GetFullWaifuInfoAsync(IGuildUser target)
|
||||
{
|
||||
using var uow = _db.GetDbContext();
|
||||
var du = uow.GetOrCreateUser(target);
|
||||
|
||||
|
||||
return GetFullWaifuInfoAsync(target.Id);
|
||||
}
|
||||
|
||||
@@ -501,8 +439,18 @@ public class WaifuService : INService
|
||||
public IReadOnlyList<WaifuItemModel> GetWaifuItems()
|
||||
{
|
||||
var conf = _gss.Data;
|
||||
return conf.Waifu.Items
|
||||
.Select(x => new WaifuItemModel(x.ItemEmoji, (int)(x.Price * conf.Waifu.Multipliers.AllGiftPrices), x.Name, x.Negative))
|
||||
.ToList();
|
||||
return conf.Waifu.Items.Select(x
|
||||
=> new WaifuItemModel(x.ItemEmoji,
|
||||
(int)(x.Price * conf.Waifu.Multipliers.AllGiftPrices),
|
||||
x.Name,
|
||||
x.Negative))
|
||||
.ToList();
|
||||
}
|
||||
}
|
||||
|
||||
public class FullWaifuInfo
|
||||
{
|
||||
public WaifuInfo Waifu { get; set; }
|
||||
public IEnumerable<string> Claims { get; set; }
|
||||
public int Divorces { get; set; }
|
||||
}
|
||||
}
|
@@ -1,10 +1,10 @@
|
||||
#nullable disable
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using NadekoBot.Common.Collections;
|
||||
using NadekoBot.Db;
|
||||
using NadekoBot.Modules.Gambling.Common;
|
||||
using NadekoBot.Modules.Gambling.Services;
|
||||
using NadekoBot.Services.Database.Models;
|
||||
using NadekoBot.Db;
|
||||
|
||||
namespace NadekoBot.Modules.Gambling;
|
||||
|
||||
@@ -13,69 +13,71 @@ public partial class Gambling
|
||||
[Group]
|
||||
public class ShopCommands : GamblingSubmodule<IShopService>
|
||||
{
|
||||
private readonly DbService _db;
|
||||
private readonly ICurrencyService _cs;
|
||||
public enum List
|
||||
{
|
||||
List
|
||||
}
|
||||
|
||||
public enum Role
|
||||
{
|
||||
Role
|
||||
}
|
||||
|
||||
public enum List
|
||||
{
|
||||
List
|
||||
}
|
||||
private readonly DbService _db;
|
||||
private readonly ICurrencyService _cs;
|
||||
|
||||
public ShopCommands(DbService db, ICurrencyService cs, GamblingConfigService gamblingConf)
|
||||
: base(gamblingConf)
|
||||
: base(gamblingConf)
|
||||
{
|
||||
_db = db;
|
||||
_cs = cs;
|
||||
}
|
||||
|
||||
|
||||
private Task ShopInternalAsync(int page = 0)
|
||||
{
|
||||
if (page < 0)
|
||||
throw new ArgumentOutOfRangeException(nameof(page));
|
||||
|
||||
|
||||
using var uow = _db.GetDbContext();
|
||||
var entries = uow.GuildConfigsForId(ctx.Guild.Id,
|
||||
set => set.Include(x => x.ShopEntries)
|
||||
.ThenInclude(x => x.Items)).ShopEntries
|
||||
.ToIndexed();
|
||||
return ctx.SendPaginatedConfirmAsync(page, curPage =>
|
||||
{
|
||||
var theseEntries = entries.Skip(curPage * 9).Take(9).ToArray();
|
||||
|
||||
if (!theseEntries.Any())
|
||||
return _eb.Create().WithErrorColor()
|
||||
.WithDescription(GetText(strs.shop_none));
|
||||
var embed = _eb.Create().WithOkColor()
|
||||
.WithTitle(GetText(strs.shop));
|
||||
|
||||
for (var i = 0; i < theseEntries.Length; i++)
|
||||
set => set.Include(x => x.ShopEntries).ThenInclude(x => x.Items))
|
||||
.ShopEntries.ToIndexed();
|
||||
return ctx.SendPaginatedConfirmAsync(page,
|
||||
curPage =>
|
||||
{
|
||||
var entry = theseEntries[i];
|
||||
embed.AddField(
|
||||
$"#{(curPage * 9) + i + 1} - {entry.Price}{CurrencySign}",
|
||||
EntryToString(entry),
|
||||
true);
|
||||
}
|
||||
return embed;
|
||||
}, entries.Count, 9, true);
|
||||
var theseEntries = entries.Skip(curPage * 9).Take(9).ToArray();
|
||||
|
||||
if (!theseEntries.Any())
|
||||
return _eb.Create().WithErrorColor().WithDescription(GetText(strs.shop_none));
|
||||
var embed = _eb.Create().WithOkColor().WithTitle(GetText(strs.shop));
|
||||
|
||||
for (var i = 0; i < theseEntries.Length; i++)
|
||||
{
|
||||
var entry = theseEntries[i];
|
||||
embed.AddField($"#{(curPage * 9) + i + 1} - {entry.Price}{CurrencySign}",
|
||||
EntryToString(entry),
|
||||
true);
|
||||
}
|
||||
|
||||
return embed;
|
||||
},
|
||||
entries.Count,
|
||||
9);
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
public Task Shop(int page = 1)
|
||||
{
|
||||
if (--page < 0)
|
||||
return Task.CompletedTask;
|
||||
|
||||
|
||||
return ShopInternalAsync(page);
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
public async Task Buy(int index)
|
||||
{
|
||||
@@ -85,9 +87,8 @@ public partial class Gambling
|
||||
ShopEntry entry;
|
||||
await using (var uow = _db.GetDbContext())
|
||||
{
|
||||
var config = uow.GuildConfigsForId(ctx.Guild.Id, set => set
|
||||
.Include(x => x.ShopEntries)
|
||||
.ThenInclude(x => x.Items));
|
||||
var config = uow.GuildConfigsForId(ctx.Guild.Id,
|
||||
set => set.Include(x => x.ShopEntries).ThenInclude(x => x.Items));
|
||||
var entries = new IndexedCollection<ShopEntry>(config.ShopEntries);
|
||||
entry = entries.ElementAtOrDefault(index);
|
||||
uow.SaveChanges();
|
||||
@@ -109,7 +110,7 @@ public partial class Gambling
|
||||
await ReplyErrorLocalizedAsync(strs.shop_role_not_found);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (guser.RoleIds.Any(id => id == role.Id))
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.shop_role_already_bought);
|
||||
@@ -125,23 +126,23 @@ public partial class Gambling
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Warning(ex, "Error adding shop role");
|
||||
await _cs.AddAsync(ctx.User.Id, $"Shop error refund", entry.Price);
|
||||
await _cs.AddAsync(ctx.User.Id, "Shop error refund", entry.Price);
|
||||
await ReplyErrorLocalizedAsync(strs.shop_role_purchase_error);
|
||||
return;
|
||||
}
|
||||
|
||||
var profit = GetProfitAmount(entry.Price);
|
||||
await _cs.AddAsync(entry.AuthorId, $"Shop sell item - {entry.Type}", profit);
|
||||
await _cs.AddAsync(ctx.Client.CurrentUser.Id, $"Shop sell item - cut", entry.Price - profit);
|
||||
await _cs.AddAsync(ctx.Client.CurrentUser.Id, "Shop sell item - cut", entry.Price - profit);
|
||||
await ReplyConfirmLocalizedAsync(strs.shop_role_purchase(Format.Bold(role.Name)));
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
|
||||
return;
|
||||
}
|
||||
|
||||
await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
|
||||
return;
|
||||
}
|
||||
else if (entry.Type == ShopEntryType.List)
|
||||
|
||||
if (entry.Type == ShopEntryType.List)
|
||||
{
|
||||
if (entry.Items.Count == 0)
|
||||
{
|
||||
@@ -158,14 +159,15 @@ public partial class Gambling
|
||||
var x = uow.Set<ShopEntryItem>().Remove(item);
|
||||
uow.SaveChanges();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
await ctx.User
|
||||
.EmbedAsync(_eb.Create().WithOkColor()
|
||||
.WithTitle(GetText(strs.shop_purchase(ctx.Guild.Name)))
|
||||
.AddField(GetText(strs.item), item.Text, false)
|
||||
.AddField(GetText(strs.price), entry.Price.ToString(), true)
|
||||
.AddField(GetText(strs.name), entry.Name, true));
|
||||
await ctx.User.EmbedAsync(_eb.Create()
|
||||
.WithOkColor()
|
||||
.WithTitle(GetText(strs.shop_purchase(ctx.Guild.Name)))
|
||||
.AddField(GetText(strs.item), item.Text)
|
||||
.AddField(GetText(strs.price), entry.Price.ToString(), true)
|
||||
.AddField(GetText(strs.name), entry.Name, true));
|
||||
|
||||
await _cs.AddAsync(entry.AuthorId,
|
||||
$"Shop sell item - {entry.Name}",
|
||||
@@ -173,41 +175,37 @@ public partial class Gambling
|
||||
}
|
||||
catch
|
||||
{
|
||||
await _cs.AddAsync(ctx.User.Id,
|
||||
$"Shop error refund - {entry.Name}",
|
||||
entry.Price);
|
||||
await _cs.AddAsync(ctx.User.Id, $"Shop error refund - {entry.Name}", entry.Price);
|
||||
await using (var uow = _db.GetDbContext())
|
||||
{
|
||||
var entries = new IndexedCollection<ShopEntry>(uow.GuildConfigsForId(ctx.Guild.Id,
|
||||
set => set.Include(x => x.ShopEntries)
|
||||
.ThenInclude(x => x.Items)).ShopEntries);
|
||||
set => set.Include(x => x.ShopEntries)
|
||||
.ThenInclude(x => x.Items))
|
||||
.ShopEntries);
|
||||
entry = entries.ElementAtOrDefault(index);
|
||||
if (entry != null)
|
||||
{
|
||||
if (entry.Items.Add(item))
|
||||
{
|
||||
uow.SaveChanges();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
await ReplyErrorLocalizedAsync(strs.shop_buy_error);
|
||||
return;
|
||||
}
|
||||
|
||||
await ReplyConfirmLocalizedAsync(strs.shop_item_purchase);
|
||||
}
|
||||
else
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static long GetProfitAmount(int price) =>
|
||||
(int)Math.Ceiling(0.90 * price);
|
||||
private static long GetProfitAmount(int price)
|
||||
=> (int)Math.Ceiling(0.90 * price);
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[UserPerm(GuildPerm.Administrator)]
|
||||
[BotPerm(GuildPerm.ManageRoles)]
|
||||
@@ -215,8 +213,8 @@ public partial class Gambling
|
||||
{
|
||||
if (price < 1)
|
||||
return;
|
||||
|
||||
var entry = new ShopEntry()
|
||||
|
||||
var entry = new ShopEntry
|
||||
{
|
||||
Name = "-",
|
||||
Price = price,
|
||||
@@ -228,19 +226,18 @@ public partial class Gambling
|
||||
await using (var uow = _db.GetDbContext())
|
||||
{
|
||||
var entries = new IndexedCollection<ShopEntry>(uow.GuildConfigsForId(ctx.Guild.Id,
|
||||
set => set.Include(x => x.ShopEntries)
|
||||
.ThenInclude(x => x.Items)).ShopEntries)
|
||||
{
|
||||
entry
|
||||
};
|
||||
set => set.Include(x => x.ShopEntries)
|
||||
.ThenInclude(x => x.Items))
|
||||
.ShopEntries) { entry };
|
||||
uow.GuildConfigsForId(ctx.Guild.Id, set => set).ShopEntries = entries;
|
||||
uow.SaveChanges();
|
||||
}
|
||||
await ctx.Channel.EmbedAsync(EntryToEmbed(entry)
|
||||
.WithTitle(GetText(strs.shop_item_add)));
|
||||
|
||||
await ctx.Channel.EmbedAsync(EntryToEmbed(entry).WithTitle(GetText(strs.shop_item_add)));
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[UserPerm(GuildPerm.Administrator)]
|
||||
public async Task ShopAdd(List _, int price, [Leftover] string name)
|
||||
@@ -248,31 +245,29 @@ public partial class Gambling
|
||||
if (price < 1)
|
||||
return;
|
||||
|
||||
var entry = new ShopEntry()
|
||||
var entry = new ShopEntry
|
||||
{
|
||||
Name = name.TrimTo(100),
|
||||
Price = price,
|
||||
Type = ShopEntryType.List,
|
||||
AuthorId = ctx.User.Id,
|
||||
Items = new(),
|
||||
Items = new()
|
||||
};
|
||||
await using (var uow = _db.GetDbContext())
|
||||
{
|
||||
var entries = new IndexedCollection<ShopEntry>(uow.GuildConfigsForId(ctx.Guild.Id,
|
||||
set => set.Include(x => x.ShopEntries)
|
||||
.ThenInclude(x => x.Items)).ShopEntries)
|
||||
{
|
||||
entry
|
||||
};
|
||||
set => set.Include(x => x.ShopEntries)
|
||||
.ThenInclude(x => x.Items))
|
||||
.ShopEntries) { entry };
|
||||
uow.GuildConfigsForId(ctx.Guild.Id, set => set).ShopEntries = entries;
|
||||
uow.SaveChanges();
|
||||
}
|
||||
|
||||
await ctx.Channel.EmbedAsync(EntryToEmbed(entry)
|
||||
.WithTitle(GetText(strs.shop_item_add)));
|
||||
await ctx.Channel.EmbedAsync(EntryToEmbed(entry).WithTitle(GetText(strs.shop_item_add)));
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[UserPerm(GuildPerm.Administrator)]
|
||||
public async Task ShopListAdd(int index, [Leftover] string itemText)
|
||||
@@ -280,27 +275,22 @@ public partial class Gambling
|
||||
index -= 1;
|
||||
if (index < 0)
|
||||
return;
|
||||
var item = new ShopEntryItem()
|
||||
{
|
||||
Text = itemText
|
||||
};
|
||||
var item = new ShopEntryItem { Text = itemText };
|
||||
ShopEntry entry;
|
||||
var rightType = false;
|
||||
var added = false;
|
||||
await using (var uow = _db.GetDbContext())
|
||||
{
|
||||
var entries = new IndexedCollection<ShopEntry>(uow.GuildConfigsForId(ctx.Guild.Id,
|
||||
set => set.Include(x => x.ShopEntries)
|
||||
.ThenInclude(x => x.Items)).ShopEntries);
|
||||
set => set.Include(x => x.ShopEntries)
|
||||
.ThenInclude(x => x.Items))
|
||||
.ShopEntries);
|
||||
entry = entries.ElementAtOrDefault(index);
|
||||
if (entry != null && (rightType = entry.Type == ShopEntryType.List))
|
||||
{
|
||||
if (added = entry.Items.Add(item))
|
||||
{
|
||||
uow.SaveChanges();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (entry is null)
|
||||
await ReplyErrorLocalizedAsync(strs.shop_item_not_found);
|
||||
else if (!rightType)
|
||||
@@ -311,7 +301,8 @@ public partial class Gambling
|
||||
await ReplyConfirmLocalizedAsync(strs.shop_list_item_added);
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[UserPerm(GuildPerm.Administrator)]
|
||||
public async Task ShopRemove(int index)
|
||||
@@ -322,9 +313,8 @@ public partial class Gambling
|
||||
ShopEntry removed;
|
||||
await using (var uow = _db.GetDbContext())
|
||||
{
|
||||
var config = uow.GuildConfigsForId(ctx.Guild.Id, set => set
|
||||
.Include(x => x.ShopEntries)
|
||||
.ThenInclude(x => x.Items));
|
||||
var config = uow.GuildConfigsForId(ctx.Guild.Id,
|
||||
set => set.Include(x => x.ShopEntries).ThenInclude(x => x.Items));
|
||||
|
||||
var entries = new IndexedCollection<ShopEntry>(config.ShopEntries);
|
||||
removed = entries.ElementAtOrDefault(index);
|
||||
@@ -339,11 +329,11 @@ public partial class Gambling
|
||||
if (removed is null)
|
||||
await ReplyErrorLocalizedAsync(strs.shop_item_not_found);
|
||||
else
|
||||
await ctx.Channel.EmbedAsync(EntryToEmbed(removed)
|
||||
.WithTitle(GetText(strs.shop_item_rm)));
|
||||
await ctx.Channel.EmbedAsync(EntryToEmbed(removed).WithTitle(GetText(strs.shop_item_rm)));
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[UserPerm(GuildPerm.Administrator)]
|
||||
public async Task ShopChangePrice(int index, int price)
|
||||
@@ -363,14 +353,15 @@ public partial class Gambling
|
||||
}
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[UserPerm(GuildPerm.Administrator)]
|
||||
public async Task ShopChangeName(int index, [Leftover] string newName)
|
||||
{
|
||||
if (--index < 0 || string.IsNullOrWhiteSpace(newName))
|
||||
return;
|
||||
|
||||
|
||||
var succ = await _service.ChangeEntryNameAsync(ctx.Guild.Id, index, newName);
|
||||
if (succ)
|
||||
{
|
||||
@@ -383,14 +374,15 @@ public partial class Gambling
|
||||
}
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[UserPerm(GuildPerm.Administrator)]
|
||||
public async Task ShopSwap(int index1, int index2)
|
||||
{
|
||||
if (--index1 < 0 || --index2 < 0 || index1 == index2)
|
||||
return;
|
||||
|
||||
|
||||
var succ = await _service.SwapEntriesAsync(ctx.Guild.Id, index1, index2);
|
||||
if (succ)
|
||||
{
|
||||
@@ -402,8 +394,9 @@ public partial class Gambling
|
||||
await ctx.ErrorAsync();
|
||||
}
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[UserPerm(GuildPerm.Administrator)]
|
||||
public async Task ShopMove(int fromIndex, int toIndex)
|
||||
@@ -422,36 +415,36 @@ public partial class Gambling
|
||||
await ctx.ErrorAsync();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public IEmbedBuilder EntryToEmbed(ShopEntry entry)
|
||||
{
|
||||
var embed = _eb.Create().WithOkColor();
|
||||
|
||||
if (entry.Type == ShopEntryType.Role)
|
||||
return embed.AddField(GetText(strs.name), GetText(strs.shop_role(Format.Bold(ctx.Guild.GetRole(entry.RoleId)?.Name ?? "MISSING_ROLE"))), true)
|
||||
.AddField(GetText(strs.price), entry.Price.ToString(), true)
|
||||
.AddField(GetText(strs.type), entry.Type.ToString(), true);
|
||||
else if (entry.Type == ShopEntryType.List)
|
||||
return embed
|
||||
.AddField(GetText(strs.name),
|
||||
GetText(strs.shop_role(Format.Bold(ctx.Guild.GetRole(entry.RoleId)?.Name
|
||||
?? "MISSING_ROLE"))),
|
||||
true)
|
||||
.AddField(GetText(strs.price), entry.Price.ToString(), true)
|
||||
.AddField(GetText(strs.type), entry.Type.ToString(), true);
|
||||
if (entry.Type == ShopEntryType.List)
|
||||
return embed.AddField(GetText(strs.name), entry.Name, true)
|
||||
.AddField(GetText(strs.price), entry.Price.ToString(), true)
|
||||
.AddField(GetText(strs.type), GetText(strs.random_unique_item), true);
|
||||
.AddField(GetText(strs.price), entry.Price.ToString(), true)
|
||||
.AddField(GetText(strs.type), GetText(strs.random_unique_item), true);
|
||||
//else if (entry.Type == ShopEntryType.Infinite_List)
|
||||
// return embed.AddField(GetText(strs.name), GetText(strs.shop_role(Format.Bold(entry.RoleName)), true))
|
||||
// .AddField(GetText(strs.price), entry.Price.ToString(), true)
|
||||
// .AddField(GetText(strs.type), entry.Type.ToString(), true);
|
||||
else return null;
|
||||
return null;
|
||||
}
|
||||
|
||||
public string EntryToString(ShopEntry entry)
|
||||
{
|
||||
if (entry.Type == ShopEntryType.Role)
|
||||
{
|
||||
return GetText(strs.shop_role(Format.Bold(ctx.Guild.GetRole(entry.RoleId)?.Name ?? "MISSING_ROLE")));
|
||||
}
|
||||
else if (entry.Type == ShopEntryType.List)
|
||||
{
|
||||
if (entry.Type == ShopEntryType.List)
|
||||
return GetText(strs.unique_items_left(entry.Items.Count)) + "\n" + entry.Name;
|
||||
}
|
||||
//else if (entry.Type == ShopEntryType.Infinite_List)
|
||||
//{
|
||||
|
||||
@@ -459,4 +452,4 @@ public partial class Gambling
|
||||
return "";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,15 +1,15 @@
|
||||
#nullable disable
|
||||
using System.Text;
|
||||
using NadekoBot.Db.Models;
|
||||
using NadekoBot.Modules.Gambling.Services;
|
||||
using NadekoBot.Modules.Gambling.Common;
|
||||
using NadekoBot.Modules.Gambling.Services;
|
||||
using SixLabors.Fonts;
|
||||
using Image = SixLabors.ImageSharp.Image;
|
||||
using SixLabors.ImageSharp.Processing;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.Drawing.Processing;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using SixLabors.ImageSharp.Processing;
|
||||
using System.Text;
|
||||
using Color = SixLabors.ImageSharp.Color;
|
||||
using Image = SixLabors.ImageSharp.Image;
|
||||
|
||||
namespace NadekoBot.Modules.Gambling;
|
||||
|
||||
@@ -31,64 +31,23 @@ public partial class Gambling
|
||||
private FontProvider _fonts;
|
||||
private readonly DbService _db;
|
||||
|
||||
public SlotCommands(IDataCache data,
|
||||
FontProvider fonts, DbService db,
|
||||
GamblingConfigService gamb) : base(gamb)
|
||||
public SlotCommands(
|
||||
IDataCache data,
|
||||
FontProvider fonts,
|
||||
DbService db,
|
||||
GamblingConfigService gamb)
|
||||
: base(gamb)
|
||||
{
|
||||
_images = data.LocalImages;
|
||||
_fonts = fonts;
|
||||
_db = db;
|
||||
}
|
||||
|
||||
public sealed class SlotMachine
|
||||
{
|
||||
public const int MAX_VALUE = 5;
|
||||
public Task Test()
|
||||
=> Task.CompletedTask;
|
||||
|
||||
private static readonly List<Func<int[], int>> _winningCombos = new()
|
||||
{
|
||||
//three flowers
|
||||
arr => arr.All(a=>a==MAX_VALUE) ? 30 : 0,
|
||||
//three of the same
|
||||
arr => !arr.Any(a => a != arr[0]) ? 10 : 0,
|
||||
//two flowers
|
||||
arr => arr.Count(a => a == MAX_VALUE) == 2 ? 4 : 0,
|
||||
//one flower
|
||||
arr => arr.Any(a => a == MAX_VALUE) ? 1 : 0,
|
||||
};
|
||||
|
||||
public static SlotResult Pull()
|
||||
{
|
||||
var numbers = new int[3];
|
||||
for (var i = 0; i < numbers.Length; i++)
|
||||
{
|
||||
numbers[i] = new NadekoRandom().Next(0, MAX_VALUE + 1);
|
||||
}
|
||||
var multi = 0;
|
||||
foreach (var t in _winningCombos)
|
||||
{
|
||||
multi = t(numbers);
|
||||
if (multi != 0)
|
||||
break;
|
||||
}
|
||||
|
||||
return new(numbers, multi);
|
||||
}
|
||||
|
||||
public struct SlotResult
|
||||
{
|
||||
public int[] Numbers { get; }
|
||||
public int Multiplier { get; }
|
||||
public SlotResult(int[] nums, int multi)
|
||||
{
|
||||
Numbers = nums;
|
||||
Multiplier = multi;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Task Test() => Task.CompletedTask;
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[OwnerOnly]
|
||||
public async Task SlotStats()
|
||||
{
|
||||
@@ -100,16 +59,17 @@ public partial class Gambling
|
||||
bet = 1;
|
||||
|
||||
var embed = _eb.Create()
|
||||
.WithOkColor()
|
||||
.WithTitle("Slot Stats")
|
||||
.AddField("Total Bet", bet.ToString(), true)
|
||||
.AddField("Paid Out", paid.ToString(), true)
|
||||
.WithFooter($"Payout Rate: {paid * 1.0 / bet * 100:f4}%");
|
||||
.WithOkColor()
|
||||
.WithTitle("Slot Stats")
|
||||
.AddField("Total Bet", bet.ToString(), true)
|
||||
.AddField("Paid Out", paid.ToString(), true)
|
||||
.WithFooter($"Payout Rate: {paid * 1.0 / bet * 100:f4}%");
|
||||
|
||||
await ctx.Channel.EmbedAsync(embed);
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[OwnerOnly]
|
||||
public async Task SlotTest(int tests = 1000)
|
||||
{
|
||||
@@ -133,21 +93,24 @@ public partial class Gambling
|
||||
sb.AppendLine($"x{key} occured {dict[key]} times. {dict[key] * 1.0f / tests * 100}%");
|
||||
payout += key * dict[key];
|
||||
}
|
||||
await SendConfirmAsync("Slot Test Results", sb.ToString(),
|
||||
|
||||
await SendConfirmAsync("Slot Test Results",
|
||||
sb.ToString(),
|
||||
footer: $"Total Bet: {tests} | Payout: {payout} | {payout * 1.0f / tests * 100}%");
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
public async Task Slot(ShmartNumber amount)
|
||||
{
|
||||
if (!_runningUsers.Add(ctx.User.Id))
|
||||
return;
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
if (!await CheckBetMandatory(amount))
|
||||
return;
|
||||
|
||||
|
||||
await ctx.Channel.TriggerTypingAsync();
|
||||
|
||||
var result = await _service.SlotAsync(ctx.User.Id, amount);
|
||||
@@ -155,9 +118,7 @@ public partial class Gambling
|
||||
if (result.Error != GamblingError.None)
|
||||
{
|
||||
if (result.Error == GamblingError.NotEnough)
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -168,40 +129,45 @@ public partial class Gambling
|
||||
long ownedAmount;
|
||||
await using (var uow = _db.GetDbContext())
|
||||
{
|
||||
ownedAmount = uow.Set<DiscordUser>()
|
||||
.FirstOrDefault(x => x.UserId == ctx.User.Id)
|
||||
?.CurrencyAmount ?? 0;
|
||||
ownedAmount = uow.Set<DiscordUser>().FirstOrDefault(x => x.UserId == ctx.User.Id)?.CurrencyAmount
|
||||
?? 0;
|
||||
}
|
||||
|
||||
|
||||
using (var bgImage = Image.Load<Rgba32>(_images.SlotBackground, out var format))
|
||||
{
|
||||
var numbers = new int[3];
|
||||
result.Rolls.CopyTo(numbers, 0);
|
||||
|
||||
Color fontColor = _config.Slots.CurrencyFontColor;
|
||||
|
||||
|
||||
bgImage.Mutate(x => x.DrawText(new()
|
||||
{
|
||||
TextOptions = new()
|
||||
{
|
||||
HorizontalAlignment = HorizontalAlignment.Center,
|
||||
VerticalAlignment = VerticalAlignment.Center,
|
||||
WrapTextWidth = 140,
|
||||
WrapTextWidth = 140
|
||||
}
|
||||
}, result.Won.ToString(), _fonts.DottyFont.CreateFont(65), fontColor,
|
||||
},
|
||||
result.Won.ToString(),
|
||||
_fonts.DottyFont.CreateFont(65),
|
||||
fontColor,
|
||||
new(227, 92)));
|
||||
|
||||
var bottomFont = _fonts.DottyFont.CreateFont(50);
|
||||
|
||||
|
||||
bgImage.Mutate(x => x.DrawText(new()
|
||||
{
|
||||
TextOptions = new()
|
||||
{
|
||||
HorizontalAlignment = HorizontalAlignment.Center,
|
||||
VerticalAlignment = VerticalAlignment.Center,
|
||||
WrapTextWidth = 135,
|
||||
WrapTextWidth = 135
|
||||
}
|
||||
}, amount.ToString(), bottomFont, fontColor,
|
||||
},
|
||||
amount.ToString(),
|
||||
bottomFont,
|
||||
fontColor,
|
||||
new(129, 472)));
|
||||
|
||||
bgImage.Mutate(x => x.DrawText(new()
|
||||
@@ -210,9 +176,12 @@ public partial class Gambling
|
||||
{
|
||||
HorizontalAlignment = HorizontalAlignment.Center,
|
||||
VerticalAlignment = VerticalAlignment.Center,
|
||||
WrapTextWidth = 135,
|
||||
WrapTextWidth = 135
|
||||
}
|
||||
}, ownedAmount.ToString(), bottomFont, fontColor,
|
||||
},
|
||||
ownedAmount.ToString(),
|
||||
bottomFont,
|
||||
fontColor,
|
||||
new(325, 472)));
|
||||
//sw.PrintLap("drew red text");
|
||||
|
||||
@@ -238,8 +207,8 @@ public partial class Gambling
|
||||
await using (var imgStream = bgImage.ToStream())
|
||||
{
|
||||
await ctx.Channel.SendFileAsync(imgStream,
|
||||
filename: "result.png",
|
||||
text: Format.Bold(ctx.User.ToString()) + " " + msg);
|
||||
"result.png",
|
||||
Format.Bold(ctx.User.ToString()) + " " + msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -252,5 +221,49 @@ public partial class Gambling
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class SlotMachine
|
||||
{
|
||||
public const int MAX_VALUE = 5;
|
||||
|
||||
private static readonly List<Func<int[], int>> _winningCombos = new()
|
||||
{
|
||||
//three flowers
|
||||
arr => arr.All(a => a == MAX_VALUE) ? 30 : 0,
|
||||
//three of the same
|
||||
arr => !arr.Any(a => a != arr[0]) ? 10 : 0,
|
||||
//two flowers
|
||||
arr => arr.Count(a => a == MAX_VALUE) == 2 ? 4 : 0,
|
||||
//one flower
|
||||
arr => arr.Any(a => a == MAX_VALUE) ? 1 : 0
|
||||
};
|
||||
|
||||
public static SlotResult Pull()
|
||||
{
|
||||
var numbers = new int[3];
|
||||
for (var i = 0; i < numbers.Length; i++) numbers[i] = new NadekoRandom().Next(0, MAX_VALUE + 1);
|
||||
var multi = 0;
|
||||
foreach (var t in _winningCombos)
|
||||
{
|
||||
multi = t(numbers);
|
||||
if (multi != 0)
|
||||
break;
|
||||
}
|
||||
|
||||
return new(numbers, multi);
|
||||
}
|
||||
|
||||
public struct SlotResult
|
||||
{
|
||||
public int[] Numbers { get; }
|
||||
public int Multiplier { get; }
|
||||
|
||||
public SlotResult(int[] nums, int multi)
|
||||
{
|
||||
Numbers = nums;
|
||||
Multiplier = multi;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -8,4 +8,4 @@ public class TestGamblingService : InteractionModuleBase
|
||||
[SlashCommand("test", "uwu")]
|
||||
public async Task Test(string input1, int input2)
|
||||
=> await RespondAsync("Bravo " + input1 + input2);
|
||||
}
|
||||
}
|
@@ -1,7 +1,7 @@
|
||||
#nullable disable
|
||||
using NadekoBot.Modules.Gambling.Common;
|
||||
using NadekoBot.Modules.Gambling.Common.Waifu;
|
||||
using NadekoBot.Modules.Gambling.Services;
|
||||
using NadekoBot.Modules.Gambling.Common;
|
||||
|
||||
namespace NadekoBot.Modules.Gambling;
|
||||
|
||||
@@ -10,18 +10,19 @@ public partial class Gambling
|
||||
[Group]
|
||||
public class WaifuClaimCommands : GamblingSubmodule<WaifuService>
|
||||
{
|
||||
|
||||
public WaifuClaimCommands(GamblingConfigService gamblingConfService) : base(gamblingConfService)
|
||||
public WaifuClaimCommands(GamblingConfigService gamblingConfService)
|
||||
: base(gamblingConfService)
|
||||
{
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
public async Task WaifuReset()
|
||||
{
|
||||
var price = _service.GetResetPrice(ctx.User);
|
||||
var embed = _eb.Create()
|
||||
.WithTitle(GetText(strs.waifu_reset_confirm))
|
||||
.WithDescription(GetText(strs.waifu_reset_price(Format.Bold(price + CurrencySign))));
|
||||
.WithTitle(GetText(strs.waifu_reset_confirm))
|
||||
.WithDescription(GetText(strs.waifu_reset_price(Format.Bold(price + CurrencySign))));
|
||||
|
||||
if (!await PromptUserConfirmAsync(embed))
|
||||
return;
|
||||
@@ -31,12 +32,14 @@ public partial class Gambling
|
||||
await ReplyConfirmLocalizedAsync(strs.waifu_reset);
|
||||
return;
|
||||
}
|
||||
|
||||
await ReplyErrorLocalizedAsync(strs.waifu_reset_fail);
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
public async Task WaifuClaim(int amount, [Leftover]IUser target)
|
||||
public async Task WaifuClaim(int amount, [Leftover] IUser target)
|
||||
{
|
||||
if (amount < _config.Waifu.MinPrice)
|
||||
{
|
||||
@@ -54,43 +57,44 @@ public partial class Gambling
|
||||
|
||||
if (result == WaifuClaimResult.InsufficientAmount)
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.waifu_not_enough(Math.Ceiling(w.Price * (isAffinity ? 0.88f : 1.1f))));
|
||||
await ReplyErrorLocalizedAsync(
|
||||
strs.waifu_not_enough(Math.Ceiling(w.Price * (isAffinity ? 0.88f : 1.1f))));
|
||||
return;
|
||||
}
|
||||
|
||||
if (result == WaifuClaimResult.NotEnoughFunds)
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
|
||||
return;
|
||||
}
|
||||
var msg = GetText(strs.waifu_claimed(
|
||||
Format.Bold(target.ToString()),
|
||||
amount + CurrencySign));
|
||||
|
||||
var msg = GetText(strs.waifu_claimed(Format.Bold(target.ToString()), amount + CurrencySign));
|
||||
if (w.Affinity?.UserId == ctx.User.Id)
|
||||
msg += "\n" + GetText(strs.waifu_fulfilled(target, w.Price + CurrencySign));
|
||||
else
|
||||
msg = " " + msg;
|
||||
await SendConfirmAsync(ctx.User.Mention + msg);
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[Priority(0)]
|
||||
public async Task WaifuTransfer(ulong waifuId, IUser newOwner)
|
||||
{
|
||||
if (!await _service.WaifuTransfer(ctx.User, waifuId, newOwner)
|
||||
)
|
||||
if (!await _service.WaifuTransfer(ctx.User, waifuId, newOwner))
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.waifu_transfer_fail);
|
||||
return;
|
||||
}
|
||||
|
||||
await ReplyConfirmLocalizedAsync(strs.waifu_transfer_success(
|
||||
Format.Bold(waifuId.ToString()),
|
||||
await ReplyConfirmLocalizedAsync(strs.waifu_transfer_success(Format.Bold(waifuId.ToString()),
|
||||
Format.Bold(ctx.User.ToString()),
|
||||
Format.Bold(newOwner.ToString())));
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[Priority(1)]
|
||||
public async Task WaifuTransfer(IUser waifu, IUser newOwner)
|
||||
@@ -101,36 +105,35 @@ public partial class Gambling
|
||||
return;
|
||||
}
|
||||
|
||||
await ReplyConfirmLocalizedAsync(strs.waifu_transfer_success(
|
||||
Format.Bold(waifu.ToString()),
|
||||
await ReplyConfirmLocalizedAsync(strs.waifu_transfer_success(Format.Bold(waifu.ToString()),
|
||||
Format.Bold(ctx.User.ToString()),
|
||||
Format.Bold(newOwner.ToString())));
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[Priority(-1)]
|
||||
public Task Divorce([Leftover] string target)
|
||||
{
|
||||
var waifuUserId = _service.GetWaifuUserId(ctx.User.Id, target);
|
||||
if (waifuUserId == default)
|
||||
{
|
||||
return ReplyErrorLocalizedAsync(strs.waifu_not_yours);
|
||||
}
|
||||
if (waifuUserId == default) return ReplyErrorLocalizedAsync(strs.waifu_not_yours);
|
||||
|
||||
return Divorce(waifuUserId);
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[Priority(0)]
|
||||
public Task Divorce([Leftover]IGuildUser target)
|
||||
public Task Divorce([Leftover] IGuildUser target)
|
||||
=> Divorce(target.Id);
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[Priority(1)]
|
||||
public async Task Divorce([Leftover]ulong targetId)
|
||||
public async Task Divorce([Leftover] ulong targetId)
|
||||
{
|
||||
if (targetId == ctx.User.Id)
|
||||
return;
|
||||
@@ -138,64 +141,52 @@ public partial class Gambling
|
||||
var (w, result, amount, remaining) = await _service.DivorceWaifuAsync(ctx.User, targetId);
|
||||
|
||||
if (result == DivorceResult.SucessWithPenalty)
|
||||
{
|
||||
await ReplyConfirmLocalizedAsync(strs.waifu_divorced_like(Format.Bold(w.Waifu.ToString()), amount + CurrencySign));
|
||||
}
|
||||
await ReplyConfirmLocalizedAsync(strs.waifu_divorced_like(Format.Bold(w.Waifu.ToString()),
|
||||
amount + CurrencySign));
|
||||
else if (result == DivorceResult.Success)
|
||||
{
|
||||
await ReplyConfirmLocalizedAsync(strs.waifu_divorced_notlike(amount + CurrencySign));
|
||||
}
|
||||
else if (result == DivorceResult.NotYourWife)
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.waifu_not_yours);
|
||||
}
|
||||
else
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.waifu_recent_divorce(
|
||||
Format.Bold(((int)remaining?.TotalHours).ToString()),
|
||||
Format.Bold(remaining?.Minutes.ToString())));
|
||||
}
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
public async Task Affinity([Leftover]IGuildUser u = null)
|
||||
public async Task Affinity([Leftover] IGuildUser u = null)
|
||||
{
|
||||
if (u?.Id == ctx.User.Id)
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.waifu_egomaniac);
|
||||
return;
|
||||
}
|
||||
|
||||
var (oldAff, sucess, remaining) = await _service.ChangeAffinityAsync(ctx.User, u);
|
||||
if (!sucess)
|
||||
{
|
||||
if (remaining != null)
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.waifu_affinity_cooldown(
|
||||
Format.Bold(((int)remaining?.TotalHours).ToString()),
|
||||
Format.Bold(remaining?.Minutes.ToString())));
|
||||
}
|
||||
else
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.waifu_affinity_already);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (u is null)
|
||||
{
|
||||
await ReplyConfirmLocalizedAsync(strs.waifu_affinity_reset);
|
||||
}
|
||||
else if (oldAff is null)
|
||||
{
|
||||
await ReplyConfirmLocalizedAsync(strs.waifu_affinity_set(Format.Bold(u.ToString())));
|
||||
}
|
||||
else
|
||||
{
|
||||
await ReplyConfirmLocalizedAsync(strs.waifu_affinity_changed(Format.Bold(oldAff.ToString()), Format.Bold(u.ToString())));
|
||||
}
|
||||
await ReplyConfirmLocalizedAsync(strs.waifu_affinity_changed(Format.Bold(oldAff.ToString()),
|
||||
Format.Bold(u.ToString())));
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
public async Task WaifuLb(int page = 1)
|
||||
{
|
||||
@@ -215,32 +206,32 @@ public partial class Gambling
|
||||
return;
|
||||
}
|
||||
|
||||
var embed = _eb.Create()
|
||||
.WithTitle(GetText(strs.waifus_top_waifus))
|
||||
.WithOkColor();
|
||||
var embed = _eb.Create().WithTitle(GetText(strs.waifus_top_waifus)).WithOkColor();
|
||||
|
||||
var i = 0;
|
||||
foreach (var w in waifus)
|
||||
{
|
||||
var j = i++;
|
||||
embed.AddField("#" + ((page * 9) + j + 1) + " - " + w.Price + CurrencySign, w.ToString(), false);
|
||||
embed.AddField("#" + ((page * 9) + j + 1) + " - " + w.Price + CurrencySign, w.ToString());
|
||||
}
|
||||
|
||||
await ctx.Channel.EmbedAsync(embed);
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[Priority(1)]
|
||||
public Task WaifuInfo([Leftover]IUser target = null)
|
||||
public Task WaifuInfo([Leftover] IUser target = null)
|
||||
{
|
||||
if (target is null)
|
||||
target = ctx.User;
|
||||
|
||||
return InternalWaifuInfo(target.Id, target.ToString());
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[Priority(0)]
|
||||
public Task WaifuInfo(ulong targetId)
|
||||
@@ -251,52 +242,50 @@ public partial class Gambling
|
||||
var wi = _service.GetFullWaifuInfoAsync(targetId);
|
||||
var affInfo = _service.GetAffinityTitle(wi.AffinityCount);
|
||||
|
||||
var waifuItems = _service.GetWaifuItems()
|
||||
.ToDictionary(x => x.ItemEmoji, x => x);
|
||||
|
||||
|
||||
var waifuItems = _service.GetWaifuItems().ToDictionary(x => x.ItemEmoji, x => x);
|
||||
|
||||
|
||||
var nobody = GetText(strs.nobody);
|
||||
var itemsStr = !wi.Items.Any()
|
||||
? "-"
|
||||
: string.Join("\n",
|
||||
wi.Items.Where(x => waifuItems.TryGetValue(x.ItemEmoji, out _))
|
||||
.OrderBy(x => waifuItems[x.ItemEmoji].Price)
|
||||
.GroupBy(x => x.ItemEmoji)
|
||||
.Select(x => $"{x.Key} x{x.Count(),-3}")
|
||||
.Chunk(2)
|
||||
.Select(x => string.Join(" ", x))
|
||||
);
|
||||
.OrderBy(x => waifuItems[x.ItemEmoji].Price)
|
||||
.GroupBy(x => x.ItemEmoji)
|
||||
.Select(x => $"{x.Key} x{x.Count(),-3}")
|
||||
.Chunk(2)
|
||||
.Select(x => string.Join(" ", x)));
|
||||
|
||||
var fansStr = wi.Fans.Shuffle().Take(30).Select(x => wi.Claims.Contains(x) ? $"{x} 💞" : x).Join('\n');
|
||||
|
||||
var fansStr = wi
|
||||
.Fans
|
||||
.Shuffle()
|
||||
.Take(30)
|
||||
.Select(x => wi.Claims.Contains(x) ? $"{x} 💞" : x)
|
||||
.Join('\n');
|
||||
|
||||
if (string.IsNullOrWhiteSpace(fansStr))
|
||||
fansStr = "-";
|
||||
|
||||
var embed = _eb.Create()
|
||||
.WithOkColor()
|
||||
.WithTitle(GetText(strs.waifu) + " " + (wi.FullName ?? name ?? targetId.ToString()) + " - \"the " +
|
||||
_service.GetClaimTitle(wi.ClaimCount) + "\"")
|
||||
.AddField(GetText(strs.price), wi.Price.ToString(), true)
|
||||
.AddField(GetText(strs.claimed_by), wi.ClaimerName ?? nobody, true)
|
||||
.AddField(GetText(strs.likes), wi.AffinityName ?? nobody, true)
|
||||
.AddField(GetText(strs.changes_of_heart), $"{wi.AffinityCount} - \"the {affInfo}\"", true)
|
||||
.AddField(GetText(strs.divorces), wi.DivorceCount.ToString(), true)
|
||||
.AddField("\u200B", "\u200B", true)
|
||||
.AddField(GetText(strs.fans(wi.Fans.Count)), fansStr, true)
|
||||
.AddField($"Waifus ({wi.ClaimCount})", wi.ClaimCount == 0
|
||||
? nobody
|
||||
: string.Join("\n", wi.Claims.Shuffle().Take(30)), true)
|
||||
.AddField(GetText(strs.gifts), itemsStr, true);
|
||||
.WithOkColor()
|
||||
.WithTitle(GetText(strs.waifu)
|
||||
+ " "
|
||||
+ (wi.FullName ?? name ?? targetId.ToString())
|
||||
+ " - \"the "
|
||||
+ _service.GetClaimTitle(wi.ClaimCount)
|
||||
+ "\"")
|
||||
.AddField(GetText(strs.price), wi.Price.ToString(), true)
|
||||
.AddField(GetText(strs.claimed_by), wi.ClaimerName ?? nobody, true)
|
||||
.AddField(GetText(strs.likes), wi.AffinityName ?? nobody, true)
|
||||
.AddField(GetText(strs.changes_of_heart), $"{wi.AffinityCount} - \"the {affInfo}\"", true)
|
||||
.AddField(GetText(strs.divorces), wi.DivorceCount.ToString(), true)
|
||||
.AddField("\u200B", "\u200B", true)
|
||||
.AddField(GetText(strs.fans(wi.Fans.Count)), fansStr, true)
|
||||
.AddField($"Waifus ({wi.ClaimCount})",
|
||||
wi.ClaimCount == 0 ? nobody : string.Join("\n", wi.Claims.Shuffle().Take(30)),
|
||||
true)
|
||||
.AddField(GetText(strs.gifts), itemsStr, true);
|
||||
|
||||
return ctx.Channel.EmbedAsync(embed);
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[Priority(1)]
|
||||
public async Task WaifuGift(int page = 1)
|
||||
@@ -305,28 +294,29 @@ public partial class Gambling
|
||||
return;
|
||||
|
||||
var waifuItems = _service.GetWaifuItems();
|
||||
await ctx.SendPaginatedConfirmAsync(page, cur =>
|
||||
{
|
||||
var embed = _eb.Create()
|
||||
.WithTitle(GetText(strs.waifu_gift_shop))
|
||||
.WithOkColor();
|
||||
await ctx.SendPaginatedConfirmAsync(page,
|
||||
cur =>
|
||||
{
|
||||
var embed = _eb.Create().WithTitle(GetText(strs.waifu_gift_shop)).WithOkColor();
|
||||
|
||||
waifuItems.OrderBy(x => x.Negative)
|
||||
.ThenBy(x => x.Price)
|
||||
.Skip(9 * cur)
|
||||
.Take(9)
|
||||
.ToList()
|
||||
.ForEach(x => embed.AddField($"{(!x.Negative ? string.Empty : "\\💔")} {x.ItemEmoji} {x.Name}",
|
||||
Format.Bold(x.Price.ToString()) + _config.Currency.Sign,
|
||||
true
|
||||
)
|
||||
);
|
||||
waifuItems.OrderBy(x => x.Negative)
|
||||
.ThenBy(x => x.Price)
|
||||
.Skip(9 * cur)
|
||||
.Take(9)
|
||||
.ToList()
|
||||
.ForEach(x => embed.AddField(
|
||||
$"{(!x.Negative ? string.Empty : "\\💔")} {x.ItemEmoji} {x.Name}",
|
||||
Format.Bold(x.Price.ToString()) + _config.Currency.Sign,
|
||||
true));
|
||||
|
||||
return embed;
|
||||
}, waifuItems.Count, 9);
|
||||
return embed;
|
||||
},
|
||||
waifuItems.Count,
|
||||
9);
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
[RequireContext(ContextType.Guild)]
|
||||
[Priority(0)]
|
||||
public async Task WaifuGift(string itemName, [Leftover] IUser waifu)
|
||||
@@ -341,18 +331,14 @@ public partial class Gambling
|
||||
await ReplyErrorLocalizedAsync(strs.waifu_gift_not_exist);
|
||||
return;
|
||||
}
|
||||
|
||||
var sucess = await _service.GiftWaifuAsync(ctx.User, waifu, item);
|
||||
|
||||
if (sucess)
|
||||
{
|
||||
await ReplyConfirmLocalizedAsync(strs.waifu_gift(
|
||||
Format.Bold(item.ToString() + " " + item.ItemEmoji),
|
||||
await ReplyConfirmLocalizedAsync(strs.waifu_gift(Format.Bold(item + " " + item.ItemEmoji),
|
||||
Format.Bold(waifu.ToString())));
|
||||
}
|
||||
else
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,8 +1,8 @@
|
||||
#nullable disable
|
||||
using Wof = NadekoBot.Modules.Gambling.Common.WheelOfFortune.WheelOfFortuneGame;
|
||||
using NadekoBot.Modules.Gambling.Services;
|
||||
using NadekoBot.Modules.Gambling.Common;
|
||||
using NadekoBot.Modules.Gambling.Services;
|
||||
using System.Collections.Immutable;
|
||||
using Wof = NadekoBot.Modules.Gambling.Common.WheelOfFortune.WheelOfFortuneGame;
|
||||
|
||||
namespace NadekoBot.Modules.Gambling;
|
||||
|
||||
@@ -10,15 +10,8 @@ public partial class Gambling
|
||||
{
|
||||
public class WheelOfFortuneCommands : GamblingSubmodule<GamblingService>
|
||||
{
|
||||
private static readonly ImmutableArray<string> _emojis = new string[] {
|
||||
"⬆",
|
||||
"↖",
|
||||
"⬅",
|
||||
"↙",
|
||||
"⬇",
|
||||
"↘",
|
||||
"➡",
|
||||
"↗" }.ToImmutableArray();
|
||||
private static readonly ImmutableArray<string> _emojis =
|
||||
new[] { "⬆", "↖", "⬅", "↙", "⬇", "↘", "➡", "↗" }.ToImmutableArray();
|
||||
|
||||
private readonly ICurrencyService _cs;
|
||||
private readonly DbService _db;
|
||||
@@ -30,13 +23,14 @@ public partial class Gambling
|
||||
_db = db;
|
||||
}
|
||||
|
||||
[NadekoCommand, Aliases]
|
||||
[NadekoCommand]
|
||||
[Aliases]
|
||||
public async Task WheelOfFortune(ShmartNumber amount)
|
||||
{
|
||||
if (!await CheckBetMandatory(amount))
|
||||
return;
|
||||
|
||||
if (!await _cs.RemoveAsync(ctx.User.Id, "Wheel Of Fortune - bet", amount, gamble: true))
|
||||
if (!await _cs.RemoveAsync(ctx.User.Id, "Wheel Of Fortune - bet", amount, true))
|
||||
{
|
||||
await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
|
||||
return;
|
||||
@@ -45,8 +39,7 @@ public partial class Gambling
|
||||
var result = await _service.WheelOfFortuneSpinAsync(ctx.User.Id, amount);
|
||||
|
||||
var wofMultipliers = _config.WheelOfFortune.Multipliers;
|
||||
await SendConfirmAsync(
|
||||
Format.Bold($@"{ctx.User.ToString()} won: {result.Amount + CurrencySign}
|
||||
await SendConfirmAsync(Format.Bold($@"{ctx.User.ToString()} won: {result.Amount + CurrencySign}
|
||||
|
||||
『{wofMultipliers[1]}』 『{wofMultipliers[0]}』 『{wofMultipliers[7]}』
|
||||
|
||||
@@ -55,4 +48,4 @@ public partial class Gambling
|
||||
『{wofMultipliers[3]}』 『{wofMultipliers[4]}』 『{wofMultipliers[5]}』"));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user