Applied codestyle to all .cs files

This commit is contained in:
Kwoth
2021-12-29 06:07:16 +01:00
parent 723447c7d4
commit 82000c97a4
543 changed files with 13221 additions and 14059 deletions

View File

@@ -10,10 +10,13 @@ public class Blackjack
Ended
}
private Deck Deck { get; set; } = new QuadDeck();
public event Func<Blackjack, Task> StateUpdated;
public event Func<Blackjack, Task> GameEnded;
private Deck Deck { get; } = new QuadDeck();
public Dealer Dealer { get; set; }
public List<User> Players { get; set; } = new();
public GameState State { get; set; } = GameState.Starting;
public User CurrentUser { get; private set; }
@@ -22,9 +25,6 @@ public class Blackjack
private readonly ICurrencyService _cs;
private readonly DbService _db;
public event Func<Blackjack, Task> StateUpdated;
public event Func<Blackjack, Task> GameEnded;
private readonly SemaphoreSlim locker = new(1, 1);
public Blackjack(ICurrencyService cs, DbService db)
@@ -54,6 +54,7 @@ public class Blackjack
{
locker.Release();
}
await PrintState();
//if no users joined the game, end it
if (!Players.Any())
@@ -62,6 +63,7 @@ public class Blackjack
var end = GameEnded?.Invoke(this);
return;
}
//give 1 card to the dealer and 2 to each player
Dealer.Cards.Add(Deck.Draw());
foreach (var usr in Players)
@@ -72,15 +74,15 @@ public class Blackjack
if (usr.GetHandValue() == 21)
usr.State = User.UserState.Blackjack;
}
//go through all users and ask them what they want to do
foreach (var usr in Players.Where(x => !x.Done))
{
while (!usr.Done)
{
Log.Information($"Waiting for {usr.DiscordUser}'s move");
await PromptUserMove(usr);
}
}
await PrintState();
State = GameState.Ended;
await Task.Delay(2500);
@@ -106,10 +108,7 @@ public class Blackjack
// either wait for the user to make an action and
// if he doesn't - stand
var finished = await Task.WhenAny(pause, _currentUserMove.Task);
if (finished == pause)
{
await Stand(usr);
}
if (finished == pause) await Stand(usr);
CurrentUser = null;
_currentUserMove = null;
}
@@ -125,10 +124,7 @@ public class Blackjack
if (Players.Count >= 5)
return false;
if (!await _cs.RemoveAsync(user, "BlackJack-gamble", bet, gamble: true))
{
return false;
}
if (!await _cs.RemoveAsync(user, "BlackJack-gamble", bet, gamble: true)) return false;
Players.Add(new(user, bet));
var _ = PrintState();
@@ -146,7 +142,7 @@ public class Blackjack
if (cu != null && cu.DiscordUser == u)
return await Stand(cu);
return false;
}
@@ -175,7 +171,8 @@ public class Blackjack
{
var hw = Dealer.GetHandValue();
while (hw < 17
|| (hw == 17 && Dealer.Cards.Count(x => x.Number == 1) > (Dealer.GetRawHandValue() - 17) / 10))// hit on soft 17
|| (hw == 17
&& Dealer.Cards.Count(x => x.Number == 1) > (Dealer.GetRawHandValue() - 17) / 10)) // hit on soft 17
{
/* Dealer has
A 6
@@ -201,37 +198,23 @@ public class Blackjack
}
if (hw > 21)
{
foreach (var usr in Players)
{
if (usr.State is User.UserState.Stand or User.UserState.Blackjack)
usr.State = User.UserState.Won;
else
usr.State = User.UserState.Lost;
}
}
else
{
foreach (var usr in Players)
{
if (usr.State == User.UserState.Blackjack)
usr.State = User.UserState.Won;
else if (usr.State == User.UserState.Stand)
usr.State = hw < usr.GetHandValue()
? User.UserState.Won
: User.UserState.Lost;
usr.State = hw < usr.GetHandValue() ? User.UserState.Won : User.UserState.Lost;
else
usr.State = User.UserState.Lost;
}
}
foreach (var usr in Players)
{
if (usr.State is User.UserState.Won or User.UserState.Blackjack)
{
await _cs.AddAsync(usr.DiscordUser.Id, "BlackJack-win", usr.Bet * 2, gamble: true);
}
}
await _cs.AddAsync(usr.DiscordUser.Id, "BlackJack-win", usr.Bet * 2, true);
}
public async Task<bool> Double(IUser u)
@@ -240,7 +223,7 @@ public class Blackjack
if (cu != null && cu.DiscordUser == u)
return await Double(cu);
return false;
}
@@ -263,20 +246,14 @@ public class Blackjack
u.Cards.Add(Deck.Draw());
if (u.GetHandValue() == 21)
{
//blackjack
u.State = User.UserState.Blackjack;
}
else if (u.GetHandValue() > 21)
{
// user busted
u.State = User.UserState.Bust;
}
else
{
//with double you just get one card, and then you're done
u.State = User.UserState.Stand;
}
_currentUserMove.TrySetResult(true);
return true;
@@ -311,19 +288,12 @@ public class Blackjack
u.Cards.Add(Deck.Draw());
if (u.GetHandValue() == 21)
{
//blackjack
u.State = User.UserState.Blackjack;
}
else if (u.GetHandValue() > 21)
{
// user busted
u.State = User.UserState.Bust;
}
else
{
//you can hit or stand again
}
_currentUserMove.TrySetResult(true);
return true;
@@ -340,4 +310,4 @@ public class Blackjack
return Task.CompletedTask;
return StateUpdated.Invoke(this);
}
}
}