Applied codestyle to all .cs files

This commit is contained in:
Kwoth
2021-12-29 06:07:16 +01:00
parent 723447c7d4
commit 82000c97a4
543 changed files with 13221 additions and 14059 deletions

View File

@@ -1,6 +1,6 @@
#nullable disable
using System.Reflection;
using Ayu.Discord.Voice;
using System.Reflection;
namespace NadekoBot.Modules.Music.Services;
@@ -8,10 +8,10 @@ public sealed class AyuVoiceStateService : INService
{
// public delegate Task VoiceProxyUpdatedDelegate(ulong guildId, IVoiceProxy proxy);
// public event VoiceProxyUpdatedDelegate OnVoiceProxyUpdate = delegate { return Task.CompletedTask; };
private readonly ConcurrentDictionary<ulong, IVoiceProxy> _voiceProxies = new();
private readonly ConcurrentDictionary<ulong, SemaphoreSlim> _voiceGatewayLocks = new();
private readonly DiscordSocketClient _client;
private readonly MethodInfo _sendVoiceStateUpdateMethodInfo;
private readonly object _dnetApiClient;
@@ -23,13 +23,17 @@ public sealed class AyuVoiceStateService : INService
_currentUserId = _client.CurrentUser.Id;
var prop = _client.GetType()
.GetProperties(BindingFlags.NonPublic | BindingFlags.Instance)
.First(x => x.Name == "ApiClient" && x.PropertyType.Name == "DiscordSocketApiClient");
.GetProperties(BindingFlags.NonPublic | BindingFlags.Instance)
.First(x => x.Name == "ApiClient" && x.PropertyType.Name == "DiscordSocketApiClient");
_dnetApiClient = prop.GetValue(_client, null);
_sendVoiceStateUpdateMethodInfo = _dnetApiClient.GetType()
.GetMethod("SendVoiceStateUpdateAsync",
types: new[] { typeof(ulong), typeof(ulong?), typeof(bool), typeof(bool), typeof(RequestOptions) });
.GetMethod("SendVoiceStateUpdateAsync",
new[]
{
typeof(ulong), typeof(ulong?), typeof(bool),
typeof(bool), typeof(RequestOptions)
});
_client.LeftGuild += ClientOnLeftGuild;
}
@@ -44,29 +48,32 @@ public sealed class AyuVoiceStateService : INService
return Task.CompletedTask;
}
private Task InvokeSendVoiceStateUpdateAsync(ulong guildId, ulong? channelId = null, bool isDeafened = false, bool isMuted = false)
private Task InvokeSendVoiceStateUpdateAsync(
ulong guildId,
ulong? channelId = null,
bool isDeafened = false,
bool isMuted = false)
// return _voiceStateUpdate(guildId, channelId, isDeafened, isMuted);
=> (Task) _sendVoiceStateUpdateMethodInfo.Invoke(_dnetApiClient, new object[] {guildId, channelId, isMuted, isDeafened, null});
=> (Task)_sendVoiceStateUpdateMethodInfo.Invoke(_dnetApiClient,
new object[] { guildId, channelId, isMuted, isDeafened, null });
private Task SendLeaveVoiceChannelInternalAsync(ulong guildId)
=> InvokeSendVoiceStateUpdateAsync(guildId);
private Task SendJoinVoiceChannelInternalAsync(ulong guildId, ulong channelId)
=> InvokeSendVoiceStateUpdateAsync(guildId, channelId);
private SemaphoreSlim GetVoiceGatewayLock(ulong guildId) => _voiceGatewayLocks.GetOrAdd(guildId, new SemaphoreSlim(1, 1));
private SemaphoreSlim GetVoiceGatewayLock(ulong guildId)
=> _voiceGatewayLocks.GetOrAdd(guildId, new SemaphoreSlim(1, 1));
private async Task LeaveVoiceChannelInternalAsync(ulong guildId)
{
var complete = new TaskCompletionSource<bool>(TaskCreationOptions.RunContinuationsAsynchronously);
Task OnUserVoiceStateUpdated(SocketUser user, SocketVoiceState oldState, SocketVoiceState newState)
{
if (user is SocketGuildUser guildUser
&& guildUser.Guild.Id == guildId
&& newState.VoiceChannel?.Id is null)
{
if (user is SocketGuildUser guildUser && guildUser.Guild.Id == guildId && newState.VoiceChannel?.Id is null)
complete.TrySetResult(true);
}
return Task.CompletedTask;
}
@@ -89,6 +96,7 @@ public sealed class AyuVoiceStateService : INService
_client.UserVoiceStateUpdated -= OnUserVoiceStateUpdated;
}
}
public async Task LeaveVoiceChannel(ulong guildId)
{
var gwLock = GetVoiceGatewayLock(guildId);
@@ -105,8 +113,10 @@ public sealed class AyuVoiceStateService : INService
private async Task<IVoiceProxy> InternalConnectToVcAsync(ulong guildId, ulong channelId)
{
var voiceStateUpdatedSource = new TaskCompletionSource<string>(TaskCreationOptions.RunContinuationsAsynchronously);
var voiceServerUpdatedSource = new TaskCompletionSource<SocketVoiceServer>(TaskCreationOptions.RunContinuationsAsynchronously);
var voiceStateUpdatedSource =
new TaskCompletionSource<string>(TaskCreationOptions.RunContinuationsAsynchronously);
var voiceServerUpdatedSource =
new TaskCompletionSource<SocketVoiceServer>(TaskCreationOptions.RunContinuationsAsynchronously);
Task OnUserVoiceStateUpdated(SocketUser user, SocketVoiceState oldState, SocketVoiceState newState)
{
@@ -123,14 +133,11 @@ public sealed class AyuVoiceStateService : INService
Task OnVoiceServerUpdated(SocketVoiceServer data)
{
if (data.Guild.Id == guildId)
{
voiceServerUpdatedSource.TrySetResult(data);
}
if (data.Guild.Id == guildId) voiceServerUpdatedSource.TrySetResult(data);
return Task.CompletedTask;
}
try
{
_client.VoiceServerUpdated += OnVoiceServerUpdated;
@@ -149,10 +156,8 @@ public sealed class AyuVoiceStateService : INService
// wait for both to end (max 1s) and check if either of them is a delay task
var results = await Task.WhenAll(maybeUpdateTask, maybeServerTask);
if (results[0] == delayTask || results[1] == delayTask)
{
// if either is delay, return null - connection unsuccessful
return null;
}
// if both are succesful, that means we can safely get
// the values from completion sources
@@ -164,26 +169,20 @@ public sealed class AyuVoiceStateService : INService
return null;
var voiceServerData = await voiceServerUpdatedSource.Task;
VoiceGateway CreateVoiceGatewayLocal() =>
new(
guildId,
_currentUserId,
session,
voiceServerData.Token,
voiceServerData.Endpoint
);
var current = _voiceProxies.AddOrUpdate(
guildId,
VoiceGateway CreateVoiceGatewayLocal()
{
return new(guildId, _currentUserId, session, voiceServerData.Token, voiceServerData.Endpoint);
}
var current = _voiceProxies.AddOrUpdate(guildId,
gid => new VoiceProxy(CreateVoiceGatewayLocal()),
(gid, currentProxy) =>
{
_ = currentProxy.StopGateway();
currentProxy.SetGateway(CreateVoiceGatewayLocal());
return currentProxy;
}
);
});
_ = current.StartGateway(); // don't await, this blocks until gateway is closed
return current;
@@ -212,4 +211,4 @@ public sealed class AyuVoiceStateService : INService
public bool TryGetProxy(ulong guildId, out IVoiceProxy proxy)
=> _voiceProxies.TryGetValue(guildId, out proxy);
}
}