From 876d63fd8b45b2c2ce079eb3a040987d6207d545 Mon Sep 17 00:00:00 2001 From: Kwoth Date: Mon, 13 May 2024 06:32:46 +0000 Subject: [PATCH] fix: Fixed a blackjack string usage --- src/NadekoBot/Modules/Gambling/BlackJack/BlackJackCommands.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/NadekoBot/Modules/Gambling/BlackJack/BlackJackCommands.cs b/src/NadekoBot/Modules/Gambling/BlackJack/BlackJackCommands.cs index 103860dbd..e8d44456a 100644 --- a/src/NadekoBot/Modules/Gambling/BlackJack/BlackJackCommands.cs +++ b/src/NadekoBot/Modules/Gambling/BlackJack/BlackJackCommands.cs @@ -50,12 +50,12 @@ public partial class Gambling bj.GameEnded += Bj_GameEnded; bj.Start(); - await Response().Confirm(strs.bj_created).SendAsync(); + await Response().Confirm(strs.bj_created(ctx.User.ToString())).SendAsync(); } else { if (await bj.Join(ctx.User, amount)) - await Response().Confirm(strs.bj_joined).SendAsync(); + await Response().Confirm(strs.bj_joined(ctx.User.ToString())).SendAsync(); else { Log.Information("{User} can't join a blackjack game as it's in {BlackjackState} state already",