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https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-11 01:38:27 -04:00
Restructured folders and project names, ci should be fixed
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210
src/NadekoBot/Modules/Gambling/Common/Events/GameStatusEvent.cs
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210
src/NadekoBot/Modules/Gambling/Common/Events/GameStatusEvent.cs
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using Discord;
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using Discord.WebSocket;
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using NadekoBot.Common.Collections;
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using NadekoBot.Core.Services;
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using NadekoBot.Core.Services.Database.Models;
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using NadekoBot.Extensions;
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using NadekoBot.Modules.Gambling.Common;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Serilog;
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namespace NadekoBot.Core.Modules.Gambling.Common.Events
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{
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public class GameStatusEvent : ICurrencyEvent
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{
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private readonly DiscordSocketClient _client;
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private readonly IGuild _guild;
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private IUserMessage _msg;
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private readonly ICurrencyService _cs;
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private readonly long _amount;
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private long PotSize { get; set; }
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public bool Stopped { get; private set; }
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public bool PotEmptied { get; private set; } = false;
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private readonly Func<CurrencyEvent.Type, EventOptions, long, EmbedBuilder> _embedFunc;
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private readonly bool _isPotLimited;
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private readonly ITextChannel _channel;
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private readonly ConcurrentHashSet<ulong> _awardedUsers = new ConcurrentHashSet<ulong>();
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private readonly ConcurrentQueue<ulong> _toAward = new ConcurrentQueue<ulong>();
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private readonly Timer _t;
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private readonly Timer _timeout = null;
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private readonly EventOptions _opts;
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private readonly string _code;
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public event Func<ulong, Task> OnEnded;
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private readonly char[] _sneakyGameStatusChars = Enumerable.Range(48, 10)
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.Concat(Enumerable.Range(65, 26))
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.Concat(Enumerable.Range(97, 26))
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.Select(x => (char)x)
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.ToArray();
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public GameStatusEvent(DiscordSocketClient client, ICurrencyService cs,SocketGuild g, ITextChannel ch,
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EventOptions opt, Func<CurrencyEvent.Type, EventOptions, long, EmbedBuilder> embedFunc)
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{
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_client = client;
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_guild = g;
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_cs = cs;
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_amount = opt.Amount;
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PotSize = opt.PotSize;
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_embedFunc = embedFunc;
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_isPotLimited = PotSize > 0;
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_channel = ch;
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_opts = opt;
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// generate code
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_code = new string(_sneakyGameStatusChars.Shuffle().Take(5).ToArray());
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_t = new Timer(OnTimerTick, null, Timeout.InfiniteTimeSpan, TimeSpan.FromSeconds(2));
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if (_opts.Hours > 0)
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{
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_timeout = new Timer(EventTimeout, null, TimeSpan.FromHours(_opts.Hours), Timeout.InfiniteTimeSpan);
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}
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}
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private void EventTimeout(object state)
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{
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var _ = StopEvent();
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}
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private async void OnTimerTick(object state)
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{
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var potEmpty = PotEmptied;
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List<ulong> toAward = new List<ulong>();
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while (_toAward.TryDequeue(out var x))
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{
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toAward.Add(x);
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}
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if (!toAward.Any())
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return;
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try
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{
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await _cs.AddBulkAsync(toAward,
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toAward.Select(x => "GameStatus Event"),
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toAward.Select(x => _amount),
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gamble: true).ConfigureAwait(false);
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if (_isPotLimited)
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{
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await _msg.ModifyAsync(m =>
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{
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m.Embed = GetEmbed(PotSize).Build();
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}, new RequestOptions() { RetryMode = RetryMode.AlwaysRetry }).ConfigureAwait(false);
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}
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Log.Information("Awarded {0} users {1} currency.{2}",
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toAward.Count,
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_amount,
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_isPotLimited ? $" {PotSize} left." : "");
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if (potEmpty)
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{
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var _ = StopEvent();
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}
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}
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catch (Exception ex)
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{
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Log.Warning(ex, "Error in OnTimerTick in gamestatusevent");
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}
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}
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public async Task StartEvent()
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{
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_msg = await _channel.EmbedAsync(GetEmbed(_opts.PotSize)).ConfigureAwait(false);
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await _client.SetGameAsync(_code).ConfigureAwait(false);
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_client.MessageDeleted += OnMessageDeleted;
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_client.MessageReceived += HandleMessage;
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_t.Change(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(2));
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}
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private EmbedBuilder GetEmbed(long pot)
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{
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return _embedFunc(CurrencyEvent.Type.GameStatus, _opts, pot);
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}
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private async Task OnMessageDeleted(Cacheable<IMessage, ulong> msg, ISocketMessageChannel _)
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{
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if (msg.Id == _msg.Id)
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{
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await StopEvent().ConfigureAwait(false);
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}
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}
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private readonly object stopLock = new object();
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public async Task StopEvent()
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{
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await Task.Yield();
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lock (stopLock)
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{
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if (Stopped)
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return;
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Stopped = true;
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_client.MessageDeleted -= OnMessageDeleted;
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_client.MessageReceived -= HandleMessage;
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_client.SetGameAsync(null);
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_t.Change(Timeout.Infinite, Timeout.Infinite);
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_timeout?.Change(Timeout.Infinite, Timeout.Infinite);
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try { var _ = _msg.DeleteAsync(); } catch { }
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var os = OnEnded(_guild.Id);
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}
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}
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private Task HandleMessage(SocketMessage msg)
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{
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var _ = Task.Run(async () =>
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{
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if (!(msg.Author is IGuildUser gu) // no unknown users, as they could be bots, or alts
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|| gu.IsBot // no bots
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|| msg.Content != _code // code has to be the same
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|| (DateTime.UtcNow - gu.CreatedAt).TotalDays <= 5) // no recently created accounts
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{
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return;
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}
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// there has to be money left in the pot
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// and the user wasn't rewarded
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if (_awardedUsers.Add(msg.Author.Id) && TryTakeFromPot())
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{
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_toAward.Enqueue(msg.Author.Id);
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if (_isPotLimited && PotSize < _amount)
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PotEmptied = true;
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}
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try
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{
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await msg.DeleteAsync(new RequestOptions()
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{
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RetryMode = RetryMode.AlwaysFail
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});
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}
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catch { }
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});
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return Task.CompletedTask;
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}
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private readonly object potLock = new object();
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private bool TryTakeFromPot()
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{
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if (_isPotLimited)
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{
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lock (potLock)
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{
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if (PotSize < _amount)
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return false;
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PotSize -= _amount;
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return true;
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}
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}
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return true;
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}
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}
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}
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