mirror of
https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-11 01:38:27 -04:00
Restructured folders and project names, ci should be fixed
This commit is contained in:
190
src/NadekoBot/Modules/Games/Common/Acrophobia/Acrophobia.cs
Normal file
190
src/NadekoBot/Modules/Games/Common/Acrophobia/Acrophobia.cs
Normal file
@@ -0,0 +1,190 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using CommandLine;
|
||||
using NadekoBot.Common;
|
||||
using NadekoBot.Core.Common;
|
||||
using NadekoBot.Extensions;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common.Acrophobia
|
||||
{
|
||||
public sealed class AcrophobiaGame : IDisposable
|
||||
{
|
||||
public class Options : INadekoCommandOptions
|
||||
{
|
||||
[Option('s', "submission-time", Required = false, Default = 60, HelpText = "Time after which the submissions are closed and voting starts.")]
|
||||
public int SubmissionTime { get; set; } = 60;
|
||||
|
||||
[Option('v', "vote-time", Required = false, Default = 60, HelpText = "Time after which the voting is closed and the winner is declared.")]
|
||||
public int VoteTime { get; set; } = 30;
|
||||
|
||||
public void NormalizeOptions()
|
||||
{
|
||||
if (SubmissionTime < 15 || SubmissionTime > 300)
|
||||
SubmissionTime = 60;
|
||||
if (VoteTime < 15 || VoteTime > 120)
|
||||
VoteTime = 30;
|
||||
}
|
||||
}
|
||||
|
||||
public enum Phase
|
||||
{
|
||||
Submission,
|
||||
Voting,
|
||||
Ended
|
||||
}
|
||||
|
||||
public enum UserInputResult
|
||||
{
|
||||
Submitted,
|
||||
SubmissionFailed,
|
||||
Voted,
|
||||
VotingFailed,
|
||||
Failed
|
||||
}
|
||||
|
||||
public Phase CurrentPhase { get; private set; } = Phase.Submission;
|
||||
public ImmutableArray<char> StartingLetters { get; private set; }
|
||||
|
||||
private readonly Dictionary<AcrophobiaUser, int> submissions = new Dictionary<AcrophobiaUser, int>();
|
||||
private readonly SemaphoreSlim locker = new SemaphoreSlim(1, 1);
|
||||
public Options Opts { get; }
|
||||
private readonly NadekoRandom _rng;
|
||||
|
||||
public event Func<AcrophobiaGame, Task> OnStarted = delegate { return Task.CompletedTask; };
|
||||
public event Func<AcrophobiaGame, ImmutableArray<KeyValuePair<AcrophobiaUser, int>>, Task> OnVotingStarted = delegate { return Task.CompletedTask; };
|
||||
public event Func<string, Task> OnUserVoted = delegate { return Task.CompletedTask; };
|
||||
public event Func<AcrophobiaGame, ImmutableArray<KeyValuePair<AcrophobiaUser, int>>, Task> OnEnded = delegate { return Task.CompletedTask; };
|
||||
|
||||
private readonly HashSet<ulong> _usersWhoVoted = new HashSet<ulong>();
|
||||
|
||||
public AcrophobiaGame(Options options)
|
||||
{
|
||||
Opts = options;
|
||||
_rng = new NadekoRandom();
|
||||
InitializeStartingLetters();
|
||||
}
|
||||
|
||||
public async Task Run()
|
||||
{
|
||||
await OnStarted(this).ConfigureAwait(false);
|
||||
await Task.Delay(Opts.SubmissionTime * 1000).ConfigureAwait(false);
|
||||
await locker.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
if (submissions.Count == 0)
|
||||
{
|
||||
CurrentPhase = Phase.Ended;
|
||||
await OnVotingStarted(this, ImmutableArray.Create<KeyValuePair<AcrophobiaUser, int>>()).ConfigureAwait(false);
|
||||
return;
|
||||
}
|
||||
if (submissions.Count == 1)
|
||||
{
|
||||
CurrentPhase = Phase.Ended;
|
||||
await OnVotingStarted(this, submissions.ToArray().ToImmutableArray()).ConfigureAwait(false);
|
||||
return;
|
||||
}
|
||||
|
||||
CurrentPhase = Phase.Voting;
|
||||
|
||||
await OnVotingStarted(this, submissions.ToArray().ToImmutableArray()).ConfigureAwait(false);
|
||||
}
|
||||
finally { locker.Release(); }
|
||||
|
||||
await Task.Delay(Opts.VoteTime * 1000).ConfigureAwait(false);
|
||||
await locker.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
CurrentPhase = Phase.Ended;
|
||||
await OnEnded(this, submissions.ToArray().ToImmutableArray()).ConfigureAwait(false);
|
||||
}
|
||||
finally { locker.Release(); }
|
||||
}
|
||||
|
||||
private void InitializeStartingLetters()
|
||||
{
|
||||
var wordCount = _rng.Next(3, 6);
|
||||
|
||||
var lettersArr = new char[wordCount];
|
||||
|
||||
for (int i = 0; i < wordCount; i++)
|
||||
{
|
||||
var randChar = (char)_rng.Next(65, 91);
|
||||
lettersArr[i] = randChar == 'X' ? (char)_rng.Next(65, 88) : randChar;
|
||||
}
|
||||
StartingLetters = lettersArr.ToImmutableArray();
|
||||
}
|
||||
|
||||
public async Task<bool> UserInput(ulong userId, string userName, string input)
|
||||
{
|
||||
var user = new AcrophobiaUser(userId, userName, input.ToLowerInvariant().ToTitleCase());
|
||||
|
||||
await locker.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
switch (CurrentPhase)
|
||||
{
|
||||
case Phase.Submission:
|
||||
if (submissions.ContainsKey(user) || !IsValidAnswer(input))
|
||||
break;
|
||||
|
||||
submissions.Add(user, 0);
|
||||
return true;
|
||||
case Phase.Voting:
|
||||
AcrophobiaUser toVoteFor;
|
||||
if (!int.TryParse(input, out var index)
|
||||
|| --index < 0
|
||||
|| index >= submissions.Count
|
||||
|| (toVoteFor = submissions.ToArray()[index].Key).UserId == user.UserId
|
||||
|| !_usersWhoVoted.Add(userId))
|
||||
break;
|
||||
++submissions[toVoteFor];
|
||||
var _ = Task.Run(() => OnUserVoted(userName));
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
finally
|
||||
{
|
||||
locker.Release();
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsValidAnswer(string input)
|
||||
{
|
||||
input = input.ToUpperInvariant();
|
||||
|
||||
var inputWords = input.Split(' ');
|
||||
|
||||
if (inputWords.Length != StartingLetters.Length) // number of words must be the same as the number of the starting letters
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < StartingLetters.Length; i++)
|
||||
{
|
||||
var letter = StartingLetters[i];
|
||||
|
||||
if (!inputWords[i].StartsWith(letter.ToString(), StringComparison.InvariantCulture)) // all first letters must match
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
this.CurrentPhase = Phase.Ended;
|
||||
OnStarted = null;
|
||||
OnEnded = null;
|
||||
OnUserVoted = null;
|
||||
OnVotingStarted = null;
|
||||
_usersWhoVoted.Clear();
|
||||
submissions.Clear();
|
||||
locker.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,28 @@
|
||||
namespace NadekoBot.Modules.Games.Common.Acrophobia
|
||||
{
|
||||
public class AcrophobiaUser
|
||||
{
|
||||
public string UserName { get; }
|
||||
public ulong UserId { get; }
|
||||
public string Input { get; }
|
||||
|
||||
public AcrophobiaUser(ulong userId, string userName, string input)
|
||||
{
|
||||
this.UserName = userName;
|
||||
this.UserId = userId;
|
||||
this.Input = input;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return UserId.GetHashCode();
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is AcrophobiaUser x
|
||||
? x.UserId == this.UserId
|
||||
: false;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,8 @@
|
||||
namespace NadekoBot.Modules.Games.Common.ChatterBot
|
||||
{
|
||||
public class ChatterBotResponse
|
||||
{
|
||||
public string Convo_id { get; set; }
|
||||
public string BotSay { get; set; }
|
||||
}
|
||||
}
|
@@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Net.Http;
|
||||
using System.Threading.Tasks;
|
||||
using NadekoBot.Common;
|
||||
using NadekoBot.Extensions;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common.ChatterBot
|
||||
{
|
||||
public class ChatterBotSession : IChatterBotSession
|
||||
{
|
||||
private static NadekoRandom Rng { get; } = new NadekoRandom();
|
||||
|
||||
private readonly string _chatterBotId;
|
||||
private readonly IHttpClientFactory _httpFactory;
|
||||
private readonly int _botId = 6;
|
||||
|
||||
public ChatterBotSession(IHttpClientFactory httpFactory)
|
||||
{
|
||||
_chatterBotId = Rng.Next(0, 1000000).ToString().ToBase64();
|
||||
_httpFactory = httpFactory;
|
||||
}
|
||||
|
||||
private string ApiEndpoint => "http://api.program-o.com/v2/chatbot/" +
|
||||
$"?bot_id={_botId}&" +
|
||||
"say={0}&" +
|
||||
$"convo_id=nadekobot_{_chatterBotId}&" +
|
||||
"format=json";
|
||||
|
||||
public async Task<string> Think(string message)
|
||||
{
|
||||
using (var http = _httpFactory.CreateClient())
|
||||
{
|
||||
var res = await http.GetStringAsync(string.Format(ApiEndpoint, message)).ConfigureAwait(false);
|
||||
var cbr = JsonConvert.DeserializeObject<ChatterBotResponse>(res);
|
||||
return cbr.BotSay.Replace("<br/>", "\n", StringComparison.InvariantCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,20 @@
|
||||
namespace NadekoBot.Modules.Games.Common.ChatterBot
|
||||
{
|
||||
public class CleverbotResponse
|
||||
{
|
||||
public string Cs { get; set; }
|
||||
public string Output { get; set; }
|
||||
}
|
||||
|
||||
public class CleverbotIOCreateResponse
|
||||
{
|
||||
public string Status { get; set; }
|
||||
public string Nick { get; set; }
|
||||
}
|
||||
|
||||
public class CleverbotIOAskResponse
|
||||
{
|
||||
public string Status { get; set; }
|
||||
public string Response { get; set; }
|
||||
}
|
||||
}
|
@@ -0,0 +1,9 @@
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common.ChatterBot
|
||||
{
|
||||
public interface IChatterBotSession
|
||||
{
|
||||
Task<string> Think(string input);
|
||||
}
|
||||
}
|
@@ -0,0 +1,109 @@
|
||||
using NadekoBot.Common;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Http;
|
||||
using System.Threading.Tasks;
|
||||
using Serilog;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common.ChatterBot
|
||||
{
|
||||
public class OfficialCleverbotSession : IChatterBotSession
|
||||
{
|
||||
private readonly string _apiKey;
|
||||
private readonly IHttpClientFactory _httpFactory;
|
||||
private string _cs = null;
|
||||
|
||||
private string QueryString => $"https://www.cleverbot.com/getreply?key={_apiKey}" +
|
||||
"&wrapper=nadekobot" +
|
||||
"&input={0}" +
|
||||
"&cs={1}";
|
||||
|
||||
public OfficialCleverbotSession(string apiKey, IHttpClientFactory factory)
|
||||
{
|
||||
this._apiKey = apiKey;
|
||||
this._httpFactory = factory;
|
||||
}
|
||||
|
||||
public async Task<string> Think(string input)
|
||||
{
|
||||
using (var http = _httpFactory.CreateClient())
|
||||
{
|
||||
var dataString = await http.GetStringAsync(string.Format(QueryString, input, _cs ?? "")).ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
var data = JsonConvert.DeserializeObject<CleverbotResponse>(dataString);
|
||||
|
||||
_cs = data?.Cs;
|
||||
return data?.Output;
|
||||
}
|
||||
catch
|
||||
{
|
||||
Log.Warning("Unexpected cleverbot response received: ");
|
||||
Log.Warning(dataString);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class CleverbotIOSession : IChatterBotSession
|
||||
{
|
||||
private readonly string _key;
|
||||
private readonly string _user;
|
||||
private readonly IHttpClientFactory _httpFactory;
|
||||
private readonly AsyncLazy<string> _nick;
|
||||
|
||||
private readonly string _createEndpoint = $"https://cleverbot.io/1.0/create";
|
||||
private readonly string _askEndpoint = $"https://cleverbot.io/1.0/ask";
|
||||
|
||||
public CleverbotIOSession(string user, string key, IHttpClientFactory factory)
|
||||
{
|
||||
this._key = key;
|
||||
this._user = user;
|
||||
this._httpFactory = factory;
|
||||
|
||||
_nick = new AsyncLazy<string>((Func<Task<string>>)GetNick);
|
||||
}
|
||||
|
||||
private async Task<string> GetNick()
|
||||
{
|
||||
using (var _http = _httpFactory.CreateClient())
|
||||
using (var msg = new FormUrlEncodedContent(new[]
|
||||
{
|
||||
new KeyValuePair<string, string>("user", _user),
|
||||
new KeyValuePair<string, string>("key", _key),
|
||||
}))
|
||||
using (var data = await _http.PostAsync(_createEndpoint, msg).ConfigureAwait(false))
|
||||
{
|
||||
var str = await data.Content.ReadAsStringAsync().ConfigureAwait(false);
|
||||
var obj = JsonConvert.DeserializeObject<CleverbotIOCreateResponse>(str);
|
||||
if (obj.Status != "success")
|
||||
throw new OperationCanceledException(obj.Status);
|
||||
|
||||
return obj.Nick;
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<string> Think(string input)
|
||||
{
|
||||
using (var _http = _httpFactory.CreateClient())
|
||||
using (var msg = new FormUrlEncodedContent(new[]
|
||||
{
|
||||
new KeyValuePair<string, string>("user", _user),
|
||||
new KeyValuePair<string, string>("key", _key),
|
||||
new KeyValuePair<string, string>("nick", await _nick),
|
||||
new KeyValuePair<string, string>("text", input),
|
||||
}))
|
||||
using (var data = await _http.PostAsync(_askEndpoint, msg).ConfigureAwait(false))
|
||||
{
|
||||
var str = await data.Content.ReadAsStringAsync().ConfigureAwait(false);
|
||||
var obj = JsonConvert.DeserializeObject<CleverbotIOAskResponse>(str);
|
||||
if (obj.Status != "success")
|
||||
throw new OperationCanceledException(obj.Status);
|
||||
|
||||
return obj.Response;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
72
src/NadekoBot/Modules/Games/Common/GamesConfig.cs
Normal file
72
src/NadekoBot/Modules/Games/Common/GamesConfig.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using System.Collections.Generic;
|
||||
using NadekoBot.Common.Yml;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common
|
||||
{
|
||||
public sealed class GamesConfig
|
||||
{
|
||||
[Comment("Trivia related settings (.t command)")]
|
||||
public TriviaConfig Trivia { get; set; } = new TriviaConfig()
|
||||
{
|
||||
CurrencyReward = 0,
|
||||
MinimumWinReq = 1,
|
||||
};
|
||||
|
||||
[Comment("List of responses for the .8ball command. A random one will be selected every time")]
|
||||
public List<string> EightBallResponses { get; set; } = new List<string>()
|
||||
{
|
||||
"Most definitely yes.",
|
||||
"For sure.",
|
||||
"Totally!",
|
||||
"Of course!",
|
||||
"As I see it, yes.",
|
||||
"My sources say yes.",
|
||||
"Yes.",
|
||||
"Most likely.",
|
||||
"Perhaps...",
|
||||
"Maybe...",
|
||||
"Hm, not sure.",
|
||||
"It is uncertain.",
|
||||
"Ask me again later.",
|
||||
"Don't count on it.",
|
||||
"Probably not.",
|
||||
"Very doubtful.",
|
||||
"Most likely no.",
|
||||
"Nope.",
|
||||
"No.",
|
||||
"My sources say no.",
|
||||
"Don't even think about it.",
|
||||
"Definitely no.",
|
||||
"NO - It may cause disease contraction!"
|
||||
};
|
||||
|
||||
[Comment("List of animals which will be used for the animal race game (.race)")]
|
||||
public List<RaceAnimal> RaceAnimals { get; set; } = new List<RaceAnimal>()
|
||||
{
|
||||
new RaceAnimal {Icon = "🐼", Name = "Panda"},
|
||||
new RaceAnimal {Icon = "🐻", Name = "Bear"},
|
||||
new RaceAnimal {Icon = "🐧", Name = "Pengu"},
|
||||
new RaceAnimal {Icon = "🐨", Name = "Koala"},
|
||||
new RaceAnimal {Icon = "🐬", Name = "Dolphin"},
|
||||
new RaceAnimal {Icon = "🐞", Name = "Ladybird"},
|
||||
new RaceAnimal {Icon = "🦀", Name = "Crab"},
|
||||
new RaceAnimal {Icon = "🦄", Name = "Unicorn"}
|
||||
};
|
||||
}
|
||||
|
||||
public sealed class TriviaConfig
|
||||
{
|
||||
[Comment("The amount of currency awarded to the winner of the trivia game.")]
|
||||
public long CurrencyReward { get; set; } = 0;
|
||||
|
||||
[Comment(@"Users won't be able to start trivia games which have
|
||||
a smaller win requirement than the one specified by this setting.")]
|
||||
public int MinimumWinReq { get; set; } = 1;
|
||||
}
|
||||
|
||||
public sealed class RaceAnimal
|
||||
{
|
||||
public string Icon { get; set; }
|
||||
public string Name { get; set; }
|
||||
}
|
||||
}
|
75
src/NadekoBot/Modules/Games/Common/GirlRating.cs
Normal file
75
src/NadekoBot/Modules/Games/Common/GirlRating.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net.Http;
|
||||
using NadekoBot.Common;
|
||||
using NadekoBot.Core.Services;
|
||||
using Serilog;
|
||||
using Image = SixLabors.ImageSharp.Image;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.Processing;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common
|
||||
{
|
||||
public class GirlRating
|
||||
{
|
||||
private readonly IImageCache _images;
|
||||
|
||||
public double Crazy { get; }
|
||||
public double Hot { get; }
|
||||
public int Roll { get; }
|
||||
public string Advice { get; }
|
||||
|
||||
private readonly IHttpClientFactory _httpFactory;
|
||||
|
||||
public AsyncLazy<Stream> Stream { get; }
|
||||
|
||||
public GirlRating(IImageCache images, IHttpClientFactory factory, double crazy, double hot, int roll, string advice)
|
||||
{
|
||||
_images = images;
|
||||
Crazy = crazy;
|
||||
Hot = hot;
|
||||
Roll = roll;
|
||||
Advice = advice; // convenient to have it here, even though atm there are only few different ones.
|
||||
_httpFactory = factory;
|
||||
|
||||
Stream = new AsyncLazy<Stream>(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
using (var img = Image.Load(_images.RategirlMatrix))
|
||||
{
|
||||
const int minx = 35;
|
||||
const int miny = 385;
|
||||
const int length = 345;
|
||||
|
||||
var pointx = (int)(minx + length * (Hot / 10));
|
||||
var pointy = (int)(miny - length * ((Crazy - 4) / 6));
|
||||
|
||||
using (var pointImg = Image.Load(_images.RategirlDot))
|
||||
{
|
||||
img.Mutate(x => x.DrawImage(pointImg, new Point(pointx - 10, pointy - 10), new GraphicsOptions()));
|
||||
}
|
||||
|
||||
var imgStream = new MemoryStream();
|
||||
img.SaveAsPng(imgStream);
|
||||
return imgStream;
|
||||
//using (var byteContent = new ByteArrayContent(imgStream.ToArray()))
|
||||
//{
|
||||
// http.AddFakeHeaders();
|
||||
|
||||
// using (var reponse = await http.PutAsync("https://transfer.sh/img.png", byteContent).ConfigureAwait(false))
|
||||
// {
|
||||
// url = await reponse.Content.ReadAsStringAsync().ConfigureAwait(false);
|
||||
// }
|
||||
//}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Warning(ex, "Error getting RateGirl image");
|
||||
return null;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common.Hangman.Exceptions
|
||||
{
|
||||
public class TermNotFoundException : Exception
|
||||
{
|
||||
public TermNotFoundException() : base("Term of that type couldn't be found")
|
||||
{
|
||||
}
|
||||
|
||||
public TermNotFoundException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public TermNotFoundException(string message, Exception innerException) : base(message, innerException)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
170
src/NadekoBot/Modules/Games/Common/Hangman/Hangman.cs
Normal file
170
src/NadekoBot/Modules/Games/Common/Hangman/Hangman.cs
Normal file
@@ -0,0 +1,170 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NadekoBot.Extensions;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common.Hangman
|
||||
{
|
||||
public sealed class Hangman : IDisposable
|
||||
{
|
||||
public string TermType { get; }
|
||||
public TermPool TermPool { get; }
|
||||
public HangmanObject Term { get; }
|
||||
|
||||
public string ScrambledWord => "`" + String.Concat(Term.Word.Select(c =>
|
||||
{
|
||||
if (c == ' ')
|
||||
return " \u2000";
|
||||
if (!(char.IsLetter(c) || char.IsDigit(c)))
|
||||
return $" {c}";
|
||||
|
||||
c = char.ToLowerInvariant(c);
|
||||
return _previousGuesses.Contains(c) ? $" {c}" : " ◯";
|
||||
})) + "`";
|
||||
|
||||
private Phase _currentPhase = Phase.Active;
|
||||
public Phase CurrentPhase
|
||||
{
|
||||
get => _currentPhase;
|
||||
set
|
||||
{
|
||||
if (value == Phase.Ended)
|
||||
_endingCompletionSource.TrySetResult(true);
|
||||
|
||||
_currentPhase = value;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly SemaphoreSlim _locker = new SemaphoreSlim(1, 1);
|
||||
|
||||
private readonly HashSet<ulong> _recentUsers = new HashSet<ulong>();
|
||||
|
||||
public uint Errors { get; private set; } = 0;
|
||||
public uint MaxErrors { get; } = 6;
|
||||
|
||||
public event Func<Hangman, string, Task> OnGameEnded = delegate { return Task.CompletedTask; };
|
||||
public event Func<Hangman, string, char, Task> OnLetterAlreadyUsed = delegate { return Task.CompletedTask; };
|
||||
public event Func<Hangman, string, char, Task> OnGuessFailed = delegate { return Task.CompletedTask; };
|
||||
public event Func<Hangman, string, char, Task> OnGuessSucceeded = delegate { return Task.CompletedTask; };
|
||||
|
||||
private readonly HashSet<char> _previousGuesses = new HashSet<char>();
|
||||
public ImmutableArray<char> PreviousGuesses => _previousGuesses.ToImmutableArray();
|
||||
|
||||
private readonly TaskCompletionSource<bool> _endingCompletionSource = new TaskCompletionSource<bool>();
|
||||
|
||||
public Task EndedTask => _endingCompletionSource.Task;
|
||||
|
||||
public Hangman(string type, TermPool tp = null)
|
||||
{
|
||||
this.TermType = type.Trim().ToLowerInvariant().ToTitleCase();
|
||||
this.TermPool = tp ?? new TermPool();
|
||||
this.Term = this.TermPool.GetTerm(type);
|
||||
}
|
||||
|
||||
private void AddError()
|
||||
{
|
||||
if (++Errors > MaxErrors)
|
||||
{
|
||||
var _ = OnGameEnded(this, null);
|
||||
CurrentPhase = Phase.Ended;
|
||||
}
|
||||
}
|
||||
|
||||
public string GetHangman() => $@". ┌─────┐
|
||||
.┃...............┋
|
||||
.┃...............┋
|
||||
.┃{(Errors > 0 ? ".............😲" : "")}
|
||||
.┃{(Errors > 1 ? "............./" : "")} {(Errors > 2 ? "|" : "")} {(Errors > 3 ? "\\" : "")}
|
||||
.┃{(Errors > 4 ? "............../" : "")} {(Errors > 5 ? "\\" : "")}
|
||||
/-\";
|
||||
|
||||
public async Task Input(ulong userId, string userName, string input)
|
||||
{
|
||||
if (CurrentPhase == Phase.Ended)
|
||||
return;
|
||||
|
||||
if (string.IsNullOrWhiteSpace(input))
|
||||
return;
|
||||
|
||||
input = input.Trim().ToLowerInvariant();
|
||||
|
||||
await _locker.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
if (CurrentPhase == Phase.Ended)
|
||||
return;
|
||||
|
||||
if (input.Length > 1) // tried to guess the whole word
|
||||
{
|
||||
if (input != Term.Word) // failed
|
||||
return;
|
||||
|
||||
var _ = OnGameEnded?.Invoke(this, userName);
|
||||
CurrentPhase = Phase.Ended;
|
||||
return;
|
||||
}
|
||||
|
||||
var ch = input[0];
|
||||
|
||||
if (!char.IsLetterOrDigit(ch))
|
||||
return;
|
||||
|
||||
if (!_recentUsers.Add(userId)) // don't let a single user spam guesses
|
||||
return;
|
||||
|
||||
if (!_previousGuesses.Add(ch)) // that letter was already guessed
|
||||
{
|
||||
var _ = OnLetterAlreadyUsed?.Invoke(this, userName, ch);
|
||||
}
|
||||
else if (!Term.Word.Contains(ch)) // guessed letter doesn't exist
|
||||
{
|
||||
var _ = OnGuessFailed?.Invoke(this, userName, ch);
|
||||
AddError();
|
||||
}
|
||||
else if (Term.Word.All(x => _previousGuesses.IsSupersetOf(Term.Word.ToLowerInvariant()
|
||||
.Where(char.IsLetterOrDigit))))
|
||||
{
|
||||
var _ = OnGameEnded.Invoke(this, userName); // if all letters are guessed
|
||||
CurrentPhase = Phase.Ended;
|
||||
}
|
||||
else // guessed but not last letter
|
||||
{
|
||||
var _ = OnGuessSucceeded?.Invoke(this, userName, ch);
|
||||
_recentUsers.Remove(userId); // he can guess again right away
|
||||
return;
|
||||
}
|
||||
|
||||
var clearSpam = Task.Run(async () =>
|
||||
{
|
||||
await Task.Delay(3000).ConfigureAwait(false); // remove the user from the spamlist after 5 seconds
|
||||
_recentUsers.Remove(userId);
|
||||
});
|
||||
}
|
||||
finally { _locker.Release(); }
|
||||
}
|
||||
|
||||
public async Task Stop()
|
||||
{
|
||||
await _locker.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
CurrentPhase = Phase.Ended;
|
||||
}
|
||||
finally { _locker.Release(); }
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
OnGameEnded = null;
|
||||
OnGuessFailed = null;
|
||||
OnGuessSucceeded = null;
|
||||
OnLetterAlreadyUsed = null;
|
||||
_previousGuesses.Clear();
|
||||
_recentUsers.Clear();
|
||||
// _locker.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
17
src/NadekoBot/Modules/Games/Common/Hangman/HangmanObject.cs
Normal file
17
src/NadekoBot/Modules/Games/Common/Hangman/HangmanObject.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using NadekoBot.Extensions;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common.Hangman
|
||||
{
|
||||
public class HangmanObject
|
||||
{
|
||||
public string Word { get; set; }
|
||||
public string ImageUrl { get; set; }
|
||||
|
||||
public string GetWord()
|
||||
{
|
||||
var term = Word.ToTitleCase();
|
||||
|
||||
return $"[{term}](https://en.wikipedia.org/wiki/{term.Replace(' ', '_')})";
|
||||
}
|
||||
}
|
||||
}
|
8
src/NadekoBot/Modules/Games/Common/Hangman/Phase.cs
Normal file
8
src/NadekoBot/Modules/Games/Common/Hangman/Phase.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace NadekoBot.Modules.Games.Common.Hangman
|
||||
{
|
||||
public enum Phase
|
||||
{
|
||||
Active,
|
||||
Ended,
|
||||
}
|
||||
}
|
50
src/NadekoBot/Modules/Games/Common/Hangman/TermPool.cs
Normal file
50
src/NadekoBot/Modules/Games/Common/Hangman/TermPool.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using NadekoBot.Common;
|
||||
using NadekoBot.Modules.Games.Common.Hangman.Exceptions;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Serilog;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common.Hangman
|
||||
{
|
||||
public class TermPool
|
||||
{
|
||||
const string termsPath = "data/hangman.json";
|
||||
|
||||
public IReadOnlyDictionary<string, HangmanObject[]> Data { get; } = new Dictionary<string, HangmanObject[]>();
|
||||
public TermPool()
|
||||
{
|
||||
try
|
||||
{
|
||||
Data = JsonConvert.DeserializeObject<Dictionary<string, HangmanObject[]>>(File.ReadAllText(termsPath));
|
||||
Data = Data.ToDictionary(
|
||||
x => x.Key.ToLowerInvariant(),
|
||||
x => x.Value);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Warning(ex, "Error loading Hangman Term pool");
|
||||
}
|
||||
}
|
||||
|
||||
public HangmanObject GetTerm(string type)
|
||||
{
|
||||
type = type?.Trim().ToLowerInvariant();
|
||||
var rng = new NadekoRandom();
|
||||
|
||||
if (type == "random")
|
||||
{
|
||||
type = Data.Keys.ToArray()[rng.Next(0, Data.Keys.Count())];
|
||||
}
|
||||
if (!Data.TryGetValue(type, out var termTypes) || termTypes.Length == 0)
|
||||
throw new TermNotFoundException();
|
||||
|
||||
var obj = termTypes[rng.Next(0, termTypes.Length)];
|
||||
|
||||
obj.Word = obj.Word.Trim().ToLowerInvariant();
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
14
src/NadekoBot/Modules/Games/Common/Hangman/TermType.cs
Normal file
14
src/NadekoBot/Modules/Games/Common/Hangman/TermType.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common.Hangman
|
||||
{
|
||||
[Flags]
|
||||
public enum TermTypes
|
||||
{
|
||||
Countries = 0,
|
||||
Movies = 1,
|
||||
Animals = 2,
|
||||
Things = 4,
|
||||
Random = 8,
|
||||
}
|
||||
}
|
185
src/NadekoBot/Modules/Games/Common/Nunchi/Nunchi.cs
Normal file
185
src/NadekoBot/Modules/Games/Common/Nunchi/Nunchi.cs
Normal file
@@ -0,0 +1,185 @@
|
||||
using NadekoBot.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common.Nunchi
|
||||
{
|
||||
public sealed class NunchiGame : IDisposable
|
||||
{
|
||||
public enum Phase
|
||||
{
|
||||
Joining,
|
||||
Playing,
|
||||
WaitingForNextRound,
|
||||
Ended,
|
||||
}
|
||||
|
||||
public int CurrentNumber { get; private set; } = new NadekoRandom().Next(0, 100);
|
||||
public Phase CurrentPhase { get; private set; } = Phase.Joining;
|
||||
|
||||
public event Func<NunchiGame, Task> OnGameStarted;
|
||||
public event Func<NunchiGame, int, Task> OnRoundStarted;
|
||||
public event Func<NunchiGame, Task> OnUserGuessed;
|
||||
public event Func<NunchiGame, (ulong Id, string Name)?, Task> OnRoundEnded; // tuple of the user who failed
|
||||
public event Func<NunchiGame, string, Task> OnGameEnded; // name of the user who won
|
||||
|
||||
private readonly SemaphoreSlim _locker = new SemaphoreSlim(1, 1);
|
||||
|
||||
private HashSet<(ulong Id, string Name)> _participants = new HashSet<(ulong Id, string Name)>();
|
||||
private HashSet<(ulong Id, string Name)> _passed = new HashSet<(ulong Id, string Name)>();
|
||||
|
||||
public ImmutableArray<(ulong Id, string Name)> Participants => _participants.ToImmutableArray();
|
||||
public int ParticipantCount => _participants.Count;
|
||||
|
||||
private const int _killTimeout = 20 * 1000;
|
||||
private const int _nextRoundTimeout = 5 * 1000;
|
||||
private Timer _killTimer;
|
||||
|
||||
public NunchiGame(ulong creatorId, string creatorName)
|
||||
{
|
||||
_participants.Add((creatorId, creatorName));
|
||||
}
|
||||
|
||||
public async Task<bool> Join(ulong userId, string userName)
|
||||
{
|
||||
await _locker.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
if (CurrentPhase != Phase.Joining)
|
||||
return false;
|
||||
|
||||
return _participants.Add((userId, userName));
|
||||
}
|
||||
finally { _locker.Release(); }
|
||||
}
|
||||
|
||||
public async Task<bool> Initialize()
|
||||
{
|
||||
CurrentPhase = Phase.Joining;
|
||||
await Task.Delay(30000).ConfigureAwait(false);
|
||||
await _locker.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
if (_participants.Count < 3)
|
||||
{
|
||||
CurrentPhase = Phase.Ended;
|
||||
return false;
|
||||
}
|
||||
|
||||
_killTimer = new Timer(async state =>
|
||||
{
|
||||
await _locker.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
if (CurrentPhase != Phase.Playing)
|
||||
return;
|
||||
|
||||
//if some players took too long to type a number, boot them all out and start a new round
|
||||
_participants = new HashSet<(ulong, string)>(_passed);
|
||||
EndRound();
|
||||
}
|
||||
finally { _locker.Release(); }
|
||||
}, null, _killTimeout, _killTimeout);
|
||||
|
||||
CurrentPhase = Phase.Playing;
|
||||
var _ = OnGameStarted?.Invoke(this);
|
||||
var __ = OnRoundStarted?.Invoke(this, CurrentNumber);
|
||||
return true;
|
||||
}
|
||||
finally { _locker.Release(); }
|
||||
}
|
||||
|
||||
public async Task Input(ulong userId, string userName, int input)
|
||||
{
|
||||
await _locker.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
if (CurrentPhase != Phase.Playing)
|
||||
return;
|
||||
|
||||
var userTuple = (Id: userId, Name: userName);
|
||||
|
||||
// if the user is not a member of the race,
|
||||
// or he already successfully typed the number
|
||||
// ignore the input
|
||||
if (!_participants.Contains(userTuple) || !_passed.Add(userTuple))
|
||||
return;
|
||||
|
||||
//if the number is correct
|
||||
if (CurrentNumber == input - 1)
|
||||
{
|
||||
//increment current number
|
||||
++CurrentNumber;
|
||||
if (_passed.Count == _participants.Count - 1)
|
||||
{
|
||||
// if only n players are left, and n - 1 type the correct number, round is over
|
||||
|
||||
// if only 2 players are left, game is over
|
||||
if (_participants.Count == 2)
|
||||
{
|
||||
_killTimer.Change(Timeout.Infinite, Timeout.Infinite);
|
||||
CurrentPhase = Phase.Ended;
|
||||
var _ = OnGameEnded?.Invoke(this, userTuple.Name);
|
||||
}
|
||||
else // else just start the new round without the user who was the last
|
||||
{
|
||||
var failure = _participants.Except(_passed).First();
|
||||
|
||||
OnUserGuessed?.Invoke(this);
|
||||
EndRound(failure);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
OnUserGuessed?.Invoke(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
//if the user failed
|
||||
|
||||
EndRound(userTuple);
|
||||
}
|
||||
}
|
||||
finally { _locker.Release(); }
|
||||
}
|
||||
|
||||
private void EndRound((ulong, string)? failure = null)
|
||||
{
|
||||
_killTimer.Change(_killTimeout, _killTimeout);
|
||||
CurrentNumber = new NadekoRandom().Next(0, 100); // reset the counter
|
||||
_passed.Clear(); // reset all users who passed (new round starts)
|
||||
if(failure != null)
|
||||
_participants.Remove(failure.Value); // remove the dude who failed from the list of players
|
||||
|
||||
var __ = OnRoundEnded?.Invoke(this, failure);
|
||||
if (_participants.Count <= 1) // means we have a winner or everyone was booted out
|
||||
{
|
||||
_killTimer.Change(Timeout.Infinite, Timeout.Infinite);
|
||||
CurrentPhase = Phase.Ended;
|
||||
var _ = OnGameEnded?.Invoke(this, _participants.Count > 0 ? _participants.First().Name : null);
|
||||
return;
|
||||
}
|
||||
CurrentPhase = Phase.WaitingForNextRound;
|
||||
var throwawayDelay = Task.Run(async () =>
|
||||
{
|
||||
await Task.Delay(_nextRoundTimeout).ConfigureAwait(false);
|
||||
CurrentPhase = Phase.Playing;
|
||||
var ___ = OnRoundStarted?.Invoke(this, CurrentNumber);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
OnGameEnded = null;
|
||||
OnGameStarted = null;
|
||||
OnRoundEnded = null;
|
||||
OnRoundStarted = null;
|
||||
OnUserGuessed = null;
|
||||
}
|
||||
}
|
||||
}
|
72
src/NadekoBot/Modules/Games/Common/PollRunner.cs
Normal file
72
src/NadekoBot/Modules/Games/Common/PollRunner.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using System.Threading.Tasks;
|
||||
using Discord;
|
||||
using NadekoBot.Core.Services.Database.Models;
|
||||
using NadekoBot.Core.Services;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common
|
||||
{
|
||||
public class PollRunner
|
||||
{
|
||||
public Poll Poll { get; }
|
||||
private readonly DbService _db;
|
||||
|
||||
public event Func<IUserMessage, IGuildUser, Task> OnVoted;
|
||||
|
||||
private readonly SemaphoreSlim _locker = new SemaphoreSlim(1, 1);
|
||||
|
||||
public PollRunner(DbService db, Poll poll)
|
||||
{
|
||||
_db = db;
|
||||
Poll = poll;
|
||||
}
|
||||
|
||||
public async Task<bool> TryVote(IUserMessage msg)
|
||||
{
|
||||
PollVote voteObj;
|
||||
await _locker.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
// has to be a user message
|
||||
// channel must be the same the poll started in
|
||||
if (msg == null || msg.Author.IsBot || msg.Channel.Id != Poll.ChannelId)
|
||||
return false;
|
||||
|
||||
// has to be an integer
|
||||
if (!int.TryParse(msg.Content, out int vote))
|
||||
return false;
|
||||
--vote;
|
||||
if (vote < 0 || vote >= Poll.Answers.Count)
|
||||
return false;
|
||||
|
||||
var usr = msg.Author as IGuildUser;
|
||||
if (usr == null)
|
||||
return false;
|
||||
|
||||
voteObj = new PollVote()
|
||||
{
|
||||
UserId = msg.Author.Id,
|
||||
VoteIndex = vote,
|
||||
};
|
||||
if (!Poll.Votes.Add(voteObj))
|
||||
return false;
|
||||
|
||||
var _ = OnVoted?.Invoke(msg, usr);
|
||||
}
|
||||
finally { _locker.Release(); }
|
||||
using (var uow = _db.GetDbContext())
|
||||
{
|
||||
var trackedPoll = uow.Polls.GetById(Poll.Id);
|
||||
trackedPoll.Votes.Add(voteObj);
|
||||
uow.SaveChanges();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void End()
|
||||
{
|
||||
OnVoted = null;
|
||||
}
|
||||
}
|
||||
}
|
291
src/NadekoBot/Modules/Games/Common/TicTacToe.cs
Normal file
291
src/NadekoBot/Modules/Games/Common/TicTacToe.cs
Normal file
@@ -0,0 +1,291 @@
|
||||
using Discord;
|
||||
using Discord.WebSocket;
|
||||
using NadekoBot.Extensions;
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using CommandLine;
|
||||
using NadekoBot.Core.Common;
|
||||
using NadekoBot.Core.Services;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common
|
||||
{
|
||||
public class TicTacToe
|
||||
{
|
||||
public class Options : INadekoCommandOptions
|
||||
{
|
||||
public void NormalizeOptions()
|
||||
{
|
||||
if (TurnTimer < 5 || TurnTimer > 60)
|
||||
TurnTimer = 15;
|
||||
}
|
||||
|
||||
[Option('t', "turn-timer", Required = false, Default = 15, HelpText = "Turn time in seconds. Default 15.")]
|
||||
public int TurnTimer { get; set; } = 15;
|
||||
}
|
||||
|
||||
enum Phase
|
||||
{
|
||||
Starting,
|
||||
Started,
|
||||
Ended
|
||||
}
|
||||
|
||||
private readonly ITextChannel _channel;
|
||||
private readonly IGuildUser[] _users;
|
||||
private readonly int?[,] _state;
|
||||
private Phase _phase;
|
||||
private int _curUserIndex;
|
||||
private readonly SemaphoreSlim _moveLock;
|
||||
|
||||
private IGuildUser _winner;
|
||||
|
||||
private readonly string[] _numbers = { ":one:", ":two:", ":three:", ":four:", ":five:", ":six:", ":seven:", ":eight:", ":nine:" };
|
||||
|
||||
public event Action<TicTacToe> OnEnded;
|
||||
|
||||
private IUserMessage _previousMessage;
|
||||
private Timer _timeoutTimer;
|
||||
private readonly IBotStrings _strings;
|
||||
private readonly DiscordSocketClient _client;
|
||||
private readonly Options _options;
|
||||
|
||||
public TicTacToe(IBotStrings strings, DiscordSocketClient client, ITextChannel channel,
|
||||
IGuildUser firstUser, Options options)
|
||||
{
|
||||
_channel = channel;
|
||||
_strings = strings;
|
||||
_client = client;
|
||||
_options = options;
|
||||
|
||||
_users = new[] { firstUser, null };
|
||||
_state = new int?[,] {
|
||||
{ null, null, null },
|
||||
{ null, null, null },
|
||||
{ null, null, null },
|
||||
};
|
||||
|
||||
_phase = Phase.Starting;
|
||||
_moveLock = new SemaphoreSlim(1, 1);
|
||||
}
|
||||
|
||||
private string GetText(string key, params object[] replacements)
|
||||
=> _strings.GetText(key, _channel.GuildId, replacements);
|
||||
|
||||
public string GetState()
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
for (var i = 0; i < _state.GetLength(0); i++)
|
||||
{
|
||||
for (var j = 0; j < _state.GetLength(1); j++)
|
||||
{
|
||||
sb.Append(_state[i, j] == null ? _numbers[i * 3 + j] : GetIcon(_state[i, j]));
|
||||
if (j < _state.GetLength(1) - 1)
|
||||
sb.Append("┃");
|
||||
}
|
||||
if (i < _state.GetLength(0) - 1)
|
||||
sb.AppendLine("\n──────────");
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public EmbedBuilder GetEmbed(string title = null)
|
||||
{
|
||||
var embed = new EmbedBuilder()
|
||||
.WithOkColor()
|
||||
.WithDescription(Environment.NewLine + GetState())
|
||||
.WithAuthor(eab => eab.WithName(GetText("vs", _users[0], _users[1])));
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(title))
|
||||
embed.WithTitle(title);
|
||||
|
||||
if (_winner == null)
|
||||
{
|
||||
if (_phase == Phase.Ended)
|
||||
embed.WithFooter(efb => efb.WithText(GetText("ttt_no_moves")));
|
||||
else
|
||||
embed.WithFooter(efb => efb.WithText(GetText("ttt_users_move", _users[_curUserIndex])));
|
||||
}
|
||||
else
|
||||
embed.WithFooter(efb => efb.WithText(GetText("ttt_has_won", _winner)));
|
||||
|
||||
return embed;
|
||||
}
|
||||
|
||||
private static string GetIcon(int? val)
|
||||
{
|
||||
switch (val)
|
||||
{
|
||||
case 0:
|
||||
return "❌";
|
||||
case 1:
|
||||
return "⭕";
|
||||
case 2:
|
||||
return "❎";
|
||||
case 3:
|
||||
return "🅾";
|
||||
default:
|
||||
return "⬛";
|
||||
}
|
||||
}
|
||||
|
||||
public async Task Start(IGuildUser user)
|
||||
{
|
||||
if (_phase == Phase.Started || _phase == Phase.Ended)
|
||||
{
|
||||
await _channel.SendErrorAsync(user.Mention + GetText("ttt_already_running")).ConfigureAwait(false);
|
||||
return;
|
||||
}
|
||||
else if (_users[0] == user)
|
||||
{
|
||||
await _channel.SendErrorAsync(user.Mention + GetText("ttt_against_yourself")).ConfigureAwait(false);
|
||||
return;
|
||||
}
|
||||
|
||||
_users[1] = user;
|
||||
|
||||
_phase = Phase.Started;
|
||||
|
||||
_timeoutTimer = new Timer(async (_) =>
|
||||
{
|
||||
await _moveLock.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
if (_phase == Phase.Ended)
|
||||
return;
|
||||
|
||||
_phase = Phase.Ended;
|
||||
if (_users[1] != null)
|
||||
{
|
||||
_winner = _users[_curUserIndex ^= 1];
|
||||
var del = _previousMessage?.DeleteAsync();
|
||||
try
|
||||
{
|
||||
await _channel.EmbedAsync(GetEmbed(GetText("ttt_time_expired"))).ConfigureAwait(false);
|
||||
if (del != null)
|
||||
await del.ConfigureAwait(false);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
OnEnded?.Invoke(this);
|
||||
}
|
||||
catch { }
|
||||
finally
|
||||
{
|
||||
_moveLock.Release();
|
||||
}
|
||||
}, null, _options.TurnTimer * 1000, Timeout.Infinite);
|
||||
|
||||
_client.MessageReceived += Client_MessageReceived;
|
||||
|
||||
|
||||
_previousMessage = await _channel.EmbedAsync(GetEmbed(GetText("game_started"))).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private bool IsDraw()
|
||||
{
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
for (var j = 0; j < 3; j++)
|
||||
{
|
||||
if (_state[i, j] == null)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private Task Client_MessageReceived(SocketMessage msg)
|
||||
{
|
||||
var _ = Task.Run(async () =>
|
||||
{
|
||||
await _moveLock.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
var curUser = _users[_curUserIndex];
|
||||
if (_phase == Phase.Ended || msg.Author?.Id != curUser.Id)
|
||||
return;
|
||||
|
||||
if (int.TryParse(msg.Content, out var index) &&
|
||||
--index >= 0 &&
|
||||
index <= 9 &&
|
||||
_state[index / 3, index % 3] == null)
|
||||
{
|
||||
_state[index / 3, index % 3] = _curUserIndex;
|
||||
|
||||
// i'm lazy
|
||||
if (_state[index / 3, 0] == _state[index / 3, 1] && _state[index / 3, 1] == _state[index / 3, 2])
|
||||
{
|
||||
_state[index / 3, 0] = _curUserIndex + 2;
|
||||
_state[index / 3, 1] = _curUserIndex + 2;
|
||||
_state[index / 3, 2] = _curUserIndex + 2;
|
||||
|
||||
_phase = Phase.Ended;
|
||||
}
|
||||
else if (_state[0, index % 3] == _state[1, index % 3] && _state[1, index % 3] == _state[2, index % 3])
|
||||
{
|
||||
_state[0, index % 3] = _curUserIndex + 2;
|
||||
_state[1, index % 3] = _curUserIndex + 2;
|
||||
_state[2, index % 3] = _curUserIndex + 2;
|
||||
|
||||
_phase = Phase.Ended;
|
||||
}
|
||||
else if (_curUserIndex == _state[0, 0] && _state[0, 0] == _state[1, 1] && _state[1, 1] == _state[2, 2])
|
||||
{
|
||||
_state[0, 0] = _curUserIndex + 2;
|
||||
_state[1, 1] = _curUserIndex + 2;
|
||||
_state[2, 2] = _curUserIndex + 2;
|
||||
|
||||
_phase = Phase.Ended;
|
||||
}
|
||||
else if (_curUserIndex == _state[0, 2] && _state[0, 2] == _state[1, 1] && _state[1, 1] == _state[2, 0])
|
||||
{
|
||||
_state[0, 2] = _curUserIndex + 2;
|
||||
_state[1, 1] = _curUserIndex + 2;
|
||||
_state[2, 0] = _curUserIndex + 2;
|
||||
|
||||
_phase = Phase.Ended;
|
||||
}
|
||||
var reason = "";
|
||||
|
||||
if (_phase == Phase.Ended) // if user won, stop receiving moves
|
||||
{
|
||||
reason = GetText("ttt_matched_three");
|
||||
_winner = _users[_curUserIndex];
|
||||
_client.MessageReceived -= Client_MessageReceived;
|
||||
OnEnded?.Invoke(this);
|
||||
}
|
||||
else if (IsDraw())
|
||||
{
|
||||
reason = GetText("ttt_a_draw");
|
||||
_phase = Phase.Ended;
|
||||
_client.MessageReceived -= Client_MessageReceived;
|
||||
OnEnded?.Invoke(this);
|
||||
}
|
||||
|
||||
var sendstate = Task.Run(async () =>
|
||||
{
|
||||
var del1 = msg.DeleteAsync();
|
||||
var del2 = _previousMessage?.DeleteAsync();
|
||||
try { _previousMessage = await _channel.EmbedAsync(GetEmbed(reason)).ConfigureAwait(false); } catch { }
|
||||
try { await del1.ConfigureAwait(false); } catch { }
|
||||
try { if (del2 != null) await del2.ConfigureAwait(false); } catch { }
|
||||
});
|
||||
_curUserIndex ^= 1;
|
||||
|
||||
_timeoutTimer.Change(_options.TurnTimer * 1000, Timeout.Infinite);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_moveLock.Release();
|
||||
}
|
||||
});
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
283
src/NadekoBot/Modules/Games/Common/Trivia/TriviaGame.cs
Normal file
283
src/NadekoBot/Modules/Games/Common/Trivia/TriviaGame.cs
Normal file
@@ -0,0 +1,283 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Discord;
|
||||
using Discord.Net;
|
||||
using Discord.WebSocket;
|
||||
using NadekoBot.Extensions;
|
||||
using NadekoBot.Core.Services;
|
||||
using NadekoBot.Core.Modules.Games.Common.Trivia;
|
||||
using NadekoBot.Modules.Games.Services;
|
||||
using Serilog;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common.Trivia
|
||||
{
|
||||
public class TriviaGame
|
||||
{
|
||||
private readonly SemaphoreSlim _guessLock = new SemaphoreSlim(1, 1);
|
||||
private readonly IDataCache _cache;
|
||||
private readonly IBotStrings _strings;
|
||||
private readonly DiscordSocketClient _client;
|
||||
private readonly GamesConfig _config;
|
||||
private readonly ICurrencyService _cs;
|
||||
private readonly TriviaOptions _options;
|
||||
|
||||
public IGuild Guild { get; }
|
||||
public ITextChannel Channel { get; }
|
||||
|
||||
private CancellationTokenSource _triviaCancelSource;
|
||||
|
||||
public TriviaQuestion CurrentQuestion { get; private set; }
|
||||
public HashSet<TriviaQuestion> OldQuestions { get; } = new HashSet<TriviaQuestion>();
|
||||
|
||||
public ConcurrentDictionary<IGuildUser, int> Users { get; } = new ConcurrentDictionary<IGuildUser, int>();
|
||||
|
||||
public bool GameActive { get; private set; }
|
||||
public bool ShouldStopGame { get; private set; }
|
||||
|
||||
private readonly TriviaQuestionPool _questionPool;
|
||||
private int _timeoutCount = 0;
|
||||
private readonly string _quitCommand;
|
||||
|
||||
public TriviaGame(IBotStrings strings, DiscordSocketClient client, GamesConfig config,
|
||||
IDataCache cache, ICurrencyService cs, IGuild guild, ITextChannel channel,
|
||||
TriviaOptions options, string quitCommand)
|
||||
{
|
||||
_cache = cache;
|
||||
_questionPool = new TriviaQuestionPool(_cache);
|
||||
_strings = strings;
|
||||
_client = client;
|
||||
_config = config;
|
||||
_cs = cs;
|
||||
_options = options;
|
||||
_quitCommand = quitCommand;
|
||||
|
||||
Guild = guild;
|
||||
Channel = channel;
|
||||
}
|
||||
|
||||
private string GetText(string key, params object[] replacements)
|
||||
=> _strings.GetText(key, Channel.GuildId, replacements);
|
||||
|
||||
public async Task StartGame()
|
||||
{
|
||||
var showHowToQuit = false;
|
||||
while (!ShouldStopGame)
|
||||
{
|
||||
// reset the cancellation source
|
||||
_triviaCancelSource = new CancellationTokenSource();
|
||||
showHowToQuit = !showHowToQuit;
|
||||
|
||||
// load question
|
||||
CurrentQuestion = _questionPool.GetRandomQuestion(OldQuestions, _options.IsPokemon);
|
||||
if (string.IsNullOrWhiteSpace(CurrentQuestion?.Answer) || string.IsNullOrWhiteSpace(CurrentQuestion.Question))
|
||||
{
|
||||
await Channel.SendErrorAsync(GetText("trivia_game"), GetText("failed_loading_question")).ConfigureAwait(false);
|
||||
return;
|
||||
}
|
||||
OldQuestions.Add(CurrentQuestion); //add it to exclusion list so it doesn't show up again
|
||||
|
||||
EmbedBuilder questionEmbed;
|
||||
IUserMessage questionMessage;
|
||||
try
|
||||
{
|
||||
questionEmbed = new EmbedBuilder().WithOkColor()
|
||||
.WithTitle(GetText("trivia_game"))
|
||||
.AddField(eab => eab.WithName(GetText("category")).WithValue(CurrentQuestion.Category))
|
||||
.AddField(eab => eab.WithName(GetText("question")).WithValue(CurrentQuestion.Question));
|
||||
|
||||
if (showHowToQuit)
|
||||
questionEmbed.WithFooter(GetText("trivia_quit", _quitCommand));
|
||||
|
||||
if (Uri.IsWellFormedUriString(CurrentQuestion.ImageUrl, UriKind.Absolute))
|
||||
questionEmbed.WithImageUrl(CurrentQuestion.ImageUrl);
|
||||
|
||||
questionMessage = await Channel.EmbedAsync(questionEmbed).ConfigureAwait(false);
|
||||
}
|
||||
catch (HttpException ex) when (ex.HttpCode == System.Net.HttpStatusCode.NotFound ||
|
||||
ex.HttpCode == System.Net.HttpStatusCode.Forbidden ||
|
||||
ex.HttpCode == System.Net.HttpStatusCode.BadRequest)
|
||||
{
|
||||
return;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Warning(ex, "Error sending trivia embed");
|
||||
await Task.Delay(2000).ConfigureAwait(false);
|
||||
continue;
|
||||
}
|
||||
|
||||
//receive messages
|
||||
try
|
||||
{
|
||||
_client.MessageReceived += PotentialGuess;
|
||||
|
||||
//allow people to guess
|
||||
GameActive = true;
|
||||
try
|
||||
{
|
||||
//hint
|
||||
await Task.Delay(_options.QuestionTimer * 1000 / 2, _triviaCancelSource.Token).ConfigureAwait(false);
|
||||
if (!_options.NoHint)
|
||||
try
|
||||
{
|
||||
await questionMessage.ModifyAsync(m => m.Embed = questionEmbed.WithFooter(efb => efb.WithText(CurrentQuestion.GetHint())).Build())
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
catch (HttpException ex) when (ex.HttpCode == System.Net.HttpStatusCode.NotFound || ex.HttpCode == System.Net.HttpStatusCode.Forbidden)
|
||||
{
|
||||
break;
|
||||
}
|
||||
catch (Exception ex) { Log.Warning(ex, "Error editing triva message"); }
|
||||
|
||||
//timeout
|
||||
await Task.Delay(_options.QuestionTimer * 1000 / 2, _triviaCancelSource.Token).ConfigureAwait(false);
|
||||
|
||||
}
|
||||
catch (TaskCanceledException) { _timeoutCount = 0; } //means someone guessed the answer
|
||||
}
|
||||
finally
|
||||
{
|
||||
GameActive = false;
|
||||
_client.MessageReceived -= PotentialGuess;
|
||||
}
|
||||
if (!_triviaCancelSource.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
var embed = new EmbedBuilder().WithErrorColor()
|
||||
.WithTitle(GetText("trivia_game"))
|
||||
.WithDescription(GetText("trivia_times_up", Format.Bold(CurrentQuestion.Answer)));
|
||||
if (Uri.IsWellFormedUriString(CurrentQuestion.AnswerImageUrl, UriKind.Absolute))
|
||||
embed.WithImageUrl(CurrentQuestion.AnswerImageUrl);
|
||||
|
||||
await Channel.EmbedAsync(embed).ConfigureAwait(false);
|
||||
|
||||
if (_options.Timeout != 0 && ++_timeoutCount >= _options.Timeout)
|
||||
await StopGame().ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Warning(ex, "Error sending trivia time's up message");
|
||||
}
|
||||
}
|
||||
await Task.Delay(5000).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
|
||||
public async Task EnsureStopped()
|
||||
{
|
||||
ShouldStopGame = true;
|
||||
|
||||
await Channel.EmbedAsync(new EmbedBuilder().WithOkColor()
|
||||
.WithAuthor(eab => eab.WithName("Trivia Game Ended"))
|
||||
.WithTitle("Final Results")
|
||||
.WithDescription(GetLeaderboard())).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public async Task StopGame()
|
||||
{
|
||||
var old = ShouldStopGame;
|
||||
ShouldStopGame = true;
|
||||
if (!old)
|
||||
{
|
||||
try
|
||||
{
|
||||
await Channel.SendConfirmAsync(GetText("trivia_game"), GetText("trivia_stopping"))
|
||||
.ConfigureAwait(false);
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Warning(ex, "Error sending trivia stopping message");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Task PotentialGuess(SocketMessage imsg)
|
||||
{
|
||||
var _ = Task.Run(async () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (imsg.Author.IsBot)
|
||||
return;
|
||||
|
||||
var umsg = imsg as SocketUserMessage;
|
||||
|
||||
var textChannel = umsg?.Channel as ITextChannel;
|
||||
if (textChannel == null || textChannel.Guild != Guild)
|
||||
return;
|
||||
|
||||
var guildUser = (IGuildUser)umsg.Author;
|
||||
|
||||
var guess = false;
|
||||
await _guessLock.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
if (GameActive && CurrentQuestion.IsAnswerCorrect(umsg.Content) && !_triviaCancelSource.IsCancellationRequested)
|
||||
{
|
||||
Users.AddOrUpdate(guildUser, 1, (gu, old) => ++old);
|
||||
guess = true;
|
||||
}
|
||||
}
|
||||
finally { _guessLock.Release(); }
|
||||
if (!guess) return;
|
||||
_triviaCancelSource.Cancel();
|
||||
|
||||
|
||||
if (_options.WinRequirement != 0 && Users[guildUser] == _options.WinRequirement)
|
||||
{
|
||||
ShouldStopGame = true;
|
||||
try
|
||||
{
|
||||
var embedS = new EmbedBuilder().WithOkColor()
|
||||
.WithTitle(GetText("trivia_game"))
|
||||
.WithDescription(GetText("trivia_win",
|
||||
guildUser.Mention,
|
||||
Format.Bold(CurrentQuestion.Answer)));
|
||||
if (Uri.IsWellFormedUriString(CurrentQuestion.AnswerImageUrl, UriKind.Absolute))
|
||||
embedS.WithImageUrl(CurrentQuestion.AnswerImageUrl);
|
||||
await Channel.EmbedAsync(embedS).ConfigureAwait(false);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
var reward = _config.Trivia.CurrencyReward;
|
||||
if (reward > 0)
|
||||
await _cs.AddAsync(guildUser, "Won trivia", reward, true).ConfigureAwait(false);
|
||||
return;
|
||||
}
|
||||
var embed = new EmbedBuilder().WithOkColor()
|
||||
.WithTitle(GetText("trivia_game"))
|
||||
.WithDescription(GetText("trivia_guess", guildUser.Mention, Format.Bold(CurrentQuestion.Answer)));
|
||||
if (Uri.IsWellFormedUriString(CurrentQuestion.AnswerImageUrl, UriKind.Absolute))
|
||||
embed.WithImageUrl(CurrentQuestion.AnswerImageUrl);
|
||||
await Channel.EmbedAsync(embed).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex) { Log.Warning(ex.ToString()); }
|
||||
});
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public string GetLeaderboard()
|
||||
{
|
||||
if (Users.Count == 0)
|
||||
return GetText("no_results");
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
foreach (var kvp in Users.OrderByDescending(kvp => kvp.Value))
|
||||
{
|
||||
sb.AppendLine(GetText("trivia_points", Format.Bold(kvp.Key.ToString()), kvp.Value).SnPl(kvp.Value));
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
30
src/NadekoBot/Modules/Games/Common/Trivia/TriviaOptions.cs
Normal file
30
src/NadekoBot/Modules/Games/Common/Trivia/TriviaOptions.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using CommandLine;
|
||||
using NadekoBot.Core.Common;
|
||||
|
||||
namespace NadekoBot.Core.Modules.Games.Common.Trivia
|
||||
{
|
||||
public class TriviaOptions : INadekoCommandOptions
|
||||
{
|
||||
[Option('p', "pokemon", Required = false, Default = false, HelpText = "Whether it's 'Who's that pokemon?' trivia.")]
|
||||
public bool IsPokemon { get; set; } = false;
|
||||
[Option("nohint", Required = false, Default = false, HelpText = "Don't show any hints.")]
|
||||
public bool NoHint { get; set; } = false;
|
||||
[Option('w', "win-req", Required = false, Default = 10, HelpText = "Winning requirement. Set 0 for an infinite game. Default 10.")]
|
||||
public int WinRequirement { get; set; } = 10;
|
||||
[Option('q', "question-timer", Required = false, Default = 30, HelpText = "How long until the question ends. Default 30.")]
|
||||
public int QuestionTimer { get; set; } = 30;
|
||||
[Option('t', "timeout", Required = false, Default = 10, HelpText = "Number of questions of inactivity in order stop. Set 0 for never. Default 10.")]
|
||||
public int Timeout { get; set; } = 10;
|
||||
|
||||
public void NormalizeOptions()
|
||||
{
|
||||
if (WinRequirement < 0)
|
||||
WinRequirement = 10;
|
||||
if (QuestionTimer < 10 || QuestionTimer > 300)
|
||||
QuestionTimer = 30;
|
||||
if (Timeout < 0 || Timeout > 20)
|
||||
Timeout = 10;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
110
src/NadekoBot/Modules/Games/Common/Trivia/TriviaQuestion.cs
Normal file
110
src/NadekoBot/Modules/Games/Common/Trivia/TriviaQuestion.cs
Normal file
@@ -0,0 +1,110 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using NadekoBot.Extensions;
|
||||
|
||||
// THANKS @ShoMinamimoto for suggestions and coding help
|
||||
namespace NadekoBot.Modules.Games.Common.Trivia
|
||||
{
|
||||
public class TriviaQuestion
|
||||
{
|
||||
//represents the min size to judge levDistance with
|
||||
private static readonly HashSet<Tuple<int, int>> strictness = new HashSet<Tuple<int, int>> {
|
||||
new Tuple<int, int>(9, 0),
|
||||
new Tuple<int, int>(14, 1),
|
||||
new Tuple<int, int>(19, 2),
|
||||
new Tuple<int, int>(22, 3),
|
||||
};
|
||||
public const int maxStringLength = 22;
|
||||
|
||||
public string Category { get; set; }
|
||||
public string Question { get; set; }
|
||||
public string ImageUrl { get; set; }
|
||||
public string AnswerImageUrl { get; set; }
|
||||
public string Answer { get; set; }
|
||||
private string _cleanAnswer;
|
||||
public string CleanAnswer => _cleanAnswer ?? (_cleanAnswer = Clean(Answer));
|
||||
|
||||
public TriviaQuestion(string q, string a, string c, string img = null, string answerImage = null)
|
||||
{
|
||||
this.Question = q;
|
||||
this.Answer = a;
|
||||
this.Category = c;
|
||||
this.ImageUrl = img;
|
||||
this.AnswerImageUrl = answerImage ?? img;
|
||||
}
|
||||
|
||||
public string GetHint() => Scramble(Answer);
|
||||
|
||||
public bool IsAnswerCorrect(string guess)
|
||||
{
|
||||
if (Answer.Equals(guess, StringComparison.InvariantCulture))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
var cleanGuess = Clean(guess);
|
||||
if (CleanAnswer.Equals(cleanGuess, StringComparison.InvariantCulture))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
int levDistanceClean = CleanAnswer.LevenshteinDistance(cleanGuess);
|
||||
int levDistanceNormal = Answer.LevenshteinDistance(guess);
|
||||
return JudgeGuess(CleanAnswer.Length, cleanGuess.Length, levDistanceClean)
|
||||
|| JudgeGuess(Answer.Length, guess.Length, levDistanceNormal);
|
||||
}
|
||||
|
||||
private static bool JudgeGuess(int guessLength, int answerLength, int levDistance)
|
||||
{
|
||||
foreach (Tuple<int, int> level in strictness)
|
||||
{
|
||||
if (guessLength <= level.Item1 || answerLength <= level.Item1)
|
||||
{
|
||||
if (levDistance <= level.Item2)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static string Clean(string str)
|
||||
{
|
||||
str = " " + str.ToLowerInvariant() + " ";
|
||||
str = Regex.Replace(str, "\\s+", " ");
|
||||
str = Regex.Replace(str, "[^\\w\\d\\s]", "");
|
||||
//Here's where custom modification can be done
|
||||
str = Regex.Replace(str, "\\s(a|an|the|of|in|for|to|as|at|be)\\s", " ");
|
||||
//End custom mod and cleanup whitespace
|
||||
str = Regex.Replace(str, "^\\s+", "");
|
||||
str = Regex.Replace(str, "\\s+$", "");
|
||||
//Trim the really long answers
|
||||
str = str.Length <= maxStringLength ? str : str.Substring(0, maxStringLength);
|
||||
return str;
|
||||
}
|
||||
|
||||
private static string Scramble(string word)
|
||||
{
|
||||
var letters = word.ToCharArray();
|
||||
var count = 0;
|
||||
for (var i = 0; i < letters.Length; i++)
|
||||
{
|
||||
if (letters[i] == ' ')
|
||||
continue;
|
||||
|
||||
count++;
|
||||
if (count <= letters.Length / 5)
|
||||
continue;
|
||||
|
||||
if (count % 3 == 0)
|
||||
continue;
|
||||
|
||||
if (letters[i] != ' ')
|
||||
letters[i] = '_';
|
||||
}
|
||||
return string.Join(" ", new string(letters).Replace(" ", " \u2000", StringComparison.InvariantCulture).AsEnumerable());
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,44 @@
|
||||
using NadekoBot.Common;
|
||||
using NadekoBot.Core.Services;
|
||||
using NadekoBot.Extensions;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common.Trivia
|
||||
{
|
||||
public class TriviaQuestionPool
|
||||
{
|
||||
private readonly IDataCache _cache;
|
||||
private readonly int maxPokemonId;
|
||||
|
||||
private readonly NadekoRandom _rng = new NadekoRandom();
|
||||
|
||||
private TriviaQuestion[] Pool => _cache.LocalData.TriviaQuestions;
|
||||
private IReadOnlyDictionary<int, string> Map => _cache.LocalData.PokemonMap;
|
||||
|
||||
public TriviaQuestionPool(IDataCache cache)
|
||||
{
|
||||
_cache = cache;
|
||||
maxPokemonId = 721; //xd
|
||||
}
|
||||
|
||||
public TriviaQuestion GetRandomQuestion(HashSet<TriviaQuestion> exclude, bool isPokemon)
|
||||
{
|
||||
if (Pool.Length == 0)
|
||||
return null;
|
||||
|
||||
if (isPokemon)
|
||||
{
|
||||
var num = _rng.Next(1, maxPokemonId + 1);
|
||||
return new TriviaQuestion("Who's That Pokémon?",
|
||||
Map[num].ToTitleCase(),
|
||||
"Pokemon",
|
||||
$@"https://nadeko.bot/images/pokemon/shadows/{num}.png",
|
||||
$@"https://nadeko.bot/images/pokemon/real/{num}.png");
|
||||
}
|
||||
TriviaQuestion randomQuestion;
|
||||
while (exclude.Contains(randomQuestion = Pool[_rng.Next(0, Pool.Length)])) ;
|
||||
|
||||
return randomQuestion;
|
||||
}
|
||||
}
|
||||
}
|
9
src/NadekoBot/Modules/Games/Common/TypingArticle.cs
Normal file
9
src/NadekoBot/Modules/Games/Common/TypingArticle.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
namespace NadekoBot.Modules.Games.Common
|
||||
{
|
||||
public class TypingArticle
|
||||
{
|
||||
public string Source { get; set; }
|
||||
public string Extra { get; set; }
|
||||
public string Text { get; set; }
|
||||
}
|
||||
}
|
190
src/NadekoBot/Modules/Games/Common/TypingGame.cs
Normal file
190
src/NadekoBot/Modules/Games/Common/TypingGame.cs
Normal file
@@ -0,0 +1,190 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Discord;
|
||||
using Discord.WebSocket;
|
||||
using NadekoBot.Common;
|
||||
using NadekoBot.Extensions;
|
||||
using NadekoBot.Modules.Games.Services;
|
||||
using CommandLine;
|
||||
using NadekoBot.Core.Common;
|
||||
using Serilog;
|
||||
|
||||
namespace NadekoBot.Modules.Games.Common
|
||||
{
|
||||
public class TypingGame
|
||||
{
|
||||
public class Options : INadekoCommandOptions
|
||||
{
|
||||
[Option('s', "start-time", Default = 5, Required = false, HelpText = "How long does it take for the race to start. Default 5.")]
|
||||
public int StartTime { get; set; } = 5;
|
||||
|
||||
public void NormalizeOptions()
|
||||
{
|
||||
if (StartTime < 3 || StartTime > 30)
|
||||
StartTime = 5;
|
||||
}
|
||||
}
|
||||
|
||||
public const float WORD_VALUE = 4.5f;
|
||||
public ITextChannel Channel { get; }
|
||||
public string CurrentSentence { get; private set; }
|
||||
public bool IsActive { get; private set; }
|
||||
private readonly Stopwatch sw;
|
||||
private readonly List<ulong> finishedUserIds;
|
||||
private readonly DiscordSocketClient _client;
|
||||
private readonly GamesService _games;
|
||||
private readonly string _prefix;
|
||||
private readonly Options _options;
|
||||
|
||||
public TypingGame(GamesService games, DiscordSocketClient client, ITextChannel channel,
|
||||
string prefix, Options options)
|
||||
{
|
||||
_games = games;
|
||||
_client = client;
|
||||
_prefix = prefix;
|
||||
_options = options;
|
||||
|
||||
this.Channel = channel;
|
||||
IsActive = false;
|
||||
sw = new Stopwatch();
|
||||
finishedUserIds = new List<ulong>();
|
||||
}
|
||||
|
||||
public async Task<bool> Stop()
|
||||
{
|
||||
if (!IsActive) return false;
|
||||
_client.MessageReceived -= AnswerReceived;
|
||||
finishedUserIds.Clear();
|
||||
IsActive = false;
|
||||
sw.Stop();
|
||||
sw.Reset();
|
||||
try
|
||||
{
|
||||
await Channel.SendConfirmAsync("Typing contest stopped.").ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Warning(ex.ToString());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public async Task Start()
|
||||
{
|
||||
if (IsActive) return; // can't start running game
|
||||
IsActive = true;
|
||||
CurrentSentence = GetRandomSentence();
|
||||
var i = (int)(CurrentSentence.Length / WORD_VALUE * 1.7f);
|
||||
try
|
||||
{
|
||||
await Channel.SendConfirmAsync($@":clock2: Next contest will last for {i} seconds. Type the bolded text as fast as you can.").ConfigureAwait(false);
|
||||
|
||||
|
||||
var time = _options.StartTime;
|
||||
|
||||
var msg = await Channel.SendMessageAsync($"Starting new typing contest in **{time}**...", options: new RequestOptions()
|
||||
{
|
||||
RetryMode = RetryMode.AlwaysRetry
|
||||
}).ConfigureAwait(false);
|
||||
|
||||
do
|
||||
{
|
||||
await Task.Delay(2000).ConfigureAwait(false);
|
||||
time -= 2;
|
||||
try { await msg.ModifyAsync(m => m.Content = $"Starting new typing contest in **{time}**..").ConfigureAwait(false); } catch { }
|
||||
} while (time > 2);
|
||||
|
||||
await msg.ModifyAsync(m => {
|
||||
m.Content = CurrentSentence.Replace(" ", " \x200B", StringComparison.InvariantCulture);
|
||||
}).ConfigureAwait(false);
|
||||
sw.Start();
|
||||
HandleAnswers();
|
||||
|
||||
while (i > 0)
|
||||
{
|
||||
await Task.Delay(1000).ConfigureAwait(false);
|
||||
i--;
|
||||
if (!IsActive)
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
catch { }
|
||||
finally
|
||||
{
|
||||
await Stop().ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
|
||||
public string GetRandomSentence()
|
||||
{
|
||||
if (_games.TypingArticles.Any())
|
||||
return _games.TypingArticles[new NadekoRandom().Next(0, _games.TypingArticles.Count)].Text;
|
||||
else
|
||||
return $"No typing articles found. Use {_prefix}typeadd command to add a new article for typing.";
|
||||
|
||||
}
|
||||
|
||||
private void HandleAnswers()
|
||||
{
|
||||
_client.MessageReceived += AnswerReceived;
|
||||
}
|
||||
|
||||
private Task AnswerReceived(SocketMessage imsg)
|
||||
{
|
||||
var _ = Task.Run(async () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (imsg.Author.IsBot)
|
||||
return;
|
||||
var msg = imsg as SocketUserMessage;
|
||||
if (msg == null)
|
||||
return;
|
||||
|
||||
if (this.Channel == null || this.Channel.Id != msg.Channel.Id) return;
|
||||
|
||||
var guess = msg.Content;
|
||||
|
||||
var distance = CurrentSentence.LevenshteinDistance(guess);
|
||||
var decision = Judge(distance, guess.Length);
|
||||
if (decision && !finishedUserIds.Contains(msg.Author.Id))
|
||||
{
|
||||
var elapsed = sw.Elapsed;
|
||||
var wpm = CurrentSentence.Length / WORD_VALUE / elapsed.TotalSeconds * 60;
|
||||
finishedUserIds.Add(msg.Author.Id);
|
||||
await this.Channel.EmbedAsync(new EmbedBuilder().WithOkColor()
|
||||
.WithTitle($"{msg.Author} finished the race!")
|
||||
.AddField(efb =>
|
||||
efb.WithName("Place").WithValue($"#{finishedUserIds.Count}").WithIsInline(true))
|
||||
.AddField(efb =>
|
||||
efb.WithName("WPM").WithValue($"{wpm:F1} *[{elapsed.TotalSeconds:F2}sec]*")
|
||||
.WithIsInline(true))
|
||||
.AddField(efb =>
|
||||
efb.WithName("Errors").WithValue(distance.ToString()).WithIsInline(true)))
|
||||
.ConfigureAwait(false);
|
||||
if (finishedUserIds.Count % 4 == 0)
|
||||
{
|
||||
await this.Channel.SendConfirmAsync(
|
||||
$":exclamation: A lot of people finished, here is the text for those still typing:" +
|
||||
$"\n\n**{Format.Sanitize(CurrentSentence.Replace(" ", " \x200B", StringComparison.InvariantCulture)).SanitizeMentions(true)}**")
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Warning(ex.ToString());
|
||||
}
|
||||
});
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private static bool Judge(int errors, int textLength) => errors <= textLength / 25;
|
||||
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user