Reorganizing module and submodule folders

This commit is contained in:
Kwoth
2022-01-01 16:25:00 +01:00
parent 9b4eb21321
commit 9c590668df
69 changed files with 17 additions and 41 deletions

View File

@@ -0,0 +1,185 @@
#nullable disable
using NadekoBot.Modules.Gambling.Common;
using NadekoBot.Modules.Gambling.Common.Blackjack;
using NadekoBot.Modules.Gambling.Services;
namespace NadekoBot.Modules.Gambling;
public partial class Gambling
{
public partial class BlackJackCommands : GamblingSubmodule<BlackJackService>
{
public enum BjAction
{
Hit = int.MinValue,
Stand,
Double
}
private readonly ICurrencyService _cs;
private readonly DbService _db;
private IUserMessage _msg;
public BlackJackCommands(ICurrencyService cs, DbService db, GamblingConfigService gamblingConf)
: base(gamblingConf)
{
_cs = cs;
_db = db;
}
[Cmd]
[RequireContext(ContextType.Guild)]
public async partial Task BlackJack(ShmartNumber amount)
{
if (!await CheckBetMandatory(amount))
return;
var newBj = new Blackjack(_cs, _db);
Blackjack bj;
if (newBj == (bj = _service.Games.GetOrAdd(ctx.Channel.Id, newBj)))
{
if (!await bj.Join(ctx.User, amount))
{
_service.Games.TryRemove(ctx.Channel.Id, out _);
await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
return;
}
bj.StateUpdated += Bj_StateUpdated;
bj.GameEnded += Bj_GameEnded;
bj.Start();
await ReplyConfirmLocalizedAsync(strs.bj_created);
}
else
{
if (await bj.Join(ctx.User, amount))
await ReplyConfirmLocalizedAsync(strs.bj_joined);
else
Log.Information(
$"{ctx.User} can't join a blackjack game as it's in " + bj.State + " state already.");
}
await ctx.Message.DeleteAsync();
}
private Task Bj_GameEnded(Blackjack arg)
{
_service.Games.TryRemove(ctx.Channel.Id, out _);
return Task.CompletedTask;
}
private async Task Bj_StateUpdated(Blackjack bj)
{
try
{
if (_msg is not null)
{
var _ = _msg.DeleteAsync();
}
var c = bj.Dealer.Cards.Select(x => x.GetEmojiString());
var dealerIcon = "❔ ";
if (bj.State == Blackjack.GameState.Ended)
{
if (bj.Dealer.GetHandValue() == 21)
dealerIcon = "💰 ";
else if (bj.Dealer.GetHandValue() > 21)
dealerIcon = "💥 ";
else
dealerIcon = "🏁 ";
}
var cStr = string.Concat(c.Select(x => x[..^1] + " "));
cStr += "\n" + string.Concat(c.Select(x => x.Last() + " "));
var embed = _eb.Create()
.WithOkColor()
.WithTitle("BlackJack")
.AddField($"{dealerIcon} Dealer's Hand | Value: {bj.Dealer.GetHandValue()}", cStr);
if (bj.CurrentUser is not null) embed.WithFooter($"Player to make a choice: {bj.CurrentUser.DiscordUser}");
foreach (var p in bj.Players)
{
c = p.Cards.Select(x => x.GetEmojiString());
cStr = "-\t" + string.Concat(c.Select(x => x[..^1] + " "));
cStr += "\n-\t" + string.Concat(c.Select(x => x.Last() + " "));
var full = $"{p.DiscordUser.ToString().TrimTo(20)} | Bet: {p.Bet} | Value: {p.GetHandValue()}";
if (bj.State == Blackjack.GameState.Ended)
{
if (p.State == User.UserState.Lost)
full = "❌ " + full;
else
full = "✅ " + full;
}
else if (p == bj.CurrentUser)
{
full = "▶ " + full;
}
else if (p.State == User.UserState.Stand)
{
full = "⏹ " + full;
}
else if (p.State == User.UserState.Bust)
{
full = "💥 " + full;
}
else if (p.State == User.UserState.Blackjack)
{
full = "💰 " + full;
}
embed.AddField(full, cStr);
}
_msg = await ctx.Channel.EmbedAsync(embed);
}
catch
{
}
}
private string UserToString(User x)
{
var playerName = x.State == User.UserState.Bust
? Format.Strikethrough(x.DiscordUser.ToString().TrimTo(30))
: x.DiscordUser.ToString();
var hand = $"{string.Concat(x.Cards.Select(y => "" + y.GetEmojiString() + ""))}";
return $"{playerName} | Bet: {x.Bet}\n";
}
[Cmd]
[RequireContext(ContextType.Guild)]
public partial Task Hit()
=> InternalBlackJack(BjAction.Hit);
[Cmd]
[RequireContext(ContextType.Guild)]
public partial Task Stand()
=> InternalBlackJack(BjAction.Stand);
[Cmd]
[RequireContext(ContextType.Guild)]
public partial Task Double()
=> InternalBlackJack(BjAction.Double);
private async Task InternalBlackJack(BjAction a)
{
if (!_service.Games.TryGetValue(ctx.Channel.Id, out var bj))
return;
if (a == BjAction.Hit)
await bj.Hit(ctx.User);
else if (a == BjAction.Stand)
await bj.Stand(ctx.User);
else if (a == BjAction.Double)
if (!await bj.Double(ctx.User))
await ReplyErrorLocalizedAsync(strs.not_enough(CurrencySign));
await ctx.Message.DeleteAsync();
}
}
}