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Reorganizing module and submodule folders
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65
src/NadekoBot/Modules/Gambling/Raffle/CurrencyRaffleGame.cs
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65
src/NadekoBot/Modules/Gambling/Raffle/CurrencyRaffleGame.cs
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#nullable disable
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namespace NadekoBot.Modules.Gambling.Common;
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public class CurrencyRaffleGame
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{
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public enum Type
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{
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Mixed,
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Normal
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}
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public IEnumerable<User> Users
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=> _users;
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public Type GameType { get; }
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private readonly HashSet<User> _users = new();
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public CurrencyRaffleGame(Type type)
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=> GameType = type;
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public bool AddUser(IUser usr, long amount)
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{
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// if game type is normal, and someone already joined the game
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// (that's the user who created it)
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if (GameType == Type.Normal && _users.Count > 0 && _users.First().Amount != amount)
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return false;
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if (!_users.Add(new() { DiscordUser = usr, Amount = amount }))
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return false;
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return true;
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}
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public User GetWinner()
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{
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var rng = new NadekoRandom();
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if (GameType == Type.Mixed)
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{
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var num = rng.NextLong(0L, Users.Sum(x => x.Amount));
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var sum = 0L;
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foreach (var u in Users)
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{
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sum += u.Amount;
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if (sum > num)
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return u;
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}
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}
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var usrs = _users.ToArray();
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return usrs[rng.Next(0, usrs.Length)];
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}
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public class User
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{
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public IUser DiscordUser { get; set; }
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public long Amount { get; set; }
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public override int GetHashCode()
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=> DiscordUser.GetHashCode();
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public override bool Equals(object obj)
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=> obj is User u ? u.DiscordUser == DiscordUser : false;
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}
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}
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