mirror of
https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-11 09:48:26 -04:00
- .gvc should now properly trigger when a user is already in a gvc and changes his activity
- .gvc should now properly detect multiple activities - Rewrote repeat raw query bitshift to linqtodb query with division (thx kotz)
This commit is contained in:
@@ -41,7 +41,8 @@ public abstract record SmartText
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smartEmbedText.NormalizeFields();
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if (!smartEmbedText.IsValid) return new SmartPlainText(input);
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if (!smartEmbedText.IsValid)
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return new SmartPlainText(input);
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return smartEmbedText;
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}
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@@ -3,8 +3,6 @@ using Newtonsoft.Json;
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namespace NadekoBot;
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// todo test smarttextembedfooter and smarttextembedauthor
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public class SmartTextEmbedFooter
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{
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public string Text { get; set; }
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@@ -3,10 +3,11 @@ using NadekoBot.Db;
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namespace NadekoBot.Modules.Administration.Services;
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// todo if any activity...
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// todo dateonly timeonly
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// todo new apis
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public class GameVoiceChannelService : INService
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{
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public ConcurrentHashSet<ulong> GameVoiceChannels { get; } = new();
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public ConcurrentHashSet<ulong> GameVoiceChannels { get; }
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private readonly DbService _db;
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private readonly DiscordSocketClient _client;
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@@ -16,30 +17,38 @@ public class GameVoiceChannelService : INService
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_db = db;
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_client = client;
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GameVoiceChannels = new(bot.AllGuildConfigs.Where(gc => gc.GameVoiceChannel is not null)
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.Select(gc => gc.GameVoiceChannel.Value));
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GameVoiceChannels = new(bot.AllGuildConfigs
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.Where(gc => gc.GameVoiceChannel is not null)
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.Select(gc => gc.GameVoiceChannel!.Value));
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_client.UserVoiceStateUpdated += Client_UserVoiceStateUpdated;
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_client.GuildMemberUpdated += _client_GuildMemberUpdated;
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_client.UserVoiceStateUpdated += OnUserVoiceStateUpdated;
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_client.PresenceUpdated += OnPresenceUpdate;
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}
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private Task _client_GuildMemberUpdated(Cacheable<SocketGuildUser, ulong> before, SocketGuildUser after)
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private Task OnPresenceUpdate(SocketUser socketUser, SocketPresence before, SocketPresence after)
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{
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var _ = Task.Run(async () =>
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{
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try
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{
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//if the user is in the voice channel and that voice channel is gvc
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var vc = after.VoiceChannel;
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if (vc is null || !GameVoiceChannels.Contains(vc.Id) || !before.HasValue)
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if (socketUser is not SocketGuildUser newUser)
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return;
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// if the user is in the voice channel and that voice channel is gvc
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if (newUser.VoiceChannel is not { } vc
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|| !GameVoiceChannels.Contains(vc.Id))
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return;
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//if the activity has changed, and is a playing activity
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var oldActivity = before.Value.Activities.FirstOrDefault();
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var newActivity = after.Activities.FirstOrDefault();
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if (oldActivity != newActivity && newActivity is { Type: ActivityType.Playing })
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//if the activity has changed, and is a playi1ng activity
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foreach (var activity in after.Activities)
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{
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if (activity is { Type: ActivityType.Playing })
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{
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//trigger gvc
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await TriggerGvc(after, newActivity.Name);
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if (await TriggerGvc(newUser, activity.Name))
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return;
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}
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}
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}
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catch (Exception ex)
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{
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@@ -72,7 +81,7 @@ public class GameVoiceChannelService : INService
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return id;
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}
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private Task Client_UserVoiceStateUpdated(SocketUser usr, SocketVoiceState oldState, SocketVoiceState newState)
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private Task OnUserVoiceStateUpdated(SocketUser usr, SocketVoiceState oldState, SocketVoiceState newState)
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{
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var _ = Task.Run(async () =>
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{
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@@ -81,15 +90,17 @@ public class GameVoiceChannelService : INService
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if (usr is not SocketGuildUser gUser)
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return;
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var game = gUser.Activities.FirstOrDefault()?.Name;
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if (oldState.VoiceChannel == newState.VoiceChannel || newState.VoiceChannel is null)
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if (newState.VoiceChannel is null)
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return;
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if (!GameVoiceChannels.Contains(newState.VoiceChannel.Id) || string.IsNullOrWhiteSpace(game))
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if (!GameVoiceChannels.Contains(newState.VoiceChannel.Id))
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return;
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await TriggerGvc(gUser, game);
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foreach (var game in gUser.Activities.Select(x => x.Name))
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{
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if (await TriggerGvc(gUser, game))
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return;
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}
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}
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catch (Exception ex)
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{
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@@ -100,18 +111,19 @@ public class GameVoiceChannelService : INService
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return Task.CompletedTask;
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}
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private async Task TriggerGvc(SocketGuildUser gUser, string game)
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private async Task<bool> TriggerGvc(SocketGuildUser gUser, string game)
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{
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if (string.IsNullOrWhiteSpace(game))
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return;
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return false;
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game = game.TrimTo(50).ToLowerInvariant();
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var vch = gUser.Guild.VoiceChannels.FirstOrDefault(x => x.Name.ToLowerInvariant() == game);
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if (vch is null)
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return;
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return false;
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await Task.Delay(1000);
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await gUser.ModifyAsync(gu => gu.Channel = vch);
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return true;
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}
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}
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@@ -12,12 +12,8 @@ using YamlDotNet.Serialization.NamingConventions;
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namespace NadekoBot.Modules.NadekoExpressions;
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// todo recheck whether ACTUALEXPRESSIONS perm works
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// todo run db migration and rename ACTUALCUSTOMREACTIONS to ACTUALEXPRESSIONS
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public sealed class NadekoExpressionsService : IEarlyBehavior, IReadyExecutor
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{
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private const string MENTION_PH = "%bot.mention%";
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private const string PREPEND_EXPORT =
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@@ -8,11 +8,10 @@ namespace NadekoBot.Modules.Utility.Services;
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public sealed class RepeaterService : IReadyExecutor, INService
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{
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public const int MAX_REPEATERS = 5;
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private const int MAX_REPEATERS = 5;
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private readonly DbService _db;
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private readonly IBotCredentials _creds;
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private readonly IEmbedBuilderService _eb;
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private readonly DiscordSocketClient _client;
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private readonly LinkedList<RunningRepeater> _repeaterQueue;
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private readonly ConcurrentHashSet<int> _noRedundant;
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@@ -22,18 +21,16 @@ public sealed class RepeaterService : IReadyExecutor, INService
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public RepeaterService(
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DiscordSocketClient client,
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DbService db,
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IBotCredentials creds,
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IEmbedBuilderService eb)
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IBotCredentials creds)
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{
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_db = db;
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_creds = creds;
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_eb = eb;
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_client = client;
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var uow = _db.GetDbContext();
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var shardRepeaters = uow.Set<Repeater>()
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.FromSqlInterpolated($@"select * from repeaters
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where ((guildid >> 22) % {_creds.TotalShards}) == {_client.ShardId};")
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.Where(x => ((int)(x.GuildId / Math.Pow(2, 22)) % _creds.TotalShards)
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== _client.ShardId)
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.AsNoTracking()
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.ToList();
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@@ -51,6 +48,7 @@ where ((guildid >> 22) % {_creds.TotalShards}) == {_client.ShardId};")
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private async Task RunRepeatersLoop()
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{
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while (true)
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{
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try
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{
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// calculate timeout for the first item
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@@ -93,6 +91,7 @@ where ((guildid >> 22) % {_creds.TotalShards}) == {_client.ShardId};")
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await Task.Delay(5000);
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}
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}
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}
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private async Task HandlePostExecute(RunningRepeater rep)
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{
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