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Early behavior fixups:
- Priorities are now higher number -> higher priority - Priorities are now actually respected - Early behaviors now print custom messages when they perform an action (Filter trigger, blacklist, poll vote, etc) - small cleanup
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@@ -26,8 +26,7 @@ namespace NadekoBot.Modules.Games.Services
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public ConcurrentDictionary<ulong, Lazy<IChatterBotSession>> ChatterBotGuilds { get; }
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public int Priority => -1;
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public ModuleBehaviorType BehaviorType => ModuleBehaviorType.Executor;
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public int Priority => 1;
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public ChatterBotService(DiscordSocketClient client, PermissionService perms,
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Bot bot, CommandHandler cmd, IBotStrings strings, IHttpClientFactory factory,
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