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A few more throwaway variable syntax updated
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@@ -96,7 +96,7 @@ public sealed class Connect4Game : IDisposable
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{
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if (_players[1] is null)
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{
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var __ = OnGameFailedToStart?.Invoke(this);
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_ = OnGameFailedToStart?.Invoke(this);
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CurrentPhase = Phase.Ended;
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await _cs.AddAsync(_players[0].Value.UserId, _options.Bet, new("connect4", "refund"));
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}
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@@ -145,7 +145,7 @@ public sealed class Connect4Game : IDisposable
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null,
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TimeSpan.FromSeconds(_options.TurnTimer),
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TimeSpan.FromSeconds(_options.TurnTimer));
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var __ = OnGameStateUpdated?.Invoke(this);
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_ = OnGameStateUpdated?.Invoke(this);
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return true;
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}
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