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A few more throwaway variable syntax updated
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@@ -86,7 +86,7 @@ public sealed class NunchiGame : IDisposable
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CurrentPhase = Phase.Playing;
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_= OnGameStarted?.Invoke(this);
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var __ = OnRoundStarted?.Invoke(this, CurrentNumber);
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_ = OnRoundStarted?.Invoke(this, CurrentNumber);
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return true;
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}
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finally { _locker.Release(); }
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