Betdraw reimplemented (mostly) using the new deck implementation

This commit is contained in:
Kwoth
2022-07-22 17:36:43 +02:00
parent 39fc21d41c
commit c20b851dc7
5 changed files with 87 additions and 13 deletions

View File

@@ -0,0 +1,47 @@
namespace Nadeko.Econ;
public static class DeckExtensions
{
public static string GetEmoji(this RegularSuit suit)
=> suit switch
{
RegularSuit.Hearts => "♥️",
RegularSuit.Spades => "♠️",
RegularSuit.Diamonds => "♦️",
_ => "♣️",
};
public static string GetEmoji(this RegularValue value)
=> value switch
{
RegularValue.A => "🇦",
RegularValue.Two => "2⃣",
RegularValue.Three => "3⃣",
RegularValue.Four => "4⃣",
RegularValue.Five => "5⃣",
RegularValue.Six => "6⃣",
RegularValue.Seven => "7⃣",
RegularValue.Eight => "8⃣",
RegularValue.Nine => "9⃣",
RegularValue.Ten => "🔟",
RegularValue.Jack => "🇯",
RegularValue.Queen => "🇶",
_ => "🇰",
};
public static string GetEmoji(this RegularCard card)
=> $"{card.Value.GetEmoji()} {card.Suit.GetEmoji()}";
}

View File

@@ -39,13 +39,16 @@ public abstract class NewDeck<TCard, TSuit, TValue>
return null;
}
public virtual TCard? Peek()
=> _cards.First?.Value;
public virtual void Shuffle()
{
var cards = _cards.ToList();
cards.Shuffle();
var newCards = cards.Shuffle();
_cards.Clear();
foreach (var card in cards)
foreach (var card in newCards)
_cards.AddFirst(card);
}
}

View File

@@ -1,15 +1,18 @@
namespace Nadeko.Econ.Gambling.Betdraw;
using Serilog;
namespace Nadeko.Econ.Gambling.Betdraw;
public sealed class BetdrawGame
{
private static readonly NadekoRandom _rng = new();
private readonly RegularDeck _deck;
private const decimal SINGLE_GUESS_MULTI = 2.075M;
private const decimal DOUBLE_GUESS_MULTI = 4.15M;
public BetdrawGame()
{
_deck = new RegularDeck();
}
public BetdrawResult Draw(BetdrawValueGuess? val, BetdrawColorGuess? col, decimal amount)
@@ -17,18 +20,19 @@ public sealed class BetdrawGame
if (val is null && col is null)
throw new ArgumentNullException(nameof(val));
var card = new Deck().CardPool[_rng.Next(0, 52)];
_deck.Shuffle();
var card = _deck.Peek()!;
var realVal = card.Number < 7
var realVal = (int)card.Value < 7
? BetdrawValueGuess.Low
: BetdrawValueGuess.High;
var realCol = card.Suit is Deck.CardSuit.Diamonds or Deck.CardSuit.Hearts
var realCol = card.Suit is RegularSuit.Diamonds or RegularSuit.Hearts
? BetdrawColorGuess.Red
: BetdrawColorGuess.Black;
// if card is 7, autoloss
if (card.Number == 7)
if (card.Value == RegularValue.Seven)
{
return new()
{

View File

@@ -5,5 +5,5 @@ public readonly struct BetdrawResult
public decimal Won { get; init; }
public decimal Multiplier { get; init; }
public BetdrawResultType ResultType { get; init; }
public Deck.Card Card { get; init; }
public RegularCard Card { get; init; }
}

View File

@@ -77,6 +77,25 @@ public partial class Gambling
embed: eb.Build());
}
private async Task<Image<Rgba32>> GetCardImageAsync(RegularCard currentCard)
{
var oldCard = new Deck.Card((currentCard.Suit switch
{
RegularSuit.Clubs => Deck.CardSuit.Clubs,
RegularSuit.Diamonds => Deck.CardSuit.Diamonds,
RegularSuit.Hearts => Deck.CardSuit.Hearts,
_ => Deck.CardSuit.Spades
}),
(int)currentCard.Value >= 11
? (int)currentCard.Value - 1
: (int)currentCard.Value);
return await GetCardImageAsync(oldCard);
// var cardName = currentCard.ToString().ToLowerInvariant().Replace(' ', '_');
// var cardBytes = await File.ReadAllBytesAsync($"data/images/cards/{cardName}.jpg");
// return Image.Load<Rgba32>(cardBytes);
}
private async Task<Image<Rgba32>> GetCardImageAsync(Deck.Card currentCard)
{
var cardName = currentCard.ToString().ToLowerInvariant().Replace(' ', '_');
@@ -152,6 +171,7 @@ public partial class Gambling
var eb = _eb.Create(ctx)
.WithOkColor()
.WithAuthor(ctx.User)
.WithDescription(result.Card.GetEmoji())
.AddField(GetText(strs.guess), GetGuessInfo(val, col), true)
.AddField(GetText(strs.card), GetCardInfo(result.Card), true)
.AddField(GetText(strs.won), N((long)result.Won), false)
@@ -180,20 +200,20 @@ public partial class Gambling
return $"{val} / {col}";
}
private string GetCardInfo(Deck.Card card)
private string GetCardInfo(RegularCard card)
{
var val = card.Number switch
var val = (int)card.Value switch
{
< 7 => "Lo ⬇️",
> 7 => "Hi ⬆️",
_ => "7 💀"
};
var col = card.Number == 7
var col = card.Value == RegularValue.Seven
? "7 💀"
: card.Suit switch
{
Deck.CardSuit.Diamonds or Deck.CardSuit.Hearts => "R 🔴",
RegularSuit.Diamonds or RegularSuit.Hearts => "R 🔴",
_ => "B ⚫"
};