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	change: unkept leave now has a configurable delay
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		@@ -42,7 +42,7 @@ public partial class Administration
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        [Cmd]
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        [OwnerOnly]
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        public async Task LeaveUnkeptServers(int shardId = 0)
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        public async Task LeaveUnkeptServers(int shardId = 0, int delay = 1000)
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        {
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            var keptGuildCount = await _svc.GetKeptGuildCount();
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@@ -58,7 +58,7 @@ public partial class Administration
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            if (!response)
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                return;
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            await _svc.LeaveUnkeptServers(shardId);
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            await _svc.LeaveUnkeptServers(shardId, delay);
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            await ctx.OkAsync();
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        }
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    }
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@@ -2,10 +2,8 @@
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using LinqToDB.Data;
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using LinqToDB.EntityFrameworkCore;
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using LinqToDB.Mapping;
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using LinqToDB.Tools;
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using NadekoBot.Common.ModuleBehaviors;
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using NadekoBot.Db.Models;
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using System.Security.Cryptography;
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namespace NadekoBot.Modules.Administration.DangerousCommands;
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@@ -14,7 +12,7 @@ public sealed class CleanupService : ICleanupService, IReadyExecutor, INService
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    private TypedKey<KeepReport> _cleanupReportKey = new("cleanup:report");
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    private TypedKey<bool> _cleanupTriggerKey = new("cleanup:trigger");
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    private TypedKey<int> _keepTriggerKey = new("keep:trigger");
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    private TypedKey<(int, int)> _keepTriggerKey = new("keep:trigger");
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    private readonly IPubSub _pubSub;
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    private readonly DiscordSocketClient _client;
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@@ -47,19 +45,19 @@ public sealed class CleanupService : ICleanupService, IReadyExecutor, INService
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    private bool keepTriggered = false;
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    private async ValueTask InternalTriggerKeep(int shardId)
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    private async ValueTask InternalTriggerKeep((int shardId, int delay) data)
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    {
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        var (shardId, delay) = data;
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        if (_client.ShardId != shardId)
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            return;
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        if (keepTriggered)
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            return;
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        keepTriggered = true;
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        try
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        {
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            await Task.Delay(10 + (10 * _client.ShardId));
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            var allGuildIds = _client.Guilds.Select(x => x.Id);
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            HashSet<ulong> dontDelete;
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@@ -82,8 +80,7 @@ public sealed class CleanupService : ICleanupService, IReadyExecutor, INService
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                if (dontDelete.Contains(guildId))
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                    continue;
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                // 1 leave per 20 seconds per shard
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                await Task.Delay(500);
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                await Task.Delay(delay);
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                SocketGuild? guild = null;
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                try
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@@ -239,8 +236,8 @@ public sealed class CleanupService : ICleanupService, IReadyExecutor, INService
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        return await table.CountAsync();
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    }
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    public async Task LeaveUnkeptServers(int shardId)
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        => await _pubSub.Pub(_keepTriggerKey, shardId);
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    public async Task LeaveUnkeptServers(int shardId, int delay)
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        => await _pubSub.Pub(_keepTriggerKey, (shardId, delay));
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    private ValueTask OnKeepReport(KeepReport report)
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    {
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@@ -5,5 +5,5 @@ public interface ICleanupService
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    Task<KeepResult?> DeleteMissingGuildDataAsync();
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    Task<bool> KeepGuild(ulong guildId);
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    Task<int> GetKeptGuildCount();
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    Task LeaveUnkeptServers(int shardId);
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    Task LeaveUnkeptServers(int shardId, int delay);
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}
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@@ -4562,4 +4562,7 @@ leaveunkeptservers:
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  ex:
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    - ''
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  params:
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    - { }
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    - shardId:
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        desc: "Shard id from which to start leaving unkept servers."
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    - delay:
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        desc: "Delay in miliseconds between leaves"
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