mirror of
https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-11 01:38:27 -04:00
Kotz's editorconfig styles slightly modified. Target typed new usage. Brackets in expressions used for clarity.
This commit is contained in:
@@ -20,10 +20,10 @@ public sealed class AnimalRace : IDisposable
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public event Func<AnimalRace, Task> OnEnded = delegate { return Task.CompletedTask; };
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public IReadOnlyCollection<AnimalRacingUser> Users => _users.ToList();
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public List<AnimalRacingUser> FinishedUsers { get; } = new List<AnimalRacingUser>();
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public List<AnimalRacingUser> FinishedUsers { get; } = new();
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private readonly SemaphoreSlim _locker = new SemaphoreSlim(1, 1);
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private readonly HashSet<AnimalRacingUser> _users = new HashSet<AnimalRacingUser>();
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private readonly SemaphoreSlim _locker = new(1, 1);
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private readonly HashSet<AnimalRacingUser> _users = new();
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private readonly ICurrencyService _currency;
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private readonly RaceOptions _options;
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private readonly Queue<RaceAnimal> _animalsQueue;
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@@ -13,7 +13,7 @@ public class Blackjack
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public Dealer Dealer { get; set; }
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public List<User> Players { get; set; } = new List<User>();
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public List<User> Players { get; set; } = new();
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public GameState State { get; set; } = GameState.Starting;
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public User CurrentUser { get; private set; }
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@@ -24,7 +24,7 @@ public class Blackjack
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public event Func<Blackjack, Task> StateUpdated;
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public event Func<Blackjack, Task> GameEnded;
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private readonly SemaphoreSlim locker = new SemaphoreSlim(1, 1);
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private readonly SemaphoreSlim locker = new(1, 1);
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public Blackjack(ICurrencyService cs, DbService db)
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{
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@@ -174,7 +174,7 @@ public class Blackjack
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{
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var hw = Dealer.GetHandValue();
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while (hw < 17
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|| hw == 17 && Dealer.Cards.Count(x => x.Number == 1) > (Dealer.GetRawHandValue() - 17) / 10)// hit on soft 17
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|| (hw == 17 && Dealer.Cards.Count(x => x.Number == 1) > (Dealer.GetRawHandValue() - 17) / 10))// hit on soft 17
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{
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/* Dealer has
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A 6
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@@ -2,7 +2,7 @@
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public abstract class Player
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{
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public List<Deck.Card> Cards { get; } = new List<Deck.Card>();
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public List<Deck.Card> Cards { get; } = new();
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public int GetHandValue()
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{
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@@ -25,7 +25,7 @@ public class CurrencyRaffleGame
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}
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}
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private readonly HashSet<User> _users = new HashSet<User>();
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private readonly HashSet<User> _users = new();
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public IEnumerable<User> Users => _users;
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public Type GameType { get; }
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@@ -20,7 +20,7 @@ public class QuadDeck : Deck
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public class Deck
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{
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private static readonly Dictionary<int, string> cardNames = new Dictionary<int, string>() {
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private static readonly Dictionary<int, string> _cardNames = new() {
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{ 1, "Ace" },
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{ 2, "Two" },
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{ 3, "Three" },
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@@ -35,7 +35,7 @@ public class Deck
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{ 12, "Queen" },
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{ 13, "King" }
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};
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private static Dictionary<string, Func<List<Card>, bool>> handValues;
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private static Dictionary<string, Func<List<Card>, bool>> _handValues;
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public enum CardSuit
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@@ -75,15 +75,14 @@ public class Deck
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this.Number = cardNum;
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}
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public string GetValueText() => cardNames[Number];
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public string GetValueText() => _cardNames[Number];
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public override string ToString() => cardNames[Number] + " Of " + Suit;
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public override string ToString() => _cardNames[Number] + " Of " + Suit;
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public int CompareTo(object obj)
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{
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if (!(obj is Card)) return 0;
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var c = (Card)obj;
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return this.Number - c.Number;
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if (obj is not Card card) return 0;
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return this.Number - card.Number;
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}
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public static Card Parse(string input)
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@@ -133,7 +132,7 @@ public class Deck
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{CardSuit.Spades, "♠"},
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{CardSuit.Hearts, "♥"},
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};
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private static IReadOnlyDictionary<string, CardSuit> _suitCharToSuit = new Dictionary<string, CardSuit>
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private static readonly IReadOnlyDictionary<string, CardSuit> _suitCharToSuit = new Dictionary<string, CardSuit>
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{
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{"♦", CardSuit.Diamonds },
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{"d", CardSuit.Diamonds },
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@@ -144,7 +143,7 @@ public class Deck
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{"♥", CardSuit.Hearts },
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{"h", CardSuit.Hearts },
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};
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private static IReadOnlyDictionary<char, int> _numberCharToNumber = new Dictionary<char, int>()
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private static readonly IReadOnlyDictionary<char, int> _numberCharToNumber = new Dictionary<char, int>()
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{
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{'a', 1 },
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{'2', 2 },
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@@ -200,7 +199,7 @@ public class Deck
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}
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}
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}
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private Random r = new NadekoRandom();
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private readonly Random _r = new NadekoRandom();
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/// <summary>
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/// Take a card from the pool, you either take it from the top if the deck is shuffled, or from a random place if the deck is in the default order.
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/// </summary>
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@@ -211,7 +210,7 @@ public class Deck
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Restart();
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//you can either do this if your deck is not shuffled
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var num = r.Next(0, CardPool.Count);
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var num = _r.Next(0, CardPool.Count);
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var c = CardPool[num];
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CardPool.RemoveAt(num);
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return c;
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@@ -230,73 +229,73 @@ public class Deck
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{
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if (CardPool.Count <= 1) return;
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var orderedPool = CardPool.Shuffle();
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CardPool = CardPool as List<Card> ?? orderedPool.ToList();
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CardPool ??= orderedPool.ToList();
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}
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public override string ToString() => string.Concat(CardPool.Select(c => c.ToString())) + Environment.NewLine;
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private static void InitHandValues()
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{
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bool hasPair(List<Card> cards) => cards.GroupBy(card => card.Number)
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bool HasPair(List<Card> cards) => cards.GroupBy(card => card.Number)
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.Count(group => group.Count() == 2) == 1;
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bool isPair(List<Card> cards) => cards.GroupBy(card => card.Number)
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bool IsPair(List<Card> cards) => cards.GroupBy(card => card.Number)
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.Count(group => group.Count() == 3) == 0
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&& hasPair(cards);
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&& HasPair(cards);
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bool isTwoPair(List<Card> cards) => cards.GroupBy(card => card.Number)
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bool IsTwoPair(List<Card> cards) => cards.GroupBy(card => card.Number)
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.Count(group => group.Count() == 2) == 2;
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bool isStraight(List<Card> cards)
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bool IsStraight(List<Card> cards)
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{
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if (cards.GroupBy(card => card.Number).Count() != cards.Count())
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return false;
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var toReturn = cards.Max(card => (int)card.Number)
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- cards.Min(card => (int)card.Number) == 4;
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var toReturn = cards.Max(card => card.Number)
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- cards.Min(card => card.Number) == 4;
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if (toReturn || cards.All(c => c.Number != 1)) return toReturn;
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var newCards = cards.Select(c => c.Number == 1 ? new(c.Suit, 14) : c);
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return newCards.Max(card => (int)card.Number)
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- newCards.Min(card => (int)card.Number) == 4;
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return newCards.Max(card => card.Number)
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- newCards.Min(card => card.Number) == 4;
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}
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bool hasThreeOfKind(List<Card> cards) => cards.GroupBy(card => card.Number)
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bool HasThreeOfKind(List<Card> cards) => cards.GroupBy(card => card.Number)
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.Any(group => group.Count() == 3);
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bool isThreeOfKind(List<Card> cards) => hasThreeOfKind(cards) && !hasPair(cards);
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bool IsThreeOfKind(List<Card> cards) => HasThreeOfKind(cards) && !HasPair(cards);
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bool isFlush(List<Card> cards) => cards.GroupBy(card => card.Suit).Count() == 1;
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bool IsFlush(List<Card> cards) => cards.GroupBy(card => card.Suit).Count() == 1;
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bool isFourOfKind(List<Card> cards) => cards.GroupBy(card => card.Number)
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bool IsFourOfKind(List<Card> cards) => cards.GroupBy(card => card.Number)
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.Any(group => group.Count() == 4);
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bool isFullHouse(List<Card> cards) => hasPair(cards) && hasThreeOfKind(cards);
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bool IsFullHouse(List<Card> cards) => HasPair(cards) && HasThreeOfKind(cards);
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bool hasStraightFlush(List<Card> cards) => isFlush(cards) && isStraight(cards);
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bool HasStraightFlush(List<Card> cards) => IsFlush(cards) && IsStraight(cards);
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bool isRoyalFlush(List<Card> cards) => cards.Min(card => card.Number) == 1 &&
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bool IsRoyalFlush(List<Card> cards) => cards.Min(card => card.Number) == 1 &&
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cards.Max(card => card.Number) == 13
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&& hasStraightFlush(cards);
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&& HasStraightFlush(cards);
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bool isStraightFlush(List<Card> cards) => hasStraightFlush(cards) && !isRoyalFlush(cards);
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bool IsStraightFlush(List<Card> cards) => HasStraightFlush(cards) && !IsRoyalFlush(cards);
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handValues = new()
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_handValues = new()
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{
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{ "Royal Flush", isRoyalFlush },
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{ "Straight Flush", isStraightFlush },
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{ "Four Of A Kind", isFourOfKind },
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{ "Full House", isFullHouse },
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{ "Flush", isFlush },
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{ "Straight", isStraight },
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{ "Three Of A Kind", isThreeOfKind },
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{ "Two Pairs", isTwoPair },
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{ "A Pair", isPair }
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{ "Royal Flush", IsRoyalFlush },
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{ "Straight Flush", IsStraightFlush },
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{ "Four Of A Kind", IsFourOfKind },
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{ "Full House", IsFullHouse },
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{ "Flush", IsFlush },
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{ "Straight", IsStraight },
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{ "Three Of A Kind", IsThreeOfKind },
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{ "Two Pairs", IsTwoPair },
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{ "A Pair", IsPair }
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};
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}
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public static string GetHandValue(List<Card> cards)
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{
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if (handValues is null)
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if (_handValues is null)
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InitHandValues();
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foreach (var kvp in handValues.Where(x => x.Value(cards)))
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foreach (var kvp in _handValues.Where(x => x.Value(cards)))
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{
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return kvp.Key;
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}
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@@ -18,8 +18,8 @@ public class GameStatusEvent : ICurrencyEvent
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private readonly Func<CurrencyEvent.Type, EventOptions, long, IEmbedBuilder> _embedFunc;
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private readonly bool _isPotLimited;
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private readonly ITextChannel _channel;
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private readonly ConcurrentHashSet<ulong> _awardedUsers = new ConcurrentHashSet<ulong>();
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private readonly ConcurrentQueue<ulong> _toAward = new ConcurrentQueue<ulong>();
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private readonly ConcurrentHashSet<ulong> _awardedUsers = new();
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private readonly ConcurrentQueue<ulong> _toAward = new();
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private readonly Timer _t;
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private readonly Timer _timeout = null;
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private readonly EventOptions _opts;
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@@ -127,7 +127,7 @@ public class GameStatusEvent : ICurrencyEvent
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}
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}
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private readonly object stopLock = new object();
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private readonly object stopLock = new();
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public async Task StopEvent()
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{
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await Task.Yield();
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@@ -150,7 +150,7 @@ public class GameStatusEvent : ICurrencyEvent
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{
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var _ = Task.Run(async () =>
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{
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if (!(msg.Author is IGuildUser gu) // no unknown users, as they could be bots, or alts
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if (msg.Author is not IGuildUser gu // no unknown users, as they could be bots, or alts
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|| gu.IsBot // no bots
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|| msg.Content != _code // code has to be the same
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|| (DateTime.UtcNow - gu.CreatedAt).TotalDays <= 5) // no recently created accounts
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@@ -178,7 +178,7 @@ public class GameStatusEvent : ICurrencyEvent
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return Task.CompletedTask;
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}
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private readonly object potLock = new object();
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private readonly object potLock = new();
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private bool TryTakeFromPot()
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{
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if (_isPotLimited)
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@@ -19,8 +19,8 @@ public class ReactionEvent : ICurrencyEvent
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private readonly Func<CurrencyEvent.Type, EventOptions, long, IEmbedBuilder> _embedFunc;
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private readonly bool _isPotLimited;
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private readonly ITextChannel _channel;
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private readonly ConcurrentHashSet<ulong> _awardedUsers = new ConcurrentHashSet<ulong>();
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private readonly ConcurrentQueue<ulong> _toAward = new ConcurrentQueue<ulong>();
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private readonly ConcurrentHashSet<ulong> _awardedUsers = new();
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private readonly ConcurrentQueue<ulong> _toAward = new();
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private readonly Timer _t;
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private readonly Timer _timeout = null;
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private readonly bool _noRecentlyJoinedServer;
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@@ -130,7 +130,7 @@ public class ReactionEvent : ICurrencyEvent
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}
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}
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private readonly object stopLock = new object();
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private readonly object stopLock = new();
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public async Task StopEvent()
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{
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await Task.Yield();
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@@ -160,8 +160,8 @@ public class ReactionEvent : ICurrencyEvent
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|| msg.Id != _msg.Id // same message
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|| gu.IsBot // no bots
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|| (DateTime.UtcNow - gu.CreatedAt).TotalDays <= 5 // no recently created accounts
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|| _noRecentlyJoinedServer && // if specified, no users who joined the server in the last 24h
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(gu.JoinedAt is null || (DateTime.UtcNow - gu.JoinedAt.Value).TotalDays < 1)) // and no users for who we don't know when they joined
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|| (_noRecentlyJoinedServer && // if specified, no users who joined the server in the last 24h
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(gu.JoinedAt is null || (DateTime.UtcNow - gu.JoinedAt.Value).TotalDays < 1))) // and no users for who we don't know when they joined
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{
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return;
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}
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@@ -177,7 +177,7 @@ public class ReactionEvent : ICurrencyEvent
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return Task.CompletedTask;
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}
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private readonly object potLock = new object();
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private readonly object potLock = new();
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private bool TryTakeFromPot()
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{
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if (_isPotLimited)
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@@ -108,9 +108,9 @@ Doesn't have to be ordered.")]
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{
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Pairs = new BetRollPair[]
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{
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new BetRollPair { WhenAbove = 99, MultiplyBy = 10 },
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new BetRollPair { WhenAbove = 90, MultiplyBy = 4 },
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new BetRollPair { WhenAbove = 66, MultiplyBy = 2 }
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new() { WhenAbove = 99, MultiplyBy = 10 },
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new() { WhenAbove = 90, MultiplyBy = 4 },
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new() { WhenAbove = 66, MultiplyBy = 2 }
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};
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}
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}
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@@ -184,11 +184,11 @@ public sealed partial class WaifuConfig
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[Comment(@"Minimum price a waifu can have")]
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public int MinPrice { get; set; } = 50;
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public MultipliersData Multipliers { get; set; } = new MultipliersData();
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public MultipliersData Multipliers { get; set; } = new();
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[Comment(@"List of items available for gifting.
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If negative is true, gift will instead reduce waifu value.")]
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public List<WaifuItemModel> Items { get; set; } = new List<WaifuItemModel>();
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public List<WaifuItemModel> Items { get; set; } = new();
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public WaifuConfig()
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{
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@@ -26,13 +26,13 @@ public class RollDuelGame
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}
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private readonly Timer _timeoutTimer;
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private readonly NadekoRandom _rng = new NadekoRandom();
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private readonly SemaphoreSlim _locker = new SemaphoreSlim(1, 1);
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private readonly NadekoRandom _rng = new();
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private readonly SemaphoreSlim _locker = new(1, 1);
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public event Func<RollDuelGame, Task> OnGameTick;
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public event Func<RollDuelGame, Reason, Task> OnEnded;
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public List<(int, int)> Rolls { get; } = new List<(int, int)>();
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public List<(int, int)> Rolls { get; } = new();
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public State CurrentState { get; private set; }
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public ulong Winner { get; private set; }
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@@ -111,7 +111,7 @@ public class RollDuelGame
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await _cs.AddAsync(Winner, "Roll Duel win", won)
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.ConfigureAwait(false);
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await _cs.AddAsync(_botId, "Roll Duel fee", Amount * 2 - won)
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await _cs.AddAsync(_botId, "Roll Duel fee", (Amount * 2) - won)
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.ConfigureAwait(false);
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}
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try { await (OnGameTick?.Invoke(this)).ConfigureAwait(false); } catch { }
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@@ -4,6 +4,6 @@ public class SlotResponse
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{
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public float Multiplier { get; set; }
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public long Won { get; set; }
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public List<int> Rolls { get; set; } = new List<int>();
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public List<int> Rolls { get; set; } = new();
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public GamblingError Error { get; set; }
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}
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