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Changed all == null to is null and all !(* == null) to * is not null
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@@ -98,7 +98,7 @@ namespace NadekoBot.Modules.Gambling.Common.Connect4
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await _locker.WaitAsync().ConfigureAwait(false);
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try
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{
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if (_players[1] == null)
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if (_players[1] is null)
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{
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var __ = OnGameFailedToStart?.Invoke(this);
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CurrentPhase = Phase.Ended;
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