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change: .setgame renamed to .setactivity and now supports custom activities (with no playing in front of the text)
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@@ -58,7 +58,7 @@ public sealed class PlayingRotateService : INService, IReadyExecutor
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: rotatingStatuses[index++];
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var statusText = await _repService.ReplaceAsync(playingStatus.Status, new (client: _client));
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await _selfService.SetGameAsync(statusText, (ActivityType)playingStatus.Type);
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await _selfService.SetActivityAsync(statusText, (ActivityType)playingStatus.Type);
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}
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catch (Exception ex)
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{
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