Restructured the project structure back to the way it was, there's no reasonable way to split the modules

This commit is contained in:
Kwoth
2024-04-26 22:26:24 +00:00
parent 6c9c8bf63e
commit e0819f760c
768 changed files with 192 additions and 1047 deletions

View File

@@ -0,0 +1,109 @@
#nullable disable
using NadekoBot.Db.Models;
namespace Nadeko.Bot.Db.Models;
public class GuildConfig : DbEntity
{
public ulong GuildId { get; set; }
public string Prefix { get; set; }
public bool DeleteMessageOnCommand { get; set; }
public HashSet<DelMsgOnCmdChannel> DelMsgOnCmdChannels { get; set; } = new();
public string AutoAssignRoleIds { get; set; }
//greet stuff
public int AutoDeleteGreetMessagesTimer { get; set; } = 30;
public int AutoDeleteByeMessagesTimer { get; set; } = 30;
public ulong GreetMessageChannelId { get; set; }
public ulong ByeMessageChannelId { get; set; }
public bool SendDmGreetMessage { get; set; }
public string DmGreetMessageText { get; set; } = "Welcome to the %server% server, %user%!";
public bool SendChannelGreetMessage { get; set; }
public string ChannelGreetMessageText { get; set; } = "Welcome to the %server% server, %user%!";
public bool SendChannelByeMessage { get; set; }
public string ChannelByeMessageText { get; set; } = "%user% has left!";
//self assignable roles
public bool ExclusiveSelfAssignedRoles { get; set; }
public bool AutoDeleteSelfAssignedRoleMessages { get; set; }
//stream notifications
public HashSet<FollowedStream> FollowedStreams { get; set; } = new();
//currencyGeneration
public HashSet<GCChannelId> GenerateCurrencyChannelIds { get; set; } = new();
public List<Permissionv2> Permissions { get; set; }
public bool VerbosePermissions { get; set; } = true;
public string PermissionRole { get; set; }
public HashSet<CommandCooldown> CommandCooldowns { get; set; } = new();
//filtering
public bool FilterInvites { get; set; }
public bool FilterLinks { get; set; }
public HashSet<FilterChannelId> FilterInvitesChannelIds { get; set; } = new();
public HashSet<FilterLinksChannelId> FilterLinksChannelIds { get; set; } = new();
//public bool FilterLinks { get; set; }
//public HashSet<FilterLinksChannelId> FilterLinksChannels { get; set; } = new HashSet<FilterLinksChannelId>();
public bool FilterWords { get; set; }
public HashSet<FilteredWord> FilteredWords { get; set; } = new();
public HashSet<FilterWordsChannelId> FilterWordsChannelIds { get; set; } = new();
public HashSet<MutedUserId> MutedUsers { get; set; } = new();
public string MuteRoleName { get; set; }
public bool CleverbotEnabled { get; set; }
public AntiRaidSetting AntiRaidSetting { get; set; }
public AntiSpamSetting AntiSpamSetting { get; set; }
public AntiAltSetting AntiAltSetting { get; set; }
public string Locale { get; set; }
public string TimeZoneId { get; set; }
public HashSet<UnmuteTimer> UnmuteTimers { get; set; } = new();
public HashSet<UnbanTimer> UnbanTimer { get; set; } = new();
public HashSet<UnroleTimer> UnroleTimer { get; set; } = new();
public HashSet<VcRoleInfo> VcRoleInfos { get; set; }
public HashSet<CommandAlias> CommandAliases { get; set; } = new();
public List<WarningPunishment> WarnPunishments { get; set; } = new();
public bool WarningsInitialized { get; set; }
public HashSet<SlowmodeIgnoredUser> SlowmodeIgnoredUsers { get; set; }
public HashSet<SlowmodeIgnoredRole> SlowmodeIgnoredRoles { get; set; }
public List<ShopEntry> ShopEntries { get; set; }
public ulong? GameVoiceChannel { get; set; }
public bool VerboseErrors { get; set; } = true;
public StreamRoleSettings StreamRole { get; set; }
public XpSettings XpSettings { get; set; }
public List<FeedSub> FeedSubs { get; set; } = new();
public bool NotifyStreamOffline { get; set; }
public bool DeleteStreamOnlineMessage { get; set; }
public List<GroupName> SelfAssignableRoleGroupNames { get; set; }
public int WarnExpireHours { get; set; }
public WarnExpireAction WarnExpireAction { get; set; } = WarnExpireAction.Clear;
public bool DisableGlobalExpressions { get; set; } = false;
#region Boost Message
public bool SendBoostMessage { get; set; }
public string BoostMessage { get; set; } = "%user% just boosted this server!";
public ulong BoostMessageChannelId { get; set; }
public int BoostMessageDeleteAfter { get; set; }
public bool StickyRoles { get; set; }
#endregion
}