Restructured the project structure back to the way it was, there's no reasonable way to split the modules

This commit is contained in:
Kwoth
2024-04-26 22:26:24 +00:00
parent 6c9c8bf63e
commit e0819f760c
768 changed files with 192 additions and 1047 deletions

View File

@@ -0,0 +1,111 @@
#nullable disable
using Microsoft.EntityFrameworkCore;
using NadekoBot.Common;
using NadekoBot.Common.ModuleBehaviors;
using Nadeko.Bot.Db.Models;
namespace NadekoBot.Modules.Administration.Services;
public sealed class PlayingRotateService : INService, IReadyExecutor
{
private readonly BotConfigService _bss;
private readonly SelfService _selfService;
private readonly IReplacementService _repService;
// private readonly Replacer _rep;
private readonly DbService _db;
private readonly DiscordSocketClient _client;
public PlayingRotateService(
DiscordSocketClient client,
DbService db,
BotConfigService bss,
IEnumerable<IPlaceholderProvider> phProviders,
SelfService selfService,
IReplacementService repService)
{
_db = db;
_bss = bss;
_selfService = selfService;
_repService = repService;
_client = client;
}
public async Task OnReadyAsync()
{
if (_client.ShardId != 0)
return;
using var timer = new PeriodicTimer(TimeSpan.FromMinutes(1));
var index = 0;
while (await timer.WaitForNextTickAsync())
{
try
{
if (!_bss.Data.RotateStatuses)
continue;
IReadOnlyList<RotatingPlayingStatus> rotatingStatuses;
await using (var uow = _db.GetDbContext())
{
rotatingStatuses = uow.Set<RotatingPlayingStatus>().AsNoTracking().OrderBy(x => x.Id).ToList();
}
if (rotatingStatuses.Count == 0)
continue;
var playingStatus = index >= rotatingStatuses.Count
? rotatingStatuses[index = 0]
: rotatingStatuses[index++];
var statusText = await _repService.ReplaceAsync(playingStatus.Status, new (client: _client));
await _selfService.SetGameAsync(statusText, (ActivityType)playingStatus.Type);
}
catch (Exception ex)
{
Log.Warning(ex, "Rotating playing status errored: {ErrorMessage}", ex.Message);
}
}
}
public async Task<string> RemovePlayingAsync(int index)
{
if (index < 0)
throw new ArgumentOutOfRangeException(nameof(index));
await using var uow = _db.GetDbContext();
var toRemove = await uow.Set<RotatingPlayingStatus>().AsQueryable().AsNoTracking().Skip(index).FirstOrDefaultAsync();
if (toRemove is null)
return null;
uow.Remove(toRemove);
await uow.SaveChangesAsync();
return toRemove.Status;
}
public async Task AddPlaying(ActivityType activityType, string status)
{
await using var uow = _db.GetDbContext();
var toAdd = new RotatingPlayingStatus
{
Status = status,
Type = (Nadeko.Bot.Db.ActivityType)activityType
};
uow.Add(toAdd);
await uow.SaveChangesAsync();
}
public bool ToggleRotatePlaying()
{
var enabled = false;
_bss.ModifyConfig(bs => { enabled = bs.RotateStatuses = !bs.RotateStatuses; });
return enabled;
}
public IReadOnlyList<RotatingPlayingStatus> GetRotatingStatuses()
{
using var uow = _db.GetDbContext();
return uow.Set<RotatingPlayingStatus>().AsNoTracking().ToList();
}
}