Restructured the project structure back to the way it was, there's no reasonable way to split the modules

This commit is contained in:
Kwoth
2024-04-26 22:26:24 +00:00
parent 6c9c8bf63e
commit e0819f760c
768 changed files with 192 additions and 1047 deletions

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using Nadeko.Econ;
namespace NadekoBot.Modules.Gambling.Common;
public class QuadDeck : Deck
{
protected override void RefillPool()
{
CardPool = new(52 * 4);
for (var j = 1; j < 14; j++)
for (var i = 1; i < 5; i++)
{
CardPool.Add(new((CardSuit)i, j));
CardPool.Add(new((CardSuit)i, j));
CardPool.Add(new((CardSuit)i, j));
CardPool.Add(new((CardSuit)i, j));
}
}
}

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using LinqToDB;
using NadekoBot.Db.Models;
using Nadeko.Bot.Db.Models;
namespace Nadeko.Bot.Modules.Gambling.Gambling._Common;
public class GamblingCleanupService : IGamblingCleanupService, INService
{
private readonly DbService _db;
public GamblingCleanupService(DbService db)
{
_db = db;
}
public async Task DeleteWaifus()
{
await using var ctx = _db.GetDbContext();
await ctx.Set<WaifuInfo>().DeleteAsync();
await ctx.Set<WaifuItem>().DeleteAsync();
await ctx.Set<WaifuUpdate>().DeleteAsync();
await ctx.SaveChangesAsync();
}
public async Task DeleteWaifu(ulong userId)
{
await using var ctx = _db.GetDbContext();
await ctx.Set<WaifuUpdate>()
.Where(x => x.User.UserId == userId)
.DeleteAsync();
await ctx.Set<WaifuItem>()
.Where(x => x.WaifuInfo.Waifu.UserId == userId)
.DeleteAsync();
await ctx.Set<WaifuInfo>()
.Where(x => x.Claimer.UserId == userId)
.UpdateAsync(old => new WaifuInfo()
{
ClaimerId = null,
});
await ctx.Set<WaifuInfo>()
.Where(x => x.Waifu.UserId == userId)
.DeleteAsync();
await ctx.SaveChangesAsync();
}
public async Task DeleteCurrency()
{
await using var uow = _db.GetDbContext();
await uow.Set<DiscordUser>().UpdateAsync(_ => new DiscordUser()
{
CurrencyAmount = 0
});
await uow.Set<CurrencyTransaction>().DeleteAsync();
await uow.Set<PlantedCurrency>().DeleteAsync();
await uow.Set<BankUser>().DeleteAsync();
await uow.SaveChangesAsync();
}
}

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namespace Nadeko.Bot.Modules.Gambling.Gambling._Common;
public interface IGamblingCleanupService
{
Task DeleteWaifus();
Task DeleteWaifu(ulong userId);
Task DeleteCurrency();
}

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#nullable disable
using Nadeko.Econ.Gambling;
using Nadeko.Econ.Gambling.Betdraw;
using Nadeko.Econ.Gambling.Rps;
using OneOf;
namespace NadekoBot.Modules.Gambling;
public interface IGamblingService
{
Task<OneOf<LuLaResult, GamblingError>> LulaAsync(ulong userId, long amount);
Task<OneOf<BetrollResult, GamblingError>> BetRollAsync(ulong userId, long amount);
Task<OneOf<BetflipResult, GamblingError>> BetFlipAsync(ulong userId, long amount, byte guess);
Task<OneOf<SlotResult, GamblingError>> SlotAsync(ulong userId, long amount);
Task<FlipResult[]> FlipAsync(int count);
Task<OneOf<RpsResult, GamblingError>> RpsAsync(ulong userId, long amount, byte pick);
Task<OneOf<BetdrawResult, GamblingError>> BetDrawAsync(ulong userId, long amount, byte? guessValue, byte? guessColor);
}

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#nullable disable
using Nadeko.Econ.Gambling;
using Nadeko.Econ.Gambling.Betdraw;
using Nadeko.Econ.Gambling.Rps;
using NadekoBot.Modules.Gambling.Services;
using OneOf;
namespace NadekoBot.Modules.Gambling;
public sealed class NewGamblingService : IGamblingService, INService
{
private readonly GamblingConfigService _bcs;
private readonly ICurrencyService _cs;
public NewGamblingService(GamblingConfigService bcs, ICurrencyService cs)
{
_bcs = bcs;
_cs = cs;
}
public async Task<OneOf<LuLaResult, GamblingError>> LulaAsync(ulong userId, long amount)
{
if (amount < 0)
throw new ArgumentOutOfRangeException(nameof(amount));
if (amount > 0)
{
var isTakeSuccess = await _cs.RemoveAsync(userId, amount, new("lula", "bet"));
if (!isTakeSuccess)
{
return GamblingError.InsufficientFunds;
}
}
var game = new LulaGame(_bcs.Data.LuckyLadder.Multipliers);
var result = game.Spin(amount);
var won = (long)result.Won;
if (won > 0)
{
await _cs.AddAsync(userId, won, new("lula", "win"));
}
return result;
}
public async Task<OneOf<BetrollResult, GamblingError>> BetRollAsync(ulong userId, long amount)
{
if (amount < 0)
throw new ArgumentOutOfRangeException(nameof(amount));
if (amount > 0)
{
var isTakeSuccess = await _cs.RemoveAsync(userId, amount, new("betroll", "bet"));
if (!isTakeSuccess)
{
return GamblingError.InsufficientFunds;
}
}
var game = new BetrollGame(_bcs.Data.BetRoll.Pairs
.Select(x => (x.WhenAbove, (decimal)x.MultiplyBy))
.ToList());
var result = game.Roll(amount);
var won = (long)result.Won;
if (won > 0)
{
await _cs.AddAsync(userId, won, new("betroll", "win"));
}
return result;
}
public async Task<OneOf<BetflipResult, GamblingError>> BetFlipAsync(ulong userId, long amount, byte guess)
{
if (amount < 0)
throw new ArgumentOutOfRangeException(nameof(amount));
if (guess > 1)
throw new ArgumentOutOfRangeException(nameof(guess));
if (amount > 0)
{
var isTakeSuccess = await _cs.RemoveAsync(userId, amount, new("betflip", "bet"));
if (!isTakeSuccess)
{
return GamblingError.InsufficientFunds;
}
}
var game = new BetflipGame(_bcs.Data.BetFlip.Multiplier);
var result = game.Flip(guess, amount);
var won = (long)result.Won;
if (won > 0)
{
await _cs.AddAsync(userId, won, new("betflip", "win"));
}
return result;
}
public async Task<OneOf<BetdrawResult, GamblingError>> BetDrawAsync(ulong userId, long amount, byte? guessValue, byte? guessColor)
{
if (amount < 0)
throw new ArgumentOutOfRangeException(nameof(amount));
if (guessColor is null && guessValue is null)
throw new ArgumentNullException();
if (guessColor > 1)
throw new ArgumentOutOfRangeException(nameof(guessColor));
if (guessValue > 1)
throw new ArgumentOutOfRangeException(nameof(guessValue));
if (amount > 0)
{
var isTakeSuccess = await _cs.RemoveAsync(userId, amount, new("betdraw", "bet"));
if (!isTakeSuccess)
{
return GamblingError.InsufficientFunds;
}
}
var game = new BetdrawGame();
var result = game.Draw((BetdrawValueGuess?)guessValue, (BetdrawColorGuess?)guessColor, amount);
var won = (long)result.Won;
if (won > 0)
{
await _cs.AddAsync(userId, won, new("betdraw", "win"));
}
return result;
}
public async Task<OneOf<SlotResult, GamblingError>> SlotAsync(ulong userId, long amount)
{
if (amount < 0)
throw new ArgumentOutOfRangeException(nameof(amount));
if (amount > 0)
{
var isTakeSuccess = await _cs.RemoveAsync(userId, amount, new("slot", "bet"));
if (!isTakeSuccess)
{
return GamblingError.InsufficientFunds;
}
}
var game = new SlotGame();
var result = game.Spin(amount);
var won = (long)result.Won;
if (won > 0)
{
await _cs.AddAsync(userId, won, new("slot", "won"));
}
return result;
}
public Task<FlipResult[]> FlipAsync(int count)
{
if (count < 1)
throw new ArgumentOutOfRangeException(nameof(count));
var game = new BetflipGame(0);
var results = new FlipResult[count];
for (var i = 0; i < count; i++)
{
results[i] = new()
{
Side = game.Flip(0, 0).Side
};
}
return Task.FromResult(results);
}
//
//
// private readonly ConcurrentDictionary<ulong, Deck> _decks = new ConcurrentDictionary<ulong, Deck>();
//
// public override Task<DeckShuffleReply> DeckShuffle(DeckShuffleRequest request, ServerCallContext context)
// {
// _decks.AddOrUpdate(request.Id, new Deck(), (key, old) => new Deck());
// return Task.FromResult(new DeckShuffleReply { });
// }
//
// public override Task<DeckDrawReply> DeckDraw(DeckDrawRequest request, ServerCallContext context)
// {
// if (request.Count < 1 || request.Count > 10)
// throw new ArgumentOutOfRangeException(nameof(request.Id));
//
// var deck = request.UseNew
// ? new Deck()
// : _decks.GetOrAdd(request.Id, new Deck());
//
// var list = new List<Deck.Card>(request.Count);
// for (int i = 0; i < request.Count; i++)
// {
// var card = deck.DrawNoRestart();
// if (card is null)
// {
// if (i == 0)
// {
// deck.Restart();
// list.Add(deck.DrawNoRestart());
// continue;
// }
//
// break;
// }
//
// list.Add(card);
// }
//
// var cards = list
// .Select(x => new Card
// {
// Name = x.ToString().ToLowerInvariant().Replace(' ', '_'),
// Number = x.Number,
// Suit = (CardSuit) x.Suit
// });
//
// var toReturn = new DeckDrawReply();
// toReturn.Cards.AddRange(cards);
//
// return Task.FromResult(toReturn);
// }
//
public async Task<OneOf<RpsResult, GamblingError>> RpsAsync(ulong userId, long amount, byte pick)
{
if (amount < 0)
throw new ArgumentOutOfRangeException(nameof(amount));
if (pick > 2)
throw new ArgumentOutOfRangeException(nameof(pick));
if (amount > 0)
{
var isTakeSuccess = await _cs.RemoveAsync(userId, amount, new("rps", "bet"));
if (!isTakeSuccess)
{
return GamblingError.InsufficientFunds;
}
}
var rps = new RpsGame();
var result = rps.Play((RpsPick)pick, amount);
var won = (long)result.Won;
if (won > 0)
{
var extra = result.Result switch
{
RpsResultType.Draw => "draw",
RpsResultType.Win => "win",
_ => "lose"
};
await _cs.AddAsync(userId, won, new("rps", extra));
}
return result;
}
}

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#nullable disable
namespace NadekoBot.Modules.Gambling.Common;
public class RollDuelGame
{
public enum Reason
{
Normal,
NoFunds,
Timeout
}
public enum State
{
Waiting,
Running,
Ended
}
public event Func<RollDuelGame, Task> OnGameTick;
public event Func<RollDuelGame, Reason, Task> OnEnded;
public ulong P1 { get; }
public ulong P2 { get; }
public long Amount { get; }
public List<(int, int)> Rolls { get; } = new();
public State CurrentState { get; private set; }
public ulong Winner { get; private set; }
private readonly ulong _botId;
private readonly ICurrencyService _cs;
private readonly Timer _timeoutTimer;
private readonly NadekoRandom _rng = new();
private readonly SemaphoreSlim _locker = new(1, 1);
public RollDuelGame(
ICurrencyService cs,
ulong botId,
ulong p1,
ulong p2,
long amount)
{
P1 = p1;
P2 = p2;
_botId = botId;
Amount = amount;
_cs = cs;
_timeoutTimer = new(async delegate
{
await _locker.WaitAsync();
try
{
if (CurrentState != State.Waiting)
return;
CurrentState = State.Ended;
await OnEnded?.Invoke(this, Reason.Timeout);
}
catch { }
finally
{
_locker.Release();
}
},
null,
TimeSpan.FromSeconds(15),
TimeSpan.FromMilliseconds(-1));
}
public async Task StartGame()
{
await _locker.WaitAsync();
try
{
if (CurrentState != State.Waiting)
return;
_timeoutTimer.Change(Timeout.Infinite, Timeout.Infinite);
CurrentState = State.Running;
}
finally
{
_locker.Release();
}
if (!await _cs.RemoveAsync(P1, Amount, new("rollduel", "bet")))
{
await OnEnded?.Invoke(this, Reason.NoFunds);
CurrentState = State.Ended;
return;
}
if (!await _cs.RemoveAsync(P2, Amount, new("rollduel", "bet")))
{
await _cs.AddAsync(P1, Amount, new("rollduel", "refund"));
await OnEnded?.Invoke(this, Reason.NoFunds);
CurrentState = State.Ended;
return;
}
int n1, n2;
do
{
n1 = _rng.Next(0, 5);
n2 = _rng.Next(0, 5);
Rolls.Add((n1, n2));
if (n1 != n2)
{
if (n1 > n2)
Winner = P1;
else
Winner = P2;
var won = (long)(Amount * 2 * 0.98f);
await _cs.AddAsync(Winner, won, new("rollduel", "win"));
await _cs.AddAsync(_botId, (Amount * 2) - won, new("rollduel", "fee"));
}
try { await OnGameTick?.Invoke(this); }
catch { }
await Task.Delay(2500);
if (n1 != n2)
break;
} while (true);
CurrentState = State.Ended;
await OnEnded?.Invoke(this, Reason.Normal);
}
}
public struct RollDuelChallenge
{
public ulong Player1 { get; set; }
public ulong Player2 { get; set; }
}

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using System.Text.RegularExpressions;
using NadekoBot.Db;
using NadekoBot.Db.Models;
using NadekoBot.Modules.Gambling.Services;
using NCalc;
using OneOf;
namespace NadekoBot.Common.TypeReaders;
public class BaseShmartInputAmountReader
{
private static readonly Regex _percentRegex = new(@"^((?<num>100|\d{1,2})%)$", RegexOptions.Compiled);
protected readonly DbService _db;
protected readonly GamblingConfigService _gambling;
public BaseShmartInputAmountReader(DbService db, GamblingConfigService gambling)
{
_db = db;
_gambling = gambling;
}
public async ValueTask<OneOf<long, OneOf.Types.Error<string>>> ReadAsync(ICommandContext context, string input)
{
var i = input.Trim().ToUpperInvariant();
i = i.Replace("K", "000");
//can't add m because it will conflict with max atm
if (await TryHandlePercentage(context, i) is long num)
{
return num;
}
try
{
var expr = new Expression(i, EvaluateOptions.IgnoreCase);
expr.EvaluateParameter += (str, ev) => EvaluateParam(str, ev, context).GetAwaiter().GetResult();
return (long)decimal.Parse(expr.Evaluate().ToString()!);
}
catch (Exception)
{
return new OneOf.Types.Error<string>($"Invalid input: {input}");
}
}
private async Task EvaluateParam(string name, ParameterArgs args, ICommandContext ctx)
{
switch (name.ToUpperInvariant())
{
case "PI":
args.Result = Math.PI;
break;
case "E":
args.Result = Math.E;
break;
case "ALL":
case "ALLIN":
args.Result = await Cur(ctx);
break;
case "HALF":
args.Result = await Cur(ctx) / 2;
break;
case "MAX":
args.Result = await Max(ctx);
break;
}
}
protected virtual async Task<long> Cur(ICommandContext ctx)
{
await using var uow = _db.GetDbContext();
return await uow.Set<DiscordUser>().GetUserCurrencyAsync(ctx.User.Id);
}
protected virtual async Task<long> Max(ICommandContext ctx)
{
var settings = _gambling.Data;
var max = settings.MaxBet;
return max == 0 ? await Cur(ctx) : max;
}
private async Task<long?> TryHandlePercentage(ICommandContext ctx, string input)
{
var m = _percentRegex.Match(input);
if (m.Captures.Count == 0)
return null;
if (!long.TryParse(m.Groups["num"].ToString(), out var percent))
return null;
return (long)(await Cur(ctx) * (percent / 100.0f));
}
}

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using NadekoBot.Modules.Gambling.Bank;
using NadekoBot.Modules.Gambling.Services;
namespace NadekoBot.Common.TypeReaders;
public sealed class ShmartBankInputAmountReader : BaseShmartInputAmountReader
{
private readonly IBankService _bank;
public ShmartBankInputAmountReader(IBankService bank, DbService db, GamblingConfigService gambling)
: base(db, gambling)
{
_bank = bank;
}
protected override Task<long> Cur(ICommandContext ctx)
=> _bank.GetBalanceAsync(ctx.User.Id);
protected override Task<long> Max(ICommandContext ctx)
=> Cur(ctx);
}

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#nullable disable
using NadekoBot.Modules.Gambling.Bank;
using NadekoBot.Modules.Gambling.Services;
namespace NadekoBot.Common.TypeReaders;
public sealed class BalanceTypeReader : TypeReader
{
private readonly BaseShmartInputAmountReader _tr;
public BalanceTypeReader(DbService db, GamblingConfigService gambling)
{
_tr = new BaseShmartInputAmountReader(db, gambling);
}
public override async Task<Discord.Commands.TypeReaderResult> ReadAsync(
ICommandContext context,
string input,
IServiceProvider services)
{
var result = await _tr.ReadAsync(context, input);
if (result.TryPickT0(out var val, out var err))
{
return Discord.Commands.TypeReaderResult.FromSuccess(val);
}
return Discord.Commands.TypeReaderResult.FromError(CommandError.Unsuccessful, err.Value);
}
}
public sealed class BankBalanceTypeReader : TypeReader
{
private readonly ShmartBankInputAmountReader _tr;
public BankBalanceTypeReader(IBankService bank, DbService db, GamblingConfigService gambling)
{
_tr = new ShmartBankInputAmountReader(bank, db, gambling);
}
public override async Task<Discord.Commands.TypeReaderResult> ReadAsync(
ICommandContext context,
string input,
IServiceProvider services)
{
var result = await _tr.ReadAsync(context, input);
if (result.TryPickT0(out var val, out var err))
{
return Discord.Commands.TypeReaderResult.FromSuccess(val);
}
return Discord.Commands.TypeReaderResult.FromError(CommandError.Unsuccessful, err.Value);
}
}