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https://gitlab.com/Kwoth/nadekobot.git
synced 2025-09-11 01:38:27 -04:00
Restructured the project structure back to the way it was, there's no reasonable way to split the modules
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111
src/NadekoBot/Modules/Games/Nunchi/NunchiCommands.cs
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111
src/NadekoBot/Modules/Games/Nunchi/NunchiCommands.cs
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#nullable disable
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using NadekoBot.Modules.Games.Common.Nunchi;
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using NadekoBot.Modules.Games.Services;
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namespace NadekoBot.Modules.Games;
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public partial class Games
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{
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[Group]
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public partial class NunchiCommands : NadekoModule<GamesService>
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{
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private readonly DiscordSocketClient _client;
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public NunchiCommands(DiscordSocketClient client)
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=> _client = client;
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[Cmd]
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[RequireContext(ContextType.Guild)]
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public async Task Nunchi()
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{
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var newNunchi = new NunchiGame(ctx.User.Id, ctx.User.ToString());
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NunchiGame nunchi;
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//if a game was already active
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if ((nunchi = _service.NunchiGames.GetOrAdd(ctx.Guild.Id, newNunchi)) != newNunchi)
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{
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// join it
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if (!await nunchi.Join(ctx.User.Id, ctx.User.ToString()))
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// if you failed joining, that means game is running or just ended
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// await ReplyErrorLocalized("nunchi_already_started");
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return;
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await ReplyErrorLocalizedAsync(strs.nunchi_joined(nunchi.ParticipantCount));
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return;
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}
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try { await ConfirmLocalizedAsync(strs.nunchi_created); }
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catch { }
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nunchi.OnGameEnded += NunchiOnGameEnded;
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//nunchi.OnGameStarted += Nunchi_OnGameStarted;
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nunchi.OnRoundEnded += Nunchi_OnRoundEnded;
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nunchi.OnUserGuessed += Nunchi_OnUserGuessed;
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nunchi.OnRoundStarted += Nunchi_OnRoundStarted;
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_client.MessageReceived += ClientMessageReceived;
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var success = await nunchi.Initialize();
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if (!success)
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{
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if (_service.NunchiGames.TryRemove(ctx.Guild.Id, out var game))
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game.Dispose();
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await ConfirmLocalizedAsync(strs.nunchi_failed_to_start);
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}
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Task ClientMessageReceived(SocketMessage arg)
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{
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_ = Task.Run(async () =>
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{
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if (arg.Channel.Id != ctx.Channel.Id)
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return;
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if (!int.TryParse(arg.Content, out var number))
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return;
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try
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{
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await nunchi.Input(arg.Author.Id, arg.Author.ToString(), number);
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}
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catch
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{
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}
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});
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return Task.CompletedTask;
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}
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Task NunchiOnGameEnded(NunchiGame arg1, string arg2)
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{
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if (_service.NunchiGames.TryRemove(ctx.Guild.Id, out var game))
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{
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_client.MessageReceived -= ClientMessageReceived;
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game.Dispose();
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}
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if (arg2 is null)
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return ConfirmLocalizedAsync(strs.nunchi_ended_no_winner);
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return ConfirmLocalizedAsync(strs.nunchi_ended(Format.Bold(arg2)));
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}
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}
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private Task Nunchi_OnRoundStarted(NunchiGame arg, int cur)
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=> ConfirmLocalizedAsync(strs.nunchi_round_started(Format.Bold(arg.ParticipantCount.ToString()),
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Format.Bold(cur.ToString())));
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private Task Nunchi_OnUserGuessed(NunchiGame arg)
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=> ConfirmLocalizedAsync(strs.nunchi_next_number(Format.Bold(arg.CurrentNumber.ToString())));
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private Task Nunchi_OnRoundEnded(NunchiGame arg1, (ulong Id, string Name)? arg2)
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{
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if (arg2.HasValue)
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return ConfirmLocalizedAsync(strs.nunchi_round_ended(Format.Bold(arg2.Value.Name)));
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return ConfirmLocalizedAsync(strs.nunchi_round_ended_boot(
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Format.Bold("\n"
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+ string.Join("\n, ",
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arg1.Participants.Select(x
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=> x.Name))))); // this won't work if there are too many users
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}
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private Task Nunchi_OnGameStarted(NunchiGame arg)
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=> ConfirmLocalizedAsync(strs.nunchi_started(Format.Bold(arg.ParticipantCount.ToString())));
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}
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}
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